Drongo69 117 Posted August 8, 2014 OK, can you guys please try this version and see if the problem persists: MEC version 015 Armaholic/PWS, please do not distribute this version yet. Share this post Link to post Share on other sites
gfresco 21 Posted August 8, 2014 (edited) Going to try it right now, will edit this post with results. Edit: Sorry bud, I am quite sad to say they didnt work still. Same bad vehicle type - error. Edited August 8, 2014 by Gfresco Share this post Link to post Share on other sites
Drongo69 117 Posted August 8, 2014 I found an error with the backpack in the base. Weird that I don't get the error though. Can you check if this works? MECv0151 Share this post Link to post Share on other sites
gfresco 21 Posted August 8, 2014 (edited) Alright, will check right now. Will edit within five minutes with my findings. Edit: https://www.youtube.com/watch?v=dyKpCYGfHfc&feature=youtu.be In case it wasn't clear, it worked. Hamas are playable now! Edited August 8, 2014 by Gfresco Share this post Link to post Share on other sites
Drongo69 117 Posted August 8, 2014 Good news :) First post updated with version 0151. Changes: v0151 Removed a reference to a non-existant backpack in the HAMAS_base class v015 Reduced the amount of uniforms available to Hamas (preferring dark shirts) Made Hamas use only black balaclavas Share this post Link to post Share on other sites
redarmy 422 Posted August 8, 2014 Is anybody able to use Hamas? They work fine for me. works fine for me. I might add im heavily modded particularly with factions Share this post Link to post Share on other sites
gfresco 21 Posted August 8, 2014 could be that the reference to a backpack was a modded backpack some of us didn't have, some of us did, just odd it gave a vehicle error for that. Share this post Link to post Share on other sites
nikiforos 450 Posted August 8, 2014 Could you please remove the NVGs from Hamas? Share this post Link to post Share on other sites
Drongo69 117 Posted August 8, 2014 Hamas have NVGs to make them a bit more operator than the Irregulars. You can easily remove NVGs with the following script: // Loops on the server to remove NVGs from the given faction sleep 1; if NOT(isServer) exitWith {}; //sleep 5; _faction = "Hamas"; _registeredUnits = []; _allUnits = []; _man = objNull; _go = true; while {(_go)} do { _allunits = allUnits; while {((count _allUnits) > 0)} do { _man = _allUnits select 0; _allUnits = _allUnits - [_man]; if NOT(_man in _registeredUnits) then { _registeredUnits = _registeredUnits + [_man ]; if ((faction _man) == _faction) then { //player sideChat format ["%1",(faction _man)]; _man unassignItem "NVGoggles"; _man removeItem "NVGoggles"; }; }; }; // Uncomment to make the script only run once //_go = false; sleep 10; }; Share this post Link to post Share on other sites
nikiforos 450 Posted August 8, 2014 Thanks for me it looks strange with the NVGs attached on their heads. I will use the script instead , it's a solution :) Share this post Link to post Share on other sites
Capt Childs 178 Posted August 9, 2014 Without wanting to seem inflammatory to it's creator, it would be great if you could remove the dependency on Sud's East vs. West at some point. I only have it so I can use MEC, and it's a massive ball-ache in a number of ways. Keep up the good work Drongo, great mod. Share this post Link to post Share on other sites
jcae2798 132 Posted August 9, 2014 @Drango thanks for this mod. I do have some feedback i hope you dont take the wrong way. Because this mod relies on others...I just spend hours building a SP mission and now its broken because the authors of the other MODS have not fixed their sound config changes. This sucks because we can't just reply on your updates but have to ensure the others do the same. Just some feedback about building addons based on others. I wish you had your own files and didnt have to rely on others... Either way i appreciate your work and what you share. Share this post Link to post Share on other sites
Drongo69 117 Posted August 9, 2014 I've been considering removing East vs West as a requirement and it sounds like some of you would prefer that. Basically this means the SAA will lose the BRDM, Ural and UAZ. What do people think? Also, once EvW is patched, would you prefer it be added again? Share this post Link to post Share on other sites
kilo1-1 1 Posted August 10, 2014 I, personally, don't like having to have an extra mod that I need to download in order to add a few extra vehicles to the factions. However, I do like the addition. Is there anyway you can contact sudden and see if you can just manually add those vehicles to your mod without having that dependency? Share this post Link to post Share on other sites
gfresco 21 Posted August 10, 2014 I've been considering removing East vs West as a requirement and it sounds like some of you would prefer that. Basically this means the SAA will lose the BRDM, Ural and UAZ. What do people think? Also, once EvW is patched, would you prefer it be added again? I would remove them, personally. Its not worth it. I personally would see if you could just add in the relevant files yourself. Share this post Link to post Share on other sites
miketim 20 Posted August 10, 2014 I suggest you wait for RHS Russian Forces. (It should come in a few months I think). It will pretty much let you complete the Syria faction, without 30000 dependencies. You can have the whole UAZ, BDRM and BTRs and BMPs and everything, it will have even more and especially artillery stuff that the Syrian army uses. I think if you just limited the scope a bit, made it only Syrian Army and Hamas, and Iran and other eastern factions, along with the sunni terrorists and split any IDF stuff (and other western stuff off for now). (community already has a pretty good amount of western stuff, and western blackops and those guys can pretty easily be made with some of the new baclavas, uniforms and some custom mod guns by the missionmakers anyway) They could just use the RHS stuff, which I (hope & assume) and is probably likely to include all the static weapons, and will for sure include the AKs, soviet helmets you can use for Syrians, probably soviet vests too, a shit ton of armor that you can probably include reskins for etc etc. You can probably get away with RHS Russian Forces and only a few other mods (like hidden identities) as requirements, and ditch that sad sad ugly NATO SF/ Spetznaz weapons, which saturates VAS with like 3000 types of one gun. Seriously though sounds like a great solution, you can leave IDF as a seperate mod with the vanilla tavors and like, a few custom helmets (some of those israeli ones) and reskinned uniforms, then just revisit IDF once US armed forces comes out and if you want to use that western gear and intertwine it with them then do that and make it a requirement. Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 10, 2014 I still have some problems using the Hamas. Everytime they spawn they look like this: http://i207.photobucket.com/albums/bb109/RavingCraze/2014-08-10_00002.jpg (158 kB) After like 2 sec they look like this: http://i207.photobucket.com/albums/bb109/RavingCraze/2014-08-10_00003.jpg (157 kB) This not only happens when using Zeus, it also happens when I place them in the editor. Whats wrong with it? Many Greetings Moony Share this post Link to post Share on other sites
Capt Childs 178 Posted August 10, 2014 I've been considering removing East vs West as a requirement and it sounds like some of you would prefer that. Basically this means the SAA will lose the BRDM, Ural and UAZ. What do people think? Also, once EvW is patched, would you prefer it be added again? I'm happy for SAA to lose those vehicles, and I'd rather not have the dependency returned once EvW is patched. If another way could be found to have those vehicles, fine, if not... can live without them. Share this post Link to post Share on other sites
serjames 357 Posted August 10, 2014 Hmm, I would still prefer the option to have them in the missions. They've been a dependency for more than 4 months with no complaints ? Seems a shame to break all the missions that have those units in them ? My vote is to remove them temporarily till Sudden fixes them, ideally to then get them back in as part of the mod ? SJ Share this post Link to post Share on other sites
Guest Posted August 11, 2014 New version frontpaged on the Armaholic homepage. Middle East Conflict mod v0151NATO SF and Russian Spetsnaz WeaponsEast vs WestRDS Static Weapons PackRDS Tank Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
jcae2798 132 Posted August 12, 2014 Hmm, I would still prefer the option to have them in the missions.They've been a dependency for more than 4 months with no complaints ? Seems a shame to break all the missions that have those units in them ? My vote is to remove them temporarily till Sudden fixes them, ideally to then get them back in as part of the mod ? SJ Good point here. I can totally understand and appreciate your point as a mission maker! Share this post Link to post Share on other sites
sergeant rock 3 Posted August 12, 2014 I've been considering removing East vs West as a requirement and it sounds like some of you would prefer that. Basically this means the SAA will lose the BRDM, Ural and UAZ. What do people think? Also, once EvW is patched, would you prefer it be added again? I think you should remove the dependency. Requiring the download of a ~400MB mod to use a ~8MB mod is a bit much, especially if you have no use for anything in the EvW mod. Share this post Link to post Share on other sites
MSGTJohnson357 10 Posted August 13, 2014 Is anyone else having an issue with Hamas and the Irregulars not having any additional ammo besides what is in their current weapon? This kinda makes firefights pretty short when they can only unload 30 rounds at you. Share this post Link to post Share on other sites
Winters12 10 Posted August 13, 2014 If possible i'd like to keep the vehicles. Share this post Link to post Share on other sites
Drongo69 117 Posted August 13, 2014 My current plans are to remove the EvW vehicles, but provide them as an optional download. I know some people don't like splitting addons, but that is the best compromise I think. @Moon_chilD That is part of the random uniform script. I am thinking of non-random uniforms for Hamas next release. @MSGTJohnson357 They seem to have extra mags when I checked it. Has anyone else had this problem? Share this post Link to post Share on other sites