serjames 357 Posted August 16, 2014 ok it's fixed... http://forums.bistudio.com/showthread.php?174119-East-vs-West-(OFP-inspired-mod)&p=2754256&viewfull=1#post2754256 Share this post Link to post Share on other sites
MSGTJohnson357 10 Posted August 17, 2014 (edited) @MSGTJohnson357They seem to have extra mags when I checked it. Has anyone else had this problem? Update: It only seems to happen on a dedicated server when spawning them with Zeus, it's like the randomization script doesn't work properly. Edited August 17, 2014 by MSGTJohnson357 Share this post Link to post Share on other sites
shocknawe 11 Posted September 2, 2014 I've just noticed today that this mod (or maybe its dependencies) seems to break the explosive specialist role. I can not place APERS mines, tripwire mines and slams with the explosive specialist role. I've tracked it down to this mod. Is this a feature, was anything changed that might have caused this? Share this post Link to post Share on other sites
Drongo69 117 Posted September 5, 2014 @ShocknAwe Dunno why that would be, the config stuff is pretty plain. Has anyone else had this problem? For the next release I have separated the East vs West stuff into an optional PBO. Still waiting on the headband stuff so no ETA. Share this post Link to post Share on other sites
vaggos_x 10 Posted September 5, 2014 I have the same problem with @shocknAwe. Share this post Link to post Share on other sites
Variable 322 Posted September 7, 2014 (edited) Drongo I was playing a bit with the textures, it's the first time that I mess with them and it took me only a few minutes to make a quick test, but I could get something like:http://oi61.tinypic.com/2zp8m8p.jpg (253 kB) I think that my quick test look better than the IDF mod uniform because it uses the CSAT officer uniform which looks almost as the IDF one ( the only problem is how to remove the shadow of the CSAT logo and the shoulders image ). http://s4.firstpost.in/wp-content/uploads/2013/07/israel-army1afp.jpg http://2.bp.blogspot.com/_xIIZH3vQ75I/SwLBaU6k6ZI/AAAAAAAABFo/kRCdYe7JrPM/s400/idf2.jpg If you are interested I can send you the .paa . I'm going through this interesting thread and I just want to leave one comment regarding the pictures in the quoted post. IDF soldiers have two sets of clothing, "Alef" and "Bet". Note that the officer in the third picture is wearing an "Alef" uniform, which is used mainly for travelling outside military bases (for example while travelling home and back to service) and for special occasions. These uniforms are not used in combat or training. For training and combat the "Bet" uniforms are used. Think of them as "work" uniforms. See Wikipedia article. The two sets have different colour and fabric. Here's a picture of IDF soldiers wearing Bet uniforms: https://c1.staticflickr.com/1/27/53765792_f4f07c46cc_z.jpg Note that depending on the mod's fidelity, the changes might be unnoticeable. Edited September 7, 2014 by Variable Share this post Link to post Share on other sites
redarmy 420 Posted September 7, 2014 @ShocknAweDunno why that would be, the config stuff is pretty plain. Has anyone else had this problem? For the next release I have separated the East vs West stuff into an optional PBO. Still waiting on the headband stuff so no ETA. Yes i also just noticed this. Trying to place explosive charge,i just dont get the option to do so. Share this post Link to post Share on other sites
redarmy 420 Posted September 9, 2014 EDIT Apoligies Drongo, I dont think middle east conflict is responsible for the inability to place explosives. I just took out the mod,loaded up,and still cannot place any sort of charge.Simply no option for it. For the guys posting above with this issue,what mods did you install recently? Do you use AGM? ---------- Post added at 13:27 ---------- Previous post was at 13:08 ---------- Confirmed here- AGM explosives PBO was causing the issue for me.Maybe dosent play well with something else.But its nothing to do woth this mod,thankfully ;) Looking forward to the headbands. Share this post Link to post Share on other sites
Drongo69 117 Posted September 9, 2014 My favourite problems are the ones that solve themselves :) I've also tweaked the Irregulars so that the mod detects the Iraq War mod and uses the IS uniforms if present. Share this post Link to post Share on other sites
tmp95 16 Posted September 18, 2014 Question? The following code will take NVGs off basic CSAT OPFOR units. But does not appear to take them off units within this mod. this unassignItem "NVGoggles_Opfor"; this removeItem "NVGoggles_Opfor"; how would I go about doing such with units from this mod on Opfor side? Share this post Link to post Share on other sites
Andrew-Voodoo- 10 Posted September 26, 2014 There's a very small black texture issue on the desert BDU's, its on the bottom forearm. It's only a black stripe but I thought you should know about it. Other than that, great addon! Share this post Link to post Share on other sites
tmp95 16 Posted September 28, 2014 ANy info on what code to use to remove NVGs for units?? Normal basic codes do not work for removing such. (this unassignItem "NVGoggles_Opfor"; this removeItem "NVGoggles_Opfor";) (Or just using NVGoggles) Share this post Link to post Share on other sites
tmp95 16 Posted October 1, 2014 Would me nice to have more Middle Eastern OPFORs with no body armor and no NVGs. Share this post Link to post Share on other sites
banky 4 Posted October 1, 2014 (edited) Use (this unlinkItem "NVGoggles_OPFOR"). That command both unassigns AND removes the NVGs. Well, that's if they're using the standard CSAT NVGs. They could be custom. Edited October 1, 2014 by Banky Share this post Link to post Share on other sites
tmp95 16 Posted October 1, 2014 (edited) This is the needed code to remove all NVGs for Opfor (and the members within a unit). {_x unassignItem "NVGoggles_mas_mask2"; _x removeItem "NVGoggles_mas_mask2"} forEach units group this; OR for individual unit this unlinkitem "NVGoggles_mas_mask2"; ACTUALLY. NO THIS DOESN"T WORK. Hmm?? ---------- Post added at 19:39 ---------- Previous post was at 19:00 ---------- SOLVED - This DOES IT - this unlinkItem "NVGoggles_mas_mask2"; This unlinkitem "NVGoggles"; Edited October 1, 2014 by TMP95 Share this post Link to post Share on other sites
Drongo69 117 Posted October 22, 2014 First post updated with version 016. Changes: Fixed some config problems with the Hamas base (missing hiddenselections) Adjusted the Hamas loadout Added backpacks to Hamas RPG/AA troops Removed the requirement for Sudden's East vs West mod (made the BTR60, BRDM, UAZ and Ural an optional .pbo) Added auto-detection support for Marve_XT's Iraqi Warfare Mod (lets the ME Irregulars use IS uniforms) Major overhaul of headgear detection for ME Irregulars (now has a choice of Hat, Mask, Hat and Mask, Shemagh and Balaclava) Various small config fixes No headbands or custom uniforms in this release I'm afraid, Chops has been very busy donating blood in Liberia and is currently down with a very bad case of the flu. Hopefully he can start modding again once he recovers . Share this post Link to post Share on other sites
miller 49 Posted October 22, 2014 Thanks Drongo69 ArmA3.de Mirror updated : Middle East Conflict mod (v016) by Drongo69 Kind regards Miller Share this post Link to post Share on other sites
kecharles28 197 Posted October 22, 2014 New update v1.0.0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
redarmy 420 Posted October 23, 2014 Good to see you back drongo! Thanks for the update.AA sounds good;) Share this post Link to post Share on other sites
Guest Posted October 23, 2014 New version frontpaged on the Armaholic homepage. Middle East Conflict mod v016NATO SF and Russian Spetsnaz WeaponsEast vs WestRDS Static Weapons PackRDS Tank Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
chops 111 Posted November 19, 2014 No headbands or custom uniforms in this release I'm afraid, Chops has been very busy donating blood in Liberia and is currently down with a very bad case of the flu. Hopefully he can start modding again once he recovers . In between blood farts, I have made some progress on Islamic State models: On patrol in Northern Iraq. Hamas prisoners meet their fate near the Lebanese border. There are now IS, Hamas, Hezbollah and generic Islamist (AQ inspired) headbands in the helmet inventory slot. They come in two sizes for your fundamentalist requirements, balaclava and shemag. They have a 'camo' selection, should you wish to config your own My Little Pony versions. There are retextured BIS shemags in the sunglasses inventory slot. Deafault BIS patterns plus about six custom ones. The Islamic man-dress (dishdasha?) things are A2 ports. There's currently about five or six versions, but they'll be plenty more. I'm planning on importing all the 'Taliban' models from A2, so we can have a Taliban force too. I'll release all the MLODs for anyone who's interested to see how it's done. IS will end up with both man-dress and comventional combat trousers versions (A3 retextures). I'll let Drongo outline his plans for the other factions, once he gets back from following Katy Perry on tour. Cheers Chops Share this post Link to post Share on other sites
serjames 357 Posted November 19, 2014 lol had to laugh..... http://i.imgur.com/9M3ZrFW.png (632 kB) Share this post Link to post Share on other sites
Capt Childs 178 Posted November 23, 2014 The Islamic man-dress (dishdasha?) things are A2 ports. There's currently about five or six versions, but they'll be plenty more. I'm planning on importing all the 'Taliban' models from A2, so we can have a Taliban force too. I'll release all the MLODs for anyone who's interested to see how it's done. IS will end up with both man-dress and comventional combat trousers versions (A3 retextures). Share this post Link to post Share on other sites
Drongo69 117 Posted December 1, 2014 Chops has been very busy recently. We will soon be releasing a big update. Pics of incoming factions: Islamic State: Taliban: Boko Haram: ME Irregulars: Hamas: Generic African Military: Generic African Irregulars: A few others changes: All classnames have been changed (using an MEC_ prefix) All BIS vehicles and statics except for technicals have been removed A lot of config and script improvements Some other changes Share this post Link to post Share on other sites