disco.modder 116 Posted February 17, 2014 Looking forward to using the F90 in-game! Cheers m8. :) Share this post Link to post Share on other sites
killernate98 1 Posted February 18, 2014 Cannot wait for these guns,they are looking great! Share this post Link to post Share on other sites
Brain 12 Posted February 18, 2014 This is _the_ weapon pack I'm waiting for :) Awesome! Share this post Link to post Share on other sites
zachgibson22 3 Posted February 19, 2014 So I guess I should attempt to finish texturing the SRS Variants so we can hurry and get first release out? ;) I'm no texture artist but I'm doing my best! I Just want to finish it so I can make my SCAR! Share this post Link to post Share on other sites
blazenchamber 261 Posted February 19, 2014 Yea Zach sounds good. doing the bolt action animation is going to be challenging but ill get Jack onto the anims when we get her in game good work.. Blaze Share this post Link to post Share on other sites
jinougaf 11 Posted February 20, 2014 I've keeped following this thread since it first be posted,and now I'm still waiting! Will you end my waiting in next month,mate? Share this post Link to post Share on other sites
zachgibson22 3 Posted February 21, 2014 I'll try and talk him into at least a couple :P Share this post Link to post Share on other sites
Spartan0536 189 Posted February 21, 2014 In case you have not seen my thread about ballsitics, if you are looking for accurate ballistics in 5.56x45, 7.62x51 (coming soon), & .338 Lapua (coming as soon as someone gives a good model to work with) I have the 5.56x45 ready and I would start working on the others, your models looks great and the desert tactical SRS is chambered in 7.62x51 (well their website states .308 but I am doing 7.62x51 so, same caliber different pressure curve), .300 Win Mag, and .338 Lapua so my new ballistics might help you guys get something going. Let me know if you guys are interested.... Share this post Link to post Share on other sites
blazenchamber 261 Posted March 10, 2014 Hello spartan sorry for the late reply but we would be interested in having a chat with you about this as it sounds like a great idea. Share this post Link to post Share on other sites
jinougaf 11 Posted May 25, 2014 Hello spartan sorry for the late reply but we would be interested in having a chat with you about this as it sounds like a great idea. Are you still working with this mod?Haven't see you guy update this thread for a long time Share this post Link to post Share on other sites
bilu90 10 Posted May 25, 2014 Are you still working with this mod?Haven't see you guy update this thread for a long time I'm interest to have some news too ;-) Share this post Link to post Share on other sites
blazenchamber 261 Posted June 7, 2014 (edited) Hello community We are still working on this mod 100%. I would like to apologize for the lack of updates to this forum. There was alot of things we needed to fix from what we had (textures) but we still have some small challenges to finalize our first release (Hand anims\ Hand placement). The project is in full swing now but our team is very small and id like to change that ASAP. We are in need of a second texture artist to help Jack and i would like some help with Oxygen stuff, like hand animations and small adjustments and lods. We have 90% of the models done its the finishing touches now for V1.0 . If you are interested in helping us and you like what you see please contact me here in private we would love to have you on the team. Your help and time will be greatly appreciated and will get this mod completed sooner. Also keep up to date on our development page http://dev-hell.day0.com.au/projects/sma/issues?set_filter=1&tracker_id=2 on release you will be able to report bugs and so on. So SMA progress so far, here are some pics of the quality we are striving for and what to expect soon http://i.cubeupload.com/Tp8BK2.jpg (493 kB) http://i.cubeupload.com/cFCzq8.jpg (486 kB) http://i.cubeupload.com/cWpGc8.jpg (602 kB) http://i.cubeupload.com/zGrLB6.jpg (140 kB) http://i.cubeupload.com/mnr9g5.jpg (180 kB) http://i.cubeupload.com/oGamvi.jpg (157 kB) http://i.cubeupload.com/g8c4z8.jpg (957 kB) http://i.cubeupload.com/NvTj7f.jpg (551 kB) http://i.cubeupload.com/LyrwdO.jpg (425 kB) Edited June 7, 2014 by blazenchamber Share this post Link to post Share on other sites
bilu90 10 Posted June 7, 2014 Texture is just amazing !!! Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 7, 2014 Dat HK416. Glad to hear that you're still working on this mod! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 7, 2014 Thanks guys we are doing our best. Share this post Link to post Share on other sites
BlackViperGaming 3 Posted June 7, 2014 Ermagerd I think I just came in my pants with those models and those textures omg! Please, Please tell me that the ACR is going to be based off of the Bushmaster ACR/Bushmaster ACR Enhanced (RIS). Not the Remington. I absolutely despise that version. Oh and I just love the kill flash that is added onto those optics. Keep up the great work! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 8, 2014 cheers man The ACR is based off the Bushmaster ACR. and will appear in our second release. I'm looking forward to it also.. :bounce3: Share this post Link to post Share on other sites
BlackViperGaming 3 Posted June 8, 2014 cheers manThe ACR is based off the Bushmaster ACR. and will appear in our second release. I'm looking forward to it also.. :bounce3: Share this post Link to post Share on other sites
blazenchamber 261 Posted June 8, 2014 (edited) Nice that's classic Viper. ---------- Post added at 08:37 ---------- Previous post was at 08:34 ---------- What the hell is wrong with my animations? http://i.cubeupload.com/G8Ox66.jpg (422 kB) (422 kB) Anyone know how to fix this ?.. lol Edited June 9, 2014 by blazenchamber Share this post Link to post Share on other sites
miketim 20 Posted June 8, 2014 If it helps, I saw that when I tried to mount I44 onto arma 3 with AiA LOL. My characters entire body did that. Maybe you used some config stuff from arma 2 or somthing idk lol Share this post Link to post Share on other sites
BlackViperGaming 3 Posted June 8, 2014 Well, not sure but I did notice the same thing the other day where I was in the water on A2OA and I was trying to get into a boat and my neck stretched about 5 clicks away lol ---------- Post added at 14:48 ---------- Previous post was at 14:36 ---------- Thanks guys we are doing our best. Ok on a more serious note now, I really like the direction this is going. Love the absolutely outstanding modeling and texturing work you guys put in to this. This is way up there alongside RobertHammers work IMO. I see great things coming from this. If you guys could also add the Leupold Mark 6 1-6x20mm (34mm) M6C1 optic along side a killflash http://www.leupold.com/hunting-shooting/scopes/mark-6-riflescopes/mark-6-1-6x20mm-34mm-m6c1/ http://www.leupold.com/wp-content/uploads/2014/06/Mark6_1_6x20mm_angle_Web-530x458.jpg w/ flip up lens covers that would just be amazing. I've always liked short dot style optics rather than aimpoints or other red dot systems purely because I can acquire targets easier with them and they provide better vision for long distance. I've always wanted this scope to be in game but it seems that no modders really want to add scopes, they rather add red dots and such. Anyways just a suggestion and keep up the great work. Share this post Link to post Share on other sites
blazenchamber 261 Posted June 8, 2014 Hey Viper I will look into one of these scopes later in the process as i am having trouble with the 3 new ones we have now. Mostly with how to do the reticles i'm not sure how to do it yet as i am not any good with Oxygen2.. But once we have this all sorted ill look into it . ---------- Post added at 23:14 ---------- Previous post was at 23:02 ---------- The animation issue is a weird one as the guy who done the animations said it worked before the latest A3 patch? all we did was adjust the hand position on the SG works SKS and now we got tenticles... lol Anyone know how to fix this would be a huge help. thanks Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 8, 2014 You may ask BlackMamba (from KTC Dutch MARSOF mod), he´s experienced this bug with his M-107 heavy sniper... and GvSE too while doing the Mp7 and MP9! Great work so far and looking forward the ACR a lot too ;) cheers! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 9, 2014 Ok awsome ill have a chat to these guys see if we can find a solution.. Thanks ---------- Post added at 02:19 ---------- Previous post was at 01:30 ---------- Our Specture scope 4x . need to work out how to make the reticle for it. http://i.cubeupload.com/0tI9Ye.jpg (604 kB) http://i.cubeupload.com/YkiWzn.jpg (524 kB) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 9, 2014 Nice spectre, will it have a BUIS on top or a RDS? Or just the scope, no CQB options for it? cheers! Share this post Link to post Share on other sites