_roberto_ 12 Posted July 20, 2014 Hey Guys Is it possible to bring the Wilhelm Scream in to Arma 3 ? It would be very funny when somebody is dying ingame and then this famous sound appears :bounce3: Here a video for all these people how don't now what the Wilhelm Scream is. Share this post Link to post Share on other sites
zooloo75 834 Posted July 20, 2014 Is it possible? Yes. Would it be a good addition to the game? No. Share this post Link to post Share on other sites
L3TUC3 32 Posted July 21, 2014 IS THIS WHAT YOU WANTED? LOOK WHAT YOU MADE ME DO! I mostly made this as a proof of concept just for practice. You need the Wilhelm Scream as .ogg and saved as wilhelmscream.ogg in a sounds folder in your mission root folder. Then add the following to a unit's init: this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\wilhelmscream.ogg"; playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50]}]; Have fun. Share this post Link to post Share on other sites
zooloo75 834 Posted July 21, 2014 IS THIS WHAT YOU WANTED? LOOK WHAT YOU MADE ME DO! I mostly made this as a proof of concept just for practice. You need the Wilhelm Scream as .ogg and saved as wilhelmscream.ogg in a sounds folder in your mission root folder. Then add the following to a unit's init: this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\wilhelmscream.ogg"; playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50]}]; Have fun. You are an evil man. Share this post Link to post Share on other sites
tpw 2315 Posted July 21, 2014 My 6 and 8 year old kids love listening out for the Wilhelm scream since I told them that there's pretty much one in every movie (or more if it's from George Lucas). If I installed L3TUC3's idea I'd never be able to play in peace! Share this post Link to post Share on other sites
_roberto_ 12 Posted July 21, 2014 IS THIS WHAT YOU WANTED? LOOK WHAT YOU MADE ME DO! I mostly made this as a proof of concept just for practice. You need the Wilhelm Scream as .ogg and saved as wilhelmscream.ogg in a sounds folder in your mission root folder. Then add the following to a unit's init: this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _soundToPlay = _soundPath + "sounds\wilhelmscream.ogg"; playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50]}]; Have fun. Thank You ! Share this post Link to post Share on other sites
L3TUC3 32 Posted July 24, 2014 (edited) OH GOD, I TURNED INTO A MADMAN! WHY CAN'T I STOP? 100 internet points to the first one who can identify these. I slightly altered the script to add a bit of randomization to the death screams. Cheesy, but effective. this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _randscream = ["sounds\wilhelmscream.ogg","sounds\deathscream1.ogg","sounds\deathscream3.ogg","sounds\deathscream4.ogg","sounds\deathscream5.ogg"];_soundToPlay = _soundPath + (_randscream call BIS_fnc_selectRandom); playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50];}]; Edited July 24, 2014 by L3TUC3 Share this post Link to post Share on other sites
_roberto_ 12 Posted July 24, 2014 OH GOD, I TURNED INTO A MADMAN! WHY CAN'T I STOP? 100 internet points to the first one who can identify these. I slightly altered the script to add a bit of randomization to the death screams. Cheesy, but effective. this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _randscream = ["sounds\wilhelmscream.ogg","sounds\deathscream1.ogg","sounds\deathscream3.ogg","sounds\deathscream4.ogg","sounds\deathscream5.ogg"];_soundToPlay = _soundPath + (_randscream call BIS_fnc_selectRandom); playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50];}]; I'm sorry for what i've done to you.. Share this post Link to post Share on other sites
fonzieboss 11 Posted July 31, 2014 WILHELM SCREAM! cool Share this post Link to post Share on other sites
Von Quest 1163 Posted August 1, 2014 The one in the teal striped shirt was the best. :popcornsmilie: Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 1, 2014 OH GOD, I TURNED INTO A MADMAN! WHY CAN'T I STOP? 100 internet points to the first one who can identify these. I slightly altered the script to add a bit of randomization to the death screams. Cheesy, but effective. this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _randscream = ["sounds\wilhelmscream.ogg","sounds\deathscream1.ogg","sounds\deathscream3.ogg","sounds\deathscream4.ogg","sounds\deathscream5.ogg"];_soundToPlay = _soundPath + (_randscream call BIS_fnc_selectRandom); playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50];}]; C&C 95 death screams? :D (If not, I've been wondering, what are the actual screams called?) Share this post Link to post Share on other sites
Kerc Kasha 102 Posted August 1, 2014 OH GOD, I TURNED INTO A MADMAN! WHY CAN'T I STOP? 100 internet points to the first one who can identify these. I slightly altered the script to add a bit of randomization to the death screams. Cheesy, but effective. this addEventHandler ["killed", {_soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; _randscream = ["sounds\wilhelmscream.ogg","sounds\deathscream1.ogg","sounds\deathscream3.ogg","sounds\deathscream4.ogg","sounds\deathscream5.ogg"];_soundToPlay = _soundPath + (_randscream call BIS_fnc_selectRandom); playSound3D [_soundToPlay, (_this select 0), false, getPos (_this select 0), 10, 1, 50];}]; Haha goddamnit when I saw this thread I was thinking of doing the same with with the cnc death sounds Share this post Link to post Share on other sites
L3TUC3 32 Posted August 2, 2014 C&C 95 death screams? :D(If not, I've been wondering, what are the actual screams called?) 100 points to Nightmare515. No clue, I just call them deathscreams. Afaik they're stock sounds like the Wilhelm scream. Share this post Link to post Share on other sites
inlesco 233 Posted February 12, 2015 Sir, you've just won the internet. Share this post Link to post Share on other sites