WastedMike 11 Posted April 27, 2015 (edited) So when will we be able to see a new/updated version of your Nimitz? Also are you going to make it so it is one solid ship that is walkable and drivable like the CarrierX project? https://www.youtube.com/watch?v=V21NFq6WUdY Edited April 27, 2015 by WastedMike Share this post Link to post Share on other sites
TeTeT 1523 Posted April 28, 2015 Vengeance, thanks, the team appreciates that their hard work is recognized! WastedMike, no release schedule yet. It will stay a collection of static buildings and not be a moving carrier. Share this post Link to post Share on other sites
tomusgilbert 10 Posted April 29, 2015 Thank you so much TeTeT! The arming system is fully functioning and much appreciated for the quick reply! This mod is a must for Arma 3! Thanks, can't say it enough! :cool: Share this post Link to post Share on other sites
stumpysequoia 25 Posted May 24, 2015 Absolutely love this mod, I would recommend it to anyone who is looking for a little fun. ---------- Post added at 20:01 ---------- Previous post was at 19:58 ---------- So when will we be able to see a new/updated version of your Nimitz? Also are you going to make it so it is one solid ship that is walkable and drivable like the CarrierX project? https://www.youtube.com/watch?v=V21NFq6WUdY Wasted mike, if this were to happen you would have to hook up the plane to the carrier, and no one could be on the deck if it was moving, and you couldn't be moving if you wanted to move planes.(Launch them, recover them, shift plane order, etc.) Share this post Link to post Share on other sites
tomusgilbert 10 Posted May 26, 2015 (edited) @TeTeT Hey again, I was wondering if there was a script for the catapult and arrester cable systems. I want to create tasks for the player to use the catapult and also want AI to have the ability to use the catapult and arrester cables. Also, will the addon automatically update or do I have to re-install it? Thanks in advance, TomusGilbert Edited May 26, 2015 by TomusGilbert Bad spelling Share this post Link to post Share on other sites
TeTeT 1523 Posted June 1, 2015 @stumpysequoia, thanks for the kind words, appreciated! @TomusGilbert, the scripts are inside ttt_nimitzfunctions and the catapult and arrest directories inside there. For AI you need to rely heavily on scripting, take a look at the Nimitz traffic mission for a sample. I do not know how you manage your addons, so I don't know if it will be downloaded automatically. In general you need to download it and reinstall the mod. Share this post Link to post Share on other sites
kgino1045 12 Posted June 1, 2015 can't we catapult zeus spawned F18? Share this post Link to post Share on other sites
tomusgilbert 10 Posted June 2, 2015 @TeTeT Thanks, will do! Share this post Link to post Share on other sites
killaway 10 Posted June 8, 2015 Hi, on my dedi server, I can call the elevator down but it wont go back up and the rails also don't go down. Any ideas why? Thanks Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 9, 2015 ohhh no...that happens with the Nimitz too? I saw that with the Atlas LHD and I thought of changing over to the Nimitz again. T^T Share this post Link to post Share on other sites
killaway 10 Posted June 9, 2015 ohhh no...that happens with the Nimitz too? I saw that with the Atlas LHD and I thought of changing over to the Nimitz again. T^T Unfortunately yes :( Found out the hard way, filled the bottom deck with vehicles, went out on patrol for about 2 hours, came back to pick up a vehicle and couldn't get it from the second deck. The elevator goes down and the rails stay up, and the elevator wont go back up at all. Im sure it did used to though :-\ Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 9, 2015 Unfortunately yes :( Found out the hard way, filled the bottom deck with vehicles, went out on patrol for about 2 hours, came back to pick up a vehicle and couldn't get it from the second deck. The elevator goes down and the rails stay up, and the elevator wont go back up at all. Im sure it did used to though :-\ Then it appears to be some bug caused by Arma 3 since, as mentioned it happens with the LHD too! T^T Share this post Link to post Share on other sites
TeTeT 1523 Posted June 16, 2015 (edited) @Killaway, @Moon_chilD: Seems that the animationPhase command on a dedicated server does not return -10.35 any longer, but rather -10.3504. I've uploaded an experimental fn_elevator.sqf that goes into ttt_nimitzfunctions\fn_elevator\ and hopefully addresses the problem. I wait for someone to confirm the fix here or by pm before rolling out an update for ttt_nimitzfunctions for the old v10. Unfortunately not much progress has been made lately on the new version. The hangars and rooms are still quite glitchy and we face some closed door on the way from island to hangar. Edited June 16, 2015 by TeTeT added link to elevator.sqf Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 16, 2015 I would love to test it for you, but I have no real idea how to use the addon builder. Since I don't want to cause more problems then fixing problems. Maybe somebody else should do it. If you just need someone to test it on the server I and my group would love to help you out. (And if you need somebody to test new versions in general...look at my hand...its raised xD) If you could me send a version of the nimitz (or the pbo that needs to be fixed) I will test it asap (which would be pretty soon...maybe immediatly)! ^^ Share this post Link to post Share on other sites
O.Languedoc 67 Posted June 18, 2015 Sad to read that... :( If was BI i would fix the Nimitz right away! Share this post Link to post Share on other sites
TeTeT 1523 Posted June 20, 2015 Thanks for the testing, Moon_chilD. I've created a new ttt_nimitzfunctions.pbo and signature for wide spread testing: http://tetet.de/arma/arma3/nimitz/experimental/ttt_nimitzfunctions.pbo http://tetet.de/arma/arma3/nimitz/experimental/ttt_nimitzfunctions.pbo.TeTeT.bisign The patched nimitzfunctions solve the elevator problem on dedicated server, e.g. that the rails stay up after lowering the elevator. That's the only change. @sillyflip, BI does not work on the Nimitz. It's a community driven mod created by JDog. It is now maintained by Odyseus, sjones17 and quite a number of others who have helped as well, including me. Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 20, 2015 Thanks for your effort on that. Indeed, the problem of falling through the ground seems to be gone. Also the rails lower and raise like the should. Still my other problem stay persistence. Planes that stand on the Eleveator slip in the ground and blow up eventually. Pictures http://www.stafclan.com/pictures/nimitz_problem/1.jpg (186 kB) http://www.stafclan.com/pictures/nimitz_problem/2.jpg (242 kB) http://www.stafclan.com/pictures/nimitz_problem/3.jpg (208 kB) http://www.stafclan.com/pictures/nimitz_problem/4.jpg (207 kB) http://www.stafclan.com/pictures/nimitz_problem/5.jpg (210 kB) http://www.stafclan.com/pictures/nimitz_problem/6.jpg (199 kB) http://www.stafclan.com/pictures/nimitz_problem/7.jpg (198 kB) http://www.stafclan.com/pictures/nimitz_problem/8.jpg (196 kB) Any idea on that? Anybody else with that issue? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 21, 2015 Hey TeteT, if I use the new files you´ve just posted, I get this error which prevents A3 to open =( "Include file TTT_NimtzFunctions\fn_ambiance\Config.h not found" ... funny it is Config.h ... shouldn´t be Config.hpp? a Typo maybe error???? cheers! Share this post Link to post Share on other sites
kickbuttakis01 14 Posted June 21, 2015 How do we use the rescue module for the Nimitz. I get an error in the rpt file: something about an undefined variable? Thanks, Share this post Link to post Share on other sites
TeTeT 1523 Posted June 21, 2015 ;2955517']Hey TeteT' date=' if I use the new files you´ve just posted, I get this error which prevents A3 to open =("Include file TTT_NimtzFunctions\fn_ambiance\Config.h not found" ... funny it is Config.h ... shouldn´t be Config.hpp? a Typo maybe error???? cheers![/quote'] Thanks for the bug report, I had an old version of the functions on the server. Please download again, same URL. @kickbuttakis01, I haven't used the rescue module in ages. It was more or less a blueprint and not much more. But basically one would sync the player unit with the rescue module and then one gets teleported into the boatroom after falling into water. Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 21, 2015 Thanks for your effort on that. Indeed, the problem of falling through the ground seems to be gone. Also the rails lower and raise like the should.Still my other problem stay persistence. Planes that stand on the Eleveator slip in the ground and blow up eventually. Pictures http://www.stafclan.com/pictures/nimitz_problem/1.jpg (186 kB) http://www.stafclan.com/pictures/nimitz_problem/2.jpg (242 kB) http://www.stafclan.com/pictures/nimitz_problem/3.jpg (208 kB) http://www.stafclan.com/pictures/nimitz_problem/4.jpg (207 kB) http://www.stafclan.com/pictures/nimitz_problem/5.jpg (210 kB) http://www.stafclan.com/pictures/nimitz_problem/6.jpg (199 kB) http://www.stafclan.com/pictures/nimitz_problem/7.jpg (198 kB) http://www.stafclan.com/pictures/nimitz_problem/8.jpg (196 kB) Any idea on that? Anybody else with that issue? Ohhh yeah, maybe I should add, that I tested it with the preview you sended me...because...I forgot that I had the preview and tested it with the files I had in my folder. Since this happend with the two version (the released one and the preview on) before too...I assume it also happens with both versions and the new fix! Share this post Link to post Share on other sites
TeTeT 1523 Posted June 21, 2015 @Moon_chilD, can you try shooting at the plane before or while the glitch occurs? It might be a local object issue on a dedicated server. I tried to reproduce it stand alone without success. On a dedicated server I found that going up with the elevator will have the plane go into the elevator. A quick shot from a rifle or pistol will get the plane back on top of the elevator. Share this post Link to post Share on other sites
Chairborne 2594 Posted June 21, 2015 That happens with objects on moving objects (like a man or... a plane! on an elevator), usually if you're in the driver seat moving the vehicle slightly will give the game engine the wake up call and the vehicle will be reset to the correct height. Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 21, 2015 I'll try that tomorrow. Sad that I couldn't think of that -,- It seems to be so obvious! (and just now I realized that we could write german in our PMs xD So many germans here xD) Share this post Link to post Share on other sites
kickbuttakis01 14 Posted June 23, 2015 TeTeT wrote: I haven't used the rescue module in ages. It was more or less a blueprint and not much more. But basically one would sync the player unit with the rescue module and then one gets teleported into the boatroom after falling into water. Thanks that worked, not sure why I couldn't get it to work before!? Of course, now that I am using the the updated Nimitz from the ftp site, with the boatroom that is broken... :) At least I will be ready when it gets fixed! :o Thanks, Share this post Link to post Share on other sites