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blazenchamber

SMA (Specialist Military Arms) mod

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So I guess I should attempt to finish texturing the SRS Variants so we can hurry and get first release out? ;)

I'm no texture artist but I'm doing my best!

srs_texturewip002_by_zachgibson22-d772vxx.jpg

I Just want to finish it so I can make my SCAR!

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Yea Zach sounds good.

doing the bolt action animation is going to be challenging but ill get Jack onto the anims when we get her in game good work..

Blaze

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I've keeped following this thread since it first be posted,and now I'm still waiting!

Will you end my waiting in next month,mate?

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In case you have not seen my thread about ballsitics, if you are looking for accurate ballistics in 5.56x45, 7.62x51 (coming soon), & .338 Lapua (coming as soon as someone gives a good model to work with) I have the 5.56x45 ready and I would start working on the others, your models looks great and the desert tactical SRS is chambered in 7.62x51 (well their website states .308 but I am doing 7.62x51 so, same caliber different pressure curve), .300 Win Mag, and .338 Lapua so my new ballistics might help you guys get something going. Let me know if you guys are interested....

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Hello spartan

sorry for the late reply but we would be interested in having a chat with you about this as it sounds like a great idea.

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Hello spartan

sorry for the late reply but we would be interested in having a chat with you about this as it sounds like a great idea.

Are you still working with this mod?Haven't see you guy update this thread for a long time

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Are you still working with this mod?Haven't see you guy update this thread for a long time

I'm interest to have some news too ;-)

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Hello community

We are still working on this mod 100%. I would like to apologize for the lack of updates to this forum.

There was alot of things we needed to fix from what we had (textures) but we still have some small challenges to finalize our first release (Hand anims\ Hand placement).

The project is in full swing now but our team is very small and id like to change that ASAP. We are in need of a second texture artist to help Jack and i would like some help with Oxygen stuff,

like hand animations and small adjustments and lods. We have 90% of the models done its the finishing touches now for V1.0 .

If you are interested in helping us and you like what you see please contact me here in private we would love to have you on the team. Your help and time will be greatly appreciated and will get this mod completed sooner.

Also keep up to date on our development page http://dev-hell.day0.com.au/projects/sma/issues?set_filter=1&tracker_id=2 on release you will be able to report bugs and so on.

So SMA progress so far, here are some pics of the quality we are striving for and what to expect soon

http://i.cubeupload.com/Tp8BK2.jpg (493 kB)

http://i.cubeupload.com/cFCzq8.jpg (486 kB)

http://i.cubeupload.com/cWpGc8.jpg (602 kB)

http://i.cubeupload.com/zGrLB6.jpg (140 kB)

http://i.cubeupload.com/mnr9g5.jpg (180 kB)

http://i.cubeupload.com/oGamvi.jpg (157 kB)

http://i.cubeupload.com/g8c4z8.jpg (957 kB)

http://i.cubeupload.com/NvTj7f.jpg (551 kB)

http://i.cubeupload.com/LyrwdO.jpg (425 kB)

Edited by blazenchamber

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Ermagerd I think I just came in my pants with those models and those textures omg! Please, Please tell me that the ACR is going to be based off of the Bushmaster ACR/Bushmaster ACR Enhanced (RIS). Not the Remington. I absolutely despise that version. Oh and I just love the kill flash that is added onto those optics. Keep up the great work!

8b38e170177da3a6935b97a46d40ad6a.jpg

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cheers man

The ACR is based off the Bushmaster ACR. and will appear in our second release.

I'm looking forward to it also.. :bounce3:

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If it helps, I saw that when I tried to mount I44 onto arma 3 with AiA LOL.

My characters entire body did that.

Maybe you used some config stuff from arma 2 or somthing idk lol

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Well, not sure but I did notice the same thing the other day where I was in the water on A2OA and I was trying to get into a boat and my neck stretched about 5 clicks away lol

---------- Post added at 14:48 ---------- Previous post was at 14:36 ----------

Thanks guys we are doing our best.

Ok on a more serious note now, I really like the direction this is going. Love the absolutely outstanding modeling and texturing work you guys put in to this. This is way up there alongside RobertHammers work IMO. I see great things coming from this. If you guys could also add the Leupold Mark 6 1-6x20mm (34mm) M6C1 optic along side a killflash

http://www.leupold.com/hunting-shooting/scopes/mark-6-riflescopes/mark-6-1-6x20mm-34mm-m6c1/

http://www.leupold.com/wp-content/uploads/2014/06/Mark6_1_6x20mm_angle_Web-530x458.jpg

large

w/ flip up lens covers

955799.jpg

that would just be amazing. I've always liked short dot style optics rather than aimpoints or other red dot systems purely because I can acquire targets easier with them and they provide better vision for long distance.

I've always wanted this scope to be in game but it seems that no modders really want to add scopes, they rather add red dots and such. Anyways just a suggestion and keep up the great work.

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Hey Viper

I will look into one of these scopes later in the process as i am having trouble with the 3 new ones we have now.

Mostly with how to do the reticles i'm not sure how to do it yet as i am not any good with Oxygen2..

But once we have this all sorted ill look into it .

---------- Post added at 23:14 ---------- Previous post was at 23:02 ----------

The animation issue is a weird one as the guy who done the animations said it worked before the latest A3 patch?

all we did was adjust the hand position on the SG works SKS and now we got tenticles... lol

Anyone know how to fix this would be a huge help.

thanks

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You may ask BlackMamba (from KTC Dutch MARSOF mod), he´s experienced this bug with his M-107 heavy sniper... and GvSE too while doing the Mp7 and MP9!

Great work so far and looking forward the ACR a lot too ;)

cheers!

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Ok awsome ill have a chat to these guys see if we can find a solution..

Thanks

---------- Post added at 02:19 ---------- Previous post was at 01:30 ----------

Our Specture scope 4x .

need to work out how to make the reticle for it.

http://i.cubeupload.com/0tI9Ye.jpg (604 kB)

http://i.cubeupload.com/YkiWzn.jpg (524 kB)

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Nice spectre, will it have a BUIS on top or a RDS? Or just the scope, no CQB options for it?

cheers!

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