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vipermaul

CBA - Community Base Addons - ARMA 3

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Well,about the server not launched issue,for now I can use a old version of CBA on my server and let it launched with no issue,at least right now it seems no issue.But I'm still worried about my server 'cuz now all the members in my unit are using the newest CBA(the RC6 hotfix released this week),and the server side now using a old version CBA.So far no other issue find when we play in our server,but I'm worried the issue would be again after the future updates of any of the mods we are using in our server.

PS,@ViperMaul

I'm going to test what you tell me in the PM when I got time,but I dont know whether i understood what you mean correctly,I haven't been ever look at how CBA works before.

We also rolled back to an earlier version of @CBA after getting problems with dedicated server.

BUT Have found there are some problems with modules, at least with the animals, you just see the shadows on the ground nothing else. Not sure if any other Modules are affected.

Is there a latest stable version of @CBA (without hotfixfiles) available at all ?

Even the latest hotfix version of @CBA with only vanilla running seems to make the Module animals invisible.

Edited by jgaz-uk

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We also rolled back to an earlier version of @CBA after getting problems with dedicated server.

BUT Have found there are some problems with modules, at least with the animals, you just see the shadows on the ground nothing else. Not sure if any other Modules are affected.

Is there a latest stable version of @CBA (without hotfixfiles) available at all ?

Even the latest hotfix version of @CBA with only vanilla running seems to make the Module animals invisible.

I just try to delete some of the useless mods from our server today,and they I try to use the newest CBA the RC6 hotfix and seem the problem fixed.The server launched without issue after I delete some mods.Cant tell which mod made that cannot launch issue 'cuz I delete a lot.Seem the problem no more on our server.

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no entry cfg movesmaleSDR.ManActions occurs when you are running CBA and it causes the character to splay out in a T shape and unable to move or do anything, it occured to me while running version RC4 and it still occurs to me in version RC6

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no entry cfg movesmaleSDR.ManActions occurs when you are running CBA and it causes the character to splay out in a T shape and unable to move or do anything, it occured to me while running version RC4 and it still occurs to me in version RC6

I'm guessing you're trying to run the OPTRE mod along with CBA; if so please please be thourough when reporting an issue, otherwise you're not helping anyone.

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I'm guessing you're trying to run the OPTRE mod along with CBA; if so please please be thourough when reporting an issue, otherwise you're not helping anyone.

Yeh, whats the issue with OPTRE?

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Yeh, whats the issue with OPTRE?

I don't know really; anims configs in Arma are tricky, as they don't inherit classes as usual.

But why this issue only happens with CBA enabled (wich was the case already with Eridanus Insurrection), that is beyond me...

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13:05:10 Error in expression <pile = true };

if (BIS_fnc_init && {!_recompile}) exitWith {};

;

if >

13:05:10 Error position: <&& {!_recompile}) exitWith {};

;

if >

13:05:10 Error &&: Type code, expected Bool

13:05:10 File x\cba\addons\common\init_functionsModule.sqf, line 22

13:05:10 Error in expression <pile = true };

if (BIS_fnc_init && {!_recompile}) exitWith {};

;

if >

13:05:10 Error position: <&& {!_recompile}) exitWith {};

;

if >

13:05:10 Error Generic error in expression

13:05:10 File x\cba\addons\common\init_functionsModule.sqf, line 22

13:05:10 Attempt to override final function - bis_fnc_missiontaskslocal

13:05:10 Attempt to override final function - bis_fnc_missionconversationslocal

13:05:10 Attempt to override final function - bis_fnc_missionflow

Then I get pages of Bool Errors.

Getting these errors after updating to 1.20 on the server. Suggestions?

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Then I get pages of Bool Errors.

Getting these errors after updating to 1.20 on the server. Suggestions?

Yeah roll back to 1.09.

Im staying on 1.09 until and update comes out that doesn't crash our server.

Just because it is the latest doesn't mean you have to use.

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When the CBA will release in Steam Workshop?

PS: I'm sorry for using google translate.

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We also rolled back to an earlier version of @CBA after getting problems with dedicated server.

BUT Have found there are some problems with modules, at least with the animals, you just see the shadows on the ground nothing else. Not sure if any other Modules are affected.

Is there a latest stable version of @CBA (without hotfixfiles) available at all ?

Even the latest hotfix version of @CBA with only vanilla running seems to make the Module animals invisible.

Yep, I was able to reproduce and fix the invisible random animals issue. Thanks for the report!

(A "latest stable without hotfixes" CBA does not exist. CBA is in development. The latest CBA is RC6 hotfix. The earlier versions were RC6 and RC4 before that)

Steam Workshop: it is being considered. Stay tuned.

Edited by Killswitch

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I have a strange observation that I think is peripherally related to a bug report https://dev.withsix.com/issues/75924

Whenever I load CBA (RC 4 up to current), certain groups of units have their gear randomly changed.

This is a pic of Arma 3 running without CBA: http://www.azcoder.com/arma3/vanilla.jpg

This is with CBA (only): http://www.azcoder.com/arma3/cba_only.jpg

The NATO Kerry and Miller never get randomized, but the FIA versions always do. Units from various mods have this issue as well, so it's not just the FIA per se.

If I put something like this at the start of init.sqf, it does prevent the randomization.

{ _x setVariable ["BIS_enableRandomization", false]; } forEach allUnits;

Wondered if anyone was aware of this, and if anything can be done about it, or if I will just have to disable BIS randomization for all missions :D

If you want that sample mission: http://www.azcoder.com/arma3/vanilla_test.Stratis.7z

Thanks!

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Then I get pages of Bool Errors.

Getting these errors after updating to 1.20 on the server. Suggestions?

Tell us how to reproduce the error(s) you are getting.

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Yep, I was able to reproduce and fix the invisible random animals issue. Thanks for the report!

(A "latest stable without hotfixes" CBA does not exist. CBA is in development. The latest CBA is RC6 hotfix. The earlier versions were RC6 and RC4 before that)

Steam Workshop: it is being considered. Stay tuned.

Tested the latest @CBA version I could find CBA_A3_RC6_v1.1.20.150416 (fromDev-Heaven - CBA_A3_RC6_Hotfix)

And the sheep & goats are still invisible Just shadows. The birds work as previous, chickens start as normal then after a few seconds freeze stop moving. Frozen Chickens get the microwave! sorry, seriously, tested as A3 vanilla & @CBA.

Yes Animals are only eye candy but they do add to the reality & given the lack of that in ArmA III, like no furniture in houses, females of the species, & general default objects that the ArmA 2 series had, it would be good to have the Animals module working again.

Edited by jgaz-uk

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Tested the latest @CBA version I could find CBA_A3_RC6_v1.1.20.150416 (fromDev-Heaven - CBA_A3_RC6_Hotfix)

And the sheep & goats are still invisible Just shadows.

That is expected - that's the same version you reported having the issue in post #326:
Even the latest hotfix version of @CBA with only vanilla running seems to make the Module animals invisible.

The invisible animals fix will be in the next release (RC7?).

Edited by Killswitch

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My apologies :o thought you meant you had fixed it in #6 hot fix. Thanks for the sitrep, JGaz listening OUT....

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Since patch 1.44 from today every CBA version is crashing our dedicated server.

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No crashes for us but I'm seeing the following in the server rpt.

Performance warning: SimpleSerialization::Read 'CBA_e' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types

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Issue: Spam No owner few times only with CBA.

Reproduce:

  1. Load Arma 3 only with CBA 1.1.20.150416
  2. Editor -> Stratis
  3. Put soldier
  4. Preview

When loading mission appears No owner few times in .rpt

Edited by oscarmolinadev

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I tested every CBA version on our server without any other mods.

If somebody is joining, he is stuck in the loading screen and the following message in the server rpt appears.

23:00:20 NetServer::finishDestroyPlayer(1045720185): DESTROY immediately after CREATE, both cancelled

Without CBA the server runs fine, but who wants to play ArmA 3 vanilla?

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No crashes for us but I'm seeing the following in the server rpt.

Performance warning: SimpleSerialization::Read 'CBA_e' is using type of ,'CODE' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types

It's a diagnostic warning by the engine, new in 1.44. See here

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Hello i have troubles with CBA on Altis Life.

When i buy a vehicle, the texture disapear.

This problem is only present when i enable CBA in my mods.

Have you any idea on how to fix this ?

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Hello i have troubles with CBA on Altis Life.

When i buy a vehicle, the texture disapear.

This problem is only present when i enable CBA in my mods.

Have you any idea on how to fix this ?

It could be related to this issue: here where there are a few workarounds presented.

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I tested every CBA version on our server without any other mods.

If somebody is joining, he is stuck in the loading screen and the following message in the server rpt appears.

23:00:20 NetServer::finishDestroyPlayer(1045720185): DESTROY immediately after CREATE, both cancelled

Without CBA the server runs fine, but who wants to play ArmA 3 vanilla?

If your server is bikey'd try putting both of these files in the keys folder:

cba_a3_rc6.bikey

cba_a3_rc6_hotfix.bikey

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It could be related to this issue: here where there are a few workarounds presented.

Well, i didn't find how to fix it.

So i downloaded an older version of CBA, and it works now, but i have this old error which has been fixed in newer versions : "fn_undefCheck.sqf not found"

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