Vdauphin 298 Posted February 15, 2019 Hello, 2 hours ago, WastedMike_ said: I tried that and it didn't work. I still get this error. https://imgur.com/a/XgO3Sw9 You didn't add those city: On 2/12/2019 at 6:51 AM, WastedMike_ said: btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"NameVillage","Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"NameVillage","Askari",800,800,true], [[5950.56,4683.77,0],"NameVillage","Industrial Park",800,800,true], [[6049.99,6383.84,0],"NameVillage","Jeghaifi",800,800,true], [[3328.72,5333.82,0],"NameVillage","Jolan",800,800,true], [[4343.98,6340.28,0],"NameVillage","Mualimeen",800,800,true], [[4392.41,5428.03,0],"NameVillage","Muhandisin",800,800,true], [[4678.68,4415.41,0],"NameVillage","Nazal Old City",800,800,true], [[3867.85,3968.78,0],"NameVillage","Resafa",800,800,true], [[5509.47,5102.29,0],"NameVillage","Shuhada",800,800,true], [[5291.15,6270.9,0],"NameVillage","Shurta",800,800,true], [[5328.43,3168.93,0],"NameVillage","Sinai",800,800,true], [[4682.83,5203.27,0],"NameVillage","TV Tower",100,100,true], [[8054.98,1819.42,0],"Airport","Airport",800,800,true] ]; in the /define_mod.sqf#L1-L7 Cheers Share this post Link to post Share on other sites
bodybaq 18 Posted February 19, 2019 Hi =BTC= Team! First of all, thank you for a hell... .of a god mission :) My Question: Is there any plugin such as EXTDB3 in order to make use of our MySQL-server as database? Share this post Link to post Share on other sites
Vdauphin 298 Posted February 19, 2019 Hello, 2 hours ago, bodybaq said: First of all, thank you for a hell... .of a god mission 🙂 Thank you! 2 hours ago, bodybaq said: Is there any plugin such as EXTDB3 in order to make use of our MySQL-server as database? Sadly not. Hearts and Minds use the https://community.bistudio.com/wiki/profileNamespace it is the database implemented by Arma 3. Here is the file saving the Hearts and Minds mission: /core/fnc/db/save.sqf Byebye! Share this post Link to post Share on other sites
WastedMike_ 27 Posted February 20, 2019 @Vdauphin Thank you, Hearts and Minds is now fixed. Now, where can I set what each faction spawns with? IE removing the NG units that spawn with the enemy. Share this post Link to post Share on other sites
Vdauphin 298 Posted February 21, 2019 Hello, 13 hours ago, WastedMike_ said: IE removing the NG units that spawn with the enemy. Just select a faction without night vision ? 13 hours ago, WastedMike_ said: where can I set what each faction spawns with? Hearts and Minds use this file on units creation: /core/fnc/mil/unit_create.sqf Cheers Share this post Link to post Share on other sites
otarius-big 16 Posted March 1, 2019 how to add in mission parametr server auto restart after 3 hours later.what you will recomed me? its made in KP_Libetation.very useful thing Share this post Link to post Share on other sites
Vdauphin 298 Posted March 1, 2019 Hello, 7 hours ago, otarius-big said: what you will recomed me? May be use a batch/bash script to kill the server process and restart the server. The mission save 5 minutes before, so it save on time 7 hours ago, otarius-big said: its made in KP_Libetation.very useful thing I would be glade to accept a pull request on github on this! Cheers Share this post Link to post Share on other sites
focheur 0 Posted March 3, 2019 Hello, say, with us the mission starts all the time of night, but I can not find or change it to start in the morning, thank you Share this post Link to post Share on other sites
Vdauphin 298 Posted March 4, 2019 Hello, 18 hours ago, focheur said: but I can not find or change it to start in the morning If you didn't save the game, you can select in mission parameter the hour: /core/def/param.hpp#L8-L12 If you saved your game then it is intended Cheers 1 Share this post Link to post Share on other sites
focheur 0 Posted March 4, 2019 1 hour ago, Vdauphin said: Hello, If you didn't save the game, you can select in mission parameter the hour: /core/def/param.hpp#L8-L12 If you saved your game then it is intended Cheers Yess nice thanks 🙂 Share this post Link to post Share on other sites
senqa20 1 Posted March 7, 2019 Hey, so I want to use the Aegis (Beta) Mod with H&M. But every time I open the mission on the server (or in the editor) I get this error: 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape 19:07:32 EPE manager release (0|17|0) And then the mission stops. I already checked mission.sqm and there is no Bergen backpack anywhere. Same in the ACE Arsenal with that name. Also the Aegis Mod doesn't add a backpack with this name. I believe it is because H&M maybe loads all the gear on mission start because of the ACE Arsenal. Is there any way to bypass this or fix this issue? Thanks Share this post Link to post Share on other sites
JD Wang 352 Posted March 7, 2019 @senqa20 we've been having the same issue, but with an ALiVE mission so I doubt it has anything to do with H&M You watch the rpt and the mission loads, then you get the line EPE manager release (0|17|0) and it loops starting the mission again. (Although I think we had a different number in that line) I tried googling that error and haven't found anything really helpful, just talk of a corrupt mission file. The mission runs fine locally hosted, just not on the server. If you find out how to fix that can you flick me a PM? I'll make sure to let you know if I find an answer. 1 1 Share this post Link to post Share on other sites
KokayneKrayzie 2 Posted March 9, 2019 (edited) I understand that we can adjust enemy spawn settings by having more hideouts and setting the max groups to 10 in the parameters but in the case you want more enemy to spawn in areas non urban areas (jungles, hills, rural areas, etc.), is there a way to do that? EDIT: Im guessing its in the Core>fnc>city>activate.sqf L 105-114? Seems like thats it, want to make sure 🧐 Edited March 9, 2019 by KokayneKrayzie Share this post Link to post Share on other sites
otarius-big 16 Posted March 9, 2019 (edited) try it all with headless client and next parametrs like my Spoiler class Params { class btc_p_time_title { // << Time options >> title = $STR_BTC_HAM_PARAM_TIME_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_time { // Set the start time: title = __EVAL(format [" %1", localize "STR_A3_CFGVEHICLES_MODULEDATE_F_ARGUMENTS_HOUR_0"]); values[]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24}; texts[]={"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24"}; default = 5; }; class btc_p_acctime { // Acceleration time multiplier: title = __EVAL(format [" %1", localize "STR_USRACT_TIME_INC"]); values[]={1,2,3,4,5,6,7,8,9,10,11,12}; texts[]={"1","2","3","4","5","6","7","8","9","10","11","12"}; default = 1; }; class btc_p_load { // Load the savegame (if available) title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_DB_LOAD"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_auto_db { // Auto savegame (can break player immersion) title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_DB_ASAVE"]); values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,24,48,72}; texts[]={$STR_DISABLED,"1h","2h","3h","4h","5h","6h","7h","8h","9h","10h","11h","12h","24h","48h","72h"}; // texts[]={"Off","1h","2h","3h","4h","5h","6h","7h","8h","9h","10h","11h","12h","24h","48h","72h"}; default = 3; }; class btc_p_type_title { // << Faction options >> title = $STR_BTC_HAM_PARAM_FAC_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_en { // Enemy type: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_FAC_ETYPE"]); values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212}; texts[]={"0 - Bohemia Interactive: 2035 NATO (Side: WEST)","1 - Bohemia Interactive: 2035 FIA (Side: WEST)","2 - Bohemia Interactive: 2035 AAF (Side: GUER)","3 - Bohemia Interactive: 2035 FIA (Side: GUER)","4 - Bohemia Interactive: 2035 CSAT (Side: EAST)","5 - Bohemia Interactive: 2035 FIA (Side: EAST)","6 - EricJ: Taliban (Side: EAST)","7 - Bohemia Interactive: (Side: WEST)","8 -AFR BIS/IceBreakr: Afrenian Army (Side: WEST)","9 -ARA Bohemia Interactive: Abramian Rebel Alliance (Side: WEST)","10 -ARL BIS/IceBreakr: ARL Lingor Rebels (Side: EAST)","11 -btc_militia_mod Giallustio: Afghan Militia (Side: EAST)","12 -CAF CAF MOD TEAM: Africa - Pirates (Side: EAST)","13 -CAF CAF MOD TEAM: East Europe - Rebels (Side: EAST)","14 -CAF CAF MOD TEAM: Middle East - Tribal (Side: EAST)","15 -CEC HcPookie: Cecanian Army (Side: EAST)","16 -CFP Drew: Afghan Army (Side: WEST)","17 -CFP Drew: Afghan Police (Side: WEST)","18 -CFP Tupolov: Army of the Czech Rep. (Jungle / Woodland) (Side: WEST)","19 -CFP Drew: Bundeswehr (Jungle / Woodland) (Side: WEST)","20 -CFP Drew: Israeli Defense Force (Side: WEST)","21 -CFP Bohemia Interactive: Iraqi Army (Side: WEST)","22 -CFP Bohemia Interactive: Iraqi Police (Side: WEST)","23 -CFP Drew: Kenyan Defense Force (Side: WEST)","24 -CFP Drew: Nigerian Army (Side: WEST)","25 -CFP Bohemia Interactive: Peshmerga (Side: WEST)","26 -CFP Archduke: Sudanese Armed Forces (Side: WEST)","27 -CFP Archduke: Sudan Rapid Support Forces / Janjaweed (Side: WEST)","28 -CFP Drew: Uganda People's Defense Force (Side: WEST)","29 -CFP Tupolov: US Marine Corps (Arid / Desert) (Side: WEST)","30 -CFP Drew: US 75th Rangers (Jungle/Woodland) (Side: WEST)","31 -CFP Drew: US Navy Seals (Arid / Desert) (Side: WEST)","32 -CFP Drew: US Navy Seals (Jungle / Woodland) (Side: WEST)","33 -CFP Bohemia Interactive: YPG (Side: WEST)","34 -CFP Bohemia Interactive: al-Nusra Front (Side: GUER)","35 -CFP Bohemia Interactive: Islamic State (Side: GUER)","36 -CFP Archduke: Sudan People's Liberation Movement North (Side: GUER)","37 -CFP Archduke: South Sudan People's Defense Force (Side: GUER)","38 -CFP Drew: Tuareg Rebels (Side: GUER)","39 -CFP Tupolov: Western Ultranationalists (Side: GUER)","40 -CFP Drew: Al Qaeda (Side: EAST)","41 -CFP Drew: Al-Shabaab (Side: EAST)","42 -CFP Tupolov: Ansar Allah (Houthis) (Side: EAST)","43 -CFP Drew: Boko Haram (Side: EAST)","44 -CFP jarrad96: Central African Rebels (Side: EAST)","45 -CFP Drew: Hamas Al Qassam Brigades (Side: EAST)","46 -CFP Drew: Hezbollah (Side: EAST)","47 -CFP Drew: Islamic Republic of Iran Army (Side: EAST)","48 -CFP Bohemia Interactive: Islamic State (Side: EAST)","49 -CFP Tupolov: Russian National Guard (Side: EAST)","50 -CFP Bohemia Interactive: Sudan Revolutionary Front (Side: EAST)","51 -CFP Drew: Somali Rebels (Side: EAST)","52 -CFP Bohemia Interactive: Sudan People's Liberation Movement In Opposition (Side: EAST)","53 -CFP Bohemia Interactive: Syrian Arab Army (Side: EAST)","54 -CFP Drew: Taliban Insurgents (Side: EAST)","55 -CUP Community Upgrade Project: Army of the Czech Rep. 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(Side: GUER)","83 -FOW Bohemia Interactive: [JP] Navy Air Service (Side: WEST)","84 -FOW Bohemia Interactive: [IT] Regio Esercito (Side: WEST)","85 -FOW Bohemia Interactive: [DE] Luftwaffe (Side: WEST)","86 -FOW Bohemia Interactive: [UK] Army (Side: GUER)","87 -FOW Bohemia Interactive: [UK] Fleet Air Arm (Side: GUER)","88 -FOW Bohemia Interactive: [US] Navy (Side: GUER)","89 -FOW FOW Team: [DE] Waffen-SS (Side: WEST)","90 -fow_mod FOW team: [JP] Imperial Army (Side: WEST)","91 -fow_mod FOW team: [US] Army (Europe) (Side: GUER)","92 -fow_mod Bohemia Interactive: [US] Army (Pacific) (Side: GUER)","93 -fow_mod FOW team: [US] Marines Corps (Side: GUER)","94 -GAL HcPookie: GAL (Government Army of Lingor) (Side: WEST)","95 -GANGBLUE BIS/IceBreakr: Blue Gang (Side: WEST)","96 -GANGRED BIS/IceBreakr: Red Gang (Side: EAST)","97 -IBR Bohemia Interactive: Alienz (Side: GUER)","98 -ISC Bohemia Interactive: [ISC] Iraqi Police (Side: WEST)","99 -ISC Bohemia Interactive: [ISC] YPG (Side: WEST)","100 -Jets Bravo Zero One Studios: Insurrectionists (OPCAN) (Side: EAST)","101 -Jets Bravo Zero One Studios: UNSCDF (OPCAN) (Side: WEST)","102 -LIB AWAR: ACI (Side: GUER)","103 -LIB AWAR & Lennard: ARR (Side: WEST)","104 -LIB Lennard: Deutsches Afrikakorps (Side: WEST)","105 -LIB Reyhard & Joarius: FFI (Side: GUER)","106 -LIB IFA3 Team: Fallschirmjäger (Side: WEST)","107 -LIB AWAR: Armia Krajowa (Polonais) (Side: GUER)","108 -LIB AWAR: Luftwaffe (Side: WEST)","109 -LIB AWAR & Lennard: [Winter] Luftwaffe (Side: WEST)","110 -LIB AWAR & Lennard: MKHL (Side: WEST)","111 -LIB Lennard: US North African Corps (Side: GUER)","112 -LIB Lennard: NKVD (Side: EAST)","113 -LIB AWAR: Panzerwaffe (Side: WEST)","114 -LIB AWAR & Lennard: [Winter] Panzerwaffe (Side: WEST)","115 -LIB AWAR: RAAF (Side: GUER)","116 -LIB IFA3 Team: Royal Air Force (Side: GUER)","117 -LIB AWAR & Lennard: RBAF (Side: WEST)","118 -LIB AWAR: Red Army (Side: EAST)","119 -LIB AWAR & Lennard: [Winter] Red Army (Side: EAST)","120 -LIB El Tyranos & Jove Chiere: 101st Airborne Division (Side: GUER)","121 -LIB El Tyranos: 82nd Airborne Division (Side: GUER)","122 -LIB IFA3 team: US Army Air Forces (Side: GUER)","123 -LIB AWAR: [Winter] US Airforce (Side: GUER)","124 -LIB IFA3 team: US Army (Side: GUER)","125 -LIB IFA3 team: [Winter] US Army (Side: GUER)","126 -LIB Lennard: US 2nd Ranger Battalion (Side: GUER)","127 -LIB IFA3 team: US Tank Troops (Side: GUER)","128 -LIB AWAR & Lennard: [Winter] US Tank Troops (Side: GUER)","129 -LIB AWAR: USSR Airforce (Side: EAST)","130 -LIB AWAR & Lennard: [Winter] USSR Airforce (Side: EAST)","131 -LIB AWAR: Tank troops of USSR (Side: EAST)","132 -LIB AWAR & Lennard: [Winter] Tank troops of USSR (Side: EAST)","133 -LIB AWAR: Wehrmacht (Side: WEST)","134 -LIB AWAR & Lennard: [Winter] Wehrmacht (Side: WEST)","135 -LOP Project OPFOR: Boko Haram (Side: EAST)","136 -LOP Project OPFOR: Irish Republican Army (Side: EAST)","137 -LOP Project OPFOR: Ulster Volunteer Force (Side: GUER)","138 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(Side: WEST)","197 -RHS_USAF Red Hammer Studios: USA (USMC - W) (Side: WEST)","198 -RHS_USAF Red Hammer Studios: USA (Navy) (Side: WEST)","199 -RHSGREF Red Hammer Studios: Horizon Islands Defence Force (Side: WEST)","200 -RHSGREF Red Hammer Studios: Nationalist Troops (Side: GUER)","201 -RHSGREF Red Hammer Studios: Chernarus (U.N. Peacekeepers) (Side: GUER)","202 -SG Stagler: Sturmtroopers (Side: WEST)","203 -SG Stagler: [Winter] Sturmtroopers (Side: WEST)","204 -SG Stagler: Tank Sturmtroopers (Side: WEST)","205 -Tank Bohemia Interactive: 2035 Syndikat (Side: GUER)","206 -UNSUNG Bohemia Interactive: Australia (UNSUNG) (Side: WEST)","207 -UNSUNG Razorback: N.V.A. (UNSUNG) (Side: EAST)","208 -UNSUNG Bohemia Interactive: V.C. (UNSUNG) (Side: EAST)","209 -UNSUNG UNSUNG: A.R.V.N. (UNSUNG) (Side: GUER)","210 -UNSUNG Bohemia Interactive: New Zealand (UNSUNG) (Side: WEST)","211 -UNSUNG Bohemia Interactive: U.S. (UNSUNG) (Side: WEST)","212 -USML segen: Armed Islamic Front (Side: GUER)"}; default = 149; }; class btc_p_AA { // Anti-Air infantry: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_FAC_EAA"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_tank { // Enemy uses Tank: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_FAC_ETANK"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_civ { // Civil type: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_FAC_CTYPE"]); values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}; texts[]={"0 - EricJ: Afghan Civilians (Side: CIV)","1 - Bohemia Interactive: Civils (Side: CIV)","2 -btc_militia_mod Giallustio: Afghan Civilians (Side: CIV)","3 -CAF CAF MOD TEAM: African (Side: CIV)","4 -CAF CAF MOD TEAM: Middle Eastern (Side: CIV)","5 -CFP Drew: Civilians (Afghanistan) (Side: CIV)","6 -CFP Drew: Civilians (African Christian) (Side: CIV)","7 -CFP Drew: Civilians (African Islamic) (Side: CIV)","8 -CFP Drew: Civilians (Asian) (Side: CIV)","9 -CFP Drew: Civilians (Middle Eastern) (Side: CIV)","10 -CUP_Units Community Upgrade Project: Civilians (Russian) (Side: CIV)","11 -CUP_Vehicles Community Upgrade Project: Civilians (Chernarus) (Side: CIV)","12 -CUP_Vehicles Bohemia Interactive: Civilians (Sahrani) (Side: CIV)","13 -CUP_Vehicles Community Upgrade Project: Civilians (Takistan) (Side: CIV)","14 -Expansion Bohemia Interactive: Civilians (UEG) (Side: CIV)","15 -LIB Reyhard & Joarius: 40s Civilians (Side: CIV)","16 -LOP_LeightsOPFOR Project OPFOR: Civilians (African) (Side: CIV)","17 -LOP_LeightsOPFOR Project OPFOR: Civilians (Eastern European) (Side: CIV)","18 -LOP_LeightsOPFOR Project OPFOR: Civilians (Middle Eastern) (Side: CIV)","19 -ORANGE Bohemia Interactive: IDAP (Side: CIV)","20 -RDS_CIV_PACK reyhard: Russians (Side: CIV)","21 -UNSUNG Bohemia Interactive: Vietnamese (UNSUNG) (Side: CIV)"}; default = 17; }; class btc_p_civ_veh { // Civil vehicle type: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_FAC_CTYPEVEH"]); values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}; texts[]={"0 - EricJ: Afghan Civilians (Side: CIV)","1 - Bohemia Interactive: Civils (Side: CIV)","2 -btc_militia_mod Giallustio: Afghan Civilians (Side: CIV)","3 -CAF CAF MOD TEAM: African (Side: CIV)","4 -CAF CAF MOD TEAM: Middle Eastern (Side: CIV)","5 -CFP Drew: Civilians (Afghanistan) (Side: CIV)","6 -CFP Drew: Civilians (African Christian) (Side: CIV)","7 -CFP Drew: Civilians (African Islamic) (Side: CIV)","8 -CFP Drew: Civilians (Asian) (Side: CIV)","9 -CFP Drew: Civilians (Middle Eastern) (Side: CIV)","10 -CUP_Units Community Upgrade Project: Civilians (Russian) (Side: CIV)","11 -CUP_Vehicles Community Upgrade Project: Civilians (Chernarus) (Side: CIV)","12 -CUP_Vehicles Bohemia Interactive: Civilians (Sahrani) (Side: CIV)","13 -CUP_Vehicles Community Upgrade Project: Civilians (Takistan) (Side: CIV)","14 -Expansion Bohemia Interactive: Civilians (UEG) (Side: CIV)","15 -LIB Reyhard & Joarius: 40s Civilians (Side: CIV)","16 -LOP_LeightsOPFOR Project OPFOR: Civilians (African) (Side: CIV)","17 -LOP_LeightsOPFOR Project OPFOR: Civilians (Eastern European) (Side: CIV)","18 -LOP_LeightsOPFOR Project OPFOR: Civilians (Middle Eastern) (Side: CIV)","19 -ORANGE Bohemia Interactive: IDAP (Side: CIV)","20 -RDS_CIV_PACK reyhard: Russians (Side: CIV)","21 -UNSUNG Bohemia Interactive: Vietnamese (UNSUNG) (Side: CIV)"}; default = 17; }; class btc_p_spawn_title { // << Spawn options >> title = $STR_BTC_HAM_PARAM_SPAWN_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_mil_group_ratio { // Enemy density: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPWAN_ENEMY_DENSITY"]); values[]={0,10,20,30,40,50,60,70,80,90,100}; texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"}; default = 100; }; class btc_p_civ_group_ratio { // Civilian density: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPWAN_CIVILIAN_DENSITY"]); values[]={0,10,20,30,40,50,60,70,80,90,100}; texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"}; default = 100; }; class btc_p_wp_house_probability { // Density of military in house: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPWAN_MIL_INHOUSE_DENSITY"]); values[]={0,10,20,30,40,50,60,70,80,90,100}; texts[]={"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"}; default = 10; }; class btc_p_veh_armed_ho { // Add armed vehicles in Hideout: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPAWN_ARMEDHIDEOUT"]); values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_veh_armed_spawn_more { // Add armed vehicles in Side mission/Cache: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPAWN_ARMEDOTHER"]); values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_patrol_max { // Maximum number of military patrol: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPWAN_PATROL_MAX"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"1","2","3","4","5","6","7","8","9","10"}; default = 10; }; class btc_p_civ_max_veh { // Maximum number of civilian patrol: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_SPWAN_CIV_MAX_VEH"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"1","2","3","4","5","6","7","8","9","10"}; default = 10; }; class btc_p_IED_title { // << IED options >> title = $STR_BTC_HAM_PARAM_IED_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_ied { // IEDs ratio: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_IED_RATIO"]); values[]={0, 1, 2, 3}; texts[]={$STR_DISABLED,$STR_A3_TIME_TRIALS_MISCTT_ROF_25,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL,$STR_A3_TIME_TRIALS_MISCTT_ROF_21}; //texts[]={"Off","Low","Normal","High"}; default = 3; }; class btc_p_ied_spot { // IEDs spotting difficulty: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_IED_SPOT"]); values[]={0, 1, 2}; texts[]={$STR_BTC_HAM_PARAM_IED_SPOT_VERYEASY,$STR_BTC_HAM_PARAM_IED_SPOT_EASY,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL}; //texts[]={"Very easy","Easy","Normal"}; default = 2; }; class btc_p_ied_drone { // Drone bomber: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_IED_DRONE"]); values[]={0, 1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_hideout_cache_title { // << Hideout/Cache options >> title = $STR_BTC_HAM_PARAM_HIDE_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_hideout_n { // Hideout numbers: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_HIDE_NUMBERS"]); values[]={99,1,2,3,4,5}; texts[]={$STR_3DEN_ATTRIBUTES_OBJECTTEXTURE_RANDOM_TEXT,"1","2","3","4","5"}; //texts[]={"Random","1","2","3","4","5"}; default = 5; }; class btc_p_cache_info_def { // Info cache distance: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_CACHE_DISTANCE"]); values[]={500,1000,1500,2000,2500,3000,3500,4000,5000}; texts[]={"500 m","1000 m","1500 m","2000 m","2500 m","3000 m","3500 m","4000 m","5000 m"}; default = 1000; }; class btc_p_cache_info_ratio { //Cache info ratio: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_CACHE_RATIO"]); values[]={50,100}; texts[]={"50 m","100 m"}; default = 100; }; class btc_p_info_chance { // Intel from dead bodies chance: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_CACHE_DEADINFO"]); values[]={0,10,20,30,40,50,60,70,80,90,100}; texts[]={"100 %","90 %","80 %","70 %","60 %","50 %","40 %","30 %","20 %","10 %","0 %"}; default = 80; }; class btc_p_medical_title { // << Medical options >> title = $STR_BTC_HAM_MEDI_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_redeploy { // Allow re-deploy? title = __EVAL(format [" %1", localize "STR_BTC_HAM_MEDI_REDEPLOY"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_skill_title { // << A3 Skill options >> title = $STR_BTC_HAM_PARAM_SKILL_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_set_skill { // Set skill? title = __EVAL(format [" %1?", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 1; }; class btc_p_set_skill_general { // Set skill, general title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_3DEN_SCENARIO_TEXTSINGULAR"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_aimingAccuracy { // Set skill, aimingAccuracy title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMACC"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_aimingShake { // Set skill, aimingShake title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSKILL"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_aimingSpeed { // Set skill, aimingSpeed title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSPEED"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_endurance { // Set skill, endurance title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_A3_VR_STAMINA"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_spotDistance { // Set skill, spotDistance title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_SPOTDIST"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_spotTime { // Set skill, spotTime title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_SPOTTIME"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_courage { // Set skill, courage title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_COURAGE"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_set_skill_reloadSpeed { // Set skill, reloadSpeed title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_RELOAD"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 10; }; class btc_p_set_skill_commanding { // Set skill, commanding title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_A3_CFGHINTS0"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 9; }; class btc_p_gameplay_title { // << Gameplay options >> title = $STR_BTC_HAM_PARAM_GAMEPLAY_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_sea { // Extend battlefield to sea: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_GAMEPLAY_SEA"]); values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 0; }; class btc_p_side_mission_cycle { // Side mission cycle: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_GAMEPLAY_SIDEM"]); values[] = {0,1}; texts[] = {$STR_DISABLED,$STR_ENABLED}; default = 0; }; class btc_p_arsenal_title { // << Arsenal options >> title = $STR_BTC_HAM_PARAM_ARSENAL_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_arsenal_Type { // Type of the arsenal: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE"]); values[]={0,1,2,3,4}; texts[]={$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BIS,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_BA_PLUS,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALTYPE_ACE_PLUS}; //texts[]={"BIS - Vanilla","BIS - Vanilla and ACE 3","BIS - Vanilla and ACE 3 (scroll wheel action)","ACE 3","ACE 3 (scroll wheel action)"}; default = 0; }; class btc_p_arsenal_Restrict { // Restricted arsenal (See /define_mod.sqf): title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR"]); values[]={0,1,2,3}; texts[] = {$STR_DISABLED,$STR_3DEN_ATTRIBUTES_SPEEDMODE_FULL,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_REMOVEONLY,$STR_BTC_HAM_PARAM_ARSENAL_ARSENALRESTR_FILTER}; //texts[]={"Off","Full","Remove only (works only with ACE3-Arsenal)","Filter on player role (works only with ACE3-Arsenal)"}; default = 0; }; class btc_p_autoloadout { // Automatic loadout: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_ARSENAL_AUTOLOADOUT"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 0; }; class btc_p_garage { // Activate garage for admin: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_ARSENAL_GARAGEADMIN"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 0; }; class btc_p_main_title { // << Other options >> title = $STR_BTC_HAM_PARAM_OTHER_TITLE; values[]={0}; texts[]={""}; default = 0; }; class btc_p_rep { // Reputation at start: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_REPSTART"]); values[]={0, 200, 500, 750}; texts[]={$STR_ACE_ViewDistance_object_verylow,$STR_A3_TIME_TRIALS_MISCTT_ROF_25,$STR_3DEN_ATTRIBUTES_SPEEDMODE_NORMAL,$STR_A3_TIME_TRIALS_MISCTT_ROF_21}; //texts[]={"Very Low","Low","Normal","High"}; default = 200; }; class btc_p_city_radius { // Spawn city radius offset: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_SPAWNRAD"]); values[]={0,1,2,3,4,5,6,7,8}; texts[]={"0 m","100 m","200 m",$STR_BTC_HAM_PARAM_OTHER_SPAWNRAD_DEF,"400 m","500 m (Takistan)","600 m","700 m","800 m"}; // texts[]={"0 m","100 m","200 m","300 m","400 m","500 m (Takistan)","600 m","700 m","800 m"}; default = 3; }; class btc_p_trigger { // Disable city activation when a plane or helicopter (>190Km/h) is flying above: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_DISABLESPAWN"]); values[]={0,1}; texts[]={$STR_DISABLED,$STR_ENABLED}; default = 0; }; class btc_p_debug { // Debug: title = __EVAL(format [" %1", localize "STR_BTC_HAM_PARAM_OTHER_DEBUG"]); values[]={0,1,2}; texts[]={$STR_DISABLED,$STR_ENABLED, $STR_BTC_HAM_PARAM_OTHER_DEBUG_LOGONLY}; // texts[]={"Off","On","Log only"}; default = 0; }; }; Edited March 9, 2019 by Yoshi_E Moved huge code block into spoiler Share this post Link to post Share on other sites
Vdauphin 298 Posted March 9, 2019 Hello, 6 hours ago, KokayneKrayzie said: Im guessing its in the Core>fnc>city>activate.sqf L 105-114? Seems like thats it, want to make sure 🧐 You are guessing right :), /core/fnc/city/activate.sqf#L105-L114 Each value inside the semicolon (exemple: {7}) increase the probability to have (more than 7 for the exemple) more group doing patrol/static/enemy inside houses So if you put the same probability for each type of location you will have the same probability to see groups of enemy Cheers 1 Share this post Link to post Share on other sites
JD Wang 352 Posted March 11, 2019 @Vdauphin I really like the vehicle system you have where the vehicles don't despawn and must be repaired. Is that something that could be easily added to other missions or is it quite deeply coded into your framework? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 11, 2019 Hello, Me too, it is a really good idea from Giallustio 18 hours ago, JD Wang said: Is that something that could be easily added to other missions or is it quite deeply coded into your framework? The core of this feature is really small. It uses only two function : btc_fnc_db_add_veh, btc_fnc_eh_veh_killed But, you need to have script a repair wreck system (btc_fnc_log_server_repair_wreck), this should be easy. The harder part is to port the tow or slingload the wreck. I am not sure if the http://www.armaholic.com/page.php?id=30334 can slingload wreck (that also why I didn't switch to it for now...). Good luck! 1 Share this post Link to post Share on other sites
JD Wang 352 Posted March 11, 2019 Cool thanks for that hopefully I can make that work Share this post Link to post Share on other sites
otarius-big 16 Posted March 14, 2019 how to increase ammo cache and hideout in mission Share this post Link to post Share on other sites
Vdauphin 298 Posted March 14, 2019 Hello, 2 hours ago, otarius-big said: increase ammo cache The number of ammo cache is infinite. 2 hours ago, otarius-big said: hideout in mission Just increase the value here : /core/def/param.hpp#L150 Of course not to high because the map will not have enough city (city type : "NameLocal", "Hill", "NameVillage", "Airport") for each of them Cheers Share this post Link to post Share on other sites
madpat3 29 Posted March 17, 2019 is there a way to make a vehicle a "medical vehicle"? i did, but when it's wrecked and repaired again, it is no longer a medic vehicle. Share this post Link to post Share on other sites
Vdauphin 298 Posted March 17, 2019 Hello, 4 hours ago, madpat3 said: , it is no longer a medic vehicle. A fix is on the road: https://github.com/Vdauphin/HeartsAndMinds/pull/645 See you soon Share this post Link to post Share on other sites
madpat3 29 Posted March 17, 2019 how about the cargo content. for i put this in the vehicle's init-line: this addItemCargoGlobal ["ACE_key_west",1]; ["Land_CanisterFuel_F", this] call ace_cargo_fnc_loadItem; but in won't be stored, either. i think i have to put it in the "respawn-script", but where and how? Share this post Link to post Share on other sites
KokayneKrayzie 2 Posted March 18, 2019 So Im currently having a problem with ammo caches and hideouts not able to be destroyed, I place demo charges (heck i even tried 10) and the caches still exist. Anyone else have or had this issue before? Share this post Link to post Share on other sites