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koffeinflummi

Authentic Gameplay Modification

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Main Menu -> Editor -> Virtual Reality -> Place your avatar anywhere on the map by double clicking, accept with "OK" -> click preview

And then try to open the self interaction menu.

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Ok, so in a blank scenario set in the VR room, when I rebind, it will work. But in the actual campaign and the scenario's I've tried, it doesn't yet.

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Well. The issue is that the mission has to be started using @AGM, otherwise the initialization wont work. It should be all compatible with the campaign, however you have to start a new mission for that.

---------- Post added at 16:27 ---------- Previous post was at 16:26 ----------

How does one remove the medical system?

Every client and the server has to delete the file agm_medical.pbo.

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Ok, seems to be working now. The only issue I have run into is that I don't know how to use supports or the other commands previously linked the 1-0 keys beneath the function keys.

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Disable "Enable Quick Select" on last page of AGM Options menu.

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Does anyone else have any issues where the scrolling skips? For example...i'm first playing the missing and all is fine. I then havent exactly pinpointed it yet but switching team members and playing with both Arma and AGM menus and then all a sudden my scroll wheel causes it to jump icons....like it scrolls 3 items at a time in stead of one by one. I checked my mouse settings and its not that. Like i said at the beginning of the mission it works just fine. If i restart same thing...

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...

Known issue. It's a bug in Arma, but I found a work-around.

https://github.com/KoffeinFlummi/AGM/issues/1336

---------- Post added at 18:15 ---------- Previous post was at 18:14 ----------

One more question does the AGM no_radio still conflict with ALiVE?

It should show radio messages now. I haven't played with alive though.

---------- Post added at 18:16 ---------- Previous post was at 18:15 ----------

Disable "Enable Quick Select" on last page of AGM Options menu.

Actually it was renamed to "Disable Command Menu" and has to be unchecked to command the AI.

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I cannot get the name tags to show regardless of which key bind I use. Secondly, I can no longer throw my grenades. Please help.

P.S. I have no other mods running other than CBA and AGM.

Edited by chondo999

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Ah interesting. I also got around it via turning off flow menu in options. Thanks!

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Question not in connection with the recent update (changelog sounds wonderful btw):

Is there a way to get back the elapsed time when an interaction is aborted? I want to make an interaction which pauses when you abort so you could go on later.

My workaround approach would be to count the time outside of AGM_Core_fnc_progressBar a second time, but thats kind of hacky.

No, but thats an interesting idea.

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Sorry I do not know much about AGM but it seams that all of my range finders are locked at 200m. I can add battery and still same affect. Can anyone tell me how to use them in junction with sniper scopes. Like how to zero it properly. I notice that now there is new zeroing on the rifle scopes. Up down, left and right. It is safe to say I have never operated a real gun before so I personally do not know how to zero it right in game :P

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I'm having a problem. I got the new version but it seems I'm missing something called a3data. Any ideas to what this is? Can't play either. This didn't happen before I got the new version of AGM

EDIT: Yeah this is what I get when I try to play: No entry 'bin\config.bin/CfgPatches.a3data'.

EDIT2: NVM, had to update ArmA 3. Everything works great now.

Edited by AntonioAJC

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commy2;2800981']No' date=' but thats an interesting idea.[/quote']

I'd imagine that would only work with non-medical activities since bandaging doesn't gradually increase the unit's "hp" but rather, add some when the animation (and progress bar) finish, right?

Unless you implement something like a healing progression in the medical rewrite... food for though.

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Hi everybody ;)

This addon is just the best i never activate for Arma 3. I like everything in !

In Arma II, i was a sniper specialist with ACE mod... then it's because i love this one in Arma III.

But i have a problem with long range rifle scope !! We can adjust everything : yes (up/down/left/right)! But we need a range table like ACE on A2 !?!

In real life, nobody (sniper) adjust his scope without table !! Now they have ballistic computer (http://cheytac.com/shop/accessories/advanced-ballistic-computer/) to hit from the first shot as possible.

Example of use :

-> in english , go to 21'25" : http://www.youtube.com/watch?v=7cJws5yHdXo

-> in french, go to 39'05" :

This is the sniper goal : "one shot" !

If you need to shot everything before be able to adjust, just stay at home... it's better for your health !

Then, i would like to know, is there a range table i didn't see in items ? And if no, do you think it is possible to add one in this mod ??

Thanks for your answer :) I'm waiting for it ;)

Edited by chal00

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Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you.

The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments.

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Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you.

The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments.

I would like to do it if i knew how to do it!

Yes i can take a pencile, a paper, and do my own table :butbut: But, it won't be in the mod. If you install agm, you won't have my table !?! It's because i asked for implemente it in the mod !

The problem is to implement it in the mod !

I asked, because perhaps they're working on since a moment !?! i don't know !

Edited by chal00

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