vipermaul 246 Posted February 17, 2016 CBA v2.3.0 Released This release is to support Arma v1.54 or later. This release brings with it a major rewrite of XEH and now automatically detects if event handlers were added to incompatible object classes and handles them. It also fixes a number of issues and adds keybinding support for the Zeus user interface. NOTES ON THE NEW XEH: Interesting changes for normal user: no longer needs to move cba_enable_auto_xeh.pbo manually. CBA now automatically detects if event handlers were added to incompatible object classes. less overhead when objects are created (which benefits AI spawn scripts) very slight overall performance increase for developers: easier to make addons XEH compatible without requiring CBA Wiki: Extended-Event-Handlers Compatibility RPT message printing incompatible class names on game start CHANGE LOG SUMMARY: FIXED: High zoom optics broken on all LMGs (#159) robaloFIXED: CBA keybinds did not work in the Zeus interface (#206) commy2FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, KillswitchFIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2FIXED: CBA_fnc_findMin was broken (#257, #207) commy2FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirrorFIXED: CBA_fnc_selectWeapon broken (#219)FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2FIXED: Many other performance improvements and bug fixes.IMPROVED: Extended Event Handler system rewritten commy2ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2 Change log for CBA_A3 Milestone v2.3 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Known Issues: The old keybinding bug, where you can't find a keybind in the menu and get a script error on mission start. See bug #258Workaround: is to create a new profile (and to only use the latest CBA) and the potential crash on missions longer than 5 hrs. no idea if these still happen. 4 Share this post Link to post Share on other sites
Guest Posted February 18, 2016 New version frontpaged on the Armaholic homepage. Community Base addons A3 v2.3.0.160217 Share this post Link to post Share on other sites
pulstar 55 Posted February 18, 2016 I updated to 1.54 and CBA 2.3.0 at the time and struggling to disable this debugging window whenever I load up a mission using the Eden editor.. No idea which is causing it :/ Share this post Link to post Share on other sites
ski2060 167 Posted February 18, 2016 Is there some reason that CBA is not showing up on STEAM? I get an error saying it is hidden or I may not have permission to view it on the workshop.I had to remove mine for an issue and trying to get it now, but STEAM won't let me. Share this post Link to post Share on other sites
commy2 188 Posted February 18, 2016 I updated to 1.54 and CBA 2.3.0 at the time and struggling to disable this debugging window whenever I load up a mission using the Eden editor.. No idea which is causing it :/ What is gac_JSDF? The current version of Arma is 1.56. Please post the RPT file. Share this post Link to post Share on other sites
Kirby 2 Posted February 18, 2016 Is there some reason that CBA is not showing up on STEAM? I get an error saying it is hidden or I may not have permission to view it on the workshop. I had to remove mine for an issue and trying to get it now, but STEAM won't let me. Same here, and for others in my group. Share this post Link to post Share on other sites
vipermaul 246 Posted February 18, 2016 Is there some reason that CBA is not showing up on STEAM? I get an error saying it is hidden or I may not have permission to view it on the workshop. I had to remove mine for an issue and trying to get it now, but STEAM won't let me. Probably some new STEAM Workshop Terms & Conditions requirement. I will investigate. Sorry for the inconvenience. Share this post Link to post Share on other sites
vipermaul 246 Posted February 18, 2016 Probably some new STEAM Terms & Conditions requirement. I will investigate. Sorry for the inconvenience. Is there some reason that CBA is not showing up on STEAM? I get an error saying it is hidden or I may not have permission to view it on the workshop. I had to remove mine for an issue and trying to get it now, but STEAM won't let me. Seems to be fixed now! Share this post Link to post Share on other sites
MrSanchez 243 Posted February 20, 2016 Hey, When you guys rewrote the new XEH - did you guys intentionally change Extended_Fired_EventHandlers to be identical with Extended_FiredBIS_EventHandlers? I know that nowadays you're supposed to use FiredBIS and you have the whole background story about the differences, but I had some old (2013) mod running in my community's modpack that still used Extended_Fired_EventHandlers and I now noticed a shit ton of errors regarding the 5th parameter (used to be projectile object, is now magazine string). I've modified the mod now for the time being, but it's very possible that other mods are affected by this. Kind regards, Sanchez 1 Share this post Link to post Share on other sites
commy2 188 Posted February 20, 2016 Edit: Issue found. Will be fixed. Share this post Link to post Share on other sites
vipermaul 246 Posted February 20, 2016 CBA v2.3.1 HOTFIX Released This is a hotfix release to resolve some issue created by v2.3.0It also has some other minor fixes and features included that didn't make the previous release.One cool new feature is an improvement to the debug console within 3den. The extended debug console increases the size of the text box where you enter code. And also add's the prev and next statement functionality. A small performance boost comes with this hotfix as well. CHANGE LOG SUMMARY: ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2 FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2 FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2 FIXED: Potential script error on mission start (#258) commy2 IMPROVED: Performance improvements in Help module (#265) commy2 IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror IMPROVED: replace PUSH() Macro with pushback (#247) johoko482 Change log for CBA v2.3.1 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here KNOWN ISSUES: The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear.The easiest currently known workaround is to create a new user profile. A potential crash on missions longer than 5 hrs. RPT logs are appreciated. 2 Share this post Link to post Share on other sites
Guest Posted February 20, 2016 New version frontpaged on the Armaholic homepage. Community Base addons A3 v2.3.1.160220 Share this post Link to post Share on other sites
Incontinentia 339 Posted February 20, 2016 Just a heads up for anyone using ALiVE, the latest version of this (including the hotfix) messes around with ALiVE missions and can break ALiVE persistence. Looks like it's something to do with the order in which things are loaded. With version 2.2, ALiVE works correctly. The ALiVE devs are working on a fix now. In the meantime, you can revert using WithSix. See this thread. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted February 20, 2016 https://www.dropbox.com/s/i4vtg73nnskcuyg/image.jpeg?dl=0 For anyone curious about the ALiVE issue, the related thread is in regards to the error in this photo. The link Incontinentia posted also has steps to repro the issue too. Again, the ALiVE devs are on it but I definitely don't see the harm in making the CBA team aware of the issue as well. Share this post Link to post Share on other sites
pvt. partz 248 Posted February 21, 2016 reaching out for a hand I am getting this error on game start. It's not preventing me from playing but I like to keep things clean. Intitial game start= No entry'bin\config.bin/CFGWeapons.optic_mas_zeiss.' proceed to map view in the start process='bin\Config.bin/CFGWeapons.muzzle_mas_snds_M'.No entry'bin\config.bin\CFGWeapons.optics_mas_zeiss'.No entry'bin\config.bin/CFGWeapons.optic_mas_zeiss'. Arma 3 v1.56.134627 CBA V2.3.1.160220 mod active, only, thus the post here. Starting Arma with zero mods yields no errors. Please advise if something shows in the error that warrants posting elsewhere. Thanks for helping Share this post Link to post Share on other sites
commy2 188 Posted February 21, 2016 reaching out for a hand I am getting this error on game start. It's not preventing me from playing but I like to keep things clean. Intitial game start= No entry'bin\config.bin/CFGWeapons.optic_mas_zeiss.' proceed to map view in the start process= 'bin\Config.bin/CFGWeapons.muzzle_mas_snds_M'. No entry'bin\config.bin\CFGWeapons.optics_mas_zeiss'. No entry'bin\config.bin/CFGWeapons.optic_mas_zeiss'. Arma 3 v1.56.134627 CBA V2.3.1.160220 mod active, only, thus the post here. Starting Arma with zero mods yields no errors. Please advise if something shows in the error that warrants posting elsewhere. Thanks for helping optic_mas is not from CBA. You should post the RPT file, otherwise we can't help you. Thanks. Share this post Link to post Share on other sites
haleks 8211 Posted February 21, 2016 Isn't that from one of massi's addons? Share this post Link to post Share on other sites
EricJ 749 Posted February 21, 2016 That's not CBA but massi's weapon pack related. "noentryconfig.bin" yadda yadda is a config error on the modder's, not CBA's part. Share this post Link to post Share on other sites
pvt. partz 248 Posted February 21, 2016 Issue resolved I had recently downloaded quite a few mods to use in Ravage/ROADS. One of them as others have eluded to could (most likely) was one of Massi'e weapons mods. One of them had instructions to place 'PBO's in the Addons folder. For one reason or another I removed the weapons pack but the game was still seeing the PBO's, not knowing what to do, thus the errors. @commy2 Your answer was the nudge I needed to head in the right direction. For another unkown reason I had disabled logging in the launcher. Once I re-enabled it I got different warning on startup stating that ASDG Jointrails requires addon/massi's weapons pack (do not remember exact words). So I looked in the Addons (at least now I knew where to look!) folder and there was the two entries that the error was referring to. Proceeded to delete and all is well. Thanks! 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted February 22, 2016 New mod v2.3.1.160220 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Spoonsnz 0 Posted February 23, 2016 Im having this same problem please help thanks Greg Hi guys, I have problems getting this mod to work on the latest version of Arma3. Once the game starts and this mod is enabled (disabling the mod immediately clears the issue) I get Addon 'cba_jr' requires addon 'A3Data' I use the BI launcher to activate the mod. I tried to install the mod through stream WS as well as manual (add local mod) but both give me the same error. Any advice? Thanks Share this post Link to post Share on other sites
commy2 188 Posted February 23, 2016 Im having this same problem please help thanks Greg You have to use the latest version of Arma (1.56). The Linux client is not supported, simply because it's running on a very old patch. If that is not your issue, then please post the RPT file, so we can further investigate. Share this post Link to post Share on other sites
commy2 188 Posted February 28, 2016 A fix for the 3den camera to be stuck bug can be found here:https://forums.bistudio.com/topic/143825-r3f-french-weapons-pack/?p=2988275 Share this post Link to post Share on other sites
TechNoirMK 0 Posted March 10, 2016 https://dev.withsix.com/issues/75382Great job, the pesky singleplayer isn't an issue no more.Too bad it's too late to refund Arma 3. Share this post Link to post Share on other sites