Stricky 10 Posted March 3, 2014 currently Well, currently not. And possibly not for a while, but it will be updated in the future most likely. Share this post Link to post Share on other sites
Depro 10 Posted March 5, 2014 that's a shame, really. Btw, is there a way to shut down the lights on the deck? I wanted to create a mission where you'd have to deploy from the Nimitz at night, but the deck lights can be seen from far away Share this post Link to post Share on other sites
Stricky 10 Posted March 6, 2014 As far as I know, there is o easy way to do so ingame. You would have to mess around with configs etc. (if possible at all) Share this post Link to post Share on other sites
roy64 1 Posted April 12, 2014 Hey, I got some problems with this mod. Hope to get some help here. The problem is as following: I get this message when I try to start up the Top Gun USS Nimitz F18 0.66 mission. You cannot play/edit this mission, it is dependent on downloaded content that has been deleted.ttt_nimitzbriefring, TTT_nimitzFlightDeck, TTT_nimitzHanger, TTT_nimitzFuel, TTT_nimitzflols, TTT_nimitzelevator? Please help with this :) Thanks Share this post Link to post Share on other sites
ringoray 1 Posted April 12, 2014 Sounds like you are missing the whole nimitz mod, I think. Share this post Link to post Share on other sites
roy64 1 Posted April 12, 2014 But I did download from http://www.armaholic.com/page.php?id=23049 My friend did just the same and he can play it? Share this post Link to post Share on other sites
ice_age0815 37 Posted April 12, 2014 (edited) Hey, I got some problems with this mod. Hope to get some help here.The problem is as following: I get this message when I try to start up the Top Gun USS Nimitz F18 0.66 mission. You cannot play/edit this mission, it is dependent on downloaded content that has been deleted.ttt_nimitzbriefring, TTT_nimitzFlightDeck, TTT_nimitzHanger, TTT_nimitzFuel, TTT_nimitzflols, TTT_nimitzelevator? Please help with this :) Thanks have that mission on a sever and it is running fine only thing we have is you get kicked out of the F18 some times but thats it there looking in to it Edited April 12, 2014 by ICE_AGE0815 Share this post Link to post Share on other sites
roy64 1 Posted April 13, 2014 Ok, but do you know what "my" issue is? Looks like I´m missing the whole nimitz file, but I don´t! I have tried to delete the old and download a new one! Didn´t work! Share this post Link to post Share on other sites
CyclonicTuna 87 Posted April 17, 2014 Would this be cool to have on the Nimitz instead of a Cheetah in case of air attack? http://forums.bistudio.com/showthread.php?173501-C-RAM-for-Arma-3!!!! Share this post Link to post Share on other sites
ice_age0815 37 Posted April 18, 2014 Would this be cool to have on the Nimitz instead of a Cheetah in case of air attack? http://forums.bistudio.com/showthread.php?173501-C-RAM-for-Arma-3!!!! that would be cool and all of the in one addon pack too would be even better Share this post Link to post Share on other sites
kickbuttakis01 14 Posted May 4, 2014 I am trying to have a squad of infantry Get In a helicopter that is on the flight deck but they will not get in the helicopter, they kind of circle around near it. I have tried a 'Get In' waypoint, having them join my group and then ordering them to 'Get In' but it doesn't work. I can move everything to the island and they will get right in. Any ideas how to do this when on the filght deck? Thanks Share this post Link to post Share on other sites
warlord554 2065 Posted May 4, 2014 I am trying to have a squad of infantry Get In a helicopter that is on the flight deck but they will not get in the helicopter, they kind of circle around near it. I have tried a 'Get In' waypoint, having them join my group and then ordering them to 'Get In' but it doesn't work. I can move everything to the island and they will get right in. Any ideas how to do this when on the filght deck?Thanks I'm pretty sure its been like that for AI infantry since A2, I always play my cutscene and then command moveInCargo AI soldiers Share this post Link to post Share on other sites
kickbuttakis01 14 Posted May 11, 2014 I'm pretty sure its been like that for AI infantry since A2, I always play my cutscene and then command moveInCargo AI soldiers Thanks, that works for me! Share this post Link to post Share on other sites
kickbuttakis01 14 Posted May 12, 2014 I have a question about towing on the Nimitz. How are we able to tow other planes, like the F35 mod? Can we add other vehicles to be able to tow them? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted May 21, 2014 (edited) I know I posted this before but this thing is in alpha now, and eventough its a WIP, I think it would be a great addition to the Nimtiz if you could make it work: http://forums.bistudio.com/showthread.php?177933-C-RAM-(Counter-Rocket-Artiller It would be nice to feel like you're taking of from a carrier instead of a giant floating target. To be honest I wouldn't know where these actually go on the Nimitz but I know they have 2 or 3 of them. Edited May 21, 2014 by CyclonicTuna Share this post Link to post Share on other sites
kgino1045 12 Posted May 25, 2014 How can i make player to respawn at deck? I use invisible helipad and named it Nimitzspawn and nothing happend i need help, can't under stand with sample mission :( Share this post Link to post Share on other sites
dmb_ 11 Posted May 28, 2014 How do I initiate an F-18 that I have spawned in game? Is there a way to sync/link newly spawned units with modules? Share this post Link to post Share on other sites
kgino1045 12 Posted May 28, 2014 I figured out Nimitz player person respawn. But still stuck at Vehicle respawn properly, if i just link with plane, it just respawn in side of nimitz and it finally blows up and it goes on infinite, what should i do :( i try sample mission but neither sample mission not working, Help me please :( Share this post Link to post Share on other sites
Lala14 135 Posted May 28, 2014 I figured out Nimitz player person respawn.But still stuck at Vehicle respawn properly, if i just link with plane, it just respawn in side of nimitz and it finally blows up and it goes on infinite, what should i do :( i try sample mission but neither sample mission not working, Help me please :( If you are using the Respawn Module go to expression and place (_this select 0) setPos [getpos (_this select 0) select 0,getpos (_this select 0) select 1, 18]; this will set it so when the F/A-18 Respawns it will respawn on the deck! change 18 to 15 I think for the hanger ---------- Post added at 17:11 ---------- Previous post was at 17:07 ---------- How do I initiate an F-18 that I have spawned in game? Is there a way to sync/link newly spawned units with modules? You should be able to find the module under Nimitz and I believe its called Ambient or something like that, just sync the module with the ship and that's it! Share this post Link to post Share on other sites
kgino1045 12 Posted May 28, 2014 Thanks for your kind Help sir, I'll do when i get back home Share this post Link to post Share on other sites
kgino1045 12 Posted May 28, 2014 I try it and it seems not working, it respawn on hight but some how the jet's engines is on from respawn and it bounce, shake, and toward every where so i can't say it's a proper respawn, i really appreciate your help but it seems not working, maybe if i change height then that could make something different like 18.5 like something, i really really want that jet is respawned properly :( Share this post Link to post Share on other sites
dmb_ 11 Posted May 28, 2014 You should be able to find the module under Nimitz and I believe its called Ambient or something like that, just sync the module with the ship and that's it! I want to sync dynamically spawned F-18s with the flight deck module though. When I spawn a new F-18 in game it isn't linked to anything so it can't use the catapults on the deck. I figured out Nimitz player person respawn.( Are you using a respawn marker? If so how did you set the altitude/height? I'm not having much luck with setMarkerPos, the X and Y are correct but the Z doesn't seem to apply (I still spawn in the water). Share this post Link to post Share on other sites
kgino1045 12 Posted May 29, 2014 When the F18 is respawned, their engine is on and gear is up, what should i do :( Share this post Link to post Share on other sites
Lala14 135 Posted May 29, 2014 When the F18 is respawned, their engine is on and gear is up, what should i do :( Hmm well ArmA's respawn will do that, I would probably redirect you to a custom Respawn Script. or (_this select 0) setPos [getpos (_this select 0) select 0,getpos (_this select 0) select 1, 18]; (_this select 0) action ["LandGear", (_this select 0)]; (_this select 0) action ["EngineOff",(_this select 0)]; (_this select 0) setVelocity [0,0,0]; Share this post Link to post Share on other sites