Richards.D 761 Posted May 24, 2014 (edited) The Up Armored HMMWV Modification Hello! So, if you've been following the WIP thread on the forums, we've been making great progress and I managed to get this completed quickly due to not much work and the end of my classes for the year. As such, I am very pleased to release my new Up Armored HMMWV or "Humvee" modification. This modification is a release of the base Arma 2 models equipped with my own Frag 5 Armor Protection Kit, and some elements of the Frag 6 Armor Protection Kit. In the "credits" section I shall list many of the awesome people who lended their time and in one case, some assets to really flesh out some variants and make this possible. 1. Background So, I'll start with a quick historical abstract, very dirty, no references etc of the HMMWV. So towards the end of the 1980s it was clear to the United States Armed Forces that the M15 "Jeep" would not be sufficient any longer. It suffered from a few issues that were mostly the result of the overall design. Firstly, being so small limited what it could carry, and how much power it could produce. Secondly, the suspension was quite poor and at high speed was prone to flipping due to a fairly high center of gravity. So, research began on a vehicle that could be much faster, could carry more, and be more versatile. The first major step was the Gamma Goat, which although had remarkable off road ability, was incredibly slow, and extremely loud, two features that made it highly unsuited for service. So, AM General proposed the "Humvee" or High Mobility Multipurpose Wheeled Vehicle (HMMWV). This was a far cry from the M15, it was massive in comparison, and instead of sitting over the engine and drive train, the body molded around it affording it massive ground clearance and was extremely roomy inside. This was a reconnaissance, logistics and troop carrier, not meant to fight on the front, but to perform other auxiliary tasks and as such had no armor. Fast forward again to 2003, the Invaison of Iraq. The initial fighting spawned an insurgency for which the HMMWV would not be suited for. This vehicle, primarily designed for roles outside of the front lines was in need of proper armor protection. Thus, the "Armor Protection Kit" was designed, which included armor doors, windshield, roof, and gunners protection, similar to in Vietnam. These APKs for short evolved over the conflict in Iraq in Afghanistan as they became much heavier and more advanced. This modification features primarily vehicles equipped with the Frag Kit 5, and has vehicles such as the M1151 and M1152. 2. Features and Variants Like any A3 modification, this features most things you would expect which take advantage of the new engine features, including: Phys-x Compatibility PIP Mirrors Proper Animations for Gunner and Driver A3 Lighting This modification includes both Desert and Woodland variants, although not every model is availible in both camouflage schemes. Desert M1151 - M2HB M1151 - Mk. 19 GMG M1151 - M2HB Deployment M1167 TOW Up Armor M1152 Extended Cargo Vehicle M1165 Based Ground Mobility Vehicle (SOV) Woodland M1151 - M2HB M1151 - Mk. 19 GMG M1167 TOW Up Armor M1152 Extended Cargo Vehicle M1151 Unarmed Credits I would like to thank Stiltman on the forums who offered me full access to his amazing USMC 2004 HMMWV pack, for which many of the assets used on this pack come from. He also provided me excellent assistance in doing the Config for the M134 equipped GMV. I would like to thank Aplion for his Model.CFG for which this is based off of, and his Phy-X config which works flawlessly. Bohemia Interactive, for the amazing base models for which these vehicles are based upon. Known Issues Speedometer not working Changelog v0.5 - Release v0.6 - Fixed many graphical errors, texture missing popup errors. v0.7 - Fixes config conflict issue, M134 Aiming. v0.8 - Fixed Range LODs, Geometry, Window Issues, TFAR Support Added v0.81 - Signage Fixed v0.9 - TFAR should work correctly now. Green Tracer ammo added. Improved armor. v1.0 - Zero Added, Red Tracers Screenshots M1151: https://dl.dropboxusercontent.com/u/23389642/arma3%202014-05-21%2015-43-35-67.png (2035 kB) https://dl.dropboxusercontent.com/u/23389642/arma3%202014-05-21%2015-47-58-34.png (2014 kB) http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2215-55-45-54.png (792 kB) http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2215-56-01-99.png (695 kB) Woodland: http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2412-00-28-37.png (906 kB) Desert: http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2411-59-55-11.png (830 kB) GMV (M134) http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2318-46-27-94.png (909 kB) http://i936.photobucket.com/albums/ad204/sazleq/arma32014-05-2318-46-12-88.png (742 kB) Thank you for your interest, and I hope you enjoy it! Addon Links Mega CO NZ: https://mega.co.nz/#!UMwmBJQB!WV2Y8dm6cosCHWA5R1CgnVUJn5QtqxYBwEYQsPvPojw Armaholic: http://www.armaholic.com/page.php?id=25754 Six: Richards Edited August 12, 2014 by RichardsD Update Share this post Link to post Share on other sites
theevancat 277 Posted May 24, 2014 Congrats on the release, man. Downloading. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted May 24, 2014 Looks great, will have to try ASAP. Share this post Link to post Share on other sites
soldierman 16 Posted May 24, 2014 Seems the TOW woodland has the same texture on the turret as the desert version. Would be nice if that was woodland too. Otherwise a very nice pack. Share this post Link to post Share on other sites
sorophx 25 Posted May 24, 2014 ho-ly shi-et... a GMV with a M134, I'm speechless, this is so awesome Share this post Link to post Share on other sites
snowingjimbob 34 Posted May 24, 2014 Wow. I've been following your wip thread from day one--which was like three days ago...! I can't believe that you've reached a finished state already, very impressive and I can't wait to start using these!! These combined with your other heavy trucks you released will provide lots of awesome mission making opportunities. Thanks for your hard work and time. Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 24, 2014 Congrats on the release brother downloading now Share this post Link to post Share on other sites
Guest Posted May 24, 2014 Release frontpaged on the Armaholic homepage. Up Armored HMMWV Modification v0.5 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 Ahh crap, I thought I could fix all the bugs found before It was released :p Well.. anyways there's a patch LOL. I fixed most of the silly errors very quickly. https://mega.co.nz/#!4MBwGIIT!KoQn3Cq2EDNEIXnC46xZq_Zm-v9V2Vy3vdSF88xQEPs Changelog updated. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 24, 2014 (edited) Hey Richards, I can´t find your armoured HMMWVs on Editor, neither spawn them with MCC nor VVS... could they be conflicting with HAFM HMMWVs or Suddens or GranQ´s???? I can see and spawn your MTVR trucks thou... [edit] OK, apparently, some of the other ported HMMWVs mods are (or is) conflicting with yours, Richards... gotta find out which one =/ (when I´ve loaded ArmA3 with minimun addons, your DAR HMMWVs class was available for spawn in Editor and MCC... I bet it is HAFM HMMWV pack - as you´ve used his CFG as base =/ [edit 2] BINGO! HAFM (aplion´s) US HMMWVs were conflicting and disabling your addon, Richards, just a headsup! (Gliptal, if you want to add to your conflict list: HAFM US HMMWV conflicts with DAR HMMWVs - the presence of one disables the other) cheers! Edited May 24, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 Hmm.. They should be under empty - DAR HMMWV or BLUF - DAR HMMWV Share this post Link to post Share on other sites
soldierman 16 Posted May 24, 2014 They should be under DAR HMMWV in empty. Mcc doesnt seem to work with it Share this post Link to post Share on other sites
wolfgarth 74 Posted May 24, 2014 The wheels do not turn. Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 Uhh I believe they do, what mods are you running? Share this post Link to post Share on other sites
Rages123 10 Posted May 24, 2014 MCC works for me and the wheels do spin also suggestion maybe somehow make the screen in the passenger seat "light up" kinda like these https://www.dropbox.com/s/i6899a3wbcc4kx6/HUD.png not sure if thats realistic or not but it would look cool lol Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 24, 2014 Wheels won´t spin if ACRE is activated, that´s an old bug reported with HAFM HMMWVs (nobody has a clue why thou...), otherwise they´re fine... Speaking of HAFM HMMWVs, if they´re activated, Richards up Armoured HMMWVs are automatic disabled, you can´t have both activated at the same time (config conflicts) cheers! Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 oh fascinating. That makes little sense to me, they are completely differently configed.. I will look into that.. Share this post Link to post Share on other sites
wolfgarth 74 Posted May 24, 2014 Negative acre and removed the error persists ---------- Post added at 18:23 ---------- Previous post was at 17:50 ---------- must talk to granQ Share this post Link to post Share on other sites
ice_age0815 37 Posted May 24, 2014 nice looking HMMWV Share this post Link to post Share on other sites
LykosMactire 298 Posted May 24, 2014 when using the hellenic armed forces mod these end up in the hellas faction for some reason Share this post Link to post Share on other sites
rex457 12 Posted May 24, 2014 Hey Richard! Once again you have made yet another excellent mod! It's already a must have for my Cavalry division, But one thing we was all noticing after trying them the distant models are not showing up very well, It's almost about 20 feet and then certain parts like the bumpers and others disappear which Is a little akward, If you could up the view distance on the LOD model that would be awesome. Once again, Great mod! Share this post Link to post Share on other sites
Guest Posted May 24, 2014 Thank you very much for the headsup about the updated version :cool: Release frontpaged on the Armaholic homepage. Up Armored HMMWV Modification v0.6 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 Yes, I've spoken with Stiltman and he showed me the error in the config. It is a conflict, it is now fixed and I'm just making some tweaks to the penetration before I upload the patch. Cheers Share this post Link to post Share on other sites
wolfgarth 74 Posted May 24, 2014 you are the man ---------- Post added at 19:51 ---------- Previous post was at 19:47 ---------- we could dream with stryker in the next mod? Share this post Link to post Share on other sites
Richards.D 761 Posted May 24, 2014 ... LOL. Jesus man.. you actually.. well.. needless to say I have already planned a proper Stryker mod. But before that.. I want to do a M3 CFV mod. We shall see ;) Share this post Link to post Share on other sites