Knight81   7 Posted March 5, 2020 Hey Dedmen. I just wanted to ask if you continue to work on this great mod? The last update seems to be a long time ago?!  Thank you for this fantastic mod and all the time you have invested in it. 🤗 Share this post Link to post Share on other sites
Dedmen   2700 Posted March 6, 2020 19 hours ago, Knight81 said: ey Dedmen. I just wanted to ask if you continue to work on this great mod? Yep.  19 hours ago, Knight81 said: The last update seems to be a long time ago?! Yes, severely lacking the free time and joy of working on it sadly. I'd say I'd push a new update soon but I don't want to make any guarantees that I can't live up to. 1 Share this post Link to post Share on other sites
Synchronized   49 Posted March 6, 2020 12 hours ago, Dedmen said: Yep.  Yes, severely lacking the free time and joy of working on it sadly. I'd say I'd push a new update soon but I don't want to make any guarantees that I can't live up to.  What are your plans for the future of the mod? Share this post Link to post Share on other sites
Dedmen   2700 Posted March 6, 2020 45 minutes ago, Synchronized said: What are your plans for the future of the mod? Finish 1.0, its basically done some few bugfixes and small features left. Then 1.1 https://github.com/michail-nikolaev/task-force-arma-3-radio/milestone/17 7 Share this post Link to post Share on other sites
Knight81   7 Posted March 7, 2020 Good news 🙂 Thank you Dedmen! You rock! Share this post Link to post Share on other sites
kyranpabla   0 Posted March 11, 2020 So im trying to make TFAR Radio mod work on my arma 3 server but initllay normal TFAR: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=task+force+arrowhead+radio didnt work so i tried this other varient https://steamcommunity.com/sharedfiles/filedetails/?id=620019431&searchtext=task+force+radio . and it worked but it says Pipe was closed by TS what does this mean?   https://steamcommunity.com/sharedfiles/filedetails/?id=620019431&searchtext=task+force+radio https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=task+force+arrowhead+radio Share this post Link to post Share on other sites
lawman_actual   24 Posted March 12, 2020 I usually find this error can be resolved by reloading the plugin in TS or restarting TS...and of course having TS running while you are testing. Afraid I'm not aware of the technical aspects, that's just my experiences as a user. Share this post Link to post Share on other sites
Dedmen   2700 Posted March 12, 2020 16 hours ago, kyranpabla said: initllay normal TFAR didnt work why not?  16 hours ago, kyranpabla said: and it worked but it says Pipe was closed by TS You mean it works but it doesn't work? So.. in the end it doesn't work? right? Share this post Link to post Share on other sites
Steel_Dragon   30 Posted April 1, 2020 **SOLVED** - The @ZKs_iBuild mod was interfering with it - works since removing the mod....   Hi, Altis Life v5 TFAR v0.9.12 TS v3.5.1  MODS - D3 Cars pack CBA_A3 Australia 5.0.9 JSRS Sound Mod CUP Weapons iPhone X  My first question is how to set the SW radio to unlimited distance / or 50klm distance - i assume it is in the task_force_radio.pbo/functions but cannot figure it out. I am using the Australia map and it is huge - players are often the otherside of the map and need to communicate with each other.  I have found this - fn_getTransmittingDistanceMultiplicator there is this code -  private ["_result"]; _result = TFAR_currentUnit getVariable "tf_sendingDistanceMultiplicator"; if (isNil "_result") then {    _result = 1.0; }; _result;  would i adjust this -    _result = 1.0;?  I have looked for this - tf_sendingDistanceMultiplicator and cannot seem to find it.  I have found the - fn_radioRelay.sqf script but this either requires pre-spawned vehicles or objects with - [this, 10, 20000] call adv_fnc_radioRelay; in the init section and players need to manually activate it. I would prefer that the players did not have to do this. Yes there are LR radios but this takes away the backpack from the players.  I am looking for away to hard code the SW radios distance.  I have gone through all the functions in the .pbo and cannot seem to see where i would do this. (I am going through each function again)  Testing with the help of this - https://forum.the-programmer.com/post/install-tfar-on-your-server.218/  -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  The first in game problem i and other players are having is that we can CTRL+P and open the radio interface once. After it has been opened it will not open again. I assume this next problem is related to the above mentioned one - When CTRL+ TAB players can only set the volume once - yelling then it does not change/adjust after that.  Things we have tried -  Have gone through this post for any answers/solutions -  https://www.altisliferpg.com/topic/104-tutorial-install-task-force-radio-dedicated-server-client-side/  Relogging - this does bring back up the radio interface and volume control but again only once. Rebinding keys - same result Reinstalling TFAR on all sides. - same result Tried in all factions same issue across all.  root/Userconfig/task_force_radio/radio_settings.hpp // ================================================= // Server side only // ================================================= tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; TF_give_microdagr_to_soldier = 1; tf_same_sw_frequencies_for_side = 0; tf_same_lr_frequencies_for_side = 0; tf_same_dd_frequencies_for_side = 0; // ================================================= // END: Server side only // ================================================= // Client side // ================================================= tf_default_radioVolume = 7; // ================================================= // END: Client side // =================================================  Hoping someone can provide guidance as we really love the quality of this mod/addon and it is adding an immersion value to the experience.  Thank you.  Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 13, 2020 @Dedmen is TF_terrain_interception_coefficient not used anymore? When I try to get the variable from the player, I get NULL in MP (started from Eden as MP). Is this normal? I am trying to make a jammer and thought I can play with this variable assigned to players to give noise effect to their radios. Is this variable suitable for that? How is it adjusted by TFAR during the game? Whenever a transmit or receive happens it recalculates this value? Share this post Link to post Share on other sites
Dedmen   2700 Posted April 13, 2020 2 hours ago, Devastator_cm said: is TF_terrain_interception_coefficient not used anymore? its still used 2 hours ago, Devastator_cm said: When I try to get the variable from the player why are you trying to get it from a player? its a global variable.  2 hours ago, Devastator_cm said: Is this variable suitable for that? not really, receiving/sending range is better, or globalRange for 1.0 2 hours ago, Devastator_cm said: How is it adjusted by TFAR during the game? not at all 2 hours ago, Devastator_cm said: Whenever a transmit or receive happens it recalculates this value? no, its a coefficient, it doesn't change. Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 13, 2020 thanks! I tried to get it from player because in Wiki it states so http://prntscr.com/rylxvn I will use the other variables in this case Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 13, 2020 now checked the tf_sendingDistanceMultiplicator and tf_receivingDistanceMultiplicator and they return also null in MP (started over Eden). Are these values not initialized by the mod?  hint format ["%1", player getVariable "tf_sendingDistanceMultiplicator"] Share this post Link to post Share on other sites
Dedmen   2700 Posted April 15, 2020 On 4/13/2020 at 7:59 PM, Devastator_cm said: I tried to get it from player because in Wiki it states so http://prntscr.com/rylxvn But.. it doesn't..  On 4/13/2020 at 8:28 PM, Devastator_cm said: Are these values not initialized by the mod? No they aren't. Defaults are used when they are not set. Share this post Link to post Share on other sites
Ulfgaar   30 Posted May 14, 2020 I am, as a few others as i understood from what i've found in this thread and elsewhere - looking to make some sort of "command/communication center" where I want to have one or several long/short range radios transmitting on stereo. I've understood that there is something called "Static Radio", or was perhaps, as i cannot find any modules or Zeus options for this in game currently. I've looked into certain work arounds, but before digging deeper into potential work-arounds i'd like to check if there is any function or setup for where i can set an object/TFAR object to be a source of transmitting live radio feed from the players. I read somewhere that you were going to make a video tutorial of how to set up Static Radio, but cannot say i found any when googling for it. So, whats the latest and greatest on this particular function? Share this post Link to post Share on other sites
Dedmen   2700 Posted May 15, 2020 12 hours ago, Ulfgaar said: i'd like to check if there is any function or setup for where i can set an object/TFAR object to be a source of transmitting live radio feed from the players. Transmitting and receiving are very different things 🙃 You can use TFAR 1.0 static radio (just place backpack or radio in 3den, and double click) to place down a radio and set it to speakers, but you cannot transmit on a radio thats laying on the ground. Share this post Link to post Share on other sites
Knight81 Â Â 7 Posted June 8, 2020 TFAR still works pretty well and we really love it but is it correct that the last commit on github was the 03 Oct 2019? Does the mod have a future or are you busy with other topics Dedmen? Â Anyway, thank you so much for your fantastic mod. We use it since the first day and it worked every time really good! Â We see that there are coming a lot of new changes in ACRE and we wonder if there will be any innovations with TFAR?! Share this post Link to post Share on other sites
Dedmen   2700 Posted June 9, 2020 14 hours ago, Knight81 said: but is it correct that the last commit on github was the 03 Oct 2019? No, last was 18 days ago. 14 hours ago, Knight81 said: Does the mod have a future or are you busy with other topics Dedmen? Both.  14 hours ago, Knight81 said: if there will be any innovations with TFAR?! What innovations are you thinking of? There isn't that much to innovate I think. Share this post Link to post Share on other sites
Knight81   7 Posted June 10, 2020 Ah, thx for the answer! 🙂  18 days ago? Oh sorry I must have looked at the wrong place. Where can I find the last commits? I looked at this page here: https://github.com/michail-nikolaev/task-force-arma-3-radio/compare/1.0-PreRelease...0bb41e261caefa3206b49ea1673cc7793e364f26  Yeah, you're right. TFAR is nearly perfect 😄 It was more a question if you have further plans and ideas (new features, improvements etc.) with TFAR like e.g. mobile antennas that can be build up or smth like that. Or maybe a (hand) gesture when someone is yelling or an indicator when someone is whispering to me. Stuff like that 😄 Share this post Link to post Share on other sites
Dedmen   2700 Posted June 10, 2020 2 minutes ago, Knight81 said: Where can I find the last commits? https://github.com/michail-nikolaev/task-force-arma-3-radio/commits/master  2 minutes ago, Knight81 said: if you have further plans and ideas (new features, improvements etc.) with TFAR Want to overhaul spectator mode, its currently way too crusty. And also add support for using other peoples radios while just standing nearby, the backend for that is already implemented but not the frontend.  2 minutes ago, Knight81 said: e.g. mobile antennas that can be build up Yeah i wanted that, but not the time or modelling skills, and the ILBE antenna mod already exists.  2 minutes ago, Knight81 said: Or maybe a (hand) gesture when someone is yelling or an indicator when someone is whispering to me. No 😄 Share this post Link to post Share on other sites
Harvath.S   3 Posted August 13, 2020 Got a fun one for you, Dedmen.  Spoiler I have had issues with my radios not transmitting properly. in the last three weeks I was able to test it in a controlled environment last night and discovered the following issues.  1. Long Range Radio hotkey activated and transmitted over the short range frequency. 2. When LRR activated the SRR it toggled the mic hot - meaning that the radio kept transmitting incorrectly on the SRR, even though the Transmit button was not currently pressed, until I pressed the SRR Transmit hotkey - at which point it stopped transmitting.  Control steps that were taken: 1. A total uninstall and reinstall of all Arms 3 mods, the TFAR plugin, and TS3 (literally everything except Arma 3 itself, which underwent the local verification twice). 2. Changed Transmit hotkeys to ensure that there was no digital signal interference. 3. Attempted the same without a LRR. 4. Attempted with changing TS Voice Activation through all three modes.  A further explanation of the hotkey changes and setup I use: Primary SRR: Up Additional SRR: Down Primary LRR: Right Additional LRR: Left I have the arrow keys mapped to the side buttons on my mouse using the Logitech G Hub software.  As a control measure I changed the transmit buttons to: SRR Primary: T LRR Primary: CAPS  The issue persisted regardless of keybind. An interesting note is that when I put an LRR backpack on I would transmit over both LRR and SRR somehow - or at least, when I transmitted over the LRR with the backpack and I released the transmit button the SRR was already broadcasting.  This is a link to all the mods my unit is running. I do not believe it is a mod issue as I am literally the only person in my unit (100ish) having said issue.https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1687967275 ^^^ All other mods are shown as dependencies to this mod.  Share this post Link to post Share on other sites
Dedmen   2700 Posted August 17, 2020 On 8/13/2020 at 4:50 PM, Harvath.S said: 1. Long Range Radio hotkey activated and transmitted over the short range frequency. whaaaaaaat the heck. You are running old TFAR, you could try if same happens on new TFAR https://steamcommunity.com/sharedfiles/filedetails/?id=894678801 Also that modpack you linked seems to contain illegal mod reuploads to the workshop 🤔 Share this post Link to post Share on other sites
Harvath.S   3 Posted August 18, 2020 On 8/17/2020 at 9:15 AM, Dedmen said: whaaaaaaat the heck. You are running old TFAR, you could try if same happens on new TFAR https://steamcommunity.com/sharedfiles/filedetails/?id=894678801 Also that modpack you linked seems to contain illegal mod reuploads to the workshop 🤔 We're looking at making the flip soon, hopefully that takes care of it. Just thought you would like knowing about the crosstalk. As for the stuff in the pack - anything inside it is either created internally, added and uploaded with the proper permissions and authorizations from the authors, a mod that is outdated with an author nowhere to be found, or in a few cases a test version of a mod for the author before they push it globally. Our Server Shop makes sure nothing gets added that violates the EULA or the wishes of a mod author. Share this post Link to post Share on other sites
JonathanP1 Â Â 0 Posted November 25, 2020 Hi all, does any one know of a way to block specific radio frequencies to stop players from using that freq but not block the entire radio. basically i want to jamm specific frequencies Share this post Link to post Share on other sites
BeserkGamer   0 Posted December 17, 2020 On 6/28/2018 at 9:29 AM, Nutzgo said: Sometimes when my other squad members use TFR, I experience double voicing. Especially if he uses the long range radio (LRR). First I hear him on the LRR with the sound effect. Then after 2-3 seconds I hear him again, as if he was right next to me.     I too am experiencing this issue. I'm not sure what's going on. We've made sure to refresh the plugin, fully update, restart TS3 and Arma 3. Still experiencing this issue. Its not the whole group, only a couple of the guys. Share this post Link to post Share on other sites