Guest Posted November 18, 2015 New version frontpaged on the Armaholic homepage. EricJ Weapons Pack RC68.1 Community Base addons A3 Share this post Link to post Share on other sites
EricJ 763 Posted November 18, 2015 Thanks Foxhound! Share this post Link to post Share on other sites
EricJ 763 Posted November 18, 2015 And adjusting the FLIR ball texture, still WIP: 1 Share this post Link to post Share on other sites
tharos 2 Posted November 18, 2015 I get a missing "u100_Aggressors" none of my saved scenarios work now Share this post Link to post Share on other sites
EricJ 763 Posted November 18, 2015 Open the mission.sqm and replace "U100_aggressors" with "U100_gear", I condensed the config.cpp for the U100_gear.pbo so that should fix it. My bad on that one. 1 Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 19, 2015 after returning to A3 after i while a started fresh on mods and i forgot all about this one (sorry Eric ;) ) so i installed it and started playing around with it then i noticed the models are al screwed up somehow (parts of the guns are floating in mid air and are moving around the main gun like idiots) now i am wondering if there is any other mod known to mess up this addon ? if not known then i got a terrible hard job of finding the one that does this :P Share this post Link to post Share on other sites
EricJ 763 Posted November 19, 2015 So far the only way I notice this issue is if I go into Arsenal, and then the Garage. Other than that I haven't noticed the phenomenon happen. So I'm not sure what the issue that causes it. Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 19, 2015 So far the only way I notice this issue is if I go into Arsenal, and then the Garage. Other than that I haven't noticed the phenomenon happen. So I'm not sure what the issue that causes it. damn ... (excuse my language) that means its a one way trip sorting the mods i have :P Share this post Link to post Share on other sites
EricJ 763 Posted November 19, 2015 I'm sure it's not (quite positive) that it's a mod glitch, like the helos was but something I'm not getting for some odd reason, so it may not be a conflict, just something is weird with my stuff. Until I can figure it out it's a known issue. Share this post Link to post Share on other sites
EricJ 763 Posted November 19, 2015 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtUkk1OFJJQ0doNkE/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons Pack RC68.5- Weapons no longer graphically glitch after exiting or using vehicles- M24 Modular Desert top proxy put back (was accidentally deleted)- Taliban RPG units have vz 61s instead of Sting SMGs. Share this post Link to post Share on other sites
EricJ 763 Posted November 19, 2015 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtY09hT05ZT2h3cnM/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Wipeout RC16 - Fixed USMC and US Army skinned Hurons, textures now appear using the new Texture List system Share this post Link to post Share on other sites
kecharles28 197 Posted November 20, 2015 Updated mod v0.16 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted November 20, 2015 Updated mod v6.68.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
EricJ 763 Posted November 20, 2015 Okay now that things are finally settled, some things: UH-60s: - So far I've gotten the Armed Knighthawk working, but so far working on some graphical issues which are rearing their head, but shouldn't be. So once I get that sorted out I'll at least get two to three versions done, other than that nothing really more. Weapon pack: - Managed to find some basic code which will disable the cursor regardless of server setting, I just checked it on the 173rd server and at that time, the IAR had none, while the pistol and AT4 still did. Mind you this will only apply to my weapons from now on, so to keep you aware of it. - Developed an "EW" Guided AT4 warhead, which has better capability against armored vehicles. I had hoped to make it a longer ranged one but after some testing a week ago, it didn't matter for long range shooting which missile as they all flew the same distance, so I tweaked the speed to be faster, and better killing of things. Right now it is in the current version, as "ER" but next update will changed to "EW" or Enhanced Warhead. - I'm planning on adding a couple SVD versions, one regular version for the Taliban Sniper unit I need to implement, as well as a more railed version, with an AKM Tactical style setup, as well as a redone forearm with rails on it. Share this post Link to post Share on other sites
Guest Posted November 20, 2015 New version frontpaged on the Armaholic homepage. EricJ Weapons Pack RC68.5 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted November 20, 2015 New version frontpaged on the Armaholic homepage. A-164 Wipeout Skin Mod RC16 Share this post Link to post Share on other sites
EricJ 763 Posted November 20, 2015 Thanks Foxhound! Share this post Link to post Share on other sites
rubbeman 30 Posted November 20, 2015 EricJ could you make a c8sfw? 1 Share this post Link to post Share on other sites
EricJ 763 Posted November 20, 2015 Maybe, I did a LE901 last year and have the same generic sight block, so I may be able to squeeze it in. 1 Share this post Link to post Share on other sites
rubbeman 30 Posted November 20, 2015 Maybe, I did a LE901 last year and have the same generic sight block, so I may be able to squeeze it in. Had been really cool, just tell me if you want to add some more pics. Share this post Link to post Share on other sites
EricJ 763 Posted November 20, 2015 Yeah sure f I choose to do it, I'll let you know. Share this post Link to post Share on other sites
EricJ 763 Posted November 20, 2015 Some more helo work: Other than the graphic issues it's pretty much set in stone as far as appearance and works. And initial SVD work: The optic (PSO-1) is removable and you can use the iron sights as well. One net benefit with this setup is that you can also use RHS:AFRF (not a requirement) optics given it uses the same ASDG system. Share this post Link to post Share on other sites