major-stiffy 279 Posted September 18, 2016 We too what to find time to test 5b this weekend. This whole spawn issue "fix" is wonderful and should be done in baby steps. :) No supports for server/group leader on resume of save. Client does have supports. Server/group leader was killed by AI, could not respawn at all. Was stuck looking at map screen. Could not escape out of map screen. Had to kill server in task manager. Resume saved game worked. Both players spawned at last save&exit point. Server/group leader used esc>respawn and again could not spawn, was stuck on map screen which I couldn't get it to close. Server COOP buddy could see I wasn't spawned. Had to kill server. Not playable at this point of changes. :( Share this post Link to post Share on other sites
Rydygier 1309 Posted September 18, 2016 Was stuck looking at map screen. Could not escape out of map screen. Had to kill server in task manager. Due to lack of any points to choose from, or lack of respawn button or infinite timer or...? Anything particular happened, that could explain this? That sounds like respawn function itself malfunction. In cases, where an issue happens to one player, and to the other - doesn't, finding any clue is difficult. No supports for server/group leader on resume of save. Client does have supports. Anyone else had such problem? Share this post Link to post Share on other sites
major-stiffy 279 Posted September 18, 2016 Another thing. Client died by AI and could respawn with choices at boat or on server/group leader. He spawned on GL and retained his gear. So that part is promising. :) Share this post Link to post Share on other sites
ziant 14 Posted September 19, 2016 ohh wait. nevermind. tried to start the game this time and it works + this time the intro cutscene appeared too. thanks for the great mission. hehe... (my bad) going to try the tanoa version later... Share this post Link to post Share on other sites
major-stiffy 279 Posted September 22, 2016 Due to lack of any points to choose from, or lack of respawn button or infinite timer or...? Anything particular happened, that could explain this? That sounds like respawn function itself malfunction. In cases, where an issue happens to one player, and to the other - doesn't, finding any clue is difficult. Anyone else had such problem? I see in the changelog for 1.64 Fixed: The game would become unresponsive when respawning in a multiplayer scenario with the Respawn Menu enabled. https://dev.arma3.com/post/spotrep-00059 Fingers crossed your changes might work now. Share this post Link to post Share on other sites
major-stiffy 279 Posted September 23, 2016 SP and MP Pilgrimage Tanoa Edition Updated DEV Version 1.2.2 15/09/2016 Well I've all but completed this version and had no issues. Well done. 2 Share this post Link to post Share on other sites
pvt. partz 248 Posted September 23, 2016 There's a couple of new trains in the works that look great but the game starts, would have to change because they're not Islands for example random Halo drops Share this post Link to post Share on other sites
rsoftokz 288 Posted September 23, 2016 SP and MP Pilgrimage "Tanoa Edition" see next post bellow for Update FIX UPDATED 24/09/2016 curerent version is now V1.22a Updated 23/09/2016 Changelog: V1.22release 23/09/2016 - New Options on Starting menu (SP and MP) -Blackout option is now a specific choice in the menu (no more dependency with difficulty level) default is ON, can be set to OFF -Incognito Mod by Rydygier is now INCLUED into Pilgrimage as an option (so @RYD_INCOGNITO is no longer needed if you want to play with Incognito functions) also specific choice in the Start menu , default is ON, can be set to OFF -MP version is now WIP5 standard with new BIS_Respawn menu -still on test (BIS debug for some errors in next 1.64 update) - Tanoa Camps upgraded for a better gameplay -Modmap now shows added military bases and camps on the default map. main structures are visible on map, some are not ( like tents, sand bag bunkers ect...) -Reworked script for AI garrison spawn random occupation of a percentage of those added camps by AIs (OPFOR and/or Bandits) this adds AI units in the jungle randomly around and in camps locations those occuped camps may appear now as "intel about enemy presence" or specificaly as "there is a camp in this aera" with specific marker when interrogating/asking/searching for intel with civilians/prisonners/intel holders -Updated Pilgrimage Guide menu in Diary about all new specification in Tanoa Edition - some corrections in scripts Download Link updated current version V1.22a (fix) screenshots of improvements new GUI starting menu with Blackout and Incognito Options Tanoa map before Map Modding Tanoa Map after map modding ( new military base appears ) 4 Share this post Link to post Share on other sites
rsoftokz 288 Posted September 24, 2016 SP and MP Pilgrimage "Tanoa Edition" Updated 24/09/2016 FIX for V1.22 to V1.22a Changelog: V1.22a release 24/09/2016 (fix) -Fix Update for V1.22 to V1.22a -scripting error fix for "addaction" menu in MP version -"Attach Chemlight" functionality added player can now attach a chemlight to his shoulder (if at least one chemlight in inventory ) chemlight can be removed (then spent and lost as fired ) lifespan approx 900 seconds chemlight automatically fixed to Vehicle when player gets in chemlight automatically fixed to shoulder when player gets out Missions still requires Tanoan Armed Forces mod. DOWNLOAD LINK REMAIN THE SAME if you have downloaded the files yesterday after the previous message I left, please download again the files current version is V1.22a sorry for the matter screenshots: Share this post Link to post Share on other sites
a2012v 30 Posted September 24, 2016 @a2012 ??? It would be nice you tell us more Here or better on PM to avoid pollution on this thread in respect of Rydygier, unless you think the matter is more about Pilgrimage than my port on Tanoa Thank you in advance Correct errors with the function BIS_fnc_findSafePos!!! Share this post Link to post Share on other sites
major-stiffy 279 Posted September 24, 2016 current version is V1.22a Just started a MP server and in the Roles Assignment menu there are no players to select, left side of screen is blank so we can't choose who to play. Version 1.64 Share this post Link to post Share on other sites
rsoftokz 288 Posted September 24, 2016 I made the fix in a hurry this morning Maybe I made a mistake on the Init or JRInit files I'll have to check this, but later as I just arrived to work and I leave late tonight . Thanks for the comment Share this post Link to post Share on other sites
rsoftokz 288 Posted September 24, 2016 A2012V Those units are not spawned with this function.... And yes I know sometimes a boat with divers can be good ( most of time in the North West of the map It is something I have to work on too in the next version . Share this post Link to post Share on other sites
a2012v 30 Posted September 24, 2016 A2012V Those units are not spawned with this function.... Those units are not spawned with this function....I know. BIS_fnc_findSafePos Be careful when setting the parameters, should be a sufficient number of valid positions, or there might be errors during the installation of the object. In the case of an erroneous calculation of the position of the object is located in the center of the map, or at the point specified in the ninth parameter. This can be seen on the video. Share this post Link to post Share on other sites
rsoftokz 288 Posted September 24, 2016 current version is V1.22a Just started a MP server and in the Roles Assignment menu there are no players to select, left side of screen is blank so we can't choose who to play. Version 1.64 MP mission opens normaly on 1.62. I didn't make the update to 1.64 yet..... BTW for security, the MP file has just been reuploaded with the tested working version (on 1.62) EDIT: confirmed issue for 1.64 HERE 2. Role Assignment players list - Listed Players count in Role Assignment menu is incorrect. Join any server with players to see the issue. @2012V this is the matter on Tanoa with Pilgrilmage : the center of the map.... on Altis it is into the sea on Tanoa it is just at the south end of the airport runway...... the divers units are a matter and Rydygier blacklisted them in the original version of Pilgrimage... Tanoa is an archipelado... so divers are in their "natural environement "... I guess I'll try to fix those spawn option with the proper parameters and BIS_fnc_FindSafePos . Share this post Link to post Share on other sites
a2012v 30 Posted September 25, 2016 @2012V this is the matter on Tanoa with Pilgrilmage : the center of the map.... on Altis it is into the sea on Tanoa it is just at the south end of the airport runway...... I'll try to fix those spawn option with the proper parameters and BIS_fnc_FindSafePos . At Altis island is quite flat and empty landscapethere are no errors Here are all fixedhttps://forums.bistudio.com/topic/163307-sp-pilgrimage/?view=findpost&p=3070118 You can insert in your version Mission without errors (for example)Pilgrimage.Tanoa https://yadi.sk/d/hPwY6zfjt2T68 Pilgrimage.Stratis https://yadi.sk/d/eq40OKl1qmvyb Can you disassemble and explore 1 Share this post Link to post Share on other sites
vafana 110 Posted September 25, 2016 It is true what @a2012v says; I had the same problem, more units than it should, appear in the center of the map (at the airport). @alky_lee https://forums.bistudio.com/topic/163307-sp-pilgrimage/page-146#entry3072766 first noticed it and @a2012v fixed it in this post https://forums.bistudio.com/topic/163307-sp-pilgrimage/?view=findpost&p=3070118 Thank`s again Andrey :) Share this post Link to post Share on other sites
rsoftokz 288 Posted September 25, 2016 my bad, I haven't read this part of the thread (or haven't paid attention that much) scripts modified this morning, but have no much time to test it today.thanks to all of you for the help :) ;) Share this post Link to post Share on other sites
major-stiffy 279 Posted September 25, 2016 SP and MP Pilgrimage "Tanoa Edition" Updated 24/09/2016 FIX for V1.22 to V1.22a Changelog: V1.22a release 24/09/2016 (fix) -Fix Update for V1.22 to V1.22a -scripting error fix for "addaction" menu in MP version -"Attach Chemlight" functionality added player can now attach a chemlight to his shoulder (if at least one chemlight in inventory ) chemlight can be removed (then spent and lost as fired ) lifespan approx 900 seconds chemlight automatically fixed to Vehicle when player gets in chemlight automatically fixed to shoulder when player gets out Missions still requires Tanoan Armed Forces mod. DOWNLOAD LINK REMAINS THE SAME if you have downloaded the files yesterday after the previous message I left, please download again the files current version is V1.22a The download is still for 121. I started a game with the pbo in the download link and it says 121 and does not have the new GUI. The download link for 122 is https://drive.google.com/file/d/0B8gZBHaghqbRRzlQVGZDa3FDbzA/view?usp=sharingbut says 122 not 122a. Share this post Link to post Share on other sites
rsoftokz 288 Posted September 25, 2016 B) -_- <_< :unsure: link fixed V1.22DEV no longer existsonly current V1.22a is available now. (or should, even after all files and folders erased from G Drive, the link you gave seems to be persistent )apologizes...hard and long days follow too short and bad sleep nights..... :rolleyes: 1 Share this post Link to post Share on other sites
sgt. peppa 11 Posted September 26, 2016 current version is V1.22a Just started a MP server and in the Roles Assignment menu there are no players to select, left side of screen is blank so we can't choose who to play. Version 1.64 You need this Addon: https://forums.bistudio.com/topic/166657-unlocked-uniforms/ Share this post Link to post Share on other sites
a2012v 30 Posted September 26, 2016 Rydygier Marker labels on the map are saved when you save and load games.Marker drawing a line on the map is not saved? Share this post Link to post Share on other sites
Rydygier 1309 Posted September 26, 2016 Marker drawing a line on the map is not saved? No idea, never used line drawing markers. Share this post Link to post Share on other sites
Mordacai 38 Posted September 27, 2016 Hello, Using CUPS with Chernaras map.At start, things going great, but later in the mission, characters slow down and buildings start to disappear and reappear.Could be CUPS related? Share this post Link to post Share on other sites
Rydygier 1309 Posted September 27, 2016 buildings start to disappear and reappear Map buildings? If it increases gradually, that indicates some memory leak, limitless, indefinitely amassing of something out of control etc. stuff causing in time FPS drops, lags and other unstable engine behaviors. It may be related to some mod, but hard to say anything more specific. Perhaps RPT content may hide some clues. 1 Share this post Link to post Share on other sites