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Grumpy Old Man

[Release] GOM_CB - Carpet Bombing V1.1

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GOM - Carpet Bombing V1.1

 

 

 

 



This simple script will simulate carpet bombing and is easy to use.
Air Raid sirens will sound an alarm before the bombing takes place (directional sound).

Custom placed objects will also play the air raid sound (i.e. "Land_Loudspeakers_F").
Bombs will make a bomb dropping sound before impact.

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init.sqf:

call compile preprocessFileLineNumbers "scripts\GOM\GOM_fnc_carpetBombing.sqf";

 

scripts\GOM\GOM_fnc_carpetBombing.sqf:

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Update:

V1.1

  • Script and sound handling is now MP and dedi-Server compatible
  • improved bomb spread and spacing

 

Enjoy!

  • Like 4
  • Thanks 2

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Edited by Guest
updated to latest

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Looks good, I can definitely make use of it!

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On request of DreamRebel and in case anyone else was wondering about the rotating camera script:

place an object at some height and run this in its init:

nul = [this] execVM "GOM_fnc_camrotate.sqf";

GOM_fnc_camrotate.sqf:

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Cheers!

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 ok ok ok I GOT IT WORK! noice.

 

 

 

Question..... i dont want the bombs to go in a random direction how can i change that?

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  On 9/5/2016 at 10:26 AM, Grumpy Old Man said:

Added direction parameter and upgraded script with newly introduced script commands.

 

Cheers

AWE SOME

  • Like 1

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This is sweet, and thanks for the rotating camera script also.  Great job.

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Updated the script and added a new video.

 

Better bomb spacing/spread

It's also local MP and dedi compatible now.

 

Cheers

  • Like 2
  • Thanks 2

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It might come over for you guys as a dumb question, however .. I am not so experienced with ArmA scripting.

 

I tried to get this script working. I created a init.sqf file inside my mission folder. I created a trigger, which is activated by BLU-FOR, and in the init of the trigger I have

_bomb = ["",screenToWorld [0.5,0.5],270,20,100] spawn GOM_fnc_carpetbombing;

However, nothing happend. What exacly did I do wrong?

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  On 2/6/2019 at 12:30 PM, Richard Mauritz said:

It might come over for you guys as a dumb question, however .. I am not so experienced with ArmA scripting.

 

I tried to get this script working. I created a init.sqf file inside my mission folder. I created a trigger, which is activated by BLU-FOR, and in the init of the trigger I have

_bomb = ["",screenToWorld [0.5,0.5],270,20,100] spawn GOM_fnc_carpetbombing;

However, nothing happend. What exacly did I do wrong?

 

Triggers don't have an init field, you need to put it inside the triggers "On Activation" field.

Also make sure the trigger fires by adding this line:

 

hint "Trigger fired!";

If the hint doesn't show, then the trigger doesn't fire.

 

Cheers

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Hola buenas saludos desde España, quisiera saber si hay alguna manera de fijar una clase de bomba y anular la alatoriedad.

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