sgtgunner 10 Posted May 31, 2014 Weird my unit just played for 4 hours with it and had no problems as you described. Try a fresh TFAR and TS3 plugin install. Yep, tried that. The only thing that might be the issue is that I am running a ARMA 3 Linux dedicated server. But it kinda works, which is wierd? Share this post Link to post Share on other sites
garbol87 10 Posted May 31, 2014 @nkey THANK YOU! I just noticed that my DS didn't have curator running! Now everything works! :D If someone has the same problem as me your server is either not runing -mod=Curator or dosen't have it on server simply upload Curator folder from your arma 3 directory to the server and run it with -mod=Curator;@task_force_radio. Share this post Link to post Share on other sites
sgtgunner 10 Posted May 31, 2014 @nkey THANK YOU! I just noticed that my DS didn't have curator running! Now everything works! :DIf someone has the same problem as me your server is either not runing -mod=Curator or dosen't have it on server simply upload Curator folder from your arma 3 directory to the server and run it with -mod=Curator;@task_force_radio. I already had Curator running as it is default in Linux dedi server. I have both cba_a3 and TFAR running as still same problem where LR works fine and SR doesn't. Very weird? ---------- Post added at 02:49 AM ---------- Previous post was at 02:39 AM ---------- missionNamespace setVariable [_variableName, nil]; }; }; } count _allU> 2:47:44 Error position: <_variableName, nil]; }; }; } count _allU> 2:47:44 Error Undefined variable in expression: _variablename 2:47:44 File task_force_radio\functions\fn_ServerInit.sqf, line 106 2:47:44 Error in expression <request = missionNamespace getVariable (_variableName); if !(isNil "_radio_reque> 2:47:44 Error position: <_variableName); if !(isNil "_radio_reque> 2:47:44 Error Undefined variable in expression: _variablename 2:47:44 File task_force_radio\functions\fn_ServerInit.sqf, line 51 I keep getting a lot of errors like this too? Share this post Link to post Share on other sites
nkey 35 Posted May 31, 2014 (edited) nkey, still no way to use the radio while in Zeus? If Zeus is player - it is possible to use radio.... ---------- Post added at 11:33 ---------- Previous post was at 11:30 ---------- I remeber that we can set and change TFAR radio trasmitting to half - way, if this is available it would be really appreiciate if anyone let me know how to do that. So, you want to change radio range? player setVariable ["tf_sendingDistanceMultiplicator", 0.5] (for each player) ---------- Post added at 11:39 ---------- Previous post was at 11:33 ---------- Nkey, thanks for your help so far! I've taken all your advice and everything is working well although I've run into 1 problem. Both sides (Blufor/OPFOR) have small range radios (2km) but the freqs on each channel are not matching up and the guys can't fix it like they could with the medium range radios. How do I make it so these radios all share the same frequencies on each channel? Thanks! #include "\task_force_radio\functions\common.sqf"; if ((isServer) or (isDedicated)) then { tf_no_auto_long_range_radio = true; publicVariable "tf_no_auto_long_range_radio"; tf_same_sw_frequencies_for_side = true; publicVariable "tf_same_sw_frequencies_for_side"; tf_same_lr_frequencies_for_side = true; publicVariable "tf_same_lr_frequencies_for_side"; _settingsSwWest = false call TFAR_fnc_generateSwSettings; _settingsSwWest set [2, ["311","312","313","314","315","316","317","318"]]; tf_freq_west = _settingsSwWest; _settingsLrWest = false call TFAR_fnc_generateLrSettings; _settingsLrWest set [2, ["30","41","42","43","44","45","46","47","48"]]; tf_freq_west_lr = _settingsLrWest; }; And the same this for tf_freq_east and tf_freq_east_lr (check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki) ---------- Post added at 11:42 ---------- Previous post was at 11:39 ---------- I already had Curator running as it is default in Linux dedi server. I have both cba_a3 and TFAR running as still same problem where LR works fine and SR doesn't. Very weird?---------- Post added at 02:49 AM ---------- Previous post was at 02:39 AM ---------- missionNamespace setVariable [_variableName, nil]; }; }; } count _allU> 2:47:44 Error position: <_variableName, nil]; }; }; } count _allU> 2:47:44 Error Undefined variable in expression: _variablename 2:47:44 File task_force_radio\functions\fn_ServerInit.sqf, line 106 2:47:44 Error in expression <request = missionNamespace getVariable (_variableName); if !(isNil "_radio_reque> 2:47:44 Error position: <_variableName); if !(isNil "_radio_reque> 2:47:44 Error Undefined variable in expression: _variablename 2:47:44 File task_force_radio\functions\fn_ServerInit.sqf, line 51 I keep getting a lot of errors like this too? Check few post before - one is about same error. Edited May 31, 2014 by nkey Share this post Link to post Share on other sites
kgino1045 12 Posted May 31, 2014 (edited) Thanks for your concern but the thing what i want was to change transmitting methood, we are still transmitting simutaniously with both two radio(not just two but all) , and i remeber that you will change tfar in to half-way transmitting, i just curios that is it available to change this in simple way by module or script in short i want to make tfar like acre in transmitting radio traffic i actually argue about this about 40 pages ago Edited May 31, 2014 by kgino1045 Share this post Link to post Share on other sites
spectrersg 9 Posted May 31, 2014 If Zeus is player - it is possible to use radio.... When I'm a player, and I go into the zeus mode, I cannot transmit. Seems as if you cannot transmit when in the Zeus mode as a player - thats what I was asking about. Moreover, in the Enforce Usage module, the terrain interception coefficient is default at 7. Can you explain the terrain interception coefficient so I can better understand how to tweak the number? Share this post Link to post Share on other sites
soulis6 24 Posted June 1, 2014 When I'm a player, and I go into the zeus mode, I cannot transmit. Seems as if you cannot transmit when in the Zeus mode as a player - thats what I was asking about.Moreover, in the Enforce Usage module, the terrain interception coefficient is default at 7. Can you explain the terrain interception coefficient so I can better understand how to tweak the number? One way around this, is if you have a mission where Zeus is tied to a player, you can still use that unit's radio when you're not in the Zeus interface. This is what I ended up doing for my Zeus missions, along with a second instance of Teamspeak running so that I can still hear my players no matter if they're using radios or not. Share this post Link to post Share on other sites
nkey 35 Posted June 1, 2014 Thanks for your concern but the thing what i want was to change transmitting methood, we are still transmitting simutaniously with both two radio(not just two but all) , and i remeber that you will change tfar in to half-way transmitting, i just curios that is it available to change this in simple way by module or scriptin short i want to make tfar like acre in transmitting radio traffic i actually argue about this about 40 pages ago Currently it is not possible yet.. Share this post Link to post Share on other sites
Corelegend 10 Posted June 1, 2014 When I'm a player, and I go into the zeus mode, I cannot transmit. Seems as if you cannot transmit when in the Zeus mode as a player - thats what I was asking about.Moreover, in the Enforce Usage module, the terrain interception coefficient is default at 7. Can you explain the terrain interception coefficient so I can better understand how to tweak the number? Iam using zeus too. My workaround is: 1. Use zeus as player 2. As player you can transmit. To longrangetransmit in zeusmode you have to transmit and press the zeus-key during the transmission. 3. Now you can use your push-to-talk Button to transmit. To hear the transmissions from players in zeus, iam using a second Teamspeak account over iPad. Share this post Link to post Share on other sites
voiceofarma 24 Posted June 1, 2014 hi nkey after hours of testing now I'm sure if I use this mod crash will be happened, if you are interested I can give you more crash files produced. thanks Share this post Link to post Share on other sites
nkey 35 Posted June 1, 2014 hi nkeyafter hours of testing now I'm sure if I use this mod crash will be happened, if you are interested I can give you more crash files produced. thanks Hello. Thanks for your work. Do you have test only with TFAR or with set of other modes? Is it possible to find collusion of which mode with TFAR cause your arma to crash? Share this post Link to post Share on other sites
commanderx 17 Posted June 1, 2014 Don´t know if that has been asked before. Does anyone know how to start a mission with always the same frequencies? When we start a mission we always have different frequencies than before. Best regards Kai Share this post Link to post Share on other sites
voiceofarma 24 Posted June 1, 2014 I encountered crash with set of modes include TFAR and as I deselected it only form the list, no crash happened after hours of playing, my current mods: @cba_a3 @tacbf @TFAR Share this post Link to post Share on other sites
nkey 35 Posted June 1, 2014 Don´t know if that has been asked before. Does anyone know how to start a mission with always the same frequencies? When we start a mission we always have different frequencies than before. Best regards Kai Check few post before for the script. ---------- Post added at 18:42 ---------- Previous post was at 18:41 ---------- I encountered crash with set of modes include TFAR and as I deselected it only form the list, no crash happened after hours of playing, my current mods:@cba_a3 @tacbf @TFAR Thanks, also update your ticket at arma tracker. Share this post Link to post Share on other sites
commanderx 17 Posted June 1, 2014 #include "\task_force_radio\functions\common.sqf"; if ((isServer) or (isDedicated)) then { tf_no_auto_long_range_radio = true; publicVariable "tf_no_auto_long_range_radio"; tf_same_sw_frequencies_for_side = true; publicVariable "tf_same_sw_frequencies_for_side"; tf_same_lr_frequencies_for_side = true; publicVariable "tf_same_lr_frequencies_for_side"; _settingsSwWest = false call TFAR_fnc_generateSwSettings; _settingsSwWest set [2, ["311","312","313","314","315","316","317","318"]]; tf_freq_west = _settingsSwWest; _settingsLrWest = false call TFAR_fnc_generateLrSettings; _settingsLrWest set [2, ["30","41","42","43","44","45","46","47","48"]]; tf_freq_west_lr = _settingsLrWest; }; Thanks, found the script but don´t know what to do with it?? This include in the init.sqf and the rest in common.sqf or what? Best regards Kai Share this post Link to post Share on other sites
nkey 35 Posted June 1, 2014 Thanks, found the script but don´t know what to do with it?? This include in the init.sqf and the rest in common.sqf or what?Best regards Kai Just include in init.sqf Share this post Link to post Share on other sites
commanderx 17 Posted June 1, 2014 (edited) Sry but that doesn´t work. Frequencies are still random. Okay.. works now. Had to put this before all other entries in the init.sqf Thanks a lot Edited June 1, 2014 by CommanderX Share this post Link to post Share on other sites
nkey 35 Posted June 1, 2014 With thanks to Levrex, [-SF-] SigiL, q1184, Rocko, Evil Echo and tcp: port of TFAR for Arma 2! (alpha) :) Share this post Link to post Share on other sites
commanderx 17 Posted June 2, 2014 It could be a good idea to make an editor module like "requires Task Force Radio" with an option "Same frequencies on all radio for BluFor/OpFor" and with frequencies? Best regards Kai Share this post Link to post Share on other sites
Arctor 1 Posted June 2, 2014 Quick question: If we use the TF_give_personal_radio_to_regular_soldier = 1 Will that give the fadak for example to all our CSAT units, or will it not be given to leaders? And if group leaders don't get one, how will they communicate with their group? We tried setting 0 for this API yesterday, but it ended up not replacing Vanilla radios at all, so we had to linkItem with debug for the session. We want all units to have the regular (ie Fadak) radio, including group leaders. Recommendations? Thoughts? Share this post Link to post Share on other sites
nkey 35 Posted June 2, 2014 Quick question:If we use the TF_give_personal_radio_to_regular_soldier = 1 Will that give the fadak for example to all our CSAT units, or will it not be given to leaders? And if group leaders don't get one, how will they communicate with their group? We tried setting 0 for this API yesterday, but it ended up not replacing Vanilla radios at all, so we had to linkItem with debug for the session. We want all units to have the regular (ie Fadak) radio, including group leaders. Recommendations? Thoughts? Yes, just set it to 1 to give personal radios (fadaks, 152, 148) for everyone. Share this post Link to post Share on other sites
Barazin 10 Posted June 2, 2014 Hi Is there any chance you could add long range support to this vehicle mod in a future release? Up Armored HMMWV Modification by RichardsD Share this post Link to post Share on other sites
nkey 35 Posted June 2, 2014 Hi Is there any chance you could add long range support to this vehicle mod in a future release? Up Armored HMMWV Modification by RichardsD Ok, will do. Share this post Link to post Share on other sites
Barazin 10 Posted June 2, 2014 :) You must be the most dedicated person I know, you're just right on it right away. I like it! Thank you. Share this post Link to post Share on other sites
bullhorn 18 Posted June 3, 2014 I tried to convince my clan to ditch ACRE and move to TFAR but they said TFAR is limited when playing with a big group with Command, CAS, etc and when having to speak on 3 or more radios at the same time. Is this still true or has this been fixed in 0.9.1/0.8.3? Share this post Link to post Share on other sites