Daantjeeuh 10 Posted April 21, 2014 Nice update, especially loving the LLR and new ghillies! Great job! Though the M107 needs a fix... Share this post Link to post Share on other sites
arthuro12 10 Posted April 21, 2014 Would be nice to have more support for other optic packs as well! ASDG for example.. Share this post Link to post Share on other sites
JdB 151 Posted April 21, 2014 (edited) I saw a marksman rifle but the Netherlands do not have anything like that (http://www.defensie.nl/organisatie/landmacht/inhoud/materieel) For some odd reason the H&K417 is missing from that page, but it is in use as a marksman rifle with KCT and MARSOF units. http://www.dutchdefencepress.com/wp-content/uploads/2014/03/D1430312LW1297.jpg http://www.dutchdefencepress.com/wp-content/uploads/2014/03/D1430312LW1582.jpg http://www.dutchdefencepress.com/wp-content/uploads/2014/03/D1430312LW1611.jpg Pictures by DutchDefensePress. http://www.dutchdefencepress.com/?p=11987 Edited April 21, 2014 by JdB Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 21, 2014 (edited) @ rat_nl i tought of taking the M107 out again but when i downloaded other content the hand animation wasnt any better. after that i tried to do the hand animation using zach gibson's tutorial myself but i lack patients and gave up. the arm haves to stretch out quite a bit tough. i might give it another go, but not anytime soon. @ arthuro i have no idea wat haves to be done to make it compatible with ASDG jointrails. ill download and see what i can do. @ jdb HK416 i would add them if someone is willing to share his/her models. @ CSLA_Luki thanks ;) Edited April 21, 2014 by =KCT=BlackMamba Share this post Link to post Share on other sites
p_siddy 58 Posted April 21, 2014 That'd look awesome if it did deploy upon going prone! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 22, 2014 @ arthuroi have no idea wat haves to be done to make it compatible with ASDG jointrails. ill download and see what i can do. @ jdb HK416 i would add them if someone is willing to share his/her models. Funny thing is that the guns are ALREADY ASDG compactible! Just tried them and all optics and lights covered by ASDG are attaching to the M4A3 rifles and machineguns =) Thou the L115 could use ASDG attachments, that add an animated bipod which works with TMR... http://forums.bistudio.com/showthread.php?168778-ASDG-Attachments&highlight=ASDG http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism HK416 would be nice, R3F and G00die69 have done them in the A3 alpha and Beta phases... cheers! Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 22, 2014 i wonder.. would the L115A3 be compatible if i would inherit the L115 from a existing weapon like the LRR ? perhaps thats the reason why the L115 isnt compatible with ASDG, it is the only one using the "Rifle_Base_F" class. yesterday i took a peek in the config of ASDG, from what i see in there is that using one of the vanilla rifle classes should make the L115 in this case compatible with ASDG mod. correct me if im wrong, but if thats the case it is very easy to make it work. Share this post Link to post Share on other sites
lao fei mao 21 Posted April 22, 2014 The new M4 rifle would spoil the lens and reticles of ARCO, MRCO optic. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 22, 2014 could u be bit more specivic ? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 22, 2014 i wonder.. would the L115A3 be compatible if i would inherit the L115 from a existing weapon like the LRR ?perhaps thats the reason why the L115 isnt compatible with ASDG, it is the only one using the "Rifle_Base_F" class. yesterday i took a peek in the config of ASDG, from what i see in there is that using one of the vanilla rifle classes should make the L115 in this case compatible with ASDG mod. correct me if im wrong, but if thats the case it is very easy to make it work. Probably... if you make it inherit from MXM, Rahim or EBR, it may even use the ASDG bipods (those animated and TMR compactible) =) Share this post Link to post Share on other sites
lao fei mao 21 Posted April 22, 2014 @=KCT=BlackMamba, Please check the following images I uploaded: http://steamcommunity.com/sharedfiles/filedetails/?id=251967732, http://steamcommunity.com/sharedfiles/filedetails/?id=251970846, http://steamcommunity.com/sharedfiles/filedetails/?id=251967847, http://steamcommunity.com/sharedfiles/filedetails/?id=251967238, http://steamcommunity.com/sharedfiles/filedetails/?id=251967088 Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 22, 2014 aah i see now.. now to find the cause of that, any idea's ?? Share this post Link to post Share on other sites
Daantjeeuh 10 Posted April 23, 2014 Perhaps having the bipod deploy on prone isn't the best solution, that would limit deploying it in other stances or behind cover.. I'd go for a solution like RH has done with the MK12 and SAM-R, troggel the bipod with the fire rate button (F by default) Share this post Link to post Share on other sites
syncie 10 Posted April 23, 2014 Is it just me having the txt "Koninklijke Luchtmacht" on the chinook upside down? One site is ok other side it's upside down. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 23, 2014 mirrored maybe ? it is that way or no tekst at all. on the chinook, or someone haves to show me another way of adding it like an armpatch works for example. what i did fix are some shadow issue's on the body of the CH47. And!... i found the scope issue wich is fixed as well. also the LRR is compatible with ASDG now..(have to find a suitable base class for the LRR so that the bipod is in its proper position) Share this post Link to post Share on other sites
Stekelenburg 10 Posted April 23, 2014 In the recon class, the UAV Operator is named AUV Operator, but I love this addon! Those M4A3's are so High quality. Thank you very much Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 24, 2014 meh nothing special they r just polished A2 models, but... for a personal first release (never ever toyed with 3D models before) they are pretty acceptable. non the less i am looking for a replacement for those M4's, just so u know. Share this post Link to post Share on other sites
Stekelenburg 10 Posted April 29, 2014 The EricJ weapon pack has almost everything we need: HK416, HK417, L115A3, M107 Barret, Bipods, you should take a look at that Share this post Link to post Share on other sites
ratnl 27 Posted April 29, 2014 Is there a HK416 in it ? Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
Stekelenburg 10 Posted April 29, 2014 Well, a short barrel HK417, they are almost the same Share this post Link to post Share on other sites
HorbeySpector 164 Posted April 29, 2014 Well, a short barrel HK417, they are almost the same not really. :p perhaps there's some A2 hk416 models who's creators you can contact. :) Share this post Link to post Share on other sites
Daantjeeuh 10 Posted April 29, 2014 EricJ has a lot, but it doesn't really look that nice… the weapons are very very low quality (models) and you can literally count the edges on a 'circle'. Please don't trash this good HQ mod with low quality weapons… It'd be better to have a look at the R3F mod (features HK416,417) and CAF (C7,C8,MAG). Also the bipods from EricJ are just an integration from the ASDG Attachments, you can use those already on each weapon with ASDG_rails Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted April 29, 2014 (edited) i just gave the M4's an overhaul to make them look closer to the C8. tweaked the weapons sounds a bit, fixed some textures, updated a few rvmats... aah and now the UAV operators name show in the right order. fixed a shadow bug on the CH47 etc etc. Edited April 29, 2014 by =KCT=BlackMamba Share this post Link to post Share on other sites