naash 0 Posted November 2, 2013 My mistake... I did not Check this pack. There was another Mk18 pack, sometimes ago, and rifles were not that cool. Thanks by the way. And what about recoil ? Is it a choice ? Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 you can find hk416 in r3f addon and he said no tan texture :( ---------- Post added at 10:50 ---------- Previous post was at 10:43 ---------- IMO MK18 is cool but optic configs looks not compatible, and that is make me pretty sad. Share this post Link to post Share on other sites
Masterchief 10 Posted November 2, 2013 kgino1045 said: you can find hk416 in r3f addonand he said no tan texture :( ---------- Post added at 10:50 ---------- Previous post was at 10:43 ---------- IMO MK18 is cool but optic configs looks not compatible, and that is make me pretty sad. r3f mod is to big size and to much variant weapon i just want the HK416 with nice texture like the m4/m16 RH made :) yah i wish RH made a cool MK18 weapon mod :D Share this post Link to post Share on other sites
kgino1045 12 Posted November 2, 2013 (edited) what do you mean? he already made it check out this one http://forums.bistudio.com/showthread.php?156804-MK18-Mod-1 Edited November 2, 2013 by kgino1045 Share this post Link to post Share on other sites
naash 0 Posted November 2, 2013 (edited) Yep, he already did it (and I missed it too... :D). Regarding recoil, Mk18s are just perfect. ;) regarding HK416, there's a pretty good version, if you search Hk430 in mods completed. ;) Edited November 2, 2013 by naash Share this post Link to post Share on other sites
instagoat 133 Posted November 2, 2013 RH, question: your surefire flashlight is extremely bright. Now I was wondering if there was a way in the config to control the width of the beam, and make the beam travel over even larger distances? Like, idk, 300 meters ish? Because if that were possible, a small diameter beam flashlight could be used to simulate lasers much better than the long-stick method, at least for visible light lasers. If it were possible to make it IR visible only, it´d even be possible to replace long-stick lasers entirely with "flashlight" laser beams (unless that causes problems for the AI, but if the Idea works then the ball would be in BI's park again, since the flashlight beam blooms much more naturally than the lasers do.) Share this post Link to post Share on other sites
warlord554 2065 Posted November 2, 2013 I made your wonderful M4 pack standard issue for my USMC MEU... Share this post Link to post Share on other sites
semiconductor 309 Posted November 3, 2013 (edited) Awesome pack, but almost complete lack of recoil is a little bit disappointing, imho it ruins the immersion of otherwise great mod. I think it would be amazing if current recoil of those rifles will be increased (probably copied from some other in-game non-bullpup rifle like MX) to be more realistic and in a certain sense more challenging to play. But anyway, this pack is a really great work! :) Edited November 3, 2013 by Semiconductor Share this post Link to post Share on other sites
roberthammer 582 Posted November 3, 2013 In next version the M4s and M16s will use bis SDAR recoils Share this post Link to post Share on other sites
semiconductor 309 Posted November 3, 2013 That's great! :D Thank you for your work. :) Share this post Link to post Share on other sites
wipman 1 Posted November 3, 2013 Hi, the slighty smaller recoil on the actual pack is one of few and maybe the only advantage of a 5.56 over the default 6.8mm weapons, IMO. Let's C ya Share this post Link to post Share on other sites
kgino1045 12 Posted November 3, 2013 Can we see AFG in future? D: Share this post Link to post Share on other sites
iceman77 19 Posted November 3, 2013 No surprise. Fantastic weapons as usual. ---------- Post added at 11:20 ---------- Previous post was at 11:18 ---------- Could it be possible to add in weapon resting for the weapons with bi-pods? Seeing as it's in addon form in any case. Share this post Link to post Share on other sites
metalcraze 290 Posted November 3, 2013 Make the recoil somewhat closer to Mk20 from SDAR. SDAR still has a very small one for some reason. I mean there has to be some kickback especially when firing auto that would make you counter the weapon. SDAR misses that almost completely. Share this post Link to post Share on other sites
Ophelian 10 Posted November 3, 2013 Are you planning on adding M249, M240 to the pack eventually? Share this post Link to post Share on other sites
Stagler 39 Posted November 3, 2013 Ophelian said: Are you planning on adding M249, M240 to the pack eventually? Id say like with most other RH weapon packs from the past ARMA series that these will come in a different pack. Share this post Link to post Share on other sites
HKFlash 9 Posted November 4, 2013 Any plans to improve the M16A1 barrel's visual? Share this post Link to post Share on other sites
roberthammer 582 Posted November 4, 2013 HKFlash said: Any plans to improve the M16A1 barrel's visual? What's wrong with it? ---------- Post added at 08:10 ---------- Previous post was at 08:08 ---------- Ophelian said: Are you planning on adding M249, M240 to the pack eventually? Yes , eventually Share this post Link to post Share on other sites
metalcraze 290 Posted November 4, 2013 (edited) Don't know about the barrel but it clearly shows to be having 20 round STANAG magazine model and I don't think there's one available? Minor thing probably but still Another thing is BIS ACO scopes aren't compatible with M4s because front ironsights end up being higher than scope's aimpoint down to even obscuring it. Perhaps the newer M4 variant with collapsible ironsights is a possibility? Edited November 4, 2013 by metalcraze Share this post Link to post Share on other sites
roberthammer 582 Posted November 4, 2013 (edited) metalcraze said: Don't know about the barrel but it clearly shows to be having 20 round STANAG magazine model and I don't think there's one available?Minor thing probably but still Another thing is BIS ACO scopes aren't compatible with M4s because front ironsights end up being higher than scope's aimpoint down to even obscuring it. Perhaps the newer M4 variant with collapsible ironsights is a possibility? There isnt a much point of using 20 round magazines - if there was a proxy with mags , then i would add it about bis aco - no , the real aco (c-more sight) has much more higher mount to work with ar15 ,but the bis one mount is too low in height so it blocks Edited November 4, 2013 by RobertHammer Share this post Link to post Share on other sites
HKFlash 9 Posted November 4, 2013 RobertHammer said: What's wrong with it? The upper part is textured and not modelled. After trying out your other rifles, the detail on the A1 seems lacking. Share this post Link to post Share on other sites
roberthammer 582 Posted November 4, 2013 HKFlash said: The upper part is textured and not modelled. After trying out your other rifles, the detail on the A1 seems lacking. Hmm , barrel part looks fine and 3D - only the hand guard's top is made by normal map ,but i cant change that Share this post Link to post Share on other sites
scarecrow398 43 Posted November 4, 2013 RobertHammer said: What's wrong with it?---------- Post added at 08:10 ---------- Previous post was at 08:08 ---------- Yes , eventually As if RH_M249_prone recoil values didn't give that away, haha. Share this post Link to post Share on other sites
brad7 4 Posted November 4, 2013 Maybe a Elcan with the m249? http://img37.imageshack.us/img37/6908/20051021135134saw200510.jpg Share this post Link to post Share on other sites
roberthammer 582 Posted November 4, 2013 brad7 said: Maybe a Elcan with the m249? http://img37.imageshack.us/img37/6908/20051021135134saw200510.jpg No need to show me , i know which types and variants are used ---------- Post added at 16:26 ---------- Previous post was at 16:25 ---------- Scarecrow398 said: As if RH_M249_prone recoil values didn't give that away, haha. Heh , those mg recoils are just copied from the a2 co :D Share this post Link to post Share on other sites