Stirls 11 Posted May 13, 2014 This is in no way mine. However, I do suggest you check it out. A link to the download can be found here: https://disk.yandex.com/public/?hash=g2j5%2BWx4Z6fy0pdKPbhdg56kTBxD71feH3M9td//Ay8%3D I believe the guy who made this doesn't have an account on the BI Forums. If he does, or this has already been posted, I apologise. 1 Share this post Link to post Share on other sites
Lala14 135 Posted May 13, 2014 I would just also like to say that the missions provided by the addon are using the Base Jump test map Share this post Link to post Share on other sites
CyclonicTuna 87 Posted May 13, 2014 This is really cool. I think BIS should've implemented this feature in A3 to begin with, its much more realistic than just zooming in your view. But its a shame that the pip feature of Arma 3 is so poorly optimized. 1 Share this post Link to post Share on other sites
kremator 1065 Posted May 13, 2014 This is very nice! Share this post Link to post Share on other sites
Vasilyevich 20 Posted May 13, 2014 Hello ? BIS ? do it already. 1 Share this post Link to post Share on other sites
roberthammer 582 Posted May 13, 2014 This is very hacky way to do it - in proper way the RTT would eat alot FPS in arma 3 ,but i believe with some limits and tweaks it could work tho Share this post Link to post Share on other sites
Stirls 11 Posted May 13, 2014 The file is there, but I can't seem to get it to work. Very barebones. If only someone could work it into something more usable.. (hint hint) Share this post Link to post Share on other sites
jumpinghubert 49 Posted May 13, 2014 The file is there, but I can't seem to get it to work. Very barebones. If only someone could work it into something more usable.. (hint hint) I renamed the two missions adding .Stratis or .Altis and put them into MyDocuments/Missions folder and the addons into a custom addon folder with the modline parameter. The pip isn´t of course antialiasend and very low res but the framedrop not as high as I thought. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted May 13, 2014 Can't seem to figure out how the effect is achieved. I don't see r2t being specified in script or in config. How is this done? Share this post Link to post Share on other sites
Lala14 135 Posted May 13, 2014 Can't seem to figure out how the effect is achieved. I don't see r2t being specified in script or in config. How is this done? you see that he basically created models for the end of the lens's and then he changes these models to make them render by making it a camera being attached to the player which shows the effect that you see. The only issue I can see is that this would not be so multiplayer friendly as you are required to use only 1 scope per person otherwise it won't work. Share this post Link to post Share on other sites