Gunter Severloh 4052 Posted February 2, 2015 Your Welcome. Update -added addons -added new threads -updated the remaining mission scripting and editing thread links with tiny url's -relocated some threads to proper subjects Addons & Mods Advanced Squad Movement SP/MP by Mad_Cheese http://www.armaholic.com/page.php?id=28040 AI tool to order complex squad movement. Basic AI Medic FSM SP/MP by austin(medic) http://www.armaholic.com/page.php?id=28029 This FSM creates AI behavior to simulate a medic standing around in a base that will heal people that are injured inside the defined radius. =========== Spawning AI Change spawned AI loadout by class http://tinyurl.com/ol48j73 Random spawning http://tinyurl.com/lo5g4c4 Looking for server side Ai Addon with respawn ability http://tinyurl.com/noqoc36 How can I make AI units move in MP sector control game with respawning? http://tinyurl.com/np5342o =========== Mission Editing & Scripting Make launcher carrier AI fire launchers on command only http://tinyurl.com/or29un3 AI players NOT deducting tickets but human players are. Help http://tinyurl.com/ltkmdhs AI Group locality issues in vehicles http://tinyurl.com/mutlkn5 OPFOR AI & Parachutes http://tinyurl.com/pt7mkvg How do you get any civilian unit to follow you when you get close to them http://tinyurl.com/oc39hot How to make AI mortar fire at position? http://tinyurl.com/kg9923r How to prevent AI from laying down, and also how to prevent AI from leaving a truck? http://tinyurl.com/nevmoem How to accumulate 'points' for killing AI (to use for a trigger) http://tinyurl.com/p9c2uog Why wont my bus driver stop at the bus stop if AI people are waiting. http://tinyurl.com/qfnvmyx AI tank gunners watching wrong direction http://tinyurl.com/mxk3k9c Changing AI unit locality from server to specific client possible? http://tinyurl.com/q8rywpv How do I prevent custom faces from spawning on AI? http://tinyurl.com/l29r8wj Agents: Any good overviews / tutorials out there? http://tinyurl.com/q4v63a6 General How effective Arma 3 really is at AI + simulation + terrain, for better understanding http://tinyurl.com/osaz9ys ============ arma 3 ai Skill Need advice completing Showcase vs AI with laser accuracy http://tinyurl.com/oqq53u4 How do I change the skill level for AI spawned with Spawn AI module? http://tinyurl.com/kyzs856 AI Sub-skills http://tinyurl.com/lxb8bmd =========== AI Squad Command Guides/Threads Vehicle AI Behavior in Formations - Any work being done? http://tinyurl.com/o5tmhc9 AIBehaviour - Bohemia Interactive Community https://community.bistudio.com/wiki/AIBehaviour ========== ---------- Post added at 10:19 PM ---------- Previous post was at 09:33 PM ---------- added 2 new sections and relocated threads in other sections pertaining to the new sections Choppers, and Jets Multiplayer ---------- Post added at 10:34 PM ---------- Previous post was at 10:19 PM ---------- added 3rd section and relocated threads from other sections that pertain to the new section Artillery, Mortars, & AT soldiers Share this post Link to post Share on other sites
mac1 1 Posted February 6, 2015 I am running x4 of these AI mods together - however I am not clear after playing a few missions how well they are working together?(or even if they can be run together) - (the mods are ASR + Bcombat + FFIS + AGM) - any advice on if I can combine them and which ones are likely to work together ? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 7, 2015 Hi, A method is to test each mod individually with an organized test that you can easily get feedback on in terms of results and then combine one at a time and see if you see any oddities, or any bugs or issues basically one mod not working or some features working or the AI doing weird stuff when they normally wouldn't when not combined. What I would do, from that you would know for yourself what works and what doesn't, Also review the features that each mod lists on their download page, readmes, wikis if any etc,. Offhand through my own testing for my WarMod for Arma3 your best bet is to run ASRAI, BCombat, and AGM, with FFIS I had issues with. Also with AGM theres only one file in AGM that pertains to AI, the file for that is: AGM_AI.pbo Adjusted AI skill values The idea here is to reduce the AI's godlike aiming capabilties while retaining it's high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim. Note: All these values can still be adjusted via scripts, these arrays just change what 0 & 1 are for setSkill. Firing in burst mode AIs will now use the automatic mode of their weapons on short distances, instead of always relying on firing single shots in quick succession. Longer engagement ranges The maximum engagement ranges are increased: AI will fire in bursts with variable length on high ranges of 500 - 700 meters, depending on their weapon and optic. No deadzones in CQB Some weapons had minimum engagement ranges. If you were as close as 2 meters to an AAF soldier, he wouldn't open fire, because the AI couldn't find any valid fire mode for their weapon. AGM removes this behaviour mostly notable in CQB by adding a valid firing mode. No scripting All changes of AGM AI are config based to ensure full compatibility with advanced AI modifications like ASR AI. So AGM AI will work with ASRAI. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 15, 2015 Update added threads and scripts Scripts Dynamic AI Spawn System SP/MP by Lt.Killer(SAS) and Cpt.Killer(SAS) http://www.armaholic.com/page.php?id=28107 Spawns groups of enemy and Randomizes everything about them Immediate Contact Template SP/MP by Lazarus1177 http://www.armaholic.com/page.php?id=28094 Script dependent template allowing to quickly populate any area with OPFOR. Threads General AI modders should combine to make 1 AI mod http://tinyurl.com/ln5pz5l Questions and Answers Is arma 3 vanilla ai have suppression effect in multiplay (host with dedicated) http://tinyurl.com/n6wubwg Mission Editing & Scripting AI won't drive through a bar gate http://tinyurl.com/k5cmmar Hide unit from player not AI? http://tinyurl.com/oljf322 Team switching and AI gets delusions of grandeur http://tinyurl.com/mkn2psu Help AI survive parachute drop http://tinyurl.com/keuzosg Fortress walls screw up AI waypoints http://tinyurl.com/mjr9m3g Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 2, 2015 (edited) Orcinus use the report post button, that how you contact the mods directly if not by pm. UPDATE added new script added new threads Scripts L_Civs SP/MP by LAxemann http://www.armaholic.com/page.php?id=28258 Dynamic and MP-compatible ai traffic Threads Questions and Answers Switching player/squad leader during co-op multiplayer with AI http://tinyurl.com/ob7qoz8 Mission Editing & Scripting How to make AI killing Civilians? http://tinyurl.com/q7aurrn Simple Ai actions http://tinyurl.com/qjfms26 Script AI to drop folded tripod http://tinyurl.com/o9eq3aw Some Playable Units played by AI and some not! http://tinyurl.com/mf8fb2d Moving AI to Stadium Building http://tinyurl.com/ob4nkfl Spawning AI Spawn ai and group up by script http://tinyurl.com/lrw4f4f AI Skill AI spot distance http://tinyurl.com/q48yyvf AI Squad Command Guides/Threads My Voice Attack profile for AI control - user input wanted http://tinyurl.com/orh6f8l ========== List note: The First page list is at its limit for the number of characters (letters & numbers) allowed, max is 50000 characters and I have exceeded that on this addition, so i had to go back and reduce a large number of urls that were not yet converted to tiny urls, (tiny urls are 26 characters, so i can take a link that is 100+ characters and reduce it to 26) so apon the next update (addition to the list) I will be creating a new post and linking it to the OP. Edited March 2, 2015 by Günter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 6, 2015 Update Relocated various threads to their proper subjects, more still needs to be done for this. Upcoming update: -new page for listings as OP is at its limit of Characters (see my previous post for info) -more subject section based on subject of threads -more threads to be added ======== List note: Most major updates are done on the weekends which are a better time for me to work on the thread, some weekends I wont add anything as i like to accumulate any new threads, addons, ect,. and have a large update. Lastly If anyone has any ideas that i can use to enhance one's ability to locate info for AI better please let me know, I'll see what i can do. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 22, 2015 AI Compilation List of Addons/Mods/Scripts & Misc - (2nd Page Listings) All listings on this page was integrated and moved to the 1st page OP. 2 Share this post Link to post Share on other sites
redarmy 422 Posted March 26, 2015 Thank you Gunter for this very well consolidated AI thread and keeping it up to date. I'm finding good stuff in here,hope i can add to it. Share this post Link to post Share on other sites
m4770 10 Posted March 26, 2015 great thread m8 well done :) Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 26, 2015 Your welcome guys! If you have any ideas for the thread let me know I'm open to some suggestions. Most listing as you guys notice in the updates are mission editing and scripting threads, so I end up putting those thread link listings in that one section, which I feel is still disorganized because you still have alot of threads you have to search through. Im looking for a way to categorize these threads in such a way as to minimize the search for you guys so if theres a faster method for find information please let me know as im constantly looking for ways to make the list more efficient. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 27, 2015 (edited) Welcome Redarmy!Updateadded threadsGeneral AI and Bipods Is there any way to improve performance with AI? Mission Editing & Scripting AI distribution script problems [HC] How Can I make AI's Shoot at Inanimate Objects? Jet Dogfighting against AI Player - Questions Passive Aggressive AI How to make O_UAV_AI controllable? please give the AI a brain to self heal.... AI medic system needs a lot of work Spawn AI module - assign groups and waypoints? Changing hostility of AI units Retain leadership of AI in multiplayer co-op using team switch Removing AI sentences AI Driving/Collisions "allowfleeing" not work?What script would make a AI unit can't move? Forcing AI to fire rpgs at helicopter Attach IR strobe to ai? Spawn Custom Units & SP Respawn How to? Mortar team in High Command ? =================Please note the 2nd page listing is what is being updated, not the first page as it has reached its character limits.2nd page listing is linked on the 1st page with the links to the new listings above. Edited September 12, 2016 by Gunter Severloh Share this post Link to post Share on other sites
pulstar 55 Posted May 4, 2015 Gunship AI I noticed that sometimes, and not in vanilla aircraft (tried without any mods whatsoever, couldn't replicate effect), the pilots behave like in the vid above. They hover while engaging, not rushing to inevitable doom, and sometimes even break engagement (but more rarely, not demonstrated.. sorry about not using camera function it's bogged down in my runs) It's quite a mystery as to what enables this? Perhaps a mod feature that I'm unaware of. Anyway it's pretty cool, makes CAS more believable. I just wish it worked all the time. Share this post Link to post Share on other sites
kothen 57 Posted May 18, 2015 So I'm just curious as to which AI mod is the most popular between ASR and Bcombat? Im torn between them honestly and I mostly play official missions and custom missions. Share this post Link to post Share on other sites
chrisb 196 Posted May 18, 2015 (edited) So I'm just curious as to which AI mod is the most popular between ASR and Bcombat? Im torn between them honestly and I mostly play official missions and custom missions. Official missions and custom missions.. Then you would perhaps be better off with ASR. That way missions may be less likely to break. That said, any mission can break when adding AI mod/addons to it unless it was made with that mod in mind, so nothing is guaranteed. I don't use ASR, never have really other than comparisons to other AI mods. But I don't hear many players saying official missions get broken using it, so logic makes me feel ASR could be the better option for those playing that type of mission. Edited May 18, 2015 by ChrisB Share this post Link to post Share on other sites
kothen 57 Posted May 18, 2015 Official missions and custom missions.. Then you would perhaps be better off with ASR. That way missions may be less likely to break. That said, any mission can break when adding AI mod/addons to it unless it was made with that mod in mind, so nothing is guaranteed.I don't use ASR, never have really other than comparisons to other AI mods. But I don't hear many players saying official missions get broken using it, so logic makes me feel ASR could be the better option for those playing that type of mission. I see, I've notices you are. KAI team member. Is that ever going to be released to the public? :confused: I've heard a lot about it but it seems to be very hush hush. I tried Bcombat in the official campaign and it had quirks but it seemed to work alright Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 18, 2015 (edited) Please use this thread for all AI discussions which is listed/linked on the 1st post, and your questions about certain mods are on the thread linked http://forums.bistudio.com/showthread.php?187521-Best-AI-improvement-mod This thread is an AI listing, and reference thats it, i have threads linked that ask questions about whatever mod or other misc things for AI. Edited July 12, 2015 by Günter Severloh broken link Share this post Link to post Share on other sites
kothen 57 Posted May 18, 2015 Crap, sorry dude, I thought this was the right thread :/ Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 20, 2015 (edited) UpdateBeen a while since I had updated this, if i have missed anything, threads, or anything new related to Ai please let me know.The following has been added to the 2nd page listing, remember that the 1st page is at its character limits so i can no longer add to it,refer to the 2nd page listing for any new additions.Mission Editing & Scripting Spawn Ai in a Loop Enemy AI choppers won't engage. PBO ai mods really help fps issues..Scripted ones kill fps Spawned AI Refuse all commands? AI and FFV feature [sOLVED] Forcing AI to run at full speed, ignoring hostile units? Make AI sprint Player/AI Switch Uniform Add Action AI Helicopter search light Suicide bomber AI, is it possible? ============Go to the 2nd listing page for links for these subjects. Edited September 12, 2016 by Gunter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 12, 2015 UpdateThe following have been added to the 2nd Page listing.General Is there any fix (be it command combo or addon) to fix squad AT AI ? asr-ai VS B-Combat .. ACE3 'Wait for Me' AI command - what does it do? AI drivers keep bumping into the same tree over and over, bad terrain navigation? Questions & AnswersAI soldiers seem to have amazing ability to see over a crest and through bushesMission editing & Scripting AI-group member bots gets stuck Getting AI medics to use the in-game revive system AI and Building Waypoint Bug? Friendly to an OPFOR AIs while being in their Zamar Ammo Truck. How to make an unconscious AI like ACE Module in ZEUS? [AI] How to get them out from an SDV but underwater? Share this post Link to post Share on other sites
CoteX 10 Posted July 17, 2015 Hi , I was experimenting in the editor with the GR4 Tornado which is equipped with a nuke, any ideas on how I instruct it to drop a nuke as part of 'air support' rather than laser guided and unguided bombs? thanks :) Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 17, 2015 Hi, you should be asking your question in the mission editing and scripting section, my compilation list here is for reference, any questions pertaining to AI in terms of finding something then I may be able to help but aside that, this isn't a how to do thread. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted August 2, 2015 So now that we have a new forum setup here, how can the code on the 1st page, and my 2nd page listing going to be fixed so that its not in code but normal text and links and in code so that listings can be scrolled. Is this going to be fixed by an update, or do I have to add 3 more hours to my fifty hours I put into it already fixing my own thread? 1 Share this post Link to post Share on other sites
BohemiaBeck 305 Posted August 21, 2015 Hello Gunter, I am troubleshooting the BBcode issue seen in your original post. I will delete this post after you see it and we discuss. I highlighted all of the content in your original post and pasting here in this post. I have tested it elsewhere first. Important: Before I paste it here, I clicked on the gear icon in top right of the edit options and select Past as plain text by default. I also then highlighted everything that I just pasted, as well as this text I am writing here, then clicked on the eraser icon to "remove format".(note this does not physically remove the BBcode that you had, it should leave it intact. Then click post. Testing to see the results here. Posted 30 March 2014 - 14:12 AI Compilation List of Addons/Mods/Scripts & MiscThis is a compilation list of all the AI enhancements for anyone looking for any AI Addons/Mods/Scripts & Misc for Arma3.2nd Page hereFor my Arma2/Arma2OA,CO AI Compilation list refer to this thread:http://tinyurl.com/nnhml66==========Legend(for addons & script Listings)SP = Singleplayer CompatibleMP = Multiplayer CompatibleSP/MP = Both Singleplayer & Multiplayer CompatibleSP/MP-? = Singleplayer Compatible but unsure about Mulitplayer compatibilityAddons & ModsAdvanced Squad Movement SP/MPby Mad_Cheesehttp://tinyurl.com/nczk5v9AI tool to order complex squad movement.ALiVE - Advanced Light Infantry Virtual Environment SP/MPby ALiVE Dev Teamhttp://tinyurl.com/lbe3bttALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible soyou can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have anoverall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with theAI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.ASR AI 3 SP/MPby Robalohttp://tinyurl.com/ka6xd2jAI enhancement mod for Arma3Artificial Intelligence Support System 2 (AISS2) SP/MPby Mikey74http://tinyurl.com/ne4pms2Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AIBasic AI Medic FSM SP/MPby austin(medic)http://tinyurl.com/nxst6maThis FSM creates AI behavior to simulate a medic standing around in a base that will heal people that are injured inside the defined radius.bCombat infantry AI Mod SPby fabrizio_Thttp://tinyurl.com/n44ovxxbCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including anevent-driven AI morale/skill system as well as many optional AI enhancements.Chessmaster's Wounding System SP/MPby chessmaster42http://tinyurl.com/pgprsuvInjured players and AI can call for help and get medical attention from friendly AICustom formations system SP/MPby Igiturhttp://tinyurl.com/pmteggsThis allows the player to define new formations at will and on the move.Dynamic-AI-Creator - DAC SP/MPby Silolahttp://tinyurl.com/k95u2soIn (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC,you will get a different game experience every time restarting the mission.Drongo's Command Enhancement SP/MPby Drongo69http://tinyurl.com/lzxzqhzDCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of allgroups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.DR Skill SP/MPby Drongo69http://tinyurl.com/lfwc8m8This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights).Fire For Effect: The God Of War SP/MPby Rydygierhttp://tinyurl.com/pkmrfhcFire For Effect adds smart and simple AI artillery.Fire-Fight Improvement System SP/MPby Zooloo75/Stealthstick & sproydhttp://tinyurl.com/nylvvknThis addon prolongs firefights duration.Group Link 5 Core (AI Enhancement) SP/MPby zorrobytehttp://tinyurl.com/mmumuaeGroup Manager, Loadout and Paper Doll SP/MPby JonieTurnockhttp://tinyurl.com/nblyndqThis Group Manager, Loadout and Paper Doll addon allows you to1- Recruit the cursor target to your group.2- add the cursor target to a global array3- create new groups (normal and highcommand) from this array4- grab someone and drag him out of that camouflage netting5- reset someones animation state so you can recruit a decorative dude.GX Addons V2 SP/MPby geloxohttp://tinyurl.com/nbr7vjxThis addon features scripts mainly intended to create air formations and allow real operations with AI.HAL Protocol : Reduced AI radio chatter SP/MPby Pepe Hal http://tinyurl.com/o954ldaThis addon aims to fix the constant radio chatter when leading an AI squad in Arma3.HETMAN - Artificial Leader SP/MPby Rydygierhttp://tinyurl.com/otbwmosHAL gives one or both sides of conflict an field commander level AIIncognito SP/MPby Rydygierhttp://tinyurl.com/kv47ftcIncognito makes you and your group not attacked by enemies as long you don't act in the compromising way or close too much to them.Liability Insurance SP/MPby Rydygierhttp://tinyurl.com/mrgk8rua small workaround for the problem of vehicles ramming to death allied infantry.Mission Control Center Sandbox 4 SP/MPby Shay_gman, Spirit and Ollemhttp://tinyurl.com/q6n3rqhMCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP)About GAIA in MCC GAIA stands for Greater Artificial Intelligence.MB’s Universal AI Skill Adjustment [bETA] SP/MPby Loophole_62ndFFhttp://tinyurl.com/k4zwu3bThis add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you play singleplayer or act as a multiplayer host.MRB Voice Stop SP/MPby Mr Burnshttp://tinyurl.com/kymgm32This addon fully disables the AI radio protocols in ArmA3 Alpha.PvPscene Tweaks: DisabledFriendlyFire Server Side Addon MPby PvPscenehttp://tinyurl.com/ktpq963Disables any form of friendly fire. No damage is applied to friendly units or vehicles.R3F AiComTarget SP/MPby ~R3F~ Mapoulehttp://tinyurl.com/ktpq963Improve AI's behavior, fighting skill and player detection.SAMO Squad Action Menu Orders SP/MP-?by Mikey74http://www.armaholic.com/page.php?id=27359Provides you with easy access to commands on demand.TPW MODS SPby tpwhttp://www.armaholic.com/page.php?id=22592TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayerVcom AI - Mod SP/MPby Genesis92xhttp://www.armaholic.com/page.php?id=25381a plug-and-play script package that uses FSM's and compiled code to make AI react in a more fulfilling way.VCOM AI Driving Mod SP/MPby Genesis92xhttp://tinyurl.com/m9n6xl5If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving.VTS Duck Hunt SP/MPby L_etrangerhttp://tinyurl.com/kurnquqAI is now suppressing you from further away.WW AICover SP/MPby Windwalking, Ollem, TPWhttp://tinyurl.com/mey2v2eThis addons force AI into aware mode if there is an audible gunfire near them.WW AIMenu SP/MP-?by Windwalkinghttp://tinyurl.com/mt3x2ffThis is a really simple mod that adds a few needed commands for otherwise either buggy or incompletebehavior for friendly AI units in group.ZBE Caching SP/MPby zorrobytehttp://tinyurl.com/oywrpqfThis caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distanceOR enemy AI units are not within X distance.Zeu CfgAIskill MPby Teroxhttp://tinyurl.com/pedhptrThis addon redefines the "CfgAIskills" class values in the config.ScriptsAI Caching and Distribution SP/MPby Naughthttp://tinyurl.com/q7y8nbaAn SQF script designed to dynamically cache and distribute AI units across machines for maximum performance.AI First Aid Support [bETA] SP/MPby DAPhttp://www.armaholic.com/page.php?id=19424This script will add to the AI the ability to pull aside wounded teammates and give them first aid.AI HALO Jump SP/MPby cobra4v320http://www.armaholic.com/page.php?id=23113allows AI units to HALO jump and it will also work with players.AI Spawn Script Pack SP/MPby spunFINhttp://www.armaholic.com/page.php?id=19832adds Ambient Combat, adds AI to buildings, creates patrols.AIRS - AI Respawn System [bETA] SP/MPby spunFINhttp://www.armaholic.com/page.php?id=22520makes AI group to respawn on defined marker(s) after spawning delay and sends it for it's task.Airsupport SP/MPby VinceMagichttp://www.armaholic.com/page.php?id=24057This script allows you to use air support in your missions.AiLift - AI Reinforcement Script SP/MPby AAmdahlhttp://www.armaholic.com/page.php?id=25566This script will allow spawned AI to transport troops, vehicles and ammo by helicopterAngry Spartan SP/MP-?by Rydygierhttp://www.armaholic.com/page.php?id=23652Angry Spartan makes chosen vehicles (turrets) fire at pointed objects in chosen way, with chosen effectiveness,if chosen distance and direction conditions are met.ARTEMIS - Hunting Instinct SP/MP-?by Rydygierhttp://www.armaholic.com/page.php?id=23573ARTEMIS is an AI algorithm that simulates animal-like hunting behavior of controlled unit against chosen unitsAutomedic SP/MP-?by bardosyhttp://www.armaholic.com/page.php?id=25534This script adds a medic which does his job without the order of a squad leader.Bon's Infantry Recruitment Redux SP/MPby Bon_Inf & Moserhttp://www.armaholic.com/page.php?id=26312Bon's AI recruitment script ported to Arma 3Cent Squad Link SP/MP-?by Mr_Centipedehttp://www.armaholic.com/page.php?id=22814This script will try to mimic a cooperation between squads within the BIS High Command structure.Civilian Occupation System (COS) SP/MPby BangaBobhttp://www.armaholic.com/page.php?id=25194Civilian Occupation System efficiently populates all towns and villages with realistic AI civiliansand vehicles when needed and removes them when not needed.Civilian Patrol Script SP/MPby [b]Leberwurst[/b]http://www.armaholic.com/page.php?id=25281use script to simulate a living city.Close Air Support Field System SP/MPby JW Customhttp://www.armaholic.com/page.php?id=23139A script to add close air support to your mission.Combatant Detection SP/MP=?by austin(medic)http://www.armaholic.com/page.php?id=26475This script mainly detects when your unarmed, or armed, then will set the AI to not attack you if your unarmedDynamic Altis Airports (Template) SPby penneyfourhttp://www.armaholic.com/page.php?id=25070Description:Realistic fixed wing ground and air traffic for Altis.With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds(ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around.DMC Air Patrol [bETA] SP/MPby Demon Cleanerhttp://www.armaholic.com/page.php?id=22353A script that can spawn a configurable amount air patrol vehicles including crew.Dynamic AI Spawn System SP/MPby Lt.Killer(SAS) and Cpt.Killer(SAS)http://www.armaholic.com/page.php?id=28107Spawns groups of enemy and Randomizes everything about themDynamic Civilian Life (DCL) SP/MPby code34http://www.armaholic.com/page.php?id=23644A simple and efficient scripts that create civilians Life.Easy Hostage Script (E.H.S) SP/MP-?by djotaconhttp://www.armaholic.com/page.php?id=24675transform one unit in a hostage.Enemy Occupation System (EOS) SP/MPby BangaBobhttp://www.armaholic.com/page.php?id=20262Enemy Occupation System (EOS) enables mission designers to easily populate their scenarios with units. Simple placemarkers covering areas of the map and EOS will do the rest.Editor based AI script by trigger SP/MPby Murklorhttp://www.armaholic.com/page.php?id=26909This script caches the units placed on the map and spawns them when needed.Fire Support System SPby Grumpy Old Manhttp://www.armaholic.com/page.php?id=23967will give you AI Forward Observers which will report spotted targets to the Fire Direction Centre, who will thenissue firing orders to subordinate artillery guns.[FOCK] AI Recruit - Cheap and cheer full [ALPHA] SP/MPby Mikie boyhttp://www.armaholic.com/page.php?id=19041enables you to recruit 6 types of different unitsGarrison script A3 [bETA] SP/MPby zorilyahttp://www.armaholic.com/page.php?id=22522This script will allow you to make a more lively urban environment where you have tocheck every window and door in every house, the Ai will patrol and garrison nearby buildings.Grimes' Building Occupation Script SP/MPby Grimes [3rd ID]http://www.armaholic.com/page.php?id=25268This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI.Helicopter Air Assault Troops Anywhere SP/MPby big_wilkhttp://www.armaholic.com/page.php?id=23891will spawn in helicopters and have them drop of troops where you want themImmediate Contact Template SP/MPby Lazarus1177http://www.armaholic.com/page.php?id=28094Script dependent template allowing to quickly populate any area with OPFOR.Infantry Occupy House Script SP/MPby Zenophonhttp://www.armaholic.com/page.php?id=26343This script teleports AI units into the nearest building at appropriate window positions.Infected Script SP/MPby gulozwoodhttp://www.armaholic.com/page.php?id=26438Spawns infected in houses L_Civs SP/MPby LAxemannhttp://www.armaholic.com/page.php?id=28258Dynamic and MP-compatible ai trafficMAD Ambient Life - (SP/MP) SP/MPby MAD Thttp://www.armaholic.com/page.php?id=23087features civilians wandering around and cars driving around.NORRN Aerial Taxi Service Script [ALPHA] SP/MP-?by norrinhttp://www.armaholic.com/page.php?id=20015This suite of scripts allows you to jump on an AI piloted chopper and then command it to fly to a map point where itwill land and you can disembark.POLPOX's Calm Animations Script SP/MP-?by POLPOX http://www.armaholic.com/page.php?id=26640This script adds calm animation for some units which they cancel when under fire.Random Displacements SP/MPby Drongo69http://www.armaholic.com/page.php?id=25269Random displacements is a set of scripts to quickly and easily setup enemy forces and objectives.The mission maker places markers on the map for possible locations of enemy forces and edits a single .sqf file that specifies the numberand types of enemy groups in the mission. The scripts then select locations from the available markers and spawn groups at them.Random House Garrison Script [ALPHA] SP/MPby Desrathttp://www.armaholic.com/page.php?id=19353This script counts all available positions in radius, and spawns the units for you.Random House Patrol Script SP/MPby Tophe of Östgöta Opshttp://www.armaholic.com/page.php?id=26083This script will allow you to have a unit patrol a house, randomly.Random loadout generator SP/MPby zorilyahttp://www.armaholic.com/page.php?id=23072This script allows you to spawn units with random loadouts.Shaun - A simple zombie AI SP/MP-?by BlueBärhttp://www.armaholic.com/page.php?id=24679simple zombie AI Shaun.SHK Patrol [bETA] SP/MP by Shukohttp://www.armaholic.com/page.php?id=22516will create waypoints in a circlish manner around the starting position of the group.Shock's Building Garrison Function (SBGF) SP/MP by JShockhttp://www.armaholic.com/page.php?id=27535Function allows a mission developer to garrison buildings in a town/city/village with a user defined percentage based on the overall building count.Simple Patrol Script SP/MPby Iceman77http://www.armaholic.com/page.php?id=23725Spawn a random group that patrols an area.Simple Reinforcements SP/MPby Iceman77http://www.armaholic.com/page.php?id=23756A function that will create a fully manned helo which inserts infantry units into an AO.Simple Reinforcement Script SP/MPby Anthonyfromtheukhttp://www.armaholic.com/page.php?id=23561When the script is triggered the units defined in the script will spawn at the marker and move towardsthe player following him wherever he may go.simpleCachev2 for AISSP (AI Spawn Script Pack) SP/MPby Na_Palmhttp://www.armaholic.com/page.php?id=25073A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute anycontrolled militarize and fillHouse script before.Simple AI Recruitment Dialog / Script SP/MPby Dadds Armyhttp://www.armaholic.com/page.php?id=23844this will allow you to recruit different types of AI into your squad.Simple ParaDrop SP/MPby Beerkanhttp://www.armaholic.com/page.php?id=25458A simple ParaDrop script that works with both AI and Players.SLP Spawning script [bETA] SP/MPby Nomaddhttp://www.armaholic.com/page.php?id=19015You can use this to spawn units\vehicles and have them patrol,defend,attack,hunt the players group etc.Smarter tanks SP/MPby alarm9khttp://www.armaholic.com/page.php?id=26618Armored vehicles rotate to face the threat and pick priority targetsSoldier Spawner SP/MPby Fusion13http://www.armaholic.com/page.php?id=23805This is a soldier spawner script contains 2 types:- OnMapClick that spawns a group- Recruit Soldier systemTeamSupport SP/MP-?by VinceMagichttp://www.armaholic.com/page.php?id=23903HCommand Squad Mission SupportT8 Units - a less dynamic AI creator SP/MPby T-800a http://forums.bistudio.com/showthread.php?182914-RELEASE-T8-Units-a-less-dynamic-AI-creatorspawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script isbased on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders.TPWCAS - TPWC AI Suppression System A3 [ALPHA] SP/MPby Ollemhttp://www.armaholic.com/page.php?id=19467Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System[TOG] Garrison Script SP/MPby bp.sushihttp://www.armaholic.com/page.php?id=26930building garrison script you can use to populate area by placing one group in editorUrban Patrol Script [bETA] SP/MPby Kronzkyhttp://www.armaholic.com/page.php?id=18802Allows easy creation of randomly patrolling units, with improved AI behavior.UPSMON - Urban Patrol Script SP/MPby Cool=Azroul13 & Beerkan & Monsada & Rafalskihttp://www.armaholic.com/page.php?id=21935created by Monsada for Arma2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem.This is a personal project to enhance IA in combat and making easier mission edition.Vcom AI SP/MPby Genesis92xhttp://www.armaholic.com/page.php?id=27834This script suite is a plug-and-play script packageAI Subjects - ThreadsMultiplayerSwitching player/squad leader during co-op multiplayer with AIhttp://tinyurl.com/ob7qoz8Is arma 3 vanilla ai have suppression effect in multiplay (host with dedicated) http://tinyurl.com/n6wubwgHow can I make AI units move in MP sector control game with respawning?http://tinyurl.com/np5342oLooking for server side Ai Addon with respawn abilityhttp://tinyurl.com/noqoc36ARMA3 Spawn AI in Multiplayer http://tinyurl.com/o9ryerwhow to make this enemy spawn script multiplayer http://tinyurl.com/mno3qflWant to find proper A.I. mod for multiplay http://tinyurl.com/myes6n8Changing AI unit locality from server to specific client possible?http://tinyurl.com/q8rywpvManipulating AI subordinates gear in MP http://tinyurl.com/pf9ceutaddaction to make AI join group in multiplayer http://tinyurl.com/pk68b4sJIP and disable AI http://tinyurl.com/lcdeqnpNo enemy AI on custom map when run on server http://tinyurl.com/nwr5fa6Choppers, and JetsAI Helicopters REALLY slow with cargo?http://tinyurl.com/oozpevuIs new helicopter simulation affect AI? http://tinyurl.com/odmq3qkAI and LIFT CARGO/DROP CARGO waypoints http://tinyurl.com/pybre4kAI-controlled Heli engine-off script http://tinyurl.com/oy5sjyoHow to remove or disable flares for AI controlled jets? http://tinyurl.com/jvjfvulAI Helicopter search light http://tinyurl.com/l3uouqxHelp Making AI Jet Destroy AI Helo http://tinyurl.com/l82nqsqAI chopper help? http://tinyurl.com/q5xa3ceHow does the AI take off in a fixed wing aircraft? http://tinyurl.com/kv6tln4force AI team mates out of chopper.http://tinyurl.com/qhlzm68Does AI air transport not work by AI?? http://tinyurl.com/peab2fpMaking AI walk to heli and get in as pilothttp://tinyurl.com/lxyk48wHow to make ai Armor and Helicopters really dangerous for infantryhttp://tinyurl.com/ob88vgkArtillery, Mortars, & AT soldiersBest AI Mortar Script? http://tinyurl.com/pojyxhxMake launcher carrier AI fire launchers on command onlyhttp://tinyurl.com/or29un3How to make AI mortar fire at position?http://tinyurl.com/kg9923rForce AI to Fire Launcher http://tinyurl.com/p5wtzpxHow to make AI shoot artillery in a specific way http://tinyurl.com/mxf497dEnemy AI using artillery http://tinyurl.com/m84qme6AI Artillery - Aiming without firing http://tinyurl.com/od5ng4yAI hunting player/groupAI to stalk player grouphttp://tinyurl.com/ojevr9aSneaky Hunter AIhttp://tinyurl.com/k7mfpr2Group chasing/hunting the playerhttp://tinyurl.com/oh8f74rEnemies follow players? http://tinyurl.com/nd3hmeaTrying do make enemy hunt player script. http://tinyurl.com/mubku5gAll remaining enemy Chase player/teamhttp://tinyurl.com/lkhn6d2Making enemy units chase player http://tinyurl.com/lr8ku6mAI hunting playerhttp://tinyurl.com/phm3e5wAI Squad Command Guides/ThreadsHow to order a Squad to Get in multiple vehicles several times. http://tinyurl.com/oorymy3My Voice Attack profile for AI control - user input wantedhttp://tinyurl.com/orh6f8lAIBehaviour - Bohemia Interactive Communityhttp://tinyurl.com/nwa3sptVehicle AI Behavior in Formations - Any work being done?http://tinyurl.com/o5tmhc9[GUIDE] AI Squad Command http://tinyurl.com/ogprb2dWiki ArmA II AI Squad Commandhttp://tinyurl.com/ngxorl7Commanding the AI - Game guidehttp://tinyurl.com/ooxzejjGlovePie Voice Commandhttp://tinyurl.com/l9ey6kdArmA 3 Guide - AI Control Introduction - (Utube tutorial)http://tinyurl.com/p6foyalARMA 3 Field Guide - Downloadable PDFhttp://tinyurl.com/pufojmfArticulate: Squad Voice Command Utility for Arma 3 http://tinyurl.com/q97ma9jWhy do I keep losing control of my AI squad? http://tinyurl.com/q7rnyzxAI AccuracyIs Arma 3's AI so unusually accurate? I don't think so http://tinyurl.com/m55skbbAI Accuracyhttp://tinyurl.com/mfpu3gnToning Down AI in Single-Player/Campaign http://tinyurl.com/ksv9onvis_the_ai_in_arma_detecting_you_too_quicklyhttp://tinyurl.com/ovaxdmoToning down ARMA3's AI impressive aiming skills.http://tinyurl.com/lb6d496Is there a way to reduce AI accuracy?http://www.armaholic.com/forums.php?m=posts&q=22942AI accuracy fix http://tinyurl.com/m3ut8qwEnemy AI is too good... can I dumb them down? http://tinyurl.com/ljr3ghvAI accuracy: To good, to bad or good as it is? http://tinyurl.com/m9exuutserious issue with zeroing AIhttp://tinyurl.com/nvane9oAI SkillAI Sub-skillshttp://tinyurl.com/lxb8bmdHow do I change the skill level for AI spawned with Spawn AI module?http://tinyurl.com/kyzs856Need advice completing Showcase vs AI with laser accuracyhttp://tinyurl.com/oqq53u4AI Skill Settings http://forums.bistudio.com/showthread.php?150139-AI-Skill-SettingsAI Skill Setting2 http://forums.bistudio.com/showthread.php?150704-AI-Skill-SettingExplosion without alerting enemies, or reset alert state http://tinyurl.com/ovxqenwBIS Wiki - AI Sub-skillshttps://community.bistudio.com/wiki/AI_Sub-skillsOprep-ai-configurationhttp://dev.arma3.com/post/oprep-ai-configurationquestion_about_arma_3_ai_difficulty_settingshttp://www.reddit.com/r/arma/comments/2hrigf/question_about_arma_3_ai_difficulty_settings/AI detection http://tinyurl.com/k24v3frHelp with AI Skill Parameter http://tinyurl.com/q9qpcflAdjusting AI skill based on distance with setskill and distance to assignedtarget? http://tinyurl.com/okxtduzdisableAI "FSM" - Does this still allow execFSM? http://tinyurl.com/psqvndkAI aggressive combat behavior - CreateGroup and JoinSilent - a community topic - http://tinyurl.com/qey6sk7AI shooting through hills, houses and walls - Impressions of the game http://tinyurl.com/pe74ay9AI spot distance http://tinyurl.com/q48yyvfSo, AI can still see through completely obscuring grass and shoot at the player. http://tinyurl.com/qjyjt62Wiki - AI Skill Selector (coop)http://ferstaberinde.com/f3/en//index.php?title=AI_Skill_Selector_%28coop%29Spawning AISpawn ai and group up by script http://tinyurl.com/lrw4f4fChange spawned AI loadout by classhttp://tinyurl.com/ol48j73Random spawninghttp://tinyurl.com/lo5g4c4Spawn enemies for a counter-attack http://tinyurl.com/kgluuhxAI Squad respawn problem. http://tinyurl.com/pzcv3wdArma III: Spawn AI [Tutorial] Spawning Units in the Arma 3 Editor Tutorials Parts One to Five ARMA 3 Editor - 68. How to spawn enemies in waves Dynamic Spawn (Modules tutorial) ARMA3 AI Script packhttps://www.youtube.com/watch?v=l_KuOYQyQWsHow to make Random Spawn in Arma 3 Editor Tutorial Ep.2 - Respawns Editor Tutorial Ep.3 - InVehicle Spawns and Trigger Basics Tutorial Spawn static weapon with AI AI spawning after enabling trigger/waypointhttp://tinyurl.com/peuo4x5How to despawn a spawned AI on a marker http://tinyurl.com/odnu5zlHow make certain AI-troops respawn? http://tinyurl.com/ocjryorHow can I make to respawn AI unit on my group? http://tinyurl.com/mjz2btyAI spawn script http://tinyurl.com/krqld3oAI Spawn and despawn on trigger http://tinyurl.com/mtsfvznSpawning AI and adding to group http://tinyurl.com/lu4x7zmTeleporting AI http://tinyurl.com/lwfqtwbReally need help, dynamic and random patrols http://tinyurl.com/owyvn4jLimit AI Respawns with respawn "base"http://tinyurl.com/mv74ewoHelp with AI wave attacks http://tinyurl.com/ktgq6w5Spawn units looking out windowshttp://tinyurl.com/lu73bl9AI script to spawn at height http://tinyurl.com/kudhaqzSimple random AI Respawn location questionhttp://tinyurl.com/lz3g65yAn AI revive script/mod cant recall http://tinyurl.com/par7zmpEditor based AI spawn by trigger http://tinyurl.com/nrfumgySpawn a unit on trigger http://forums.bistudio.com/showthread.php?125004-Spawn-a-unit-on-triggerDevelopment BranchAI Configuration - feedback http://tinyurl.com/o45mzq3Development Branch Captain's AI Log http://tinyurl.com/ka28gewAI issue: Static ai behavior lowers gameplayhttp://tinyurl.com/p9q7tt9AI Discussionhttp://tinyurl.com/pmcqlbhGeneralAI modders should combine to make 1 AI mod http://tinyurl.com/ln5pz5lHow effective Arma 3 really is at AI + simulation + terrain, for better understandinghttp://tinyurl.com/osaz9ysSuggestion about AI for future ArmA games http://tinyurl.com/mzfwqlxBest AI improvement modhttp://tinyurl.com/ltx6mnyHow do i stop the AI running over friendly units? http://tinyurl.com/k6zpmetWeapon tests against AIhttp://tinyurl.com/p6xzpsxAi seeing at night not fixed http://tinyurl.com/q73u9wrSuppressive Fire Command? http://tinyurl.com/p4xuayxai auto engaging how do you stop them? http://tinyurl.com/qflw4kgQuestions and AnswersIs AI modification addon work with client side? http://tinyurl.com/kukpme3How do you order an AI to arm/rearm at dead soldiers? http://tinyurl.com/lqxx4h2(My) AI using GL launcher how to http://tinyurl.com/k8vba7fAI controlling zeus possible ?http://tinyurl.com/p36vc6jIs there a way to turn off AI auto engage? http://tinyurl.com/n38dlekPlease recommend a noob friendly gameplay AI modhttp://tinyurl.com/o22rahkIs there any mod that makes your unitl stay in formation? http://tinyurl.com/o8wv9geOrder AI to use specific weapon? http://tinyurl.com/oa3l6x6When to use AI mods? http://tinyurl.com/otnsjvcis it the AI that effects the FPS the most? http://tinyurl.com/pbm8xr9Force AI slots in editor http://tinyurl.com/ojyvmraMission Editing & Scripting How to make AI killing Civilians?http://tinyurl.com/q7aurrnSimple Ai actions http://tinyurl.com/qjfms26Script AI to drop folded tripodhttp://tinyurl.com/o9eq3awSome Playable Units played by AI and some not!http://tinyurl.com/mf8fb2dMoving AI to Stadium Buildinghttp://tinyurl.com/ob4nkflFortress walls screw up AI waypointshttp://tinyurl.com/mjr9m3gHelp AI survive parachute drop http://tinyurl.com/keuzosgTeam switching and AI gets delusions of grandeur http://tinyurl.com/mkn2psuHide unit from player not AI? http://tinyurl.com/oljf322AI won't drive through a bar gatehttp://tinyurl.com/k5cmmarAI players NOT deducting tickets but human players are. Helphttp://tinyurl.com/ltkmdhsAI Group locality issues in vehicleshttp://tinyurl.com/mutlkn5OPFOR AI & Parachuteshttp://tinyurl.com/pt7mkvgHow do you get any civilian unit to follow you when you get close to themhttp://tinyurl.com/oc39hotAgents: Any good overviews/tutorials out there?http://tinyurl.com/q4v63a6How do I prevent custom faces from spawning on AI?http://tinyurl.com/l29r8wjAI tank gunners watching wrong directionhttp://tinyurl.com/mxk3k9cWhy wont my bus driver stop at the bus stop if AI people are waiting.http://tinyurl.com/qfnvmyxHow to accumulate 'points' for killing AI (to use for a trigger)http://tinyurl.com/p9c2uogHow to prevent AI from laying down, and also how to prevent AI from leaving a truck?http://tinyurl.com/nevmoemHow can i force the ai to use... http://tinyurl.com/q4yddfuneed a script for high command squads and AI recruitment http://tinyurl.com/lt2dktkMake AI move forward while under fire http://tinyurl.com/k6kg7yxMultiple sounds for the one event and overriding AI chatter with my own sounds http://tinyurl.com/qg2rwuyAI Faking looking through Binoculars http://tinyurl.com/kjkdrx3warfare ai buy air units http://tinyurl.com/k629anwHelp! script to re-activate AI after it was disabled?? http://tinyurl.com/os2jf95Prevent AI from going PRONE http://tinyurl.com/p44x35tProblems regarding AI Firing at Nighthttp://tinyurl.com/nckhoasScore for kill AI http://tinyurl.com/o7bm4r7AI keeps saying I need more ammo? http://tinyurl.com/qez8u6xmake AI Unit friendly to Player/Group? http://tinyurl.com/kbp5mluAI animations and stuff http://tinyurl.com/ks22vjwHow to disable AI movement but still can turn around and shoot? http://tinyurl.com/m38vwjjAI crew exit vehicle when moved from player group to a separate AI group http://tinyurl.com/mnumbrvLimiting Effectiveness of Tank AIhttp://tinyurl.com/md57o6pHow to make AI squad members use burst fire ?http://tinyurl.com/ny8w4dlAI shooting at training target http://tinyurl.com/m53hms5Individual AI hold fire command http://tinyurl.com/owxxdq7Max numbers of units per group http://tinyurl.com/pwg84e3Force Ai to attack if player is in trigger http://tinyurl.com/kgmor5kMake AI stay stood up http://tinyurl.com/ovx2hhbInfantry sitting on armor? http://tinyurl.com/kp7jc2hDisable AI from fighting back in Init line? http://tinyurl.com/nh85kefGetting The Enemy AI To Rearm/refuel/repair? http://tinyurl.com/mc3gj2sForcing AI to fire at object/marker HELP!http://tinyurl.com/mjk7uv5!Stop AI's animation http://tinyurl.com/ltdhl3uMake AI Fire Full Auto By Radio Trigger? http://tinyurl.com/mumdh8mAI parachute, then move to marker http://tinyurl.com/lfzdha8How to get AI to destroy/attack building http://tinyurl.com/ncvd2mvHow do I get AI to sit http://tinyurl.com/q49st24hint "<ai rank> <ai name> reporting for duty."? http://tinyurl.com/ph69lrtDelete AI waypoint by name http://tinyurl.com/nkxchgeJoin and later Remove AI unit from group http://tinyurl.com/ntckjm9Artificial Intelligence Design in Arma 3 http://tinyurl.com/nwmhhcbDisable AI in Editor? http://tinyurl.com/p9fbphwHow to make the AI ​​use the flashlights http://tinyurl.com/kvdekkxAI planting Explosive http://tinyurl.com/q3w5squSP/ Full AI Vehiclehttp://tinyurl.com/oy2yk6wAI buddy script help needed http://tinyurl.com/q93ytrnAI position/stance http://tinyurl.com/p83twc9Cannot set SAFE behavior on AI http://tinyurl.com/nblwtjvHow to make the AI Hold position? http://tinyurl.com/mze87hwGetting AI to Attack Civilians? http://tinyurl.com/nhqbf7jcheck if AI Group has less than 3 unitshttp://tinyurl.com/omkrcloAI not moving the head with anim loop scripthttp://tinyurl.com/ntmuu3dai view distance http://tinyurl.com/nbkwr5wAI FSM Formation doStop setDestination doMove issues http://tinyurl.com/pf8wthoMake AI Stay in Place and Rotatehttp://tinyurl.com/pb323axAI Attack/Destroy Neutral or Civilian Targets http://tinyurl.com/ob4gv8oAutomated AI Evacuation Chopperhttp://tinyurl.com/qc8rsc5Stop AI moving to first waypoint until it is triggered. http://tinyurl.com/qbv7nqqMake a line of AI tanks WAIT on spawn http://tinyurl.com/nsj8xjlSet AI team member to Advance http://tinyurl.com/qxs5vk8confusion with AI drivers http://tinyurl.com/p8onxasCount AI Units Only http://tinyurl.com/m3ov7fgMake AI pick up Backpack from ground http://tinyurl.com/m8a8hxlForcing AI Panthers to fire http://tinyurl.com/kolsbugHow to get AI units to move into newly "SPAWNED" buildings from editor?? http://tinyurl.com/kv6jrztMake units join group leader. http://tinyurl.com/o2bnqezAI chitchat http://tinyurl.com/omszms8CreditsAuthors of these addons, mods, and scripts need credit for their work, I would hope that this compilationlist will bring more attention and appreciation from the community to them.List Note:If there is an addon, mod, script I have missed for AI please post your reply,pm me and I will update the list accordingly.Edited by Günter Severloh, 19 July 2015 - 08:14.Update - relocated some threads to their proper subjects 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted August 23, 2015 Thanks for your work BohemiaBeck, other then the missing quotes and the code I use to put all the threads in to have a scrolling list which is no big deal to readd, it looks alright, just needs an update in terms of color, and font size and quotes, and code and it should work. Share this post Link to post Share on other sites