ATTACKM0DE 10 Posted May 5, 2014 Hey man great MOD!! I have placed the folder in my mods folder and am running it. However, when placing a group, they still appear to be the original CSAT? Am I doing something wrong ? Share this post Link to post Share on other sites
theevancat 277 Posted May 6, 2014 Hey man great MOD!! I have placed the folder in my mods folder and am running it. However, when placing a group, they still appear to be the original CSAT? Am I doing something wrong ? Nah, man. I haven't configured groups yet so there aren't any. They will come in the future though! Don't worry. Share this post Link to post Share on other sites
Rath 10 Posted May 6, 2014 Looking forward to using this with ALiVE when it is compatible. The default CSAT stuff is so cheesy. Thanks for all the hard work Evan. Share this post Link to post Share on other sites
theevancat 277 Posted May 6, 2014 Looking forward to using this with ALiVE when it is compatible. The default CSAT stuff is so cheesy.Thanks for all the hard work Evan. Speaking of ALiVE, can someone point me towards a tutorial to make them compatible? I'll have to bookmark it. Share this post Link to post Share on other sites
disco.modder 116 Posted May 6, 2014 Speaking of ALiVE, can someone point me towards a tutorial to make them compatible? I'll have to bookmark it. Here it is: http://alivemod.com/wiki/index.php?title=Unit_Mod_Config_Standardisation Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted May 6, 2014 You link! It has no sauce! Although is it the E3 2011 Iran flag that's actually the R&D unit flag or something?But for right now I'm going to fix up the known issues relating to bags for engineers and medics - they have a special backpack that contains the repair/medkit in them named in the config that I need to create and fix. http://feedback.arma3.com/file_download.php?file_id=7088&type=bug Share this post Link to post Share on other sites
theevancat 277 Posted May 7, 2014 (edited) Work continues on 1.0.1 with backpack fixes. I'm also working on a variant of the Penah with some goggles slung around the back. Edit: DSSignFile crashes when I start it up. Dunno how I can sign the thing (which I wanted to do.) Edited May 7, 2014 by TheEvanCat Share this post Link to post Share on other sites
chauvinista 10 Posted May 8, 2014 They look sweet! Especially helmet. I can't currently try it out but are all those camouflages ingame? I think that beige-green camouflage isn't necessary. And could you make urban ones with guard textures? Share this post Link to post Share on other sites
theevancat 277 Posted May 8, 2014 They look sweet! Especially helmet. I can't currently try it out but are all those camouflages ingame?I think that beige-green camouflage isn't necessary. And could you make urban ones with guard textures? Pretty much everything in the pictures are in game but I have an update coming soon. I think I'm going to port Vodniks from A2 to use as the CSAT MRAP. Still future-y, but not Marsmobile-tier. Share this post Link to post Share on other sites
PolyG 69 Posted May 8, 2014 Pretty much everything in the pictures are in game but I have an update coming soon.I think I'm going to port Vodniks from A2 to use as the CSAT MRAP. Still future-y, but not Marsmobile-tier. Just to inform you; Porting cars is a pain in the ass. I've got a few I'm working on but PhysX is a bitch. Share this post Link to post Share on other sites
theevancat 277 Posted May 8, 2014 Just to inform you; Porting cars is a pain in the ass. I've got a few I'm working on but PhysX is a bitch. Tutorial looks hard enough. Oh well. Share this post Link to post Share on other sites
.kju 3244 Posted May 8, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ TheEvanCat Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. Also thanks for your wetransfer submission today. We had your work already mirrored on the 5th, but apparently it was forgotten to be posted in here. :o Share this post Link to post Share on other sites
chauvinista 10 Posted May 8, 2014 Hello there! I downloaded your addon and it's great looking when I ignore known bugs. Great icon or coat of arms or what is it, by the way. But somehow they looked like AAF in different colors to me, so I changed uniform to original one and I think they look pretty badass with it :) Screens for evidence: http://i.imgur.com/9HyA9qg.jpg (218 kB) http://i.imgur.com/gM3CUm1.jpg (266 kB) http://i.imgur.com/ZfcLcId.jpg (151 kB) http://i.imgur.com/FqAH4s1.jpg (231 kB) http://i.imgur.com/KOZYV9h.jpg (270 kB) Share this post Link to post Share on other sites
theevancat 277 Posted May 8, 2014 ;2686038']Also thanks for your wetransfer submission today. We had your work already mirrored on the 5th' date='but apparently it was forgotten to be posted in here. :o[/quote'] Oh! And here I was thinking that I had to do it manually. I was going to get around to it and today decided to be the day. No problems though. Worked out in the end. ---------- Post added at 21:59 ---------- Previous post was at 20:33 ---------- The best and brightest Iranian scientists have developed a brand-new infantry rucksack to aid in the war effort using a revolutionary new process called "taking the UAV out of a UAV bag and filling it with stuff." This new bag, dubbed the "CSAT Operations Bag", is capable of holding much more than a conventional carryall, at the expense of way more weight (albeit not as much as the drone bag, since there isn't really a drone in there anymore.) Behold, the latest and greatest innovation in the field of pack-ratting: http://cloud-4.steampowered.com/ugc/3281181583544095325/9CD9D79B80F08D6096346B156E4B5258DEFD430B/ Share this post Link to post Share on other sites
fabio_chavez 103 Posted May 8, 2014 this mod makes so much sense. Share this post Link to post Share on other sites
theevancat 277 Posted May 9, 2014 (edited) Meanwhile, 1.1 is soon. 1.1.0 > Signed for MP use. > Backpacks for specialized soldiers added with appropriate equipment and ammunition. > Squad leader now has grenades for Katiba UGL. > Removed team leader UGL while adding missing binoculars. > Fixed soft headgear display names. > Fixed Penah texture issues. > Added UAV Bag retextures for UAV Operator units. > Added CSAT Operations Bag. > Added Rifleman (Unarmed) in all three catagories. > Added Crewman in all three catagories with associated equipment. > General readme.txt improvments. EDIT: Oh, right. http://cloud-3.steampowered.com/ugc/3281181583570520392/9BFF3ADB80CED60E8DEF6A05A0439EDB463B7A5F/ Edited May 9, 2014 by TheEvanCat Share this post Link to post Share on other sites
theevancat 277 Posted May 10, 2014 New update CMP 1.1: http://www.mediafire.com/download/d3n8d386fz8pfk1/%40TEC_CSAT.zip Share this post Link to post Share on other sites
.kju 3244 Posted May 10, 2014 New update v1.1.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted May 10, 2014 Thanks for informing us about the updated version :cool: Release frontpaged on the Armaholic homepage. The CSAT Modification Project v1.1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
nikiforos 450 Posted May 10, 2014 Thanks, are you going to make it possible to place groups with these units? Share this post Link to post Share on other sites
DirtyDel 14 Posted May 10, 2014 Im sure it has been brought to your attention or discussed in a former post: if you want to make it so your units replace vanilla csat units, you can make it so you add one line to any mission init. And viola, your units will be in the game. There is another mod that you could use as a model. Share this post Link to post Share on other sites
theevancat 277 Posted May 10, 2014 Thanks, are you going to make it possible to place groups with these units? Yep. This is going to be after my vehicle crewing update. Share this post Link to post Share on other sites
brainslush 13 Posted May 10, 2014 I get a texture load error. Sorry, but I can't remember which unit it was specifically. Warning Message: Cannot load texture c:\users\evan\desktop\modding\arma 3\files\projects\csat\penah\tgas\helm_arid.paa. Share this post Link to post Share on other sites
theevancat 277 Posted May 10, 2014 I get a texture load error. Sorry, but I can't remember which unit it was specifically. Warning Message: Cannot load texture c:\users\evan\desktop\modding\arma 3\files\projects\csat\penah\tgas\helm_arid.paa. Oh, I think that's because I changed the texture paths in O2. Shouldn't be an issue. I'll have to fix that next update. But the texture in game still works, yes? Share this post Link to post Share on other sites
katipo66 94 Posted May 10, 2014 But the texture in game still works, yes? I get same error and mission cannot load.. Share this post Link to post Share on other sites