reyhard 2082 Posted March 7, 2014 @FA Dalai Lamar - Thanks a lot but you got it wrong. After changing config like you advised, AI will not engage tanks. I added instead that effectsmissileinit = "RocketBackEffectsStaticRPG"; It looks even better ;) Anyway, thanks for noticing it! @ serjames - yep, that's because I used BIS animations that were in cargoposes_f and with which were deleted in latest patch. I added them to addon instead I got a little bit delayed as I was working on those pretty things below. Expect Static Weapons update, those tanks and tutorial for them. All those T72 are based on sample model included in A3 Tools. Share this post Link to post Share on other sites
Drongo69 117 Posted March 7, 2014 At last! Looking forward to the update Reyhard. Share this post Link to post Share on other sites
serjames 357 Posted March 8, 2014 FIRST TO THE TABLE... FANTASTIC to finally see tanks. Will you do a config to get the Aggressors driving them too ? SJ Share this post Link to post Share on other sites
zio sam 77 Posted March 8, 2014 beatifull beasts!!! Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted March 8, 2014 Can't wait for new stuff....You were right on the SPG9. I did notice that the gunner does not die when hit though. He remains attached to the weapon. I will research that solution and get back to you. Share this post Link to post Share on other sites
reyhard 2082 Posted March 8, 2014 (edited) T72 - ARMA IN FIRE ;) T72 pack contains five painting schemes. Available at AAF->Armored. As for now, those tanks requires Static Weapons pack. Known issues: DShkM commander gun optics are available after disembarking and mount vehicle again, strange thing, does anybody what cause it? The other thing is that after locking ability to shot dshkm when inside, commander view is also locked, does anybody know a fix? East Tank Pack 1.00 East Tank Pack 1.00 - Sample East Static Weapons Pack 1.02 East Static Weapons Pack 1.02 - Sample Changelog: 08.03.2014 *KORD was missing penetration rvmats *Fixed cargo anims for Igla Pod *Fixed death anims *Added backblast fx for SPG9 *Added weapons to FIA & CSAT factions *Some other minor tweaks As I am struggling with serious katzenjammer tutorial will come tommorow along with separate thread for tanks, have fun! Edited March 8, 2014 by Reyhard Share this post Link to post Share on other sites
Drongo69 117 Posted March 8, 2014 At last! Thanks so much for this Reyhard, finally some appropriate armour for my SAA chaps. Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2014 Models look really good, and handle really well too ! Great job ! Is it possible to run a similar config mod to allow them to be used by Aggressors ? Share this post Link to post Share on other sites
Guest Posted March 9, 2014 (edited) Releases frontpaged on the Armaholic homepage. RDS East Static Weapons Pack v1.02 RDS East Tank Pack v1.0RDS East Static Weapons Pack ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Edited March 9, 2014 by Guest Share this post Link to post Share on other sites
Przemro 18 Posted March 9, 2014 you did great job, do you plan to continue your work? ( maybe abrams, bradley, btrs etc.) Share this post Link to post Share on other sites
keeway 287 Posted March 9, 2014 Reyhard, nice to see someone with experiance doing such a great work. Did you heard about Community Upgrade Project? If you didnt check it http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project @Przemro Hell yes!, for sure because he's doing it for community, not for himself like some others [giving their nicknames would be tactical mistake]. Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2014 Keeway - he's already part of CUP :) SJ Share this post Link to post Share on other sites
zio sam 77 Posted March 9, 2014 You made my day! thx for theese "new" toys! Share this post Link to post Share on other sites
sonsalt6 105 Posted March 9, 2014 New mod or update v1.0 available at withSIX. Download now by clicking: update v1.2 available at withSIX. Download now by clicking: @ Reyhard; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
instagoat 133 Posted March 9, 2014 Are the tanks using the new penetration modelling system and real life analogue values to the T-72M? Compared to the tanks ingame these should be woefully outdated both in armour and armament, kind of like the T-55 in Arma 2 was. Gonna try em out now, lovely! Share this post Link to post Share on other sites
reyhard 2082 Posted March 9, 2014 @InstaGoat - well, I haven't figured out that system yet so all those values are my wild guesses @Przemro - I thinking about some more soviet tanks, will see @serjames - yep, yet I don't know when ;) Share this post Link to post Share on other sites
instagoat 133 Posted March 9, 2014 (edited) @InstaGoat - well, I haven't figured out that system yet so all those values are my wild guesses@Przemro - I thinking about some more soviet tanks, will see @serjames - yep, yet I don't know when ;) I suspect you already know this, but BI has put up some tutorial about armour config here: https://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines Possibly that'll be helpful. Especially the turret seems to be a little heavily armored all around, that or it doesn't have hit-points inside. Hits to the hull almost always result in one shot kills, hits to the turret take two or three hits from the Slammer. Another weird thing is that hit effects seem to be screwed for me, but I am not sure wether this mod is causing it, or one of my others. I'll investigate that first before claiming a bug here. Edit: The T-100 from 30 meters distance cannot destroy the T-72, reliably. 2-3 hits every time, center hits on the hull. That's a bit too heavily armored... Edited March 9, 2014 by InstaGoat Share this post Link to post Share on other sites
auscleaver 12 Posted March 9, 2014 (edited) Thanks for these mods, an issue I found is that both packs are named the same which means they have the same Bikey which will cause servers to ban you. Are we meant to merge the two and use the tanks Bikey? That's what I'm going to try now and will report back. Edit to add: Works fine using the Bikey from the tank pack. I'm not sure if you are able to change this but there is too much reverb on the Kord sound effects. Also aiming down the sights of the Kord would be better with some zoom, at the moment I'm having to go to third person and using the zoom there to get a good view at what I'm trying to hit. I haven't played with the tank much yet but will do over the next couple of days. Really awesome to see this stuff in Arma 3, thanks again and hope to see more from you. Edited March 9, 2014 by AusCleaver Share this post Link to post Share on other sites
-J4F-Thunder666 0 Posted March 9, 2014 thx for this Mod, will find the Way to our RU/US Mod C&H Server :). And i hope a US Tank Pack comes very soon. Share this post Link to post Share on other sites
Marder 10 Posted March 9, 2014 Hi i tested your when it was released and everything was working. Now i downloaded the new updates from Armaholic and your tank pack and it says ""Bad version 59 in p3d file'rds_staticw\ags30\ags_static.p3d'" with the AGS 30. I tested all the tanks and other weapons with the same result. Do you know what could cause this ? Share this post Link to post Share on other sites
Drakenof 11 Posted March 9, 2014 Could you please do something about the muzzleflashes ? They're sill using the old static, disgusting looking ArmA 2 ones. Thanks. Share this post Link to post Share on other sites
alexboy 11 Posted March 9, 2014 can you add the artillery computer to all items in this addon that requires it... because it would help alot to be honest Share this post Link to post Share on other sites
supergruntsb78 67 Posted March 9, 2014 nice addition those tanks, any chance for a FIA version these tanks would fit perfectly for them ( as would the static weapons) (FIA is being forgotten by everybody it seems :P ) Share this post Link to post Share on other sites
pulstar 55 Posted March 9, 2014 Thanks for the T72, it handles properly for a change! Please consider porting The T-90 and BMP3 as well. Edit: The T-100 from 30 meters distance cannot destroy the T-72, reliably. 2-3 hits every time, center hits on the hull. That's a bit too heavily armored... Doesn't happen here, with either the Merkava or the T-100. First-shot kills consistently. Share this post Link to post Share on other sites
L3TUC3 32 Posted March 9, 2014 Excellent work. I'm sure many communities are very happy with these addons. Share this post Link to post Share on other sites