Jump to content
giallustio

[MP] =BTC= Hearts and Minds

Recommended Posts

9 hours ago, Vdauphin said:

Hello,

May it is just the btc_hideout_safezone check the last tips here: Change-MAP-of-Hearts-and-Minds#Tips

Cheers

 

Values ranging from 1 to 100000 are not generating different results, though I'm now seeing the colored markers in debug. Probably were there before, but couldn't see them because of fatigue. To be clear, the city name marker texts were there before.

 

Here's a screenshot for you of what I'm getting: 20190401170623_1.jpg

 

EDIT:

Shot of the whole map: 20190401171200_1.jpg

Edited by Robert Tyburne
added additional screenshot

Share this post


Link to post
Share on other sites

Hello,

8 hours ago, Robert Tyburne said:

Shot of the whole map: 20190401171200_1.jpg

Looks like the map doesn't follow BI standard as there is only NameCity

H&M hideouts system looks for "NameLocal", "Hill", "NameVillage", "Airport". You should add in the array the "NameCity" here: /core/fnc/mil/create_hideout.sqf#L43

Good luck

Share this post


Link to post
Share on other sites
9 minutes ago, Vdauphin said:

Hello,

Looks like the map doesn't follow BI standard as there is only NameCity

H&M hideouts system looks for "NameLocal", "Hill", "NameVillage", "Airport". You should add in the array the "NameCity" here: /core/fnc/mil/create_hideout.sqf#L43

Good luck

 

I am unworthy. All working as it should now.

 

@JD Wang @otarius-big if you guys are interested in making Leskovets work, here's the fix.

  • Like 1

Share this post


Link to post
Share on other sites

@Robert Tyburne
Thanks for that, I should probably revisit Leskovets at some stage, but then it's hard to use it when Roshe exists 😂

Share this post


Link to post
Share on other sites

where can i set inventory of the players, on initial spawn and then on respawn, too?

Share this post


Link to post
Share on other sites
2 hours ago, madpat3 said:

where can i set inventory of the players, on initial spawn and then on respawn, too?

Hello,

here you can change it: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L39

for a more accurate customization it is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/arsenal/loadout.sqf#L6

Have fun!

Share this post


Link to post
Share on other sites

ok, initial spawn (when you first connect to the server) works with the "define_mod.sqf". but when i respawn it doesn't. i want to have certain "acre-radios" in inventory, so i wrote  something like this in the  "define_mod.sqf": 

 

private _radio = ["tf_anprc152", "ACRE_SEM52SL"] select (isClass(configFile >> "cfgPatches" >> "acre_main"));

 

how do i get this into, so it also works with respawned players?

Share this post


Link to post
Share on other sites

Hello,

12 hours ago, madpat3 said:

how do i get this into, so it also works with respawned players? 

The simpler would be to save the loadout and load it again after respawn throught ACE Arsenal

 

Or add this here: /core/init_player.sqf#L22

player addEventHandler ["Respawn",
	"player setUnitLoadout (
		[(player call btc_fnc_arsenal_trait) select 0] call btc_fnc_arsenal_loadout
	);"
];

May be there is also something already implemented in ACE

Cheers

Share this post


Link to post
Share on other sites

well, this doesn't work, or maybe i did it wrong.

nevertheless it works with ace, since there is an option to respawn players with equipment they had before dying. (issue closed 😉

 

question: is the civil-reputation-level stored, or do i have to define it everytime i restart the mission?

 

Share this post


Link to post
Share on other sites

and how about the intel for the hideouts?

everytime i get new intel, a new marker is placed on map (!). but it is always 4000m.

Share this post


Link to post
Share on other sites

Hello,

16 minutes ago, madpat3 said:

everytime i get new intel, a new marker is placed on map (!). but it is always 4000m.

This is intended, those hideouts are harder to find

Cheers

Share this post


Link to post
Share on other sites

you mean i have to seek a radius of 4km, in order to find a hideout?! no hints getting closer like 3000m, 2000m, etc.?!

wow, that's  some hard stuff! ☠️ ace is good for us ☠️

Share this post


Link to post
Share on other sites

Hi,

 

On the topic of hideouts, is there a way to spawn them inside of buildings? My aim is to make them harder to find, we've come across numerous hideouts in the middle of roads and open fields. Ideally I'd like to make them spawn far away from cities and towns.

 

Thanks

Share this post


Link to post
Share on other sites

Hello,

3 hours ago, madpat3 said:

, in order to find a hideout?!

Yes but there is by default only 5 and if you talk to civilian sometimes they tell you if there is an hideout around you (if your reputation is too low, they will lie)

 

2 hours ago, appetency said:

n the topic of hideouts, is there a way to spawn them inside of buildings?

There is no easy way to do it ...

2 hours ago, appetency said:

far away from cities and towns.

Sadly, it is the way it works. Also outside town, it isn't easy to find a safe space to spawn the hideout (Tanoa is a good exemple because there is a lot of jungle).

Cheers

  • Like 1

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.19.3 hotfix is here!

Now H&M requires CBA and ACE3 only. But there is also a RHSUS version!

 

Changelog :

  • Mission.sqm Unchanged.
  • Param.hpp Unchanged.
  • FIX: Plane crash when they spawn (@Vdauphin).
  • FIX: ACE vehicles' parameters not saved in database or after repair wreck (@Vdauphin).
  • FIX: Case selection for static spawn (@1kuemmel1)
  • FIX: Repair wreck detect ACE fastrope (@Vdauphin).
  • FIX: Wrong Comments btc_type_gl (@Vdauphin).

Have fun!!!

  • Thanks 1

Share this post


Link to post
Share on other sites

Hello,

9 hours ago, Cptlaerte said:

Any plans to add 3CB Factions as enemy in parameters ?

I thought there is only BLUEFOR factions but just checked and there is way more

I will added in the next hotfix

I will also remove CAF (really old)

Cheers

  • Like 2

Share this post


Link to post
Share on other sites

 let choice from mission parametrs  redeploy Fob  or  moved vehicle (MHQ deployable). if it possible.    

 

server restart options after some time or mission restart.

 

server FPS and players FPS counter  on screen

 

All will Happy for it i think

 

 

THanks for Mission. it great working and good playable

Share this post


Link to post
Share on other sites

Hello,

 

1 hour ago, otarius-big said:

 let choice from mission parametrs  redeploy Fob  or  moved vehicle (MHQ deployable). if it possible.   

Just load the FOB inside the HEMTT truck

 

1 hour ago, otarius-big said:

server restart options after some time or mission restart.

I don't know how to do it cleanly, you are free to add this feature throught a pull request

 

1 hour ago, otarius-big said:

server FPS and players FPS counter  on screen

Server FPS are available for admin by using the #monitor command in the tchat

Player FPS is visible on screen with steam (https://davidwalsh.name/steam-fps)

 

Have fun!

Share this post


Link to post
Share on other sites

Hello!

 

The Hearts and Minds mission 1.19.4 hotfix is here!

Now H&M requires CBA and ACE3 only. But there is also a RHSUS version!

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm Unchanged.
  • FIX: Disable wreck system on Helo vehicles (@Vdauphin).
  • FIX: btc_player_side error when side mission cycle is activated (@Vdauphin).
  • FIX: Missing 3CB factions and Veteran, remove CAF (@Vdauphin).
  • Add: Header comments to functions (@Vdauphin).

Have fun!!!

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Some questions:
Is the Steam Workshop version of this up to date?
https://steamcommunity.com/sharedfiles/filedetails/?id=539032937&searchtext=hearts+and+minds+altis

Is there any way to load the parameters I set? If I switch missions or whatever, I have to go through and set the parameters back to how we had them it seems.

 

Where would I find the save file for this on my server?

What exactly does the Restrict Loadouts parameter do?

What is the arsenal restriction? The parameter names are sort of confusing.

Share this post


Link to post
Share on other sites

Hello and welcome,

Just now, Axebeard said:

No, I am not the owner

 

1 minute ago, Axebeard said:

Is there any way to load the parameters I set? If I switch missions or whatever, I have to go through and set the parameters back to how we had them it seems.

Sure, just edit the default value in the file /core/def/param.hpp  in the mission pbo

 

4 minutes ago, Axebeard said:

Where would I find the save file for this on my server?

It is saved in the ser'profile: <servername>.vars.arma3Profil see https://community.bistudio.com/wiki/Profile

 

10 minutes ago, Axebeard said:

What exactly does the Restrict Loadouts parameter do?

I don't have this parameter

 

19 minutes ago, Axebeard said:

What is the arsenal restriction? The parameter names are sort of confusing.

This parameter limit arsenal of players.

For example, when Filter on player role selected: It filter weapons accordingly to their role. Like medic can't take sniper rifle or titan launcher. Also it remove weapons use by enemies to avoid confusion during firefight when player use same weapons as enemies

 

See you soon!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×