toadie2k 799 Posted February 9, 2014 (edited) Licensing All content released by myself fall subject to the Arma Public Share-Alike (APL-SA) License, unless otherwise specified. Exceptions to this license are made in the following, with stipulations regarding use - Any persons or entities directly or indirectly involved with active development of Arma 3 Life OR Arma 3 Life derivatives ( additionally, by alias; Caiden). Stipulations - Do Not Redistribute, No alteration or de-binarizing of content, no use at all within publicly distributed data-archives(including executable installation) for entities that receive more than US$10 in lifetime donations. This exception applies retroactively. Failure to adhere to this will result in legal action. Any persons who have directly contacted myself (toadie2k) to seek out explicit usage permissions prior to 11/11/14 still retain use under those agreed terms. HLC Core HLC Core is the central core to the weapons sets released by me. It contains mostly shared resources like magazine icons, some material templates and textures, sounds, etc. It's required to run any hlc prefixed mod/pbo file. Why? Because some mods are going to share resources and that's just how it is. It contains ALL the animation gestures for the HLC mods, so if you're using them for another mod, you'll need this for those too. Figure this is a better way to do it than to have them all in separate PBOs, and thus a pain in the nutsack to huntdown. Core will update with every pack going forth so be sure to check back here and get the latest version from time to time. Prerequisites: ASDG_JointRails Changelog ======= 0.9- * 5.45x39 Tracer Ammo no longer IR-DIM (only visible with NVG) * 5.45x39 7U1 Ammo now reflect IRL Ballistics (prepare to be throughly and laughably disappointed with it's performance, AND YES THIS IS CONSISTENT TO THE REAL ROUND) * ADDED VOG25P Bouncing submunition (courtesy of gpgpgpgp. Sir you are a mad genius.) * 5.56mm EPR Tracer Round no longer is green. * 7.62x51mm Tracer is no longer green. * Added ACE3 Ballistics Data(most calibers)(Credit- Ruthberg) 0.87- * Short AK reload changed * Ballistic tweaks to all 5.45x39 bullets. 0.85 - * All Currently Used bullet types now contain functionality for the Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) * All high-prone (Sitting) reload animations now use standing/crouch reload sequences. 0.8 * Updated .300 Blackout to use ballistic data provided by Spartan0536 * Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5 pack release * New 9x19mm Ballistics courtesy of Spartan0536 * New 10mm Auto Ballistics * Removed non-existant mp5sd sequence * Reduced RPT spam regarding IKCurves 0.7- * Corrected prone on GP Prone reload * Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP round now has more wounding capability 7N24, despite changes 7n6 largely unaffected. Both 3-5 shot takedowns against Plate carriers.) 0.6- * Added missing prone gensture for HLC_GestureReloadFALLONG * Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS BY NATURE have DRAMATIC BALLISTIC ARCS. Would not reccomend zero beyond 200m) * Added HLC_762x51_BTSub - Subsonic .308 Boat-tail Download Links HLC_CORE 0.9 ARMAHOLIC MIRROR playwithSix Mirror Weaponry M60E4 M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle and M1913 Browning MG. As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, and is compatible with the use of any ASDG_JointRails-compatible optics (even the DMS, though it looks totaly precarious). Prerequisites: ASDG_JointRails,HLC_Core (Above) Classnames hlc_lmg_M60E4 - M60E4 hlc_100Rnd_762x51_B_M60E4 - 100 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_100Rnd_762x51_T_M60E4 - 100 Round magazine of 7.62x51mm Tracer Rounds hlc_100Rnd_762x51_M_M60E4 - 100 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 2 Standard Ball rounds Changelog ======= V9 - Added Unique Meshes to magazines - Added ACE3 Ballistic Data(Credit- Ruthberg) v8 - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible, bipods) - UIicon element changed- both MGs will now show as MGs in squad HUD V7- -Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM -Added Bipod Support for CSE -Added support for Advanced Ballistics mob (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) Download Links M60 V9 ARMAHOLIC MIRROR playwithSix Mirror AK Pack The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi-automatic rifles in history. Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint. Small authenticity note- as someone pointed out to me on Youtube, having a Dovetail mount on most of these makes all of these technically N variants of the respective weapons (AK47N, RPKN, AKS74UN,etc), but that's one bit of nomenclature I'm willing to let slide :D. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames HLC_AK_ammobox - Ammo box containing all this. hlc_rifle_ak74 - AK74 hlc_rifle_aks74 - AKS74 hlc_rifle_aks74u - AKS74U hlc_rifle_ak47 - AK47 hlc_rifle_akm -AKM hlc_rifle_rpk -RPK hlc_rifle_ak12 -AK12 hlc_rifle_akmgl -AKM+GP25 hlc_rifle_aks74_GL -AKS74+GP30 (Export Variant) HLC_Optic_PSO1 - PSO1 Sniper Optic HLC_Optic_1p29 - 1P29 Rifle Combat Optic hlc_muzzle_545SUP_AK - PBS4 Suppressor (5.45x39) hlc_muzzle_762SUP_AK - PBS1 Suppressor (7.62x39) hlc_optic_kobra - Kobra Collimator Sight hlc_optic_goshawk - Goshawk Thermal Sight hlc_30Rnd_545x39_B_AK - 30 Round magazine of 5.45x39mm Ball Rounds (i.e, standard bullets) hlc_30Rnd_545x39_T_AK - 30 Round magazine of 5.45x39mm Tracer Rounds hlc_30Rnd_545x39_EP_AK - 30 Round magazine of 5.45x39mm Enhanced Performance Rounds hlc_45Rnd_545x39_t_rpk - 45 Round magazine of 5.45x39mm Mixed at a ratio of 1 Tracer for every 2 Standard Ball rounds hlc_30Rnd_762x39_b_ak - 30 Round magazine of 7.62x39mm Ball Rounds (i.e, standard bullets) hlc_30Rnd_762x39_t_ak - 30 Round magazine of 7.62x39mm Tracer Rounds hlc_45Rnd_762x39_t_rpk - 45 Round magazine of 7.62x39mm Tracer Rounds hlc_45Rnd_762x39_m_rpk - 45 Round magazine of 7.62x39mm Mixed at a ratio of 1 Tracer for every 2 Standard Ball rounds hlc_VOG25_AK - HE Round for the GP25 and GP30 hlc_GRD_White - Smoke Rounds for the GP25 and GP30 hlc_GRD_red hlc_GRD_green hlc_GRD_blue hlc_GRD_orange hlc_GRD_purple Contributing Authors Bohemia Interactive- Arma2 Sample resources(Meshes, RVMATs, Textures to the PSO1, PBS4,Goshawk and GP25), some script lines. MrRifleman- AKM,AK74 and AKS74 Meshes. AK74,AKS74 Textures Bull5hit - AKM Texture Milennia - AKS74U Mesh and Textures. Maibatsu - AK12 Mesh and Textures. Booly - RPK Mesh and Textures. Twinke Masta/Johan Santana - AK47 Mesh. Marcius - AKM Textures. Tigg - GP30,Kobra Mesh and Textures. Jason9Jason - PBS1 Suppressor mesh and textures. Toadie- Scripts, Sound Mixing, Material Ports, Animation, Optic view meshes (except Goshawk). Bionic- 1p29 Mesh and Texture. Lord Jarhead - Sound Samples Changelog ============ V1.8 ============ - Added VOG25P Bouncing HE. - PSO1 now Adjusts zero in 100m Increments - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines V1.71 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Added RPK74N - Bipod functionality enabled - RPK,RPK12,RPK74N - UIicon element changed- RPK,RPK74N,RPK12 - enabled asdg_OpticSideMount {}; on all applicable weapons - added "clean" AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn V1.7 ============ - Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes - All AKs on the "short" AK reload retimed for new character animation - Slight buff to all 5.45 AK magazine ballistics - AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags. - Added "side" proxy to all weapons over barrel areas for future Barrel-clamp flashlights. V1.6 ============ - Added AK12+GP30 Rifle (does not accept side-munt attachments (flashlights, LAMs) - Changed magazine on RPK12 to RPK74 Bakelite (Visual LOD change only) V1.5 ============ - Added support to Bipod support for AGM - Added Bipod Support for CSE - Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) - Altered Inheritance of suppressors. - Hitboxes and related GeometryLOD materials updated on all weapons - Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights. - Slight material adjustments - Ambient Specular issues on AKS74 fixed - AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better - AK12 Specular,Gloss and Diffuse Inverse Altered, should look better - Added - AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively - modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc) V1.4 ============ - Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk) - added "showToPlayer = 0;" to AI fire mode in RPK V1.3 ============ - PBS1/PBS4 no longer dampen Ballistic arc, velocity, or damage - Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity) - Added: hlc_rifle_ak74_dirty (Worn AK74) - Specular values on most RVMATs lowered slightly - Small Smoothing tweak on AK47 - All AK weapons now slightly less accurate in the hands of AI - RPK now classified as MG - AI will now fire the RPK more like an MG ( fire in bursts at distance) V1.2 ============ - Corrected all weapons to conform to CfgWeapon changes made in the v1.24 Arma3 patch - Appended CfgPatches. All weapons,magazines and attachments should be visible in Zeus. - Saiga12 Buckshot reverted to custom 12-gauge pellets found in HLCCore. BI's Buckshot was LITERALLY explosive. Download Links AK Pack V1.8 ARMAHOLIC MIRROR playwithSix Mirror Battle Rifles In a shocking turn of events that may upset some (but hopefully not,it's a better deal anyway), Instead of a mere 7 AR15s, you're getting 20 Battle rifles from the big 3 Battle Rifle platforms(G3,FAL,M14). Each platform is replete with it's own accoutrements- All three have at least two optic options solely dedicated to them, and each platform has rail version that use ASDG joint Rails. G3s and FALs even have GL variants. And to ease the pain, if you only really want ONE of these and not all three, Each is a separate download and none are dependant on the others.. I'm big on giving options. A shoutout goes to Clifton Vlodhammer(CliffyV), whom I invited to do several animations for the pack, notably the M14 and FAL, without his help, probably wouldn't have got this out in anything near a reasonable time. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames- combined HLC_FAL_ammobox - Ammo box containing All FALs and related mags and attachments HLC_G3_ammobox - Ammo box containing All FALs and related mags and attachments HLC_M14_ammobox - Ammo box containing All FALs and related mags and attachments hlc_rifle_l1a1slr - Enfield L1A1 SLR hlc_rifle_SLR - Lithgow SLR (Australian manufactured L1A1) hlc_rifle_STG58F - Steyr STG.58 hlc_rifle_FAL5061 - FN FAL 'Para' hlc_rifle_c1A1 - FN C1A1 (Canadian SLR variant, manufactured by FN) hlc_rifle_LAR - FN LAR (Light infantry rifle contracted to Israel, Differs from the Support variant by the omission of bipod and standard width barrel) hlc_rifle_SLRchopmod - Lithgow SLR Chopmod ( Litghow SLR with the selector group from an L2A1 , Barrel sawn down and flash suppressor omitted, additional pistol grip drilled to foregrip. SASR armorer improvised solution to recon egnagements in Vietnam.) hlc_rifle_falosw - DSA Arms FAL OSW (Offensive Suppression Weapon. Or Offensively Short Weapon) hlc_rifle_osw_GL -DSA Arms FAL OSW + M203 GL hlc_optic_PVS4FAL - AN/PVS4 Night Optic (Exclusive to the FALs) hlc_optic_suit - SUIT Optic (Single Unit, infantry, Trilux. Exclusive to the FALs) hlc_muzzle_snds_fal - FAL Suppressor hlc_20Rnd_762x51_B_fal - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20Rnd_762x51_t_fal - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_20Rnd_762x51_S_fal - 20 Round magazine of 7.62x51mm cold-loaded ball (subsonic, for use with suppressor) hlc_50rnd_762x51_M_FAL - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) hlc_rifle_g3sg1 - H&K G3SG1 (Designated marksman rifle) hlc_rifle_psg1 - H&K PSG1 (Sniper Weapon System. So dedcated to the role that the tripod that it mounts to is not integral to the weapon) hlc_rifle_g3a3 - H&K G3A3 (Infantry Rifle) hlc_rifle_g3ka4 - H&K G3KA4 (Modernised,slightly shorter Infantry rifle) HLC_Rifle_g3ka4_GL - H&K G3KA4 + M203 hlc_rifle_hk51 - FR Ordnance MC51 (G3 rifle made as compact as an MP5. A Specfic request made by the SAS, apparently 50 made, but none saw combat) hlc_rifle_hk53 - H&K HK53 (H&K's formalised solution to the SASR's dilemma, essentially an HK33 made to fit the same size package as the MP5) hlc_muzzle_snds_HK33 - Sound Suppressor for the HK53 (and later, the HK33) hlc_muzzle_snds_G3 -Sound Suppressor for the G3 Rifles (PSG excluded) HLC_Optic_ZFSG1 - Zeiss Diavari 1.5-6x Rifle Optic in high-profile mount (Modern day as-equivelant to the ZFSG1. Altscope mode uses the Mount's peephole) hlc_optic_accupoint_g3 - Trijicon Accupoint TR20 Rifle optic in high-profile mount (3-9x, Illuminated post reticle.Altscope mode uses the Mount's peephole) hlc_20Rnd_762x51_B_G3 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20rnd_762x51_T_G3 - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_50rnd_762x51_M_G3 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) hlc_rifle_M14 - M14 (Infantry Rifle) hlc_rifle_M21 - M21 Marksman Rifle ( Removal of select fire, Addition of Fibreglass stock and Harris Bipod) hlc_rifle_M14DMR - M14 DMR (USMC Designated Marksman Weapon. ArmA2 DMR) hlc_rifle_m14sopmod - Troy M14 SOPMOD (Precursor to the EBR. Modernised M14 Chasis) hlc_muzzle_snds_M14 -Sound Suppressor for the M14 Rifles hlc_optic_artel_m14 - Redfield AR-TEL Optic (3-9x Scope. Sadly, it's impossible in the engine to replicate the locked zoom:zero function) hlc_optic_LRT_m14 - Leupold LR/T (Effectively the same as the LRPS that's already ingame) hlc_20Rnd_762x51_B_M14 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20rnd_762x51_T_M14 - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_50rnd_762x51_M_M14 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) Contributing Authors Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.(FAL PARA, AN/PVS4, GL Quadrant,M14DMR,Bipod, LR/T) Pete - SLR MLODs Millennia - STG58 Textures Acid_snake - LAR Foregrip textures Enron - Textures Tigg - M203 Mesh and textures Toadie- Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation(OSW), Texture Edits Clifton Vlodhammer - Animation (main FAL animation) Vunsunta- Sounds PAC - G3SG1 base MLOD Millennia - G3SG1 Textures Zulmargera87 - G3 Rail interface Mesh and textures Pete - G3A3 furniture mesh and textures, Suppressor Mesh Acid_snake- Suppressor Textures Soul_Slayer- HK53 Mesh HeNe - Textures Tigg - M203 Mesh and textures Vunsunta- Sounds Blur- Accupoint mesh Tenoyl - Accupoint Textures An_aggressive_napkin - M14 mesh Millenia - M14 Textures Millenia - AR-TEL Mesh and textures General Tso,Twinke Masta Johan Santana, Jihad - M14SOPMOD Mesh Twinke Masta Johan Santana,Pete, Thanez - M14SOPMOD textures, Suppressor Mesh Clifton Vlodhammer - Animation Spartan0536- 5.56x45mm Ballistic data Download Links Changelog ============ FAL ============= ============= V1.6 ============ - DSA SA58+GL no longer can mount Bipods. - All FALs support ASDG_Jointrails-enabled muzzle devices. - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines (excpetion being X-FAL- No mesh yet) V1.5 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Attachable bipod functionality added to - SA58 OSW V1.4 ============ - Added Aim-over-the-top backup aiming mode to : AN/PVS4, SUIT - Added Mk.316, Barrier Ball magazines to FALs - Changed inheritance on suppressors. Now guaranteed to work and display correctly G3 ============ ============ V1.7 ============ - Slight hand positioning adjustments, less clipping, more dreams. - All G3s support ASDG_Jointrails-enabled muzzle devices. - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines (excpetion being X-91- No mesh yet) V1.6 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - G3SG1 - Attachable Bipod Support added to G3KA4 V1.55 ============ - Added G3A3 with M1913 Optics mount - Shortened G3KA4 Barrels - Corrected RVMAT/Textures for g3ka4 GL M14 ============ ============ V1.7 =========== - All G3s support ASDG_Jointrails-enabled muzzle devices. - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines (excpetion being X-14- No mesh yet) V1.6 =========== - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - M21,M14DMR - Attachable bipod functionality added to - Troy M14 SOPMOD V1.5 =========== - Bugfix: LR/T Scope AOTT mode now actually aims over top - Added : M1913 compatible M14 V1.4 ============ -Corrected typo in Suppressor inheritance - Added Mk316 and Barrier ball magazines for M!4 - Added Aim-over-the-top alternate optic mode FAL Pack V1.6 M14 Pack V1.7 G3 Pack V1.7 FAL ARMAHOLIC MIRROR G3s ARMAHOLIC MIRROR M14s ARMAHOLIC MIRROR G3 playwithSix Mirror FAL playwithSix Mirror M14 playwithSix Mirror AR15 Pack Screencaps Today, the AR-15 stands not as one weapon ,but as a family platform of largely interchangable variations on the concept, with wide adoption in Military, Law Enforcement and Civilian shooting areas. This pack reflects just some of that variety, not to cover the bog standard M4s and M16s, but some of the more exotic variations. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames hlc_rifle_RU556 - AR15 Sanitied Carbine (Magpul AFG, MOE,P-Mag,BAD-lever. Novekse KX3) hlc_rifle_RU5562 - AR15 Magpul Carbine (Magpul AFG, UBR,P-Mag,BAD-lever. Novekse KX3) hlc_rifle_Colt727 - Colt Carbine (Colt Model 727 "Commando" - "M4" Barrel, M16A2 Upper, Full-Auto Lower) hlc_rifle_Colt727_GL - Same as above, add M203 hlc_rifle_bcmjack - Bravo Company MFG/Haley Strategic 'Jack" Carbine ( Milspec M4 reciever, Geissele SMR Mk1, BCMGunfighter Muzzle brake/comp, there's more, but this isn't an advert) hlc_rifle_Bushmaster300 - Busmaster .300 Carbine (M4A1-profile carbine chambered for .300 Blackout, instead of 5.56mm NATO) hlc_rifle_vendimus - AR15 .300 Dissipator Carbine (Carbine-length heavy barrel covered by full-length rifle furniture) hlc_rifle_SAMR - Rock River Arms LAR-15 AMR (Full-Auto-Capable full-length rifle, kitted out to be able to double as a marksman rifle, with accuracy to match) hlc_rifle_honeybase - AAC 'Honey-Badger',Sans Suppressor hlc_rifle_honeybadger - AAC 'Honey-Badger' (Suppressed Carbine-length defense weapon, created to show off the low-velocity suppressed capabilities of the .300 Blackout round) hlc_muzzle_556NATO_KAC -Sound Suppressor 5.56MM NATO AR15s hlc_muzzle_300blk_KAC - Sound Suppressor .300 Blackout AR15s 29rnd_300BLK_STANAG - 30 Round magazine of .300 Blackout FMJ (-1 to ensure smooth feeding) 29rnd_300BLK_STANAG_T - 30 Round magazine of .300 Blackout Tracer Rounds 29rnd_300BLK_STANAG_S - 30 Round magazine of .300 Blackout FMJ "cold" loads for optimum sound suppression. hlc_30rnd_556x45_EPR - 30 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds. hlc_30rnd_556x45_SOST - 30 Round magazine of 5.56x45mm NATO Mk318 Rounds(designed for optimal performance with even SBR-length rifles). hlc_30rnd_556x45_SPR - 30 Round magazine of 5.56x45mm NATO Mk262 Rounds(desgined for long range ballistic consistency). Contributing Authors Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. .300 BLK Suppressor- ImBrokeRU Sanitised Carbine - ImBrokeRU, Antivirus404, RedRogueXVII, Tigg, Brains Collector, Toadie Magpul Carbine -ImBrokeRU, 4Echo, RedRogueXVII, Tigg, Toadie Colt 727 - Twinke Masta, Stoke, Tigg, Toadie Colt 727 GL - Twinke Masta, Stoke, Tigg, Toadie BCM 'Jack' - Twinke Masta, Tenoyl, Tigg, Toadie Bushmaster Carbine - Sephiris, Agent95 Dissipator Carbine - Sephiris, Agent95, Tigg, Toadie RRA LAR15 - Twinke Masta, Tigg, Toadie, Bohemia Interactive (Muzzle Brake) AAC HoneyBadger - Hypermetal Lord Jarhead - Sound Samples Spartan0536- 5.56x45mm Ballistic data Changelog ============ V1.6 ============ - Slight hand positioning adjustments, less clipping, more dreams. - All ARs support ASDG_Jointrails-enabled muzzle devices. Except the Honeybadger - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines (excpetion being X-15- No mesh yet) V1.5 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - SAMR/SAMR2 - Attachable Bipod functionality added to- hlc_rifle_bcmjack,hlc_rifle_M4,hlc_rifle_cqbr V1.4 ============ - Bugfix : default.paa not found on Colt Carbines - Added -Coefficient-based ballistic speed reductions to Sanitised Carbine, Magpul Carbine, Colt CQBR - Changed - .300 Blackout Dissipator and Bushmaster sounds changed to more realisticly reflect the effect of the weapons in real-life (not as loud, more hiss) V1.3 ============ - Added Colt M4+ M203 - Visual LOD Change -Jack Carbine now uses correct B5 SOPMOD Milspec Stock - Visual LOD Change - SAMR, SAMR2, Jack Carbine use in-spec GI magazine Download Links AR15 Pack V1.6 ARMAHOLIC MIRROR playwithSix Mirror MP5 Pack Screencaps In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you'd like it to. In this pack you get 10 variations of the venerable SMG, from it's most basic as the MP5a2 to the most extravegant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames hlc_muzzle_Agendasix - Suppressor for all 9x19mm Mp5s EXCEPT MP5k/MP5k-pdw (HK three-lug mount) hlc_muzzle_Tundra - Suppressor for all 9x19mm Mp5s hlc_muzzle_Agendasix10mm - Suppressor for MP5/10 hlc_smg_mp5k_PDW - MP5K-PDW (Primary Weapon Slot) hlc_smg_mp5k - MP5K (Secondary weapon slot. Warning: Visual overstretch on left arm, nothing I can do about it without an overhaul to the way Arma handles pistol animations. This is why it's not in the ammo box.) hlc_smg_mp5a2 - MP5A2 (Full-Stock, SEF Triggerpack) hlc_smg_mp5a3 - MP5A3 (Retractable Stock, SEF Triggerpack) ====The above do NOT accept side-rail attachments. The below ACCEPT side-rail attachments==== hlc_smg_mp5a4 - MP5A4 (Full Stock, "Navy" Triggerpack) hlc_smg_mp5n - MP5N (Telescoping stock, "Navy" Triggerpack) hlc_smg_mp510 - MP5/10 (Full Stock, "Navy" Triggerpack,10mm Auto) hlc_smg_mp5sd5 - MP5SD5 (Full Stock, "Navy" Triggerpack, integrally suppressed) hlc_smg_mp5sd6 - MP5SD5 (Telescoping stock, "Navy" Triggerpack, integrally suppressed) hlc_smg_9mmar - 'Navy' SMG (Homage to Half-life. MP5N with permenantly affixed KAC tri-rail and M203-PI. Now someone jsut needs to make the Grunts, a black-mesa-esque New Mexico map and we're golden.) hlc_30Rnd_9x19_B_MP5 - 30 Round MP5 Magazine of 9x19mm M882 NATO Ball hlc_30Rnd_9x19_GD_MP5 - 30 Round MP5 Magazine of 9x19mm LE Jacketed Hollowpoints hlc_30Rnd_9x19_SD_MP5 - 30 Round MP5 Magazine of 9x19mm M882 Ball loaded to subsonic rates hlc_30Rnd_10mm_B_MP5 - 30 Round MP5 Magazine of 10mm Auto FMJ hlc_30Rnd_10mm_JHP_MP5 - 30 Round MP5 Magazine of 10mm Auto LE Jacketed Hollowpoints Contributing Authors Spartan0536 - 9x19mm Ballistics Twinke-masta (Johan Santana) - MP5 Base Mesh/UV Geno - Mp5 Textures Christian Oelund - MP5K-PDW Stock, Rear rotary drum - FireArms Source (http://http://www.firearms-source.com/) Toadie - Animation, sound mixing, all non-geometry LODs, config, MP5/10 Reciever Texture, MP5/10 Magazine texture, Agenda Six Suppressor, r_populik - Gemtech Tundra mesh/textures Milo - MP5SD Suppressor Mesh El Maestro Del Graffiti - Mp5SD Suppressor texture zulmargera87- Mp5 low-profile clawmount mesh/textures Thanez- KAC MP5 Rail mount mesh/textures, MP5k Foregrip, reciever, endcap textures Tigg- M203 mesh/textures, Rail covers Sound samples from - Vunsunta, Chuck Russom, Frank Bry Changelog ============ V1.4 =========== - Physical materials on all MP5s now uniformly correct (no longer made of sawdust) - Error relating to SilencedSound on 9mmar fixed - Added ACE3 Ballistic Data(Credit- Ruthberg) - Added Unique Meshes to magazines V1.3 =========== - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Reduced audible range on MP5SD5 and 6 Download Links MP5 Pack V1.4 ARMAHOLIC MIRROR playwithSix Mirror Steyr AUG Pack Screencaps Special note- To replicate the Spz-kr 2-stage trigger, all the augs except the SR are full-auto-only (Only Thales/ADI F88s have a full-auto lockout bar). You will stutter shot your first few attempts to semi-auto on this mode, but I am reliably informed this is true to the real thing and it's a matter practise. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames hlc_barrel_standard - Standard length(20") AUG Barrel hlc_barrel_carbine - Carbine length (18") AUG Barrel hlc_barrel_hbar - Heavy AUG Barrel (24") hlc_barrel_9mm - 9mm Parabellum Caliber Conversion Kit. (Contains Bolt, Magazine Adapter, 9" Barrel) hlc_rifle_aug -Steyr AUGA1 - Rifle-barrel (Default OD) hlc_rifle_auga1_t - " " (Tan) hlc_rifle_auga1_B - " " (Black) hlc_rifle_auga1carb -Steyr AUGA1 - Carbine-barrel hlc_rifle_auga1carb_t - " " (Tan) hlc_rifle_auga1carb_b - " " (Black) hlc_rifle_aughbar -Steyr AUGA1 - Heavy Barrel hlc_rifle_aughbar_b hlc_rifle_aughbar_t hlc_rifle_augpara -Steyr AUGA1 - 9mm Para hlc_rifle_augpara_b hlc_rifle_augpara_t hlc_rifle_auga2 -Steyr AUGA2 - Rifle-barrel (Default OD) hlc_rifle_auga2_b hlc_rifle_auga2_t hlc_rifle_auga2carb -Steyr AUGA2 - Carbine-barrel hlc_rifle_auga2carb_t hlc_rifle_auga2carb_b hlc_rifle_auga2lsw -Steyr AUGA2 - Heavy Barrel hlc_rifle_auga2lsw_t hlc_rifle_auga2lsw_b hlc_rifle_auga2para -Steyr AUGA2 - 9mm Para hlc_rifle_auga2para_b hlc_rifle_auga2para_t hlc_rifle_augsr -Steyr AUGSR (Special Reciever) - Rifle-barrel (Default OD) hlc_rifle_augsr_b hlc_rifle_augsr_t hlc_rifle_augsrcarb -Steyr AUGSR (Special Reciever) - Carbine-barrel hlc_rifle_augsrcarb_t hlc_rifle_augsrcarb_b hlc_rifle_augsrhbar -Steyr AUGSR (Special Reciever) - Heavy Barrel hlc_rifle_augsrhbar_b hlc_rifle_augsrhbar_t hlc_rifle_auga3 -Steyr AUGA3- Rifle-barrel (Default Green) hlc_rifle_auga3_bl -" " " (Blue) hlc_rifle_auga3_b -" " " (Black) hlc_rifle_auga3_GL -Steyr AUGA3 with M203A1 hlc_rifle_auga3_GL_BL - hlc_rifle_auga3_GL_B - hlc_30Rnd_556x45_B_AUG - 30 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds for the Steyr AUG. hlc_30Rnd_556x45_SOST_AUG - 30 Round magazine of 5.56x45mm NATO Mk318 Rounds for the Steyr AUG. hlc_30Rnd_556x45_SPR_AUG - 30 Round magazine of 5.56x45mm NATO Mk262 Rounds(desgined for long range ballistic consistency for the Steyr AUG. hlc_30Rnd_556x45_T_AUG - 30 Round magazine of 5.56x45mm NATO Red Trace Ball for the Steyr AUG hlc_40Rnd_556x45_B_AUG - 42 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds for the Steyr AUG. hlc_40Rnd_556x45_SOST_AUG - 42 Round magazine of 5.56x45mm NATO Mk318 Rounds for the Steyr AUG. hlc_40Rnd_556x45_SPR_AUG - 42 Round magazine of 5.56x45mm NATO Mk262 Rounds for the Steyr AUG. hlc_25Rnd_9x19mm_M882_AUG - 25 Round magazine of 9x19mm M882 NATO Ball for the Aug 9mm. hlc_25Rnd_9x19mm_JHP_AUG - 25 Round magazine of 9x19mm LE Jacketed Hollowpoint for the Aug 9mm. hlc_25Rnd_9x19mm_subsonic_AUG - 25 Round magazine of 9x19mm Subsonic Ball for the Aug 9mm. hlc_muzzle_snds_AUG - AAC M4-2000 with thread adapter for Steyr AUG hlc_muzzle_snds_a6AUG - AWC Agenda Six Suppressor threaded for the Steyr AUG 9mm. Contributing Authors M203 Quadrant Sight,M4-2000 - Bohema Interactive Barrel Swap Script - Kerc Kasha AWC Agenda Six - Toadie Magpul MVG - RedRogueXIII Troy BUIS- TenoYL Docter Red Dot - kaskad, obsolete Steyr AUGA1 - Sarv,r0tzbua Steyr AUG SR/A2 Reciever - Sproily HBAR,AUG 9mm Barrels, Bipods, Magzines - Toadie AUGA3 - WangChung,Philibuster M203A1 - Tigg Changelog ============ V1.3 * AUGA3+GL no longer can mount Bipods. * Added ACE3 Ballistic Data(Credit- Ruthberg) * Added Unique Meshes to magazines V1.2 * All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) * Bipod functionality enabled - All HBAR Variants * Attachable Bipod support added - AUGA3s V1.1 * Red Dot on AUGA2 and SR variants re-zeroed,reduced FOV magnification Download Links[/size][/i] AUG Pack V1.3 ARMAHOLIC MIRROR playwithSix Mirror SAW Pack Screencaps The pack supports the use of,either directly or through optional addons - Community Upgrade Project: Magazines (Additional PBO) - RHS Escalation: Magazines (Additional PBO) - ACE3: Ballistics (Directly) - AGM: Ballistics, Overheating,Barrel Changes, Bipods (Directly) - Rutherberg's Advanced Ballistics: Ballistics (Directly) - CSE: Bipods (Directly) - TMR: Bipods/Autorest (Directly) NOTE - AGM and CSE both no longer are updating and their inclusion in support is for legacy support to groups not yet switching over to ACE. NOTE2- Across all ballistics functionality added; Minimis use 1:7in(178mm) Twist barrels, M249 1:12(305) Twist. Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames hlc_lmg_minimipara - Minimi Para (13.7" Barrel/ Para Stock) (No Optic Mount) hlc_lmg_minimi - Minimi (18.3" Barrel/Para Stock) (No Optic Mount) hlc_lmg_minimi_railed - Minimi RIS (18.3" Barrel/Solid Stock/M1913 Optics Mount) hlc_lmg_m249para - M249 Para (13.7" Barrel/Para Stock) (No Optic Mount) hlc_lmg_M249E2 - M249E2 (18.3" Barrel/Solid Stock) (No Optic Mount) hlc_m249_pip1 - M249E2 (18.3" Barrel/Solid Stock/M1913 Optics Mount) hlc_m249_pip2 - M249 Para (13.7" Barrel/Para Stock/ M1913 Optics Mount) hlc_m249_pip3 - M249 Para PIP (13.7" Barrel/PIP Stock/M1913 Optics Mount) hlc_m249_pip4 - M249 PIP (18.3" Barrel/PIP Stock/ M1913 Optics Mount/ Forward M1913 Tri-rail+VFG) (No Bipod) hlc_200rnd_556x45_M_SAW - 200 Round magazine of 5.56x45mm M855A1 EP and M856 Tracer Rounds Mixed at a ratio of 1 Tracer for every 4 Ball rounds hlc_200rnd_556x45_T_SAW - 200 Round magazine of 5.56x45mm M856 Tracer Rounds hlc_200rnd_556x45_B_SAW - 200 Round magazine of 5.56x45mm M855A1 EP Rounds Contributing Authors Bohemia Interactive- M27Link, Bullets Mesh and Materials Toadie- Everything Else Vunsunta- Suppressed Sound Changelog ============ v1.1 ============ - Minor tweak of left-hand thumb on standard foregrip hand-pose - Added Unique Meshes to magazines Download Links[/size][/i] SAW Pack V1.1 ARMAHOLIC MIRROR playwithSix Mirror M249 Screencaps This pack covers Two variants of the Magnum family, one real, one fake, in one caliber (.300 Win Mag, because WIN MAG): The AWM (Technically AWM-F) and the AWC-M ( A bastard hybrid of an AWM and an AWCovert. The narrative excuse is it is a limited run, purpose-built contract order by a PSC, though that doesn't excuse it being wildly impractical). The original model(which was the AWC) comes from my now-mothballed project For Hire, but I got enough interest in it that I revived it for Arma3. Additional notes- - Supports ACE Ballistics. AWM has a 24" Barrel with a 279.4mm twist, AWC-M has a 16" barrel (Shrouded with suppressor) 203mm twist. - While it's not a dependency of the AWMs, I highly, HIGHLY reccommend running this with Kerc's Weapon Eventhandler Framework (http://forums.bistudio.com/showthread.php?192780-Weapon-Eventhandler-Framework). I designed this mod with the use of it in mind, BUT it can run without it. Please show some love and use it Prerequisites: ASDG_JointRails,HLC-Core (Above) Classnames hlc_rifle_awcovert - AI Arctic Warfare Covert-Magnum (Olive Drab) .300 Win Mag hlc_rifle_awcovert_BL - AI Arctic Warfare Covert-Magnum (Flat Dark Earth) .300 Win Mag hlc_rifle_awcovert_FDE - AI Arctic Warfare Covert-Magnum (Black) .300 Win Mag hlc_rifle_awmagnum - AI Arctic Warfare Magnum (Olive Drab) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awmagnum_BL - AI Arctic Warfare Magnum (Black) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awmagnum_FDE - AI Arctic Warfare Magnum (Flat Dark Earth) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awMagnum_FDE_ghillie - AI Arctic Warfare Magnum (Flat Dark Earth) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_rifle_awMagnum_BL_ghillie - AI Arctic Warfare Magnum (Black) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_rifle_awMagnum_OD_ghillie - AI Arctic Warfare Magnum (Olive Drab) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_5rnd_300WM_FMJ_AWM - 5-round .300WM Magazine loaded with MEN S230430 FMJ rounds. hlc_5rnd_300WM_AP_AWM - 5-round .300WM Magazine loaded with MEN DM131 AP rounds. hlc_5rnd_300WM_BTSP_AWM - 5-round .300WM Magazine loaded with 190grain Boat-Tail Soft-Tip rounds. hlc_5rnd_300WM_mk248_AWM - 5-round .300WM Magazine loaded with Mk.248 Mod.1 OTM rounds. hlc_5rnd_300WM_SBT_AWM - 5-round .300WM Magazine loaded with down-loaded Soft-tip rounds.(SAAMI standards and Spartan 0536 advise me not to endorse the kind of downloading that is demonstrated in this magazine). Contributing Authors Spartan0536 - Ballistics Toadie - Everything Else Changelog ============ NADA Download Links[/size][/i] AWM Pack V1 ARMAHOLIC MIRROR playwithSix Mirror Optional Downloads RHS Escalation-HLC Weapons Compatability Patch Pre-reqs- HLC Core,RHS:Escalation,HLC AK pack,HLC M14 pack,HLC AR15 Pack What it does- ========= Applies HLC animations to : RHS AK74M rifles, PKP GPMG, M16 and M4 Rifles, M240B, M14 EBR Applies HLC firing sounds to : RHS AK74M rifles, PKP GPMG, M16 and M4 Rifles, M240B, M249 Adds support for HLC Magazines to : RHS AK74M rifles,M16 and M4 Rifles,M14 EBR, M249 (support for AR15 magazines) Adds Support for RHS Attachments to: HLC AK pack weapons Adds support for RHS Magazines to : HLC AK pack weapons What it does not do(and known visual issues) ============================== -Moving weapon parts do not sync with character animation, animation clipping issues (un-solvable) -RHS AK attachments sit low on HLC AK weapons. Causes alternative view mode(the Ironsight backup mode) to be unaligned. (Not likely to be fixed) -Does not add additional JSRS support beyond whats inherited from RHS -Does not implement ASDG Joint Rails on weapons not currently supporting them Credits- LordJarhead- PKM sounds Chuck Russom- M240B Samples Source Files and Documentation for Addon Makers FN Minimi Source Files - released under APL-NC-SA http://www.toadie.updatedtuesdays.com/PubSharbse/Src/M249%20Source.rar 1.1 Gb All Source material for the M249 release-Source PSDs for textures, .max/obj/fbx files for the 3ds meshes, all the related engine-ready and tansitive format material, sources for scripts and configs. EVERY single file, and you can do what the hell you want with it- roll it into your own mod, butcher it with MSpaint camo reskins, put into Counter-Strike, whatever. I guess the only thing I would ask you not do is use this to wreck the released mod version of the SAWs with some sort of hackup, because that's a dick move. Generally, just don't be a dick with it, and you're good. M60E4 M60E4 Source Files M60E4 RTM Sequences So I've included everything that is in the pbo here, un-binarised for your perusal. There's only 1 item that I can't provide the unbinarised source for, and that's the standing reload. Sadly, at some point I committed a colossal error and had to revert it, and unfortunately that meant using a previously binarised version. I promise that proceeding releases will have unbinarised RTM source files for all sequences. If you're not keen on downloading more stuff, Here's the short on how to use the new animation with your weapon - config.cpp class YourWeapon : RifleBase { ... reloadaction = "HLC_GestureReloadM60"; // this is literally it. The Gesture is defined in HLC_Core, which is why it's a prereq. If you want all the moving bits an bobs on your gun, refer to the Source files. ... } AK Rifles AK Source files, RTMs and Samples This pack contains the raw exported source files and engine-ready unbinarised character animation files for AK-pattern Rifles (as seen in the HLC AK pack). It also contains pertainant information for the animation of selections on weapon meshes, as well as config samples. AR Rifles AR15 Source files, RTMs and Samples This pack contains the raw exported source files and engine-ready unbinarised character animation files for AR Rifles (as seen in the HLC AR15 pack). It also contains pertainant information for the animation of selections on weapon meshes, as well as config samples. FAL Rifles FAL Source files, RTMs and Samples This pack contains the raw exported source files and engine-ready unbinarised character animation files for FAL Rifles (as seen in the HLC FAL pack). It also contains pertainant information for the animation of selections on weapon meshes, as well as config samples. G3 Rifles G3 Source files, RTMs and Samples This pack contains the raw exported source files and engine-ready unbinarised character animation files for G3 Rifles (as seen in the HLC G3 pack). It also contains pertainant information for the animation of selections on weapon meshes, as well as config samples. M14 Rifles M14 Source files, RTMs and Samples This pack contains the raw exported source files and engine-ready unbinarised character animation files for M14 Rifles (as seen in the HLC M14 pack). It also contains pertainant information for the animation of selections on weapon meshes, as well as config samples. Arma 3 CAT Character Animation Rig for 3DS Max 2010/2011 CAT Rig+Sample Sequences The CAT skeleton is rigged as simply as possible, and in the way that most suits how I animate(which is primarily IK). If you're all about FK, or you want to add helper objects and things, I encourage it, this is a free-to-use resource. The only two things you really shouldn't fuck with are the weapon and launcher bone helpers. Leave them EXACTLY as they are. Change the constraints on the bones they control, or trying to link constraint to them WILL end very badly. Trust me. If you do change it, I encourage to share it on the BIS forums, I am curious to see how other people set up their own CAT rigs. I've left some notes in the max files too, have a quick read of them before you begin. I've also provided my M60 Animation files as samples of how it's done. Just word of advice though, don't take the moving parts in them to be exportable to Oxygen, that's all done by hand ;) Lastly, if there's anything that's bugged out,or amiss, or you have queries about, comment away in here. More good things coming in the following months. Edited June 17, 2015 by toadie2k Cross-board updates. 8 Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 9, 2014 Great work! Downloading now... Share this post Link to post Share on other sites
das attorney 858 Posted February 9, 2014 Looks awesome - Thanks :) Share this post Link to post Share on other sites
scarecrow398 43 Posted February 9, 2014 Nice, cheers for the release! Great idea splitting it up too. Share this post Link to post Share on other sites
instagoat 133 Posted February 9, 2014 Brilliant. So am I getting this right, that other addon makers can use the respective reload anims for their corresponding guns if they so choose? Because the ones you got look brilliant. Share this post Link to post Share on other sites
bad benson 1733 Posted February 9, 2014 Why? Because some mods are going to share resources and that's just how it is. It contains ALL the animation gestures for the HLC mods, so if you're using them for another mod, you'll need this for those too.Figure this is a better way to do it than to have them all in separate PBOs, and thus a pain in the nutsack to huntdown. one big shiny medal for you sir. look kids.. that is how you do it. i will test this now. thank you for the addon! Share this post Link to post Share on other sites
samyg 3 Posted February 9, 2014 Really cool and well detailed M60 Toadie, can't wait till you release the AK rifles that you showcased in a recent video. Share this post Link to post Share on other sites
kremator 1065 Posted February 9, 2014 Great work ... well done fella ! Share this post Link to post Share on other sites
Guest Posted February 9, 2014 Release frontpaged on the Armaholic homepage. HLC M60E4HLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kgino1045 12 Posted February 9, 2014 M60 and me going to kick CSAT Ahhhhssss Thanks fantastic you! Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 9, 2014 Anyone else getting an error upon adding M60E4 (missing scoepe pso1). Share this post Link to post Share on other sites
Flipper 1 Posted February 9, 2014 @Shadow_MSOG: Me too... Anyway - absolutely great work!!! Congratulations! I know that there is no rail - but: sadly there is no possibilty to add a laser or flashlight... Share this post Link to post Share on other sites
twisted 128 Posted February 9, 2014 sweet, looks awesome Share this post Link to post Share on other sites
keeway 287 Posted February 9, 2014 Best light machine gun in arma 3 so far. Nice recoil and cool animations, keep doing that bro ! Share this post Link to post Share on other sites
Kaxii 11 Posted February 9, 2014 Really cool and well detailed M60 Toadie, can't wait till you release the AK rifles that you showcased in a recent video. +1 to that! Share this post Link to post Share on other sites
twisted 128 Posted February 10, 2014 just wow. i eventaully got time to try this out. and its epic. i installed both parts of th emod in the same folder, but got an error. Warning Message: No entry 'bin\config.bin/CfgWeapons.hlc_optic_pso1'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon hlc_optic_pso1 with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDiffuse'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.fireLightAmbient'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.weight'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.detectRange'. Warning Message: '/' is not a value Warning Message: No entry '.muzzles'. hope thats helpful. these animations take the weapon to a new level. Wonder if it'd be possible to take it even further (and this is probbaly too much) but change the standing posture when holding LMG's to the weapon being heldsort of like this . cant wait to see what else you have up your sleeve Share this post Link to post Share on other sites
kremator 1065 Posted February 10, 2014 holding LMG's to the weapon being heldsort of like this Surely we want TWO of them ... Arnie and Syvester watch out :) Share this post Link to post Share on other sites
twisted 128 Posted February 11, 2014 (edited) Surely we want TWO of them ... Arnie and Syvester watch out :) lol, well afaik they're so heavy no one really holds them up like rifles to fire from. except in video games. even over the top movies get it closer. Edited February 11, 2014 by twisted Share this post Link to post Share on other sites
Chuffy 10 Posted February 13, 2014 Is it possible to get it so we can deploy the bipod using TMR? I love the gun, but the inability to deploy it's bipod makes it slightly chaotic to fire it from cover. Share this post Link to post Share on other sites
toadie2k 799 Posted February 13, 2014 just wow. i eventaully got time to try this out. and its epic.i installed both parts of th emod in the same folder, but got an error. hope thats helpful. Ack, I swore I took that out. Sorry bout that guys, Hotfix up on Page 1 now. Also, directly below. M60E4+Hotfix these animations take the weapon to a new level. Wonder if it'd be possible to take it even further (and this is probbaly too much) but change the standing posture when holding LMG's to the weapon being heldsort of like this https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRGUHfO7_eHONsGNVxFKVR6Svdao71vVUGVFMlZDNhq_Ewslem4Zg. cant wait to see what else you have up your sleeve I could, but without also giving it it's own run,walk, tactical-jog (plus crouched variants and weak-side variants), it would look pretty goofy/broken about 80% of the time you're using it. It's a nice thought, but I'm not ready to commit to doing those most-tedious animation cycles just yet. Just going to have to suspend some belief a little and imagine the A3 soldiers are hella swole MFs that benchpress VW Beetles for laughs in the meantime. Share this post Link to post Share on other sites
Chuffy 10 Posted February 13, 2014 Should've included this in my last post, but what other weapons are you thinking of including (if we may know) :P Quote from my last incase it was missed as it was posted only shortly before you posted. "Is it possible to get it so we can deploy the bipod using TMR? I love the gun, but the inability to deploy it's bipod makes it slightly chaotic to fire it from cover." Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 13, 2014 Ack, I swore I took that out. Sorry bout that guys, Hotfix up on Page 1 now. Also, directly below. Thanks for fix, but new error pops up (unless I am doing something wrong). Now it is missing a wood texture for the sks "sks_normalwood_co.paa". Have you tested this with all mods but core+M60E4 removed? Share this post Link to post Share on other sites
toadie2k 799 Posted February 13, 2014 Thanks for fix, but new error pops up (unless I am doing something wrong). Now it is missing a wood texture for the sks "sks_normalwood_co.paa".Have you tested this with all mods but core+M60E4 removed? I did, but the error was getting suppressed. Did a clean test just now, should be good to go. Redownload, same links. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 13, 2014 I did, but the error was getting suppressed. Did a clean test just now, should be good to go. Redownload, same links. Are links updated already? Downloaded link above, same result as before. Share this post Link to post Share on other sites