aceace33333 17 Posted December 1, 2016 Since the 1.66 update todayi haven't been able to load your mission successfully. Game CTDs after choosing the beginning options/parameters and hitting "start your journey" Anyone else having this issue? Share this post Link to post Share on other sites
alky_lee 279 Posted December 2, 2016 Since the 1.66 update todayi haven't been able to load your mission successfully. Game CTDs after choosing the beginning options/parameters and hitting "start your journey" Anyone else having this issue? I am sure that Rydygier will update in due course. In the meantime these versions will work with 1.66. Pilgrimage (Tanoa) Pilgrimage (Altis) 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted December 2, 2016 Since the 1.66 update todayi haven't been able to load your mission successfully ,.....my two cents worth I always wait at least a month before i allow my game to be updated. More often than not, mods and missions can be broken, and so this gives folks a chance to patch stuff. So.....thanks for the heads up :(. 1 Share this post Link to post Share on other sites
Rydygier 1317 Posted December 2, 2016 Pilgrimage Altis updated on Workshop (as new item - unable to actually update older version). Links (including coop wip) here are coming, as long I'll finish with official ports. Ports will be not updated on the Workshop - updating tool fails, as usual, again, damn. The change is lowered precision from 1 to 15 for placing additional boats, (thanks again, Robalo). That means, as I saw, probably bigger chance to see boat stuck on the shore, sunk, destroyed or drifted away, thus perhaps lower chance for finding useable boat. Share this post Link to post Share on other sites
Rydygier 1317 Posted December 2, 2016 Dropbox links updated, including coop wip6. 1 Share this post Link to post Share on other sites
rsoftokz 288 Posted December 3, 2016 just updated to 1.66 (no steam arma3 )I will have to check out Tanoa Edition SP and COOP. I will also open a different thread for the "non Official Pilgrimage Tanoa Edition" . all of this within the end of the week I hope, busy times.....have a cool week end guys, mine is at work. <_< 2 Share this post Link to post Share on other sites
major-stiffy 280 Posted December 5, 2016 I made those changes will test when have COOP partner. Thanks. I assume those changes were to make stomper active...? If so, didn't work. image post Share this post Link to post Share on other sites
shoki 24 Posted December 15, 2016 (edited) This thing working? Been so quiet since December 5th... Rsoftokz, any luck with repairing your Tanoa editions? I'm going through withdrawal. :O) Thanks! Edited December 15, 2016 by shoki Share this post Link to post Share on other sites
rsoftokz 288 Posted December 15, 2016 Hello as I said earlier, Tanoa Edition Hotfix is on the way. I though I could release it this last week end but I'm more busy than expected at work and have not much time on my free moments ( end of year doesn't help, familly affairs.... ) SP has been fixed and is on test (played a few hours and seems to works ) COOP not done yet and I have also this thing about the broken and not active UGV to do.... and most of all, I have to start a new specific thread about Tanoa Editions (that means copy and paste previous posts to this new thread and the latest update of the forum wasn't a big help and have delayed my work on this to ) does anyone have now the phone calls or radio transmissions on the left lower side of the screen begining by "game logic" since 1.66 Hotfix ??????? Share this post Link to post Share on other sites
shoki 24 Posted December 16, 2016 Thank you for the quick response. No worries and no hurry. I just love your work (Roads, too!). And, yes, I also have "game logic" in transmissions since 1.66 hotfix. Share this post Link to post Share on other sites
doc. caliban 34 Posted December 16, 2016 Well, it's been almost 2 years since I've been able to play much Arma, so I might as well pick up where I left off ... playing this great mission! I've downloaded the "hotfix" version of Altis mission and unpacked it into my user's missions folder with PBO Manager. The problem I'm having is that attempting to open the mission in Eden I receive the error: "Error when loading the scenario". The non-hotfix version of 1.94 opens without issue. Any suggestions? Thanks! -Doc Share this post Link to post Share on other sites
Rydygier 1317 Posted December 16, 2016 I can only say, 1.94 hotfix was first version saved in Eden format. Any previous was old mission.sqm format and had to be imported to open it in Eden. I can open my Pilgrimage mission folder in Eden without any problem, so my guess is - issue is produced by used dePbo tool. So here is zip file with not packed into pbo 1.94 hotfix - try it. "Gamelogic" has to be not due to my hotfix, but due to 1.66. Gamelogic is used as sender of sidechat messages, as previously game logics was nameless in the sidechat. Apparently BI devs made a change here. Not sure, but if possible, I'll try to do it something about along with 1.95 update, when I'll be finally able to work on it. Share this post Link to post Share on other sites
doc. caliban 34 Posted December 16, 2016 Thank you, Rydygier! Could you recommend something other than that PBO manager? It seems to work for other PBO's, but not any of the hotfix versions. Would you be willing to create a zip for Bornholm and Chernaus? Best, -Doc Share this post Link to post Share on other sites
Rydygier 1317 Posted December 16, 2016 I'll zip other ports and add to this post, when ready: ports Frankly I don't know other dePbo tools than Eliteness (but never tried it on Eden format missions, I rarely need to depbo anything. Also Eliteness seems to be barely a GUI shell, a heart is depbo.dll IIRC, so it's about version of this file), it was always somewhat obscure topic, which are these tools and where to find them. Don't know, why. Also it's only my guess, that depbo is the reason. 1 Share this post Link to post Share on other sites
rsoftokz 288 Posted December 16, 2016 I also experienced the "error when loading scenario" issue on lot of missions, "official" Pilgrimage after import, "non -official" ones and some other missions files including mines..... I haven't yet figure out why.... (nor search on internet if it has been discussed yet somewhere ) if you erase the actual .sqm file and rename the .sqm.oldbackup in .sqm you can import the mission again and open it in Eden. my PBO manager opens all Pilgrimage lastest PBO, meaning the HOTFIX ones, without any issue . consider to download and reinstall it on your computer (delete all previous installation on your computer, this inclued registery cleaning ) here is the link to the Pilgrimage Tanoa Edition SP only (Hotfix-test mission ) barely tested . PILGRIMAGE TANOA EDITION SP V1.22H Hotfix after Arma 3 update to 1.66 version. EDIT: Pilgrimage Tanoa Edition Thread is HERE 1 Share this post Link to post Share on other sites
doc. caliban 34 Posted December 17, 2016 Thank you for the ports as well, Rydygier. They worked perfectly. And thank you for the info, rsfotokz. FWIW, I had the same error after unpacking the original hotfix missions with Eliteness as well. I'll keep the re-importing trick in mind the next time I'm in there though. In the mean time I'm halfway through the Chernarus mission and loving it! -Doc Share this post Link to post Share on other sites
rsoftokz 288 Posted December 22, 2016 Hello Guys good news !!!! COOP version V.1.22H HOTFIX for Arma 3 1.66 just released. this is the Hotfix version of the COOP Pilgrimage Tanoa Edition specific Thread and links updated, please report any issue or matter to this thread only Enjoy ;) 1 Share this post Link to post Share on other sites
doc. caliban 34 Posted December 23, 2016 EDIT: I see there is a newer version of the Tanoa SP mission as well since I dowloaded it a couple weeks ago, so I'll give that a try. If I have issues, I'll comment in the other thread. Share this post Link to post Share on other sites
rsoftokz 288 Posted December 23, 2016 yes it appears that there was a few scripting errors in the 1.22H SP as I said, mission's Hotfix was made in an hurry and barely not tested. I try to do my best but ...... Share this post Link to post Share on other sites
alky_lee 279 Posted December 23, 2016 Thought it was time to update the Pilgrimage Guide to version 2.0 to incorporate the changes since Pilgrimage 1.86. The updated guide can be found at https://dl.dropboxusercontent.com/u/7034905/Pilgrimage Guide ver 2.0.pdf 4 Share this post Link to post Share on other sites
a2012v 30 Posted December 26, 2016 Rydygier After the update APEX is too much can be found Night-vision device thermal sight O_NVGoggles_ghex_F NVGogglesB_grn_F NVGogglesB_gry_F Laserdesignator_02 Laserdesignator_02_ghex_F and others How to restrict or remove? Share this post Link to post Share on other sites
Rydygier 1317 Posted December 26, 2016 1. Find this in the JRInit.sqf: Spoiler for "_i" from 0 to ((count _weapClass) - 1) do { _class = _weapClass select _i; if (isClass _class) then { _class = configName _class; _scope = getNumber (_weapClass >> _class >> "Scope"); if (_scope == 2) then { _pic = _weapClass >> _class >> "Picture"; if (isText _pic) then { _pic = toLower (getText _pic); if not (_pic in ["","\a3\weapons_f\data\clear_empty.paa"]) then { _dlc = _weapClass >> _class >> "DLC"; if ((isText _dlc) and {((toLower _class) in _dlcRestricted) and {not ((304400 in (getDLCs 1)) or {332350 in (getDLCs 1)})}}) exitWith {}; if (not (RYD_JR_Abundant) or {not (isText _dlc) or {not ((toLower (getText _dlc)) isEqualTo "kart")}}) then { if (not (RYD_JR_Abundant) or {(((toLower _class) find "u_c_driver_") < 0)}) then { _isItem = false; _item = _weapClass >> _class; _item = _class; _base = tolower _item; while {not (_base in ["itemcore","detectorcore","binocular"])} do { _base = inheritsFrom (_weapClass >> _base); if not (isClass _base) exitWith {}; _base = tolower (configName _base); if (_base in ["default"]) exitWith {}; }; if (_base in ["itemcore","detectorcore","binocular"]) then { _isItem = true }; switch (_isItem) do { case (false) : {RYD_JR_AllWeapons pushBack _class}; case (true) : {RYD_JR_AllItems pushBack _class}; } } } } } } } }; 2. Just before this code define your blacklist with exact (for example all lower case) classnames to restrict: _blacklist = [ "o_nvgoggles_ghex_f", "nvgogglesb_grn_f", "nvgogglesb_gry_f", "laserdesignator_02", "laserdesignator_02_ghex_f" ]; for "_i" from 0 to ((count _weapClass) - 1) do 3. Modify the 1.'s code with additional condition, that will filter out blacklisted items. Several ways possible, an example: if ((isText _dlc) and {((toLower _class) in _dlcRestricted) and {not ((304400 in (getDLCs 1)) or {332350 in (getDLCs 1)})}}) exitWith {}; if ((toLower _class) in _blacklist) exitWith {}; Share this post Link to post Share on other sites
Mordacai 38 Posted December 27, 2016 Hello Rydygier! Do you have any new missions planned for 2017? Share this post Link to post Share on other sites
Rydygier 1317 Posted December 27, 2016 I have a 3/4-ready idea/concept for one more project-scenario for Arma 3 (planned as the last one major project for A3), dedicated to Tanoa, hopefully something fresh (and risky, rather not exactly a common Arma gameplay style - can't say, if it will be success or failure, same, as I couldn't say this about Pilgrimage at the start). But I have a queue of already existing projects requiring updates first (Ragnarok, Pilgrimage, Hetman, HWS) and no time/free mind to work on any of them due to RL. This status quo continues a year and half so far. 3 Share this post Link to post Share on other sites
law-giver 190 Posted December 28, 2016 @Rydygier Hi mate, when i get radio messages i'm sure it never started with ------> game logic "RADIO: etc etc, I'm sure it used to be "RADIO: etc etc or am i wrong? It's no biggie but it just seems to be unrealistic with the word game logic popping up. And this mission is still as good as the last time i played it. And looking forward to whatever secret projects you may have sometime in 2017. Will be keeping an eye out! :) Share this post Link to post Share on other sites