Guest Posted December 19, 2014 Updated version frontpaged on the Armaholic homepage. Blastcore A3 Phoenix Update Beta 1Blastcore Tracers A3 Phoenix Update Beta 1Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: no idea if Blastcore Tracers A3 was also updated but since its in the same archive and file dates are also of today I decided to update our mirror with that too. Share this post Link to post Share on other sites
Royal8800 10 Posted December 19, 2014 Amazing job Opticalsnare ! Share this post Link to post Share on other sites
kremator 1065 Posted December 19, 2014 Could the burning fragments stay for about double or triple the time ... I think they really add to immersion. Share this post Link to post Share on other sites
Dorak 11 Posted December 19, 2014 Could the burning fragments stay for about double or triple the time ... I think they really add to immersion. Blastcore explosions already tanks the framerate by around 20-30 FPS flat. Share this post Link to post Share on other sites
yxman 90 Posted December 19, 2014 Graphics porn, thank you! Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 20, 2014 thank you OS, have a good christmas mate Share this post Link to post Share on other sites
spyderblack723 407 Posted December 20, 2014 Amazing mod OS, merry christmas I can't wait for the additional effects to make it in, looking forward to those minigun particles. Share this post Link to post Share on other sites
jumpinghubert 49 Posted December 20, 2014 Thanks very much for this great mod! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 20, 2014 Is this a bug or do you want it to be like this: http://cloud-4.steampowered.com/ugc/43113668968490470/6A58524AF17787A33D8FEEF8AFE626BB3FE3FCAB/ Have this issue too: Share this post Link to post Share on other sites
kremator 1065 Posted December 20, 2014 There is meant to be a tighter core of smoke, but I didn't see my ones (only tested white) doing that in your screenies. Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 20, 2014 Shit i forgot about that one. Share this post Link to post Share on other sites
twisted 128 Posted December 20, 2014 freaking awesome. must have been a ton of work but damn its good. big THANK you 1 small niggle is the funny black fluffs in the centre of the otherwise much imporved smoke grenades. The bullet impacts make such an unbelievable improvemnet just on their own. all with AFAICT no performance impact. a definite must have. Share this post Link to post Share on other sites
maturin 12 Posted December 20, 2014 Wait, you actually have bullet impacts? Bullet hits to grass and dirt are invisible beyond a few meters in my game. Up close there's just a few dirt clods kicked up. Do vehicles and small arms use different tracers? My coax and minigun have nice flickery short tracers, while the MG seems vanilla. Also, check out the lighting: http://steamcommunity.com/sharedfiles/filedetails/?id=358763118 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted December 20, 2014 (edited) Hey Opticalsnare. First off congrats on the release, I've been playing around with some of the effects and they're all really cool, I really appreciate all the work you've put into this, dispite some people claiming you had abandoned the mod, which I never believed, you stuck with it and I salute you for that. However there seems to be one issue returning from the previous incarnations of the mod, and that is incompatibility with a lot of third party mods. Mainly the ones that add aircraft. Now I'm not mistaken we've concluded a long time ago that if you use the standard classnames for all the ammo types, there shouldn't be an issue. However, seeing that this apperently still is a bit of a problem, I'd kindly ask you if you're wiliing to take another look at it. I use a lot of mods that add aircraft like the USAF mod, the A-10C mod, the FA-18X and FA-18E/F mods, the F-37 thunder mod and the PAK-FA T50 mod. Links: http://forums.bistudio.com/showthread.php?176720-United-States-Air-Force http://forums.bistudio.com/showthread.php?172682-A-10C-for-Arma-3 http://forums.bistudio.com/showthread.php?181805-F-A-18X-Black-Wasp http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3 http://www.armaholic.com/page.php?id=27151&highlight=FC-37 http://forums.bistudio.com/showthread.php?178891-PAK-FA-(T-50)-AddOn-Work-in-Progress Now ofcourse I'm not asking you to rebuild the mod, just so they work with all these addons. Its probably not on your end anyway. I also should mention that some of these mods haven't been updated for a while so perhaps its also an issue with the latest patch for Arma. Perhaps BIS themselves changed some of the classnames. Thanks again for the great work and effort! Edited December 20, 2014 by CyclonicTuna Share this post Link to post Share on other sites
bigpickle 0 Posted December 20, 2014 Thank you very much for this gift Opticalsnare, really appreciate all the work and time you've put into this mod and the fact that your sharing that effort with us. I havent been able to play without Blastcore since the first version you put out so long ago. Share this post Link to post Share on other sites
james2464 177 Posted December 20, 2014 Optical you might be interested in these RPT errors: http://pastebin.com/D4CMN6Uz Share this post Link to post Share on other sites
Polygon 11 Posted December 20, 2014 A definitive mod for an ultimate Arma experience since A2. Thanks a lot, Optical. This is as good as it gets, knowing the limitations of RV engine and the shitty workflow around. Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 20, 2014 the file size on PWS was tiny is this correct? it was like 28kb lol but it still worked unless ive got the old blastcore... im confused Share this post Link to post Share on other sites
kremator 1065 Posted December 20, 2014 As PWS just uses delta patching, so it probably is correct. I don't use PWS however, so I could be massively wrong. I think the full normal download was 38Mb for me. Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 20, 2014 As PWS just uses delta patching, so it probably is correct. I don't use PWS however, so I could be massively wrong. I think the full normal download was 38Mb for me. good point, it does work theres no issue with it just was like ok... thats a bit small may delete it off my pc and start again just incase... Share this post Link to post Share on other sites
INF_MIke64 53 Posted December 20, 2014 Done some testing im getting some unacceptable fps drops from 90 - 25 using things like vehicle explosions and cluster shells. I was only using your mod and here is my RTP for testing I hope it helps http://pastebin.com/qaxZCs7f Share this post Link to post Share on other sites
LordJarhead 1725 Posted December 20, 2014 Congrats on release OS, all the best, mate :) LJ Share this post Link to post Share on other sites
serjames 357 Posted December 20, 2014 Wow. Have to say - superb Job mate. Really nice effects. Really nice Share this post Link to post Share on other sites