jinzor 31 Posted December 17, 2013 Hey, I'm playing the campaign again for the third time, and I'm just wondering; what exactly is the point of the Patrol missions (the missions you initiate when you walk away from Camp Maxwell)? It seems to me that all you can do is just kill other enemy patrols for their AAF weapons/equipment, because if you stray too far or walk into the red areas, you'll be killed immediately (plot armour, stops you from destroying/killing soldiers in areas you haven't been to in the campaign yet). Is there anything else you can do that I haven't realised you can do? Share this post Link to post Share on other sites
doln 10 Posted January 11, 2014 These missions are complete news to me. Thanks dude! Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 16, 2014 huh? Thats really something new, how could i forget, it can be rewarding in a game like arma, actually go away from actual mission, and discover something new. Share this post Link to post Share on other sites
wattywatts 76 Posted January 17, 2014 Scouting on Altis - roam the nearby areas, visit some interesting places and meet new people. I bet some guerrillas could have some info about favored tourist locations ;) Share this post Link to post Share on other sites
ataribaby 54 Posted January 17, 2014 (edited) Is there way to preserve stuff found on dead bodies during patrol/scout missions? I equpped em and it got overriden with default. Can i store them in weapon boxes at rearm point in Maxwell/village? I found nice camo and want use it instead that default in Adapt. Edit: It was answered here (Warning! This thread contains spoilers!): http://forums.bistudio.com/showthread.php?171618-Campaign-Episode-2-ADAPT-Feedback-thread-**-SPOILER-WARNING!-**&p=2600601&viewfull=1#post2600601 Edited January 17, 2014 by ataribaby Share this post Link to post Share on other sites
laverniusregalis 10 Posted January 19, 2014 I know on Altis you can do some little side-missions by going on patrol... Share this post Link to post Share on other sites
instagoat 133 Posted January 22, 2014 So... doing these missions has no impact on the overall campaign progress? Share this post Link to post Share on other sites
best2nd 10 Posted January 22, 2014 InstaGoat said: So... doing these missions has no impact on the overall campaign progress? Yes, but you can grab extra goodies from weapon dealers and fallen enemies to aid you in the main missions. Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 22, 2014 WattyWatts said: Scouting on Altis - roam the nearby areas, visit some interesting places and meet new people. I bet some guerrillas could have some info about favored tourist locations ;) What people? There are a couple squads of enemies, and a bunch of dead civilians next to roads. The ALICE module from ArmA2 is really lacking, and so is the ambient combat one. Also, i lost my awesome/awful checkered hat that i stole of a dead guy. :p Share this post Link to post Share on other sites
best2nd 10 Posted January 22, 2014 NeMeSiS said: What people? There are a couple squads of enemies... Oh! You made new friends already! How wonderful! Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 22, 2014 Best2nd said: Oh! You made new friends already! How wonderful! I killed my new friends because i was bored. :) Share this post Link to post Share on other sites
best2nd 10 Posted January 22, 2014 NeMeSiS said: I killed my new friends because i was bored. :) I keep running over some random pedestrians... They spooked me with their guns... Share this post Link to post Share on other sites
nicolasroger 11 Posted January 23, 2014 I found some zafir with good scope in teh side missions. It really helped me complete the main mission. Share this post Link to post Share on other sites
soapsurfer 12 Posted January 23, 2014 I'm currently trying to solve the Medical Supply mission but I cannot pick up the Medkit. First aid kids work, but the medkit won't move into my inventory (which has space free). :confused: Share this post Link to post Share on other sites
wattywatts 76 Posted January 23, 2014 For a Medikit you need a backpack. If you can't find any, Reveal hidden contents (there is always one nearby) the task can be completed by just Reveal hidden contents having at least 7 First aid kits in your inventory. Share this post Link to post Share on other sites
soapsurfer 12 Posted January 24, 2014 Okay. Thanks for the help. :) Share this post Link to post Share on other sites
lugiahua 26 Posted January 24, 2014 nicolasroger said: I found some zafir with good scope in teh side missions. It really helped me complete the main mission. I found a .50 with thermal sight from the last side mission...fun sniping people from long distance... Share this post Link to post Share on other sites
Fireball 16 Posted January 29, 2014 WattyWatts said: For a Medikit you need a backpack. If you can't find any, Reveal hidden contents (there is always one nearby) the task can be completed by just Reveal hidden contents having at least 7 First aid kits in your inventory. Ok, maybe it's just me, but - I searched the whole village, every house twice, for the friggin medical supplies and found nothing I read your comment here and: Reveal hidden contents I knew I had killed 4 AI at the site, so I searched the dead AI and had 7 FAKs in my inventory, according to your post, but nothing happened. Do I need both 7 FAKs and 1 Medi Kit? I remember one of the soldiers had one, but I didn't get to pick it up that time I loaded, maybe that one fled? Share this post Link to post Share on other sites
lugiahua 26 Posted January 29, 2014 Fireball said: Ok, maybe it's just me, but- I searched the whole village, every house twice, for the friggin medical supplies and found nothing I read your comment here and: Reveal hidden contents I knew I had killed 4 AI at the site, so I searched the dead AI and had 7 FAKs in my inventory, according to your post, but nothing happened. Do I need both 7 FAKs and 1 Medi Kit? I remember one of the soldiers had one, but I didn't get to pick it up that time I loaded, maybe that one fled? Reveal hidden contents I think that BI changed the requirement from IFAK to MedKit so people can't just cheat it. Personally I think medkit missions are pointless currently since you can't save it when RTB, why bother other than role playing purpose? Share this post Link to post Share on other sites
wattywatts 76 Posted January 29, 2014 Med supplies Reveal hidden contents As it was possible to complete this task far away from the AO of this side quest, distance condition (< 25m) from the clinic (it's the large building just beside the Strider, with frontal entrance blocked, you have to use the rear one :) ) itself was added. Share this post Link to post Share on other sites
Fireball 16 Posted January 29, 2014 (edited) WattyWatts said: Med supplies Reveal hidden contents As it was possible to complete this task far away from the AO of this side quest, distance condition (< 25m) from the clinic (it's the large building just beside the Strider, with frontal entrance blocked, you have to use the rear one :) ) itself was added. Ok, I also searched that "clinic" you cited, and it was completely empty, but I didn't go back in there AFTER picking up what I needed - is it that what you're saying I have to do? :confused: It would be OK if there were the supplies I was looking for, but it was completely empty, so why can I complete the task only in there? UPDATE: Looks like the trigger didn't activate again, back in time when I was there first. I didn't take enough of the supplies when I was within the range of the trigger the first time. I restarted the mission, revisited the location, killed the AI and as soon I stepped over their bodies (i.e. within 25m of the clinic) it triggered as I had already enough supplies from last time in inventory and the task was done. Edited January 29, 2014 by Fireball Share this post Link to post Share on other sites
old_painless 183 Posted February 17, 2014 Did anyone else experience to be "stuck" at the munitions table in between the Miller briefings and the missions taking off? I can't move or take stuff to my inventory, no keys work. I am stuck at Camp Maxwell by ammoboxes and tables with gear listening to Liam warren and Jacob O'Connor ranting about who Miller is and so on. I have to stand there for 5 minutes which is the countdown between briefing and mission start. completely unable to resupply or anything. I experienced that while waiting for Wet Works and am now stuck waiting for the supply run mission (can't recall the name) where we meet with FIA Any tips much appreciated, thanks -OP Share this post Link to post Share on other sites
funkotron 4 Posted February 18, 2014 yes, me. i had to restart the mission.... Share this post Link to post Share on other sites
lugiahua 26 Posted February 18, 2014 Old_Painless said: Did anyone else experience to be "stuck" at the munitions table in between the Miller briefings and the missions taking off? I can't move or take stuff to my inventory, no keys work. I am stuck at Camp Maxwell by ammoboxes and tables with gear listening to Liam warren and Jacob O'Connor ranting about who Miller is and so on. I have to stand there for 5 minutes which is the countdown between briefing and mission start. completely unable to resupply or anything.I experienced that while waiting for Wet Works and am now stuck waiting for the supply run mission (can't recall the name) where we meet with FIA Any tips much appreciated, thanks -OP I have this too since the update. Share this post Link to post Share on other sites
old_painless 183 Posted February 18, 2014 I forgot to say that I am running on the dev branch - but you are getting it in stable version ? Share this post Link to post Share on other sites