m4rt14l 13 Posted May 27, 2014 (edited) ALiVE TAKISTAN NATOFOR By M4RT14L ALiVE NATOFOR is a 32 player coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario, tasks are executed unlimited, one of each class at a time and not a new task is created until it completes the previous, mission itself has no specific goal, but it is developed with the sights set as a persistent and long-lasting Co-Op.Mission FeaturesRandom TasksYou can access the "Operations Board" from HQ (markers on map) or through BIS Comms Menu (0-8-1).AIR OPERATIONSdesigned to be completed by the air crew, with the occasional help of a team with JTAC,-Destroy Artillery-Attack convoy-Bomb Depot-Combat Air PatrolCOMBAT OPERATIONSto complete these will have to involve all players,-Area Clear-Kill Officers-Find Evidences-Search and Destroy caches-Find and Destroy Comms-Area Clear (Insurgent Variant)-Destroy Mobile AA-Find & Capture Insurgent LeaderSUPPORT OPERATIONS-IED Clear-Road Repair-Deploy HQ-Deliver Supplies-Repair Vehicle-Medevac-Recover UAV Intel-Pilot CSAR CIVILIAN INTERACTION MODULE by SpyderBlack723 Now you can interact with civilians in a complex and inmersive way, you can question these in search of IED´s, hostiles or enemy placements, in addition of register or arrest them, honestly it's the best plus for the ALiVE living environment.ZEUSCommander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script.AI RECRUITMENTTeam leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script.New BIS Revive function (Only for vanilla version)Virtual Arsenalauthor and acknowledgmentsBy M4RT14L I appreciate your work,Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned,To the ALiVE Team by this amazing tool, To SpyderBlack for his fantastic Civilian Interaction Module among many other works,To ACE3 Dev Team,Leight for his Opfor Pack,Red Hammer Studios,Nashable for nash_zeus_mhq,kju for All In ArmA Terrain pack,Larrow for LAR-fnc_removetasks,Valixx and Kylania for his work scripting Random Objectives,This fantastic community that no cease to work to improve ArmA III.*Last Update v2.6* -Fixed spamming error on RPT. Requirements *For All versionsAiA TP By kju.ALiVE By ALiVE Dev Team.CBA_A3 By The CBA Team.Leight's Opfor Pack By Leights.RHS: Escalation By Red Hammer Studios.Task Force Radio By TFAR Dev Team.*For ACE3 versionACE3 By ACE3 Dev Team.Commander´s Tablet By Riouken.Download from ArmaHolic ALiVE =[TAKISTAN - NATOFOR]= v2.6 (ACE3 - Vanilla)I hope you enjoy it, greetings and thanks. Edited November 24, 2015 by m4rt14l Update Share this post Link to post Share on other sites
kremator 1065 Posted May 27, 2014 Sounds very good .... will have to try this one out ! Share this post Link to post Share on other sites
watarimono 0 Posted May 29, 2014 We did a short run yesterday and it's looking very good. nice job :) We couldn't get the medevac mission to work, we had no option to move the casualties or load them into a vehicle or such. How do you do that? Also a friendly request, could you translate the roles into english? Share this post Link to post Share on other sites
John Kozak 14 Posted May 29, 2014 Looking great, some meaningful tasks is exactly what's needed with AlivE. Looking forward to try it out. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 29, 2014 RHHARDmk18 By ardvarkdb RH M4/M16 pack By RobertHammer Task Force Radio Hello, could you release a version without those 3 addons ? Thx. Share this post Link to post Share on other sites
kremator 1065 Posted May 29, 2014 ^^ What he said, or at least have it that if those addons are NOT available in the config it will still play. Share this post Link to post Share on other sites
m4rt14l 13 Posted May 29, 2014 First, thank you all for playing it, Hi Watarimono, To complete the medevac operation, the two wounded have an addAction getting them to join your group and be able to give orders to embark on vehicles etc. apologies, it was a mistake forget translate the roles to English, will update a new version soon, and I will make sure that everything is properly translated, plus add and improve some tasks. I think it's also a good idea to create a version without addons. Kremator is an honor greet him, Battlezone is a splendid work, that would be great to créate for ArmA III:) Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 29, 2014 I think it's also a good idea to create a version without addons. Thank you very much. May be VAS is able to dynamically presents you all the weapons in your loaded addons. Share this post Link to post Share on other sites
m4rt14l 13 Posted June 1, 2014 I have made ​​some changes and corrections, I update the first post. Share this post Link to post Share on other sites
kremator 1065 Posted June 1, 2014 Sounds great! Well check it out later on. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 1, 2014 I still have the TFR and mk18 addon requirements. What did you change ? EDIT: sorry, just noticed the updated part of the first post. I guess I'll have to wait a little bit more :) Share this post Link to post Share on other sites
m4rt14l 13 Posted June 2, 2014 I still have the TFR and mk18 addon requirements. What did you change ?EDIT: sorry, just noticed the updated part of the first post. I guess I'll have to wait a little bit more :) The version without addons is almost ready, incidentally have to correct some bugs I've seen in testing and I've been able to correct. thanks:D Share this post Link to post Share on other sites
SavageCDN 231 Posted June 2, 2014 Looks good anxious to try out the add-on free version :) Share this post Link to post Share on other sites
m4rt14l 13 Posted June 3, 2014 I have made ​​some changes, and added to the download package version with addons and addon-free:) Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 3, 2014 I have made ​​some changes, and added to the download package version with addons and addon-free:) Thank you so much !! I know what mission I'll play after work ! ;) Share this post Link to post Share on other sites
speedygonzales 15 Posted June 5, 2014 I will test this today but my mates tell me there is a problem that the friendly units shooting on them on the respawn without a reason. Anyone know this problem ? Share this post Link to post Share on other sites
m4rt14l 13 Posted June 5, 2014 I will test this today but my mates tell me there is a problem that the friendly units shooting on them on the respawn without a reason. Anyone know this problem ? Most likely is that has spawn an enemy convoy, does not happen often but sometimes even they can spawn inside the base. Anyway I'll check, and thanks for feedback:) Share this post Link to post Share on other sites
CM-08 43 Posted June 6, 2014 Thanks for this great mission, I love it. I tested this mission yesterday and it did not have any issues right now. BTW, Could you add the script like skip time? Share this post Link to post Share on other sites
m4rt14l 13 Posted June 6, 2014 Thanks for this great mission, I love it. I tested this mission yesterday and it did not have any issues right now. BTW, Could you add the script like skip time? Hi insan115 Thanks for your words, The commander slot can be used as Game Master with ZEUS, and it can advance or delay the time besides the weather. Regards. Share this post Link to post Share on other sites
CM-08 43 Posted June 8, 2014 When I tried to read the version 1.3 mission, my server received this error 'Destroy waypoint not linked to a target: Near target acquisition is slow and may even select friendly unit." Do you have any idea about it? Share this post Link to post Share on other sites
m4rt14l 13 Posted June 8, 2014 Need more info, what's task happen this? Share this post Link to post Share on other sites
CM-08 43 Posted June 8, 2014 Need more info, what's task happen this? It happens at mission loading. After I chose a Role Assignment, it will load the mission and stopped. Share this post Link to post Share on other sites
m4rt14l 13 Posted June 8, 2014 Ok, I will check and repair soon, Thanks for feedback:) Share this post Link to post Share on other sites
vengeance1 50 Posted June 8, 2014 (edited) Very well playing mission, Great FPS's. Question, if I have a Destroy Armor or Convoy and I do it with a Plane the mission never completes? Why would that be? Mission is being played on Dedi-Server. Update: Also noticed no trigger for Gate at FOB. Edited June 8, 2014 by vengeance1 Share this post Link to post Share on other sites
m4rt14l 13 Posted June 8, 2014 Very well playing mission, Great FPS's. Question, if I have a Destroy Armor or Convoy and I do it with a Plane the mission never completes? Why would that be? Mission is being played on Dedi-Server.Update: Also noticed no trigger for Gate at FOB. Hi Vengeance, All tasks can be completed in any way, I mean when the objective is to destroy a cache if you are able to give to by plane, the task is completed, regardless of the kind of task, the intent with the "Air Operations", is there some specific tasks that can be completed from a plane or gunship. The barriers of the FOB are not linked to triggers, it is a matter of performance, to save triggers that are executed repeatedly. Thanks for your words and regards:) Share this post Link to post Share on other sites