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jerminhu

Is there any MP game mode that doesn't have a money system

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Great fun tonight on the TacBF server and nice to play with/against you Fabio. Lets do it again sometime...

/KC

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I did a search and also have a question. I downloaded a few mods such as All in Arma for Arma 3 but I really don't see any MP servers online, non coop, just a MP server. I am tired of wasteland and breaking point and would like to see some good MP mods/servers but it doesn't appear there is any.

I don't get it, all these released addons and mods but not servers running them. Doesn't it appear to be a waste of time to create all these assets or conversions but nobody is running any servers? Only server I know of is the french server that is running that jungle terrain.

Am I wrong or am I missing the modded servers.

IMO I think Arma's server browser needs to be reworked if I am missing the servers...

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Hi WUD,

TacBF have at least one official server up an running. Could be the browser not picking it up for some reason I don't know? You can always try to enter the IP# and port number manually (click on Remote button) and enter the IP# from SWEC's list (see link below) and you should be able to see it. Don't know how often their IP changes but ATM it is 31.210.129.135 and port 2302.

http://arma3.swec.se/server/data/149252

Also visit TacBF forum on the link below and make sure you have the correct addons DL'ed...

http://www.tacticalbattlefield.net/forum/viewtopic.php?f=33&t=341

Currently the biggest chance to find some good action there is weekends ~1900-2400 GMT.

/KC

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Hi WUD,

TacBF have at least one official server up an running. Could be the browser not picking it up for some reason I don't know? You can always try to enter the IP# and port number manually (click on Remote button) and enter the IP# from SWEC's list (see link below) and you should be able to see it. Don't know how often their IP changes but ATM it is 31.210.129.135 and port 2302.

http://arma3.swec.se/server/data/149252

Also visit TacBF forum on the link below and make sure you have the correct addons DL'ed...

http://www.tacticalbattlefield.net/forum/viewtopic.php?f=33&t=341

Currently the biggest chance to find some good action there is weekends ~1900-2400 GMT.

/KC

Wouldn't it be just easier for the server browser to have a column title called MOD = Yes or No ? Something BI should add...Thanks I will check it out in a few minutes

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Just a heads-up for interested. There will be a TacBF event this friday...

TacBF Play Night(3/10/2014)

This weekend we will have a play night taking place on Friday at 19:00 GMT. Time Converter

The server cap will be set at 60 players. The maps being played will be chosen according to player preference and the number of people in the server. Accepted mods will be JSRS/TFR.

/KC

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If we can get enough players for DTAS games, and enough of them are interested and capable of installing said mods, we could move to a modded environment and use cool stuff. However, we would first need enough players, as using mods usually reduces the number of players willing and/or capable of joining your games, so it's something you can't do when your player count isn't very high. Even with 30 players, would you really be willing to reduce that number to 10 players just to use a different map or some enhancement mods?

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I think monetary system is a way of balancing things out. If someone is good with a tank or attack heli they can easily dominate. Im not saying tanks or choppers are easy to use (I suck with both) but it would be almost unfair for everyone who is good with them to have unregulated access. You get a couple on one team its bad news for the other team even with having to "earn" them through a monetary system.

Without a monetary system and everyone having tanks and choppers whenever they want you almost erase the need for infantry. I wouldnt want to play on a server with 3-4 dudes (good with tanks or choppers) on the other team bombing me all game. This happens a lot any way but at least I actually hurt them when I take them out. Without monetary system they are back in 10 minutes, if that, every time no matter what.

Just my two cents.

Im going to try the TacBF server for sure. CTI servers are good. Try to find good groups in CTI, KotH and even Wasteland for more organized teams. I run solo every night with no mic and even I join some teams every now and then that run things pretty good tho it can be hard to find.

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I would like to add to the list... No Ai, No money system and no Gigabytes of downloads of crap. Is anyone capable of doing something like that?

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check my King of the Hill Server which limits weapons and stuff only by your rank... which you level up by killing enemys and holding the objective

 

search for AFC~King of the Hill~

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exile has poptabs which is similar to money... so... what are you trying to tell us?

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This is a military simulator see?

Not GTA 5 see?

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I dont know if this is of interest to you, but me and my team are working on a large scale milsim TvT gamemode for Arma. We didn't like the money system offered by most TvT gamemodes either and find it fairly unrealistic. We wanted to create a gamemode that allows 2 teams to fight on a strategic level with combined arms as realistic as possible (for a TvT computer game mode). Both teams fight over strategic positions on a map and have to call for support from their hq. No money system and no player can "buy" the stuff he wants. The teams have to conquer "supply positions" like airfields, beachheads, helicopter landing sites, ports, aso. to be able to call for gear and vehicles. Each supply position has a slowly growing number of "supply points" which mark the stuff they can get there. Furthermore the stuff you can get is dependent from the type of supply location. A M1A1 can be transported in a C-17 Globemaster, which needs a big airfield to land on - so the M1A1 wont be available near a little helipad. Next thing is: Only the commander of a team and a team of logisticians he determines are able to use the supplymenu. No common soldier can spend supply points on a F-22 if the commander doesn't think a F-22 would fit his strategy or is simply too "expensive". The commander decides what equipment is needed and how his soldiers are going to fight. Noone needs 10 snipers in his team, so the commander picks one player willing to be a sniper and gets him his rifle, a ghillie and whatever he needs. This system should lead to much more realistic squads/teams and fights. If a player dies his items are gone, so be careful to not lose your expensive Javelin. This means you need a very dedicated logistics team that is able to provide your front lines with ammunition, fuel, spare parts, vehicles, gear aso.

 

Of course a team can try to sabotage the resupply of the other team, get a F-16 that hunts the AN-22 down that brings those much needed APCs to the other team... AI will play little to no role in our mode, its just needed to pilot the transport vehicles to their supply location and back. Nothing "spawns" just in front of you, everything from a simple M4 magazine to a AH-64D Apache helicopter has to be brought to the supply location from outside the map, by self delivery (jets, planes, helicopter, ships), by slingload (weapon crates, light vehicles, boxes), by transport planes (boxes, crates, heavy vehicles), by landing crafts and ships and so on.

 

We want to increase realism, milsim, coop TvT gameplay and strategy with our mode, without AI, vehicle/tank-spamming, lone wolves, moneysystem and other unrealistic things. Downside to this is our mode is heavily mod dependent. We are close to our first beta and want to start a test game soon. Maybe someone is willing to help us scripting it to finish soon, so pls contact me.

 

Here are some screenshots of the logistic supply menu:

 

2ymhx8o.jpg

 

10mq00i.jpg

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^ That sounds really cool but certainly not a casual MP game mode since you will need a good size dedicated team of players to make all the logistics work.

 

I can see this being popular with experienced clans but not public servers... that would be a mess.

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^ That sounds really cool but certainly not a casual MP game mode since you will need a good size dedicated team of players to make all the logistics work.

 

I can see this being popular with experienced clans but not public servers... that would be a mess.

 

U are absolutely right about this. But we felt the logistics aspect is something that comes too short in almost every ArmA game. In most public TvT modes a pilot can land on an airfield and just magically rearm and repair his plane on some kind of service station. A fighter jet or even a tank is a mighty weapon, but needs a good amount of effort to keep running. In our mission a jet needs to be refueld by a service team (ACE refuel) and the missiles and bombs don't come from nowhere. Fuel and missiles have to be actively "ordered" by the service team, have to reach the airfield (by transport plane for example) and need to be transported by the logistics team. A fighter cant just spam his rockets into the enemy - he has to be carefull and wise about the use of his arming and his vehicle, preferably in combination with a JTAC. There might be situations where the complete airforce of a team has to stay on the ground because there isn't any fuel left or the bombs are all out. We know that this isn't for anybody, but we felt the need for some kind of challenging gamemode where the coop play of a team and the strategic decisions of the team leaders prevail over lone wolf run&gun players. Thats the reason we integrated ACE and TFAR. We hope this will be something milsim clans are interested in.

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Problem is after an YEARS (!!!) Arma still have no native good PvP multiplayer mode.

All most popular and playable - are mods. 'King of the Hill' - it is mod. Other are mod also, and you forced to download and install and care for actuality of 20-40 Gb mods.

 

Arma just an 'erector set' and all put under care of community. Really sad.

 

I'm play just 'KotH' and nothing else good for me. Arma series really need native 'BF-2 like' MP PvP game mode.

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ZKs -=LOST=- does not use a money system and can be played COOP - TEAM - or PVP

 

Link  -=LOST=-

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