Vdauphin 298 Posted January 24 Hello, 1 hour ago, Bad_Dad said: what files would need to be edited / added in order to add a side mission? Here is an example https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/tower.sqf Then you just need to add it here to the list https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L229 Cheers 1 Share this post Link to post Share on other sites
Bad_Dad 4 Posted January 24 26 minutes ago, Vdauphin said: Hello, Here is an example https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/tower.sqf Then you just need to add it here to the list https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L229 Cheers does anything need to be done also with the compile.sqf? //SIDE btc_side_fnc_create = compileScript ["core\fnc\side\create.sqf"]; btc_side_fnc_get_city = compileScript ["core\fnc\side\get_city.sqf"]; btc_side_fnc_mines = compileScript ["core\fnc\side\mines.sqf"]; btc_side_fnc_supply = compileScript ["core\fnc\side\supply.sqf"]; btc_side_fnc_vehicle = compileScript ["core\fnc\side\vehicle.sqf"]; btc_side_fnc_civtreatment = compileScript ["core\fnc\side\civtreatment.sqf"]; btc_side_fnc_tower = compileScript ["core\fnc\side\tower.sqf"]; btc_side_fnc_checkpoint = compileScript ["core\fnc\side\checkpoint.sqf"]; btc_side_fnc_civtreatment_boat = compileScript ["core\fnc\side\civtreatment_boat.sqf"]; btc_side_fnc_underwater_generator= compileScript ["core\fnc\side\underwater_generator.sqf"]; btc_side_fnc_convoy = compileScript ["core\fnc\side\convoy.sqf"]; btc_side_fnc_rescue = compileScript ["core\fnc\side\rescue.sqf"]; btc_side_fnc_capture_officer = compileScript ["core\fnc\side\capture_officer.sqf"]; btc_side_fnc_hostage = compileScript ["core\fnc\side\hostage.sqf"]; btc_side_fnc_hack = compileScript ["core\fnc\side\hack.sqf"]; btc_side_fnc_kill = compileScript ["core\fnc\side\kill.sqf"]; btc_side_fnc_chemicalLeak = compileScript ["core\fnc\side\chemicalLeak.sqf"]; btc_side_fnc_EMP = compileScript ["core\fnc\side\EMP.sqf"]; btc_side_fnc_removeRubbish = compileScript ["core\fnc\side\removeRubbish.sqf"]; btc_side_fnc_pandemic = compileScript ["core\fnc\side\pandemic.sqf"]; Share this post Link to post Share on other sites
Vdauphin 298 Posted January 24 Just now, Bad_Dad said: does anything need to be done also with the compile.sqf? Yes you need to add your new function 1 Share this post Link to post Share on other sites
Bad_Dad 4 Posted January 26 On 1/24/2024 at 1:55 PM, Vdauphin said: Yes you need to add your new function Hey, @Vdauphin So i was able to get a new side mission working and requestable with the side mission request ace interact.... all works well... except there is a minor error that pops up and i am having a hell of a time figuring out how to rectify it...Here is my code and the error below Any help would be appreciated!!! params [ ["_taskID", "btc_side", [""]] ]; private _useful = values btc_city_all select { !((_x getVariable ["type", ""]) in ["NameLocal", "Hill", "NameMarine", "StrongpointArea"]) }; if (_useful isEqualTo []) then {_useful = values btc_city_all;}; private _city = selectRandom _useful; private _pos = [getPos _city, 0, _city getVariable ["cachingRadius", 50], 10, false] call btc_fnc_findsafepos; if (_pos select 2 > 50) exitWith {[] spawn btc_side_fnc_create;}; _city setVariable ["spawn_more", true]; private _burning = selectRandom ["MetalBarrel_burning_F","FirePlace_burning_F","Campfire_burning_F"]; private _camo = selectRandom ["CamoNet_OPFOR_F","CamoNet_INDP_F"]; private _boombox = selectRandom ["Box_East_AmmoOrd_F","Box_IND_AmmoOrd_F","Box_EAF_AmmoOrd_F"]; private _btc_composition_hideout = [ [_burning,0,[-2.30957,3.02979,0]], [_camo,121.331,[0.675781,-1.52539,0]], ["Land_PlasticBucket_01_closed_F",121.331,[0.675781,-1.52539,0]], ["Land_WoodenTable_large_F",121.331,[0.675781,-1.52539,0]], ["Land_MultiMeter_F",121.331,[0.675781,-1.52539,1]], ["Land_Pliers_F",121.331,[0.61,-1.72539,1]], ["Land_DuctTape_F",101.331,[0.91,-1.22539,1]], ["AluminiumFoil_01_F",0,[0,-1.52539,1]], [selectRandom btc_type_seat,90,[-4.08203,3.99795,0]], [selectRandom btc_type_seat,279.689,[-4.52783,2.76416,0]], [_boombox,36.4913,[2,0,0.25]] ]; private _closest = [_city, values btc_city_all select {!(_x getVariable ["active", false])}, false] call btc_fnc_find_closecity; for "_i" from 1 to (round random 2) do { [btc_mil_fnc_send, [_closest, _pos, 1, selectRandom btc_type_motorized]] call CBA_fnc_directCall; }; private _btc_composition = [_pos, selectRandom [0, 90, 180, 270], _btc_composition_hideout] call btc_fnc_create_composition; private _IEDcache = _btc_composition select ((_btc_composition apply {typeOf _x}) find _boombox); [_taskID, 42, _IEDcache, [_city getVariable "name", _boombox]] call btc_task_fnc_create; waitUntil {sleep 5; !alive _IEDcache || _taskID call BIS_fnc_taskCompleted }; [[], _btc_composition] call btc_fnc_delete; if (_taskID call BIS_fnc_taskState isEqualTo "CANCELED") exitWith {}; 30 call btc_rep_fnc_change; [_taskID, "SUCCEEDED"] call BIS_fnc_taskSetState; Share this post Link to post Share on other sites
Vdauphin 298 Posted January 27 5 hours ago, Bad_Dad said: Hey, @Vdauphin So i was able to get a new side mission working and requestable with the side mission request ace interact.... all works well... except there is a minor error that pops up and i am having a hell of a time figuring out how to rectify it...Here is my code and the error below Any help would be appreciated!!! params [ ["_taskID", "btc_side", [""]] ]; private _useful = values btc_city_all select { !((_x getVariable ["type", ""]) in ["NameLocal", "Hill", "NameMarine", "StrongpointArea"]) }; if (_useful isEqualTo []) then {_useful = values btc_city_all;}; private _city = selectRandom _useful; private _pos = [getPos _city, 0, _city getVariable ["cachingRadius", 50], 10, false] call btc_fnc_findsafepos; if (_pos select 2 > 50) exitWith {[] spawn btc_side_fnc_create;}; _city setVariable ["spawn_more", true]; private _burning = selectRandom ["MetalBarrel_burning_F","FirePlace_burning_F","Campfire_burning_F"]; private _camo = selectRandom ["CamoNet_OPFOR_F","CamoNet_INDP_F"]; private _boombox = selectRandom ["Box_East_AmmoOrd_F","Box_IND_AmmoOrd_F","Box_EAF_AmmoOrd_F"]; private _btc_composition_hideout = [ [_burning,0,[-2.30957,3.02979,0]], [_camo,121.331,[0.675781,-1.52539,0]], ["Land_PlasticBucket_01_closed_F",121.331,[0.675781,-1.52539,0]], ["Land_WoodenTable_large_F",121.331,[0.675781,-1.52539,0]], ["Land_MultiMeter_F",121.331,[0.675781,-1.52539,1]], ["Land_Pliers_F",121.331,[0.61,-1.72539,1]], ["Land_DuctTape_F",101.331,[0.91,-1.22539,1]], ["AluminiumFoil_01_F",0,[0,-1.52539,1]], [selectRandom btc_type_seat,90,[-4.08203,3.99795,0]], [selectRandom btc_type_seat,279.689,[-4.52783,2.76416,0]], [_boombox,36.4913,[2,0,0.25]] ]; private _closest = [_city, values btc_city_all select {!(_x getVariable ["active", false])}, false] call btc_fnc_find_closecity; for "_i" from 1 to (round random 2) do { [btc_mil_fnc_send, [_closest, _pos, 1, selectRandom btc_type_motorized]] call CBA_fnc_directCall; }; private _btc_composition = [_pos, selectRandom [0, 90, 180, 270], _btc_composition_hideout] call btc_fnc_create_composition; private _IEDcache = _btc_composition select ((_btc_composition apply {typeOf _x}) find _boombox); [_taskID, 42, _IEDcache, [_city getVariable "name", _boombox]] call btc_task_fnc_create; waitUntil {sleep 5; !alive _IEDcache || _taskID call BIS_fnc_taskCompleted }; [[], _btc_composition] call btc_fnc_delete; if (_taskID call BIS_fnc_taskState isEqualTo "CANCELED") exitWith {}; 30 call btc_rep_fnc_change; [_taskID, "SUCCEEDED"] call BIS_fnc_taskSetState; Hello, Hard to say, you need to update the description of your task https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/task/setDescription.sqf Cheers Share this post Link to post Share on other sites
Bad_Dad 4 Posted January 27 @Vdauphin did that too already case 42 : { _description = [ (localize "STR_BTC_HAM_SIDE_IEDfactory_DESC") + ([_location] call btc_fnc_typeOfPreview), localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE", localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE" ]; _type = "search"; }; and added it to the stringtable Share this post Link to post Share on other sites
Vdauphin 298 Posted January 27 Just now, Bad_Dad said: @Vdauphin did that too already case 42 : { _description = [ (localize "STR_BTC_HAM_SIDE_IEDfactory_DESC") + ([_location] call btc_fnc_typeOfPreview), localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE", localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE" ]; _type = "search"; }; and added it to the stringtable Then you need to check what is in _location, the error come from here Share this post Link to post Share on other sites
Bad_Dad 4 Posted January 27 1 minute ago, Vdauphin said: Then you need to check what is in _location, the error come from here ah ok i think i see my issue!!! thanks 1 Share this post Link to post Share on other sites
bodybaq 18 Posted January 28 @Bad_Dad Care to share this sidemission so we can add it too? Share this post Link to post Share on other sites
bodybaq 18 Posted January 28 @Vdauphin We would like to remove the killfeed/info icons that pop-up in the right corner, every time someone is doing good/bad stuff. .. is this possible? If so, how? Share this post Link to post Share on other sites
Vdauphin 298 Posted January 28 26 minutes ago, bodybaq said: killfeed/info Hello, There is no killfeed in H&M and intel info can't be disable, it is the perpose of the mission... Cheers 1 Share this post Link to post Share on other sites
Bad_Dad 4 Posted January 28 @Vdauphin really appreciate your help.... i was able to make 3 new side missions after you lead me to the right files Destroy IED factory - you have to blow up a cache that is surrounded by APmines Destroy the mortar camp - you have to destroy the mortar tubes and the mortar cache Destroy the AA camp - you have to destroy the AA gun and weapon cache @bodybaq i can share the files if you want them ... just so you are aware these side missions have mod requirements for JBAD and CUP terrains core cause i used assets from them to make the compositions 1 Share this post Link to post Share on other sites
bodybaq 18 Posted February 4 @Vdauphin Any way to blacklist weapons and equipment? Share this post Link to post Share on other sites
Vdauphin 298 Posted February 4 14 minutes ago, bodybaq said: Any way to blacklist weapons and equipment? Hello, Look here https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L21-L46 Cheers 1 Share this post Link to post Share on other sites
Bad_Dad 4 Posted February 5 Hey @Vdauphin Would you be cool with me posting the 4 Extra side missions I made for H&M in this thread? Destroy IED factory - Search for and destroy the IED factory. (Use one M112 explosive to destroy the IED Cache). Destroy the mortar camp -Search for and destroy the Mortar Camp. (Destroy the Mortar Cache and mortar tubes with explosives). Destroy the AA camp - Search for and destroy the Anti-Air Camp. (Destroy the Anti-Air guns at the site with explosives). Plane Crash Site - A plane carrying a secure data terminal has gone down... your objective is to secure the crash site and retrieve the data. Share this post Link to post Share on other sites
Vdauphin 298 Posted February 5 17 hours ago, Bad_Dad said: Hey @Vdauphin Would you be cool with me posting the 4 Extra side missions I made for H&M in this thread? Destroy IED factory - Search for and destroy the IED factory. (Use one M112 explosive to destroy the IED Cache). Destroy the mortar camp -Search for and destroy the Mortar Camp. (Destroy the Mortar Cache and mortar tubes with explosives). Destroy the AA camp - Search for and destroy the Anti-Air Camp. (Destroy the Anti-Air guns at the site with explosives). Plane Crash Site - A plane carrying a secure data terminal has gone down... your objective is to secure the crash site and retrieve the data. Hello, Yes sure, you can also share it here: https://github.com/Vdauphin/HeartsAndMinds/discussions Or make a pull request so everyone will enjoy it Cheers 1 Share this post Link to post Share on other sites
Bad_Dad 4 Posted February 5 @Vdauphin cool thanks... im not too familiar with pull requests or github... maybe i will check it out 1 Share this post Link to post Share on other sites
keIIy 60 Posted February 6 Hello, I am trying to figure out a way to have the Spectator mode be activated when you die and you are entirely out of tickets, but have the simple respawn countdown be activated when you do have tickets. This way, the players that are dead and can't respawn can see what is going on and don't have to leave the mission when they have no tickets. Share this post Link to post Share on other sites
Vdauphin 298 Posted February 6 13 hours ago, keIIy said: I am trying to figure out a way to have the Spectator mode be activated when you die and you are entirely out of tickets, but have the simple respawn countdown be activated when you do have tickets. This way, the players that are dead and can't respawn can see what is going on and don't have to leave the mission when they have no tickets. Hello Previously it was enable, just undo this pull request: https://github.com/Vdauphin/HeartsAndMinds/pull/1369/files But player may get stuck with the view from his dead body Cheers Share this post Link to post Share on other sites
keIIy 60 Posted February 7 9 hours ago, Vdauphin said: Hello Previously it was enable, just undo this pull request: https://github.com/Vdauphin/HeartsAndMinds/pull/1369/files But player may get stuck with the view from his dead body Cheers Yes, I enabled it and did get stuck on the dead body. I am not sure how to proceed. EDIT: Using ace_specator instead of Spectator in respawn templates negates the camera being stuck, and spectator works as it should. However, now you use the spectator camera anytime you die, when I just want it to be when you're out of tickets. Having the spectator mode before being out of tickets gives respawning players an unfair advantage since they can see all the enemies and immediately go back and begin fighting them. Share this post Link to post Share on other sites
Vdauphin 298 Posted February 7 14 hours ago, keIIy said: Yes, I enabled it and did get stuck on the dead body. I am not sure how to proceed. By default you can only spectate your side: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L12-L19 14 hours ago, keIIy said: However, now you use the spectator camera anytime you die, when I just want it to be when you're out of tickets. Having the spectator mode before being out of tickets gives respawning players an unfair advantage since they can see all the enemies and immediately go back and begin fighting them. Check the wiki: https://ace3.acemod.org/wiki/framework/spectator-framework There are some function to enable disable on the fly, also only show your side etc 1 Share this post Link to post Share on other sites
keIIy 60 Posted February 8 I managed to add a few ACE Virtual Spectator slots and this fixes our issue. Players who are killed have the respawn counter, then when we run out of tickets, they back out to the lobby and choose a spectator slot so they can watch what happens instead of being forced to wait or get off for the night. Thanks for your help. On another note, is there any chance of ACE mines or explosives, such as anti tank mines and UXO bomblets from cluster munitions, saving with persistence? That is the only thing I have noticed doesn't save and it would really be awesome if they did. Share this post Link to post Share on other sites
Vdauphin 298 Posted February 9 Hello, On 2/8/2024 at 10:54 PM, keIIy said: On another note, is there any chance of ACE mines or explosives, such as anti tank mines and UXO bomblets from cluster munitions, saving with persistence? That is the only thing I have noticed doesn't save and it would really be awesome if they did. Well not for now Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted February 9 Hello! The Hearts and Minds mission 1.23.6 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Custom locations without side mission (@Vdauphin). FIX: Remove comment about turn off option for auto restart (@Vdauphin). Have fun!!! Share this post Link to post Share on other sites
Vdauphin 298 Posted February 11 Hello, On 2/8/2024 at 10:54 PM, keIIy said: On another note, is there any chance of ACE mines or explosives, such as anti tank mines and UXO bomblets from cluster munitions, saving with persistence? That is the only thing I have noticed doesn't save and it would really be awesome if they did. Actually I did try some stuff this weekend, see https://github.com/Vdauphin/HeartsAndMinds/pull/1583 Cheers Share this post Link to post Share on other sites