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yxman

lack of coop missions

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If you think A2 coop was some kind of 'good ol days' that's funny. The game is really new compared to the original games, and its co-op was arguably the sloweest, worst, filled with the dumbest players I've ever seen, etc..

Before the DAYZ wave? ARMA2 coop is the best coop experience i've ever had.

I think Arma3 improved it a lot, lots of better vanilla co-op

You are talking about the same arma3? There are nearly zero good coop mission for a3, else i would'nt complain.

If you think it lacks missions, grow up and make some yourself. It's extremely easy.

Workshop like missions: yes. Good missons requires a LOT of experience. (ppl like xeno etc surrendered)

Also, it's bad to be playing and supporting the boring domination missions which emerged in Arma2's co-op, where you just dynamically have to 'take a town', fly there, kill everything, go to the next town, etc..

Sure...

Zeus coop can be indeed fun, but its nothing for a small grp of players.

Maybe its just time to uninstall this piece of rpg simulator and wait for another year.

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I disagree with everything you just said. The only exception maybe being DayZ, because it was still like 70% Arma2, 30% dumb items, mods, and zombies which had already been made, but brought together into one mod, and it had some luck to 'take off'. I found DayZ too boring to play. But also, I am quite bored with the Arma series. It seems like a brainless, garbled, waste of potential type of game at the moment. It needs so much done to it, and having been here for 10 years and seeing so many things simply ignored, and then the 'next iteration' simply being them upgrading to DX11 and upping the graphics a bit, adding in physics.. you get the idea. The core bugs, desync, everything that has been slightly optimized is 'still there'. It's so bad that people complain about every time they update the engine, even though it's arma3 and they have finally given some consideration to these so called optimizations.

If some other game came that could have the same type of "size" on a map, I would gladly support them instead depending on "Arma" if it's truly better. But just relying on the size of the map being big and slapping mods into it is not enough. Players like you remind me of the typical boring Arma user, and if anything Arma needs more people like me who can invoke events, have fun, basically 'bring people in'.. People who just say 'oh it's too hard to make a mission' when it's easy as fuck, and say that Arma2 vanilla were the 'golden days', jeeze what a laugh. I've just been there, done that, and don't feel like I should have to like 'host' some group of people and be like their messiah to make them come to my server(s) or group(s). Do you think people who played since OFP and stopped thinking Arma was fun over time agree with your ideas, just because you started playing Arma2 shortly when it came out and liked it? (which by the way, was not long ago in comparison..) Arma3 has everything that Arma2 has and more. It's less clunky, better performing, and there are plenty of vanilla co-op missions too. You can even mod it if you want to complain so that it runs with Arma2's content completely; co-op problems solved, but guess you're too lazy. As I've stated countless times, the problem with MP is arma is the player base, and I don't blame people like me for staying far away from this game and feeling it is 'boring' from the start. I only feel the opposite because I've always felt like this game has some 'potential', and have experienced just about everything in terms of groups, mods, realism, events, etc..

Edited by Leg

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Well, everyone has a different taste.

We like to play small Coop missions most of you would not touch because:

1. We like Respawn because we like playing together and dont like to restart a mission just because some lucky AI shot !

2. We only play scenarios with reduced AI accuracy (via script) because playing against the Aimbot AI is awful !

3. We like to have all weapons and gear available and pick what we want !

I created some missions for me and my friends and released them but got no feedback so i guess most dont like the style (respawn ect.) ;)

1. I don't mind respawn, but what I really prefer is a good revive system. The penalty for dying needs to be more significant than the time it takes to run/drive back to the battle. I've found again and again that as the penalty for dying gets smaller, the less you care about playing, and the game becomes a chore instead of a challenge. A revive system is also more tactical, forcing your team to react. Better for gameplay while not excluding people from missions permanently.

2. I use ASR AI to reduce the AI accuracy a bit from default and give the AI more interesting behaviors.

3. I can't stand VAS in missions. Crate humping is the worst. It also makes almost the entire game's arsenal useless because I can just choose my favorite weapon or 2 every time. Being forced to use what you're given is part of the fun and challenge in Arma.

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1. I don't mind respawn, but what I really prefer is a good revive system. The penalty for dying needs to be more significant than the time it takes to run/drive back to the battle. I've found again and again that as the penalty for dying gets smaller, the less you care about playing, and the game becomes a chore instead of a challenge. A revive system is also more tactical, forcing your team to react. Better for gameplay while not excluding people from missions permanently.

2. I use ASR AI to reduce the AI accuracy a bit from default and give the AI more interesting behaviors.

3. I can't stand VAS in missions. Crate humping is the worst. It also makes almost the entire game's arsenal useless because I can just choose my favorite weapon or 2 every time. Being forced to use what you're given is part of the fun and challenge in Arma.

Feels almost like I wrote it myself :) You should come play with us vegeta. Check my signature.

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Maybe its just time to uninstall this piece of rpg simulator and wait for another year.

Yes, or start Learning making missions instead of waiting for someone else to do it for you.

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I think his main point is: This type of gameplay is no longer/hardly available on public servers.

One main reason that lead to this is the state of the server browser.

Most people just see (and try) whats current popular and over time this lead to this concentration on very few and very accessible type of missions.

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;2721751']I think his main point is: This type of gameplay is no longer/hardly available on public servers.

Which type of gameplay are you referring to? If you mean the hardcore-no-respawn-organized-coop type of gameplay then I think it is not possible on a public server to achieve the level of organization and discipline such gameplay require. That's why people who want to play this style must find a good cohesive group that likes to play this way.

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coop gameplay, since all servers are running Wasteland, Altis Life, Battle Royale or a similar mission.

to those who say, "learn to make your own missions", that's a pretty shitty attitude. it's not easy to make good missions. it requires some effort in order to learn scripting. not everyone is willing/able to do it. it's makes more sense to play older proven missions than to try and duplicate them.

and then it requires experience, to be able to balance the mission, and most importantly it requires a lot of time. saying to a beginner, "Arma 3 doesn't have any good missions, but that's your problem, go make them yourself", really shows why this community will never get past a certain size.

Arma 3 was never advertised as a construction kit, as a mission creator/game maker. it's always advertised as a FPS with rich single- and multiplayer experience. and that's not the case currently.

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1. I don't mind respawn, but what I really prefer is a good revive system. The penalty for dying needs to be more significant than the time it takes to run/drive back to the battle. I've found again and again that as the penalty for dying gets smaller, the less you care about playing, and the game becomes a chore instead of a challenge. A revive system is also more tactical, forcing your team to react. Better for gameplay while not excluding people from missions permanently.

2. I use ASR AI to reduce the AI accuracy a bit from default and give the AI more interesting behaviors.

3. I can't stand VAS in missions. Crate humping is the worst. It also makes almost the entire game's arsenal useless because I can just choose my favorite weapon or 2 every time. Being forced to use what you're given is part of the fun and challenge in Arma.

I like to use 5min for respawn time, thats enough penalty for dying i think. The problem with most or all revive scripts is that they go to far, taking into account what unit healed (medic or not) and if you are unlucky you will only be able to walk slowly because you got hit into the legs or shake like crazy because you got hit into your hands.

About the crate humping, most casual players (like my friends) hate to use a specific weapon...if you choose to use 5x thermal sniper/mg because you think its fun...why not. But you can also use "realistic" equipment or say "hey we are OPFOR lets only use OPFOR weapons". What i want to say is that no one forces you to use über weapons because you could and noone forces you to play like rambo just because there is respawn, a good coop group should be able to play a mission seriously anyway.

Let only one player take medipacks so he have to heal the other, oh and there is a attack helicopter at our base, we could use it be lets try without it...

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3. I can't stand VAS in missions. Crate humping is the worst. It also makes almost the entire game's arsenal useless because I can just choose my favorite weapon or 2 every time. Being forced to use what you're given is part of the fun and challenge in Arma.

I don't like VAS in missions either, mainly because of how it's used by the mission maker. VAS obviously fills the void left by the broken weapon selection on the briefing screen in MP. But most mission makers either don't realise, or more likely just don't care, that you can restrict the available gear. If playing as NATO, I wouldn't mind VAS being there if you could only choose from a few NATO weapons. But in nine out of ten missions, you have ALL THE THINGS available to you. I find it usually wastes up to five minutes at the start of the mission while players choose their gear. Another thing is the immersion-breaker of having a VAS crate waiting or you when you get out of a helicopter or swim onto a beach.

I'd much rather not have VAS and just go with the gear I've been given, but it's kind of BIS's fault for not fixing the weapon pool. Although at this point, even if the weapon pool got fixed tomorrow, everybody would still probably use VAS.

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Feels almost like I wrote it myself :) You should come play with us vegeta. Check my signature.

Hey, thanks for the invitation. I will check it out! I haven't played with large organized groups since Arma 2.

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Okay enough with the complaints ... What would YOU like to see in a 'big' public co-op mission?

I will build it :)

Rattle off some ideas, criticisms of current iterations, fond memories of past coop experiences, etc ...

Keep in mind, there are certain realities to accept with public missions, and public missions that are expected to be familiar/comfortable/popular.

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Talking about VAS (or any other crate filler script):

2nd Ranger is right, its BIS fault !

They still dif not give the mission designer a simple and working way to add a pre-mission gear selection !

As mission designer you can spent hours setting up some cool gear for the players but some will still complain because they cant use their favorite sight or attachment.

You can restrict stuff in VAS too but you need to enter all the classnames for everything (weapon,backpacks ect.)

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coop gameplay, since all servers are running Wasteland, Altis Life, Battle Royale or a similar mission.

to those who say, "learn to make your own missions", that's a pretty shitty attitude. it's not easy to make good missions. it requires some effort in order to learn scripting. not everyone is willing/able to do it. it's makes more sense to play older proven missions than to try and duplicate them.

and then it requires experience, to be able to balance the mission, and most importantly it requires a lot of time. saying to a beginner, "Arma 3 doesn't have any good missions, but that's your problem, go make them yourself", really shows why this community will never get past a certain size.

Arma 3 was never advertised as a construction kit, as a mission creator/game maker. it's always advertised as a FPS with rich single- and multiplayer experience. and that's not the case currently.

ALiVE is designed to get around exactly that problem. We took all the lessons of MSO, not least the impenetrable script soup that it was growing into, and specifically made ALiVE so you can quickly design a mission with no scripting knowledge at all. There's a whole load of more advanced features you can dip into if you want to make more complicated scenario but at its simplest you merely have to place a couple of modules and press play. I posted a video in the ALiVE thread recently showing how I set up a fairly complex full map scenario on Reshmaan in under 10 minutes. We (VCB) have been playing it for the last couple of weeks and having a lot of good coop fun. You should try making something similar, it really is very easy!

Alternatively, MCC Sandbox also has a very clever mission generator if you want to play small coop scenarios but don't have the skills to build a mission yourself.

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to those who say, "learn to make your own missions", that's a pretty shitty attitude. it's not easy to make good missions. it requires some effort in order to learn scripting. not everyone is willing/able to do it. it's makes more sense to play older proven missions than to try and duplicate them.

and then it requires experience, to be able to balance the mission, and most importantly it requires a lot of time. saying to a beginner, "Arma 3 doesn't have any good missions, but that's your problem, go make them yourself", really shows why this community will never get past a certain size.

Arma 3 was never advertised as a construction kit, as a mission creator/game maker. it's always advertised as a FPS with rich single- and multiplayer experience. and that's not the case currently

Shitty you say? Seems the OP is referring to community made missions rather than BIS made coop missions (there are a few, aren't they?)

Of course it is not easy to make quality missions. It requires effort, yes. But everything in life does besides being a leach (and even that can be commented upon)...

But they why start a thread about the lack of coop missions in A3? Because you expect someone else to make the effort, learn scripting, test, adjust, retest etc? That is what i actually call shitty...

A3 community will not go over a certain size exactly because of the above mentality: Make me! I need! I want! Release! The percentage between creators and users is way too low...

Yes, A3 is not advertised as a construction kit, but that's precisely what it is. Everyone but the newcomers knows it.

There are BIS made coop missions, how about you go play those? There is a campaign as well. You want more? You either bitch about it to BI who sold you the game, or do something yourself, just like many others.

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Have u tried BIS coop missions on a dedicated server? Those whole Seize asdf missions are screwed up since Zeus addon, there is no ai, u need a extra player to put enemys down (see http://forums.bistudio.com/showthread.php?176002-Seize-Edoris-Seize-Ferez-now-only-playable-with-Zeus-Player).

Also the campaign lol, also no coop, but thats another story.

Edited by yxman

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ALiVE is designed to get around exactly that problem. We took all the lessons of MSO, not least the impenetrable script soup that it was growing into, and specifically made ALiVE so you can quickly design a mission with no scripting knowledge at all.

to tell you the truth, as a person who spent 3 years making missions, using DAC + CBA patrol functions, I am intimidated by ALiVE when I look at the various tutorials for it. somehow it looks even more complicated than DAC, and DAC had to be configured manually for the most part.

maybe that's just the impression I get, and in reality it's not that hard. by I can't find it in me to sit down and try to figure out how ALiVE works. especially since it seems to become a requirement for each connecting player if you use it (correct me if I'm wrong)

Shitty you say? Seems the OP is referring to community made missions rather than BIS made coop missions (there are a few, aren't they?)

Of course it is not easy to make quality missions. It requires effort, yes. But everything in life does besides being a leach (and even that can be commented upon)...

but that's my point exactly, there's no effort on the part of BIS. they just dump the same game with updated graphics and several new features on us, and we have to make heads or tails of their mess. how can anyone defend this kind of attitude towards their community? everyone knows Arma is only interesting to people because of its multiplayer. and yet BIS leaves all improvements to multiplayer on the back burner.

Also the campaign lol, also no coop, but thats another story.

exactly

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Mhh, i see this thread is dead... thanks for the suggestions like DAC/Blitzkrieg or "make ur own missions". At least i know now that no one is playing arma3 coop, thanks.

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Mhh, i see this thread is dead... thanks for the suggestions like DAC/Blitzkrieg or "make ur own missions". At least i know now that no one is playing arma3 coop, thanks.

They do, just not on public servers anyways.

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that's true, from my experience. most coop sessions happen behind closed doors, where it's easier to filter out assholes. not to say you can't get a good experience on a public server, but in Arma 3 it's a bit harder to find

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I play with an aussie milsim group and we pretty much only do coop missions. But as the guys say above, like other communities, this is on a private server - you have to do training before you come out on an op with us, that's why it's private. We're only interested in people who enjoy that kind of gaming experience; Rambo's need not apply.

I also run a public server that's open to anyone (as long as you have the right mods). It's running a modified version of Patrol Ops. Whilst it is public, I'll kick anyone who doesn't make an effort to play as part of a team. Its purpose is to serve as a playground for our members and give new people a chance to play with us and see of they want to join.

On a side note, I do see a heap of people trying to join my server but they get disconnected because they don't have the right mods. Considering that my server only requires @Alive, it just goes to show that there is a lot of people wanting to do coop missions, but either don't know how to set up Play With Six or simply don't know about it.

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In my opinion the issue boils down to accessability and time. Someone jumping on for 'random' Arma 3 MP is going to have a very hard time trying to find a great experience because that kind of cooperative and tactical game play only truly occurs in close-knit and protected communities.

Having said that, I do not consider larger join-in-progress missions to be truly co-operative in the sense that you have 20-30 people working the same area but not neccessarily as a cohesive unit. To me these missions are gate-ways into the wonderful world that is Arma. However, just like real life, if you want the good stuff you have to search for it.

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Alive and A3MP being a requirement I wouldn't say that's addon free ;)

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