Vdauphin 298 Posted June 21, 2023 Hello, 26 minutes ago, dvdbrewster said: Could you tell me what to change/rename? Just follow this: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#1-add-new-vehicle-to-hm 31 minutes ago, dvdbrewster said: The vehicles are same-vanilla vehicles but for 1..is mrap rhs usaf. This is weird. Try reset your database with the ACE interaction/db delete Cheers Share this post Link to post Share on other sites
dvdbrewster 12 Posted June 21, 2023 50 minutes ago, Vdauphin said: Hello, Just follow this: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#1-add-new-vehicle-to-hm This is weird. Try reset your database with the ACE interaction/db delete Cheers Yes this worked fine.. Another.. Is there a plan or a small edit that could set cargo size available in Garage spawn vehicles to more? Share this post Link to post Share on other sites
dvdbrewster 12 Posted June 21, 2023 2 hours ago, dvdbrewster said: Yes this worked fine.. Another.. Is there a plan or a small edit that could set cargo size available in Garage spawn vehicles to more? What IS wrong with this? (sit on a stretcher) stretcher init field [cursorTarget, 0, ["ACE_sitting"], call ace_interact_menu_fnc_addActionToObject]; OR this ? [(stretcher_1, is Kind of Chair),(ACE_sitting ,can sit,true]].; 😁 Share this post Link to post Share on other sites
Vdauphin 298 Posted June 21, 2023 2 hours ago, dvdbrewster said: Is there a plan or a small edit that could set cargo size available in Garage spawn vehicles to more? You can't, it is BI Garage You can tweak like it has been done here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L148-L152 22 minutes ago, dvdbrewster said: What IS wrong with this? (sit on a stretcher) stretcher init field [cursorTarget, 0, ["ACE_sitting"], call ace_interact_menu_fnc_addActionToObject]; OR this ? [(stretcher_1, is Kind of Chair),(ACE_sitting ,can sit,true]].; No idea, ask ACE Team 1 Share this post Link to post Share on other sites
lukio 18 Posted July 2, 2023 Hey you've helped me quite a bit and I'm constantly learning more and adding small things to the mission. Recently I've been trying to add the virtual supply module and it works dropping the BTC arsenal by first initialising ACE arsenal and then calling "[_this, btc_p_arsenal_Type, btc_p_arsenal_Restrict, btc_custom_arsenal] call btc_arsenal_fnc_data;" One thing I've noticed thoughw hen testing on dedicated is that the virtually spawned vehicle will somehow not get deleted after dropping the crate. Instead it will land to the nearest base / airport and from then on be treated like any other vehicle that is in the btc_vehicles array. Is there any way to exclude the vehicle being put into this array- or have it deleted when players are x meters away? I was looking at the fnc/veh/add.sqf but I'm not sure setting the variable "btc_dont_delete" to false will work, as the vehicle is not dead when it lands. Share this post Link to post Share on other sites
Vdauphin 298 Posted July 3, 2023 Hello, 16 hours ago, lukio said: Instead it will land to the nearest base / airport and from then on be treated like any other vehicle that is in the btc_vehicles array. Yes this is intended http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-in-game 16 hours ago, lukio said: Is there any way to exclude the vehicle being put into this array- or have it deleted when players are x meters away? You need to code your own function here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/arsenal/garage.sqf You may replace btc_log_fnc_createVehicle with your own Cheers Share this post Link to post Share on other sites
lukio 18 Posted July 4, 2023 On 7/3/2023 at 6:19 PM, Vdauphin said: Hello, Yes this is intended http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-in-game You need to code your own function here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/arsenal/garage.sqf You may replace btc_log_fnc_createVehicle with your own Cheers Ok thank you for the detailed answer - I suspected it's intended - it's not a huge issue, just need to evaluate how much work it is to change. 🕵️♂️ Share this post Link to post Share on other sites
keIIy 60 Posted July 6, 2023 How exactly do you get steamID player persistence instead of slot persistence? We have changed the players share slots option on and off, and never noticed a difference. Share this post Link to post Share on other sites
Vdauphin 298 Posted July 7, 2023 Hello, 20 hours ago, keIIy said: How exactly do you get steamID player persistence instead of slot persistence? https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/slot/createKey.sqf#L29 20 hours ago, keIIy said: We have changed the players share slots option on and off, and never noticed a difference. Try with the last version here: https://github.com/Vdauphin/HeartsAndMinds/releases Also read slot persistence section: Cheers 1 Share this post Link to post Share on other sites
keIIy 60 Posted July 8, 2023 8 hours ago, Vdauphin said: Hello, https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/slot/createKey.sqf#L29 We have tried it with both of these options and we haven't noticed much of a difference. From what we understand, we want the loadout of the player to save based on their ID, not their slot. We want to be able to join any slot and have the loadout you had last session. Instead, when players join, they are joining with the loadout of the player that last used that slot, and not their loadout. Player A will have player B's loadout and vice versa. Is this correct, or are we misunderstanding what this does? Edit: I've read the documentation, and I understand what the option does now, but I do wish that there was an option to tie persistence strictly to a user's ID, that way, they wouldn't have to be concerned about using the same slot every single time. Either way, we're really enjoying the mission. Share this post Link to post Share on other sites
Vdauphin 298 Posted July 8, 2023 8 hours ago, keIIy said: I've read the documentation, and I understand what the option does now, but I do wish that there was an option to tie persistence strictly to a user's ID Slot are used to select role (medic, enginner, etc) and limit the amount of same role in a single session. The mission is not player centered but coop. When you select a slot, you select a character that can be play by an other player later Share this post Link to post Share on other sites
MacMillan CCT 0 Posted July 10, 2023 Hello, I have a problem saving the mission. When saving the mission, vehicles and ammo boxes that were previously moved are not being saved in their new positions, but in their original positions. How can I resolve this? OBS: Some items that were changed places were not generated through the red box of logistics. Thanks!! Share this post Link to post Share on other sites
Vdauphin 298 Posted July 10, 2023 Hello, 2 hours ago, MacMillan CCT said: How can I resolve this? Check your .rpt for errors and fix them Make sure your server have right access to *.Arma3Profile https://community.bistudio.com/wiki/Arma_3:_Server_Profile Cheers Share this post Link to post Share on other sites
dvdbrewster 12 Posted July 16, 2023 Even after a couple respawns, showers etc. Restarted and used the save, I still get chemical burn injury and must heal all the time. Share this post Link to post Share on other sites
Vdauphin 298 Posted July 17, 2023 Hello, On 7/16/2023 at 10:28 PM, dvdbrewster said: Even after a couple respawns, showers etc. Restarted and used the save, I still get chemical burn injury and must heal all the time. May be you contaminate vehicles around you Also dead body are contaminated Cheers Share this post Link to post Share on other sites
keIIy 60 Posted July 30, 2023 Hello, Is it possible to tow helicopters? Share this post Link to post Share on other sites
Vdauphin 298 Posted July 31, 2023 Hello, 16 hours ago, keIIy said: Is it possible to tow helicopters? Not by default see https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L561-L584 Cheers Share this post Link to post Share on other sites
marchiemike 0 Posted August 7, 2023 Hello!!!! 🙂 I have seen the instructions on how to remove a specific unit from the Ai that will spawned in the game. Can you give me an example how to properly edit the line in the mission.sqf? For example, i do not want unitMG to be spawned in game //Sometimes you need to remove units: - ["Blabla","moreBlabla"]; //Sometimes you need to add units: + ["Blabla","moreBlabla"]; switch (_p_en) do { /*case "Myfactionexemple" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_divers = btc_type_divers + ["Blabla","moreBlabla"]; btc_type_crewmen = "Blabla"; btc_type_boats = btc_type_boats; btc_type_motorized = btc_type_motorized; btc_type_mg = btc_type_mg; btc_type_gl = btc_type_gl; };*/ case "OPF_G_F" : { btc_type_motorized = btc_type_motorized + ["I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F"]; }; case "IND_C_F" : { btc_type_motorized = btc_type_motorized + ["I_G_Offroad_01_repair_F", "I_G_Offroad_01_F", "I_G_Quadbike_01_F", "I_G_Van_01_fuel_F", "I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F", "I_G_Offroad_01_F"]; btc_type_units = btc_type_units - ["I_C_Soldier_Camo_F"]; }; Many thanks Share this post Link to post Share on other sites
keIIy 60 Posted August 13, 2023 Hello, We're having issues with custom locations. We put the example you have in define_mod.sqf btc_custom_loc = [ [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] ]; But then we run into an error params [ ["_position", [0, 0, 0], [[]]],> 1:42:42 Error position: <params [ ["_position", [0, 0, 0], [[]]],> 1:42:42 Error Params: Type Number, expected Bool 1:42:42 File C:\Users\julia\Documents\Arma 3 - Other Profiles\J%2e%20Kelly\missions\114Pulau.pulau\core\fnc\city\create.sqf, line 29 1:42:42 Error in expression < params [ ["_position", [0, 0, 0], [[]]],> 1:42:42 Error position: <params [ ["_position", [0, 0, 0], [[]]],> 1:42:42 Error Params: Type Bool, expected Number I have no idea what is happening. I've tried looking all over the forums but no one has seemed to run into this. Share this post Link to post Share on other sites
senqa20 1 Posted August 18, 2023 hey, is there any way to add the ACE restricted Arsenal to another box? I used this: this addAction["Open Arsenal", {[uh60, player, true] call ace_arsenal_fnc_openBox}]; but all the Items I blacklisted are still there. It works perfectly on btc_gear_object. Thanks! Share this post Link to post Share on other sites
Vdauphin 298 Posted August 19, 2023 Hello, On 8/18/2023 at 4:32 PM, senqa20 said: is there any way to add the ACE restricted Arsenal to another box? I used this: Yes, hum may be you just have to add this line to your init box https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L235 But replace btc_gear_object with "this", not sure if it will works Or you can copy and paste in the file those lines https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L235C68-L235C130 and replace all reference to btc_gear_object to the name you gave in the Eden editor to your box On 8/13/2023 at 7:48 AM, keIIy said: We put the example you have in define_mod.sqf You wrongly copy and paste it: please copy and paste it again: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L5 You are using a 3 years old syntax On 8/7/2023 at 12:37 PM, marchiemike said: Can you give me an example how to properly edit the line in the mission.sqf? You need to know the class name of your unit (send it I will show you if needed) and follow the example given in the mission.sqf you quoted Good luck guys 2 Share this post Link to post Share on other sites
Vdauphin 298 Posted August 19, 2023 Hello! The Hearts and Minds mission 1.23.4 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing factions and add Spearhead 1944 CDLC (@Vdauphin). FIX: Remove ;; (@Vdauphin). FIX: Use CBA loadout for ACRE radio (@Vdauphin). Have fun!!! 1 Share this post Link to post Share on other sites
marchiemike 0 Posted August 20, 2023 9 hours ago, Vdauphin said: You need to know the class name of your unit (send it I will show you if needed) and follow the example given in the mission.sqf you quoted Good luck guys Here is the classnames of the ones I do not want to spawn in . Can you show me how the code should be written so I can use it in my other Hearts and Minds maps. cheers - ["UK3CB_TKM_O_MTLB_ZU23", "UK3CB_TKM_O_V3S_Zu23", "UK3CB_TKM_O_Ural_Zu23", "UK3CB_TKM_O_BMP1", "UK3CB_TKM_O_BTR40", "UK3CB_TKM_O_BTR40_MG", "UK3CB_TKM_O_BTR60", "UK3CB_TKM_O_MTLB_BMP", "UK3CB_TKM_O_MTLB_KPVT", "UK3CB_TKM_O_MTLB_PKT", "UK3CB_TKM_O_BRDM2_ATGM", "UK3CB_TKM_O_BRDM2", "UK3CB_TKM_O_BRDM2_HQ", "UK3CB_TKM_O_Hilux_GMG", "UK3CB_TKM_O_Hilux_Rocket_Arty", "UK3CB_TKM_O_Hilux_Mortar", "UK3CB_TKM_O_Hilux_Rocket", "UK3CB_TKM_O_Hilux_Spg9", "UK3CB_TKM_O_Hilux_Zu23_Front", "UK3CB_TKM_O_Hilux_Zu23", "UK3CB_TKM_O_LR_AGS30", "UK3CB_TKM_O_LR_SPG9", "UK3CB_TKM_O_LR_SF_AGS30", "UK3CB_TKM_O_UAZ_AGS30", "UK3CB_TKM_O_UAZ_SPG9", "UK3CB_TKM_O_2b14_82mm", "UK3CB_TKM_O_D30", "UK3CB_TKM_O_Igla_AA_pod", "UK3CB_TKM_O_AGS", "UK3CB_TKM_O_KORD", "UK3CB_TKM_O_KORD_high", "UK3CB_TKM_O_SPG9", "UK3CB_TKM_O_ZU23"]; Share this post Link to post Share on other sites
marchiemike 0 Posted August 20, 2023 Also, I have set respawn location to FOB/Rallypoint However, when I disconnect from server and reconnect in other day, I get spawned in the location where I exactly disconnected. I was really hoping to find a way where I can just spawn /respawn in just one define location (like wherever I placed the <respawn_west> invisible marker in 3den) cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted August 20, 2023 10 hours ago, marchiemike said: Can you show me how the code should be written so I can use it in my other Hearts and Minds maps. cheers Hello, That is a long list, you need to separate them by unit, (divers?), (boats?), motorized, static mg and gl. Then do something like this: case "UK3CB_TKM_O" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_motorized = btc_type_motorized - ["UK3CB_TKM_O_MTLB_ZU23","UK3CB_TKM_O_V3S_Zu23","UK3CB_TKM_O_Ural_Zu23"] btc_type_mg = btc_type_mg - ["UK3CB_TKM_O_Igla_AA_pod"]; btc_type_gl = btc_type_gl - ["UK3CB_TKM_O_Igla_AA_pod"]; }; Don't have the time to sort all of them sorry 10 hours ago, marchiemike said: However, when I disconnect from server and reconnect in other day, I get spawned in the location where I exactly disconnected. H&M is fully persistent so you can't, but most of the time people deploy FOB and enable redeploy to base from FOB option So at the end of an operation they just join the closer FOB to come back home when no pilot is available 10 hours ago, marchiemike said: spawn /respawn You can suicide yourself with abort in A3 menu Cheers Share this post Link to post Share on other sites