Forky 19 Posted September 8, 2018 On 6.9.2018 at 6:38 PM, kickapoo0 said: @forky We would love to have more people supporting us. We would like to speak with you in person on Teamspeak, if this is an option for you? yes definetly! Would love to help! Share this post Link to post Share on other sites
ghost_o 329 Posted December 17, 2018 We just released v2.1! Main features of this version are the completely redone Panzerfaust 3, Bunkerfaust and NSA80. Changelog in spoiler: Spoiler - added: Bunkerfaust - added: NSA80 - added: flag proxy for ground vehicles - added: repeating for G29 - added: missing japanese translation - changed: Panzerfaust 3 - changed: DM25 smoke grenade - changed: DM32 smoke grenade inventory icons - changed: NSA80 for Panzerfaust 3 is now night vision only - changed: G36A2 optics are now compatible with virtual arsenal - fixed: PMII 3-20X50 material-path - fixed: missing G36 PiP-optic You can find the download on our homepage and the SWS 8 3 Share this post Link to post Share on other sites
jacobs 165 Posted December 17, 2018 Really nice updates and additions, thanks a lot! Share this post Link to post Share on other sites
Damian90 697 Posted January 27, 2019 @koffeinflummi I have a curious bug to report. It seems that BWMod for some reason, when loaded, causes a bug with cutscenes in some campaigns, dunno why. I especially noticed it with Cnotk Cold War Crysis campaign remake. Share this post Link to post Share on other sites
nkenny 1051 Posted February 16, 2019 I thought to write a small review of BWMod. To make this a useful exercise, I will write it from the perspective of someone interested in BWmod for its features beyond the fact that for all things Bundeswehr-- it is the single best source of assets in Arma3. If that is your interest, then you are probably already familiar with it. BWMod is of moderate size and mainly includes assets centered around infantry operations. There is an extensive collection of high quality small arms, weapon attachments, vests and uniforms and backpacks. There are supporting vehicles in form of modern personnel carriers, Puma IFVs, the leopard 2 main battle tank and an attack helicopter, Eurocopter Tiger. The attack helicopter is available in various configurations. All units and uniforms come in both woodland and desert camouflage schemes. BWMod shines in consistency of content. The selection is sensible and represent a spectrum of assets suitable to represent German ground operations in a modern setting. There are weapons and uniforms of most categories. Specialist infantry tasks: anti-armour operations, special forces tasks, sniper operations-- all have their representation with the BWMod panoply. There are no obvious placeholders. Generally the quality and finish of the weapons is consistent with Arma3 (and RHS for that matter). The consistency of quality and quantity of content is equally represented in terms of features: equipment perform as expected within ranges suitable for Arma 3. If there is one stand out feature of BWMod it is the optics of both weapons and vehicles. It really has to be experienced. Not only is the visual representation superbly crisp and clean. It appears that some serious thinking went into retaining correct aspect ratios of zoom and visibility-- and BWMod have to their credit managed to balance utility and looks. The small arms weapon optics are not only beautifully modeled-- they perform the part as well. As to the vehicles, BWMod has (uniquely I think) added an extra layer of realism and immersion. All weapon and optics screens are shown with custom layouts and modes. The implementation is fully 2d, it predates the 3d interiors of Tank DLC, but function beautifully. There are few, if any, obvious flaws to the ease of handling and intuitive, immersive experience of operating BWMod vehicles. For a mod with such excellent handling characteristics there is one big flaw. It is especially evident in the small arms. While rifles look and perform immaculately, handling characteristics are comfortable and the guns look nice; the weapon sounds feel out of place. Which is not to say that the sounds are bad. Auditory experience is notoriously individual, and varies across a seemingly endless range of device-configurations. BWMods sounds are internally consistent-- the weapon package sounds like they belong together. That said. To my, admittedly JSRS trained ears, BWMod weapon sounds lack a certain omph, even when compared to vanilla sounds. When put side by side with other modifications, such as CUP, the German arms sound like they come from another dimension. And not in a good way. If I were to nitpick I would say that some of the vests and uniforms suffer from the freshly-factory-made syndrome. A flaw which sometimes mars vanilla assets equally. Some of the small arms weapons handling animations are also a bit staccato, but here I would blame Arma3 more than the makers. All in all BWMod is a well made addon. Weapon and vehicle optics are true stand out features in a package which provides a generous selection of fully functional assets. Thanks for reading. -k 3 Share this post Link to post Share on other sites
lionhawk123 20 Posted February 19, 2019 On 2/16/2019 at 1:02 PM, nkenny said: BWMod weapon sounds lack a certain omph, even when compared to vanilla sounds. I agree. I like a lot of the sounds in this mod, but the infantry weapons just don't feel punchy enough to me. On 2/16/2019 at 1:02 PM, nkenny said: The implementation is fully 2d, it predates the 3d interiors of Tank DLC, but function beautifully. I used to love the creative 2D workaround that the BWMod offered because it was way better than anything offered at the time. I've been spoiled by the Tanks DLC and by other mod vehicles (especially Redd'n'Tank), so I'm still hoping this feature will someday find its way into the BWMod. It really adds a sense of being a separate entity from the vehicle itself and to be unable to experience that with my absolute favorite tank is, well.. Heartbreaking :C Anyway though, I actually came here to ask the devs of BWMod something (and apologies if this was mentioned before but I don't recall getting a straightforward answer, so I'm just hoping to clarify.) Are there any plans to add the GTK Boxer to the game? In reality there are a few variants, the most applicable of which for the sake of ArmA would probably be the RCWS variant which can use either a .50 cal machine gun or a grenade launcher, and the ambulance variant. Spoiler Some images of the Boxer in armed and ambulance forms that should definitely convince the devs to add it 😉 Also still kinda hoping for configurable pylons settings for the Tiger but it's been so long I'm not sure if I should abandon hope Edit: I also submitted an issue on the GitHub for a bug I found with the Vector IV. Please check that out 🙂 Share this post Link to post Share on other sites
marc_book 95 Posted February 27, 2019 On 2/19/2019 at 4:40 AM, lionhawk123 said: I agree. I like a lot of the sounds in this mod, but the infantry weapons just don't feel punchy enough to me. I used to love the creative 2D workaround that the BWMod offered because it was way better than anything offered at the time. I've been spoiled by the Tanks DLC and by other mod vehicles (especially Redd'n'Tank), so I'm still hoping this feature will someday find its way into the BWMod. It really adds a sense of being a separate entity from the vehicle itself and to be unable to experience that with my absolute favorite tank is, well.. Heartbreaking :C Anyway though, I actually came here to ask the devs of BWMod something (and apologies if this was mentioned before but I don't recall getting a straightforward answer, so I'm just hoping to clarify.) Are there any plans to add the GTK Boxer to the game? In reality there are a few variants, the most applicable of which for the sake of ArmA would probably be the RCWS variant which can use either a .50 cal machine gun or a grenade launcher, and the ambulance variant. Reveal hidden contents Some images of the Boxer in armed and ambulance forms that should definitely convince the devs to add it 😉 Also still kinda hoping for configurable pylons settings for the Tiger but it's been so long I'm not sure if I should abandon hope Edit: I also submitted an issue on the GitHub for a bug I found with the Vector IV. Please check that out 🙂 In the last few month we had some people that wanted to do better sounds but we din't got feedback/soundsamples or we didn't liked the sounds internally. We also thought about creating something between 2D and 3D interiors but at the moment we are not working on it. The same applies to the boxer. We already have an exterior model, but it does not match our quality standards anymore. At the moment we are working on other vehicles. On my YouTube channel you can find some WIP videos of the Boxer. 1 1 Share this post Link to post Share on other sites
lionhawk123 20 Posted March 3, 2019 I see I see. Well thank you for the reply! I'm curious now what you're working on but I assume it's a secret 😛 Share this post Link to post Share on other sites
BonSie 4 Posted March 20, 2019 There might be an issue with the tiger pilot as the sight no longer matches it's weapons. Unless I'm doing something wrong. https://steamcommunity.com/sharedfiles/filedetails/?id=1688345177 Share this post Link to post Share on other sites
jacobs 165 Posted March 20, 2019 Thanks for the update, you guys nailed the G36 reload animation! Really cool now! I have one constructive criticism though, the aimpoint sight is waaaay too small, you should consider resize it! 1 Share this post Link to post Share on other sites
fingolfin 1972 Posted March 21, 2019 20 hours ago, jacobs said: I have one constructive criticism though, the aimpoint sight is waaaay too small, you should consider resize it! Indeed, this picture shows the size it should have related to the G36: 3 Share this post Link to post Share on other sites
eh chaser 285 Posted May 24, 2019 Hey guys, just a quick question, are you planning to switch to the new magazineProxy system soon? ATM we are using the NIArms G36 which uses the new system but your magazines are no longer visible. Keep going and thanks for your work 🙂 Regards Chaser Share this post Link to post Share on other sites
smem 164 Posted June 24, 2019 Suggestion: Uniforms with the new Multitarn Camo Pattern. 1 Share this post Link to post Share on other sites
ghost_o 329 Posted July 3, 2019 Better late than never - we released version 2.1.2 two weeks ago! Besides several bugfixes version 2.1.2 comes with an overhauled reload animation for the G29. You can find the download on our SWS-page and our homepage. For bugs/issues please use the bugtracker Changelog: Spoiler # v2.1.2 - added: Compatibility with CBA Scripted optics and Disposable Launchers - added: M5Xi compatibility with NSV80 - changed: Spike and LAHAT effective range - changed: Puma ABM effective range - changed: Updated silencer configs - changed: Buffed G36K accuracy - changed: Eagle rear view camera pitch - changed: Updated Vector IV optic - changed: Canister textures - changed: Normteile textures - changed: Bounding Box for Eagle, Leopard 2 and Puma - changed: G36 reload animations - changed: G29 reload and repeat animations - fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight - fixed: PZF3 and RGW90 magazine mass when using ACE - fixed: Crewman KSK helmet inheritance - fixed: Knighthelm missing ACE goggles protection - fixed: Bunkerfaust missing from NSA80 tooltip - fixed: An optics alpha texture bug - fixed: Camera position in gunner view of Leopard loader - fixed: LLM-01 underbarrel disappears when switching to daylight laser mode 2 Share this post Link to post Share on other sites
ghost_o 329 Posted July 3, 2019 On 5/24/2019 at 11:19 AM, eh chaser said: Hey guys, just a quick question, are you planning to switch to the new magazineProxy system soon? Yes, it is already on the top of our list. 1 1 Share this post Link to post Share on other sites
Sanya 97 Posted July 4, 2019 On 7/3/2019 at 8:02 PM, ghost_o said: Better late than never - we released version 1.2.1 two weeks ago! Besides several bugfixes version 1.2.1 comes with an overhauled reload animation for the G29. You can find the download on our SWS-page and our homepage. For bugs/issues please use the bugtracker Changelog: Reveal hidden contents # v2.1.2 - added: Compatibility with CBA Scripted optics and Disposable Launchers - added: M5Xi compatibility with NSV80 - changed: Spike and LAHAT effective range - changed: Puma ABM effective range - changed: Updated silencer configs - changed: Buffed G36K accuracy - changed: Eagle rear view camera pitch - changed: Updated Vector IV optic - changed: Canister textures - changed: Normteile textures - changed: Bounding Box for Eagle, Leopard 2 and Puma - changed: G36 reload animations - changed: G29 reload and repeat animations - fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight - fixed: PZF3 and RGW90 magazine mass when using ACE - fixed: Crewman KSK helmet inheritance - fixed: Knighthelm missing ACE goggles protection - fixed: Bunkerfaust missing from NSA80 tooltip - fixed: An optics alpha texture bug - fixed: Camera position in gunner view of Leopard loader - fixed: LLM-01 underbarrel disappears when switching to daylight laser mode New version is called 2.1.2. Not 1.2.1. 1 Share this post Link to post Share on other sites
ghost_o 329 Posted July 4, 2019 2 hours ago, Sanya said: New version is called 2.1.2. Not 1.2.1. I do not know how i managed to screw that up. Thanks! 1 Share this post Link to post Share on other sites
ghost_o 329 Posted August 17, 2019 Version 2.2 released! With version 2.2 we introduced the "Multitarn"-camo pattern as well as a new camo variant for the G36 and several attachments. Besides that we adjusted most of the vehicle textures and worked on some bugs. You can find the download on our SWS-page. For bugs/issues please use the bugtracker Changelog: Spoiler - added: Multitarn faction - added: Green camo (G36, LLM01, Harris bipod, EoTech 552, RSAS, QDSS, Rotex IIIc) - added: Compatibility with Enoch attachment classes - changed: Tropentarn and Flecktarn texture - changed: Inventory icons - changed: IDZ Vest texture optimized - changed: Leopard 2 texture - changed: Eagle IV texture - changed: Puma texture - changed: Democracybox texture - changed: MG4 material - changed: MG5 texture - changed: FLW100 new MG3 model - fixed: Black Vario-Ray was missing daylight laser mode (requires ACE) - fixed: Eagle IV alphabug - fixed: Eagle IV shadow bug - fixed: LLM-01 tan disappears when switching to daylight laser mode 1 3 Share this post Link to post Share on other sites
jacobs 165 Posted August 17, 2019 Multitarn is awesome! Share this post Link to post Share on other sites
eh chaser 285 Posted August 17, 2019 9 hours ago, ghost_o said: Hide contents - fixed: Black Vario-Ray was missing daylight laser mode (requires ACE) - fixed: LLM-01 tan disappears when switching to daylight laser mode LLM-01 has still no daylight laser modes in green or tan version. Only working on the black one. Same goes for the black Vario Ray. Only working on the tan one. And if you choose a module and try switching between laser/light modes entries will double. See comparision between before: Spoiler and after switching modes: Spoiler Eagle IV: The angle of the FFV Roofgunner is pointing in weird directions. You can only shoot more or less high in the air or L/R into/next to the vehicle Spoiler thanks for the update anyway. 1 Share this post Link to post Share on other sites
Dedmen 2652 Posted August 19, 2019 On 8/17/2019 at 11:43 AM, eh chaser said: And if you choose a module and try switching between laser/light modes entries will double. That is correct behaviour. As one of the items is supposed to be hidden, but gets force shown in Arsenal if you have it in inventory. But that could be fixed for ACE Arsenal by using the baseItem thing. Share this post Link to post Share on other sites
anfo 118 Posted October 14, 2019 On 2/28/2019 at 4:22 AM, marc_book said: On my YouTube channel you can find some WIP videos of the Boxer. Would you mind providing a link? Share this post Link to post Share on other sites
Dedmen 2652 Posted October 15, 2019 16 hours ago, anfo said: Would you mind providing a link? Google -> "marc book youtube bwmod" and instantly found. link Share this post Link to post Share on other sites
Damian90 697 Posted October 29, 2019 BWMod team. It seems that Heer just received their first Leopard 2A7V. Are there any plans for future to add it to the mod? Considering that BWMod sets itself in 2020's-2030's, Leopard 2A7V would fit better in it's timeline than Leopard 2A6M. 2 Share this post Link to post Share on other sites
Ghostworrior 35 Posted November 13, 2019 Hey thanks for your Hard work, we use your mod in every mission since release and it’s really fun to play with the small arms and vehicles provided. I have one question regarding the implementation of optics in your mod. The Zo4x30 and the Zo4x30i are in reality build with reticles for 5,56x45mm and 7,62x51mm which one did you implement? I think it’s the 5,56x45mm since my G36 seems to hit. Would it be possible to get a 7,62x51mm version for the MG5 /G27? Thanks again for you work of art. 1 Share this post Link to post Share on other sites