Guest Posted June 8, 2014 New version frontpaged on the Armaholic homepage. Explosives attachTo Objects - [JTAC] alpha 6 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
loki 1 Posted June 8, 2014 thx foxhound now the explosives mod is nearing completion.. here is another small part of the engineers as a whole. :) Share this post Link to post Share on other sites
loki 1 Posted June 12, 2014 (edited) new file: PBO things to know: this was put into pbo form via requests. i have renamed all the Rsc_ GUI stuff.. there should be no conflicts with others work. *there is no sig as of yet.. im not done with this. if anything is broken.. let me know. https://www.dropbox.com/s/2743o6o9sep42e1/%40JTAC_expToObj.zip Edited June 12, 2014 by Loki Share this post Link to post Share on other sites
wickerman 10 Posted June 13, 2014 The mod version I find very well! Two things I still need - Server Keys - Making of explosives at mines Share this post Link to post Share on other sites
sonsalt6 105 Posted June 13, 2014 New mod v0.1 available at withSIX. Download now by clicking: @ Joint Tactical Arma Campaign; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 13, 2014 Loki, is there a way to change the key to activate the attach to interface? ~ is the key to select all units... I think it would be better to assign to custom keys or an userconfig so we can use whatever keys we may like ;) cheers! Share this post Link to post Share on other sites
kklownboy 43 Posted June 13, 2014 yeah, a .hpp config for key options would be great. Share this post Link to post Share on other sites
loki 1 Posted June 13, 2014 the custom keybind suite for it and jtac is done.. i add it in the next release with server sigs. keep the feedback coming. thank you for the release on Armaholic and PlaywithSix Share this post Link to post Share on other sites
kklownboy 43 Posted June 14, 2014 When "in" the explosive state, it could be nice to use the "zoom in" key to bring the explosive closer to the player? Limit the range of zoom out? Right now it seems to be a bit far from the player. Also the menu/dialog's Text is a little "crunched" on some lines. Maybe thats my set up? Anyhoo this is a fun mod. looking forward to the next version. KK Share this post Link to post Share on other sites
solentis 10 Posted June 14, 2014 Hi. When I try to use set charge function, the charge float in the air right in front of me. The "defuse" option appear. If i use it, the game crash. Share this post Link to post Share on other sites
loki 1 Posted June 14, 2014 @ kklownboy mmmm.. thats not a bad idea.. i know it just kinda floats out there. @solentis ctd?.. that the first i have heard of that.. can you give me info? was you playing vanilla or what mods did you have running.. was this SP / local MP / or dedicated? the more info i have..the faster i can try to recreate the issue and fix it. Share this post Link to post Share on other sites
chondo999 1 Posted June 16, 2014 How to combine this with VAS considering the cfg function crash that happens when more than one cfg function is placed in the description.exe? Share this post Link to post Share on other sites
bravo93 37 Posted June 16, 2014 I press and hold the '~' key but my person just salutes? Am I doing something wrong? ;) Share this post Link to post Share on other sites
loki 1 Posted June 16, 2014 @chondo999 the script version is still config to standard Rsc_* i havent pushed the new version yet. however the addon version shouldn't conflict with anything. @Bravo93 i am assuming not an american keyboard? its the key right under escape. far top left. the custom keybinding is done and in.. i will push the new script and addon version later tonight when i have time to double check its compatibility with VAS and the other popular addons. Share this post Link to post Share on other sites
UGLY58 10 Posted June 20, 2014 Please be aware that there is some kind of clash between your mod and Task Force Radio. With this mod enabled we are unable to use the short range radios in TFAR. Share this post Link to post Share on other sites
loki 1 Posted June 20, 2014 (edited) Please be aware that there is some kind of clash between your mod and Task Force Radio.With this mod enabled we are unable to use the short range radios in TFAR. ok thanks. *obsolete USE ADDON version Edited June 29, 2014 by Loki Share this post Link to post Share on other sites
loki 1 Posted June 28, 2014 (edited) ok.. sry for the delay.. the team had to think about how we wanted to release the modules for JTAC. completely redone. *IMPORTANT* DELETE ANY AND ALL PRIOR SCRIPTS / ADDONS so here it is: @JTAC whats new: this is a self contained system that should work with any other systems. custom input added new charges added to the list. this requires the JTAC_engineer module on the map. ability to set custom classes and GUID's for editor *important.. i HAVE NOT signed this yet. i would like it tested before people blindly toss shit on their dedicated. :) https://www.dropbox.com/s/ssea1ej2nu3yluy/%40JTAC.zip thx to: Team JTAC LOKI - core HYWEL - input systems J0NES - configs and addons form @foxhound / armaholic.. please delete the script version and move this to addons. ty @ and mod.. please move this thread to addons released ty Edited June 28, 2014 by Loki Share this post Link to post Share on other sites
Guest Posted June 28, 2014 New version frontpaged on the Armaholic homepage. Explosives attachTo Objects - [JTAC] - Addon v2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** script version removed, will be forwarded to addon version. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted June 29, 2014 Just had a quick play around and I love what I see. The only issue I have is that when planting Claymores you cannot choose their direction. There also appears to be a pen object under every mine/charge set. Share this post Link to post Share on other sites
wickerman 10 Posted June 29, 2014 thx to Team JTAC! update the server keys? Share this post Link to post Share on other sites
loki 1 Posted June 29, 2014 @ Imperator_Pete thx.. and the ability to rotate explosives is in there.. just not turned on yet. next release. and yeah..lol.. the pen. we was looking for a small physX object to simulate gravity.. we are make an invisible physX object for this and use in other things JTAC does. @ WickerMan thank you as well as for the keys.. yes i am being slow as piss about them.. i don't want 30 server admins complaining i missed something silly... most likely they will be in the next release since these functions are almost done. :) Share this post Link to post Share on other sites
Rath 10 Posted June 29, 2014 Will be using this for my group soon. Fantastic work Loki. Thank you! Share this post Link to post Share on other sites
loki 1 Posted June 30, 2014 (edited) also i should mention.. TO USE: place a f7 module JTAC Engineer on map place either an engineer or explosives unit on the map hit play IF the keybind menu pops up.. then you need to set you keys. make sure you remember which key will open the menu otherwise if keys are set then it will just run without the popup. also.. when you place the module you can add new classes and GUID's for master players. and you can shut off the hint from the module as well. Edited June 30, 2014 by Loki Share this post Link to post Share on other sites
chain 10 Posted December 8, 2014 My milsim unit would love to use this mod sadly though it doesn't work with TaskForceRadio mod :( Is there any plans for you to fix this soon? Edit: I also think the mod is conflicting with Igiload, which is a logistical script. Share this post Link to post Share on other sites