chortles 263 Posted October 8, 2013 Like I said, I have already modeled a picatinny rail conversion thing, it just needs texturing etc, also what new attachment method?As per pettka's post, "a class compatibleItems with separate parameters for each attachment type and 0/1 value to deny/allow use of said attachment", though it's not the "rail" method that Alwarren's gone on and on about in the past; check it out at the link. :) Share this post Link to post Share on other sites
Pomi Git 256 Posted October 9, 2013 Looks awesome mate, some really nice little details on the texture especially. Not sure about the 'hello kitty' though lol Share this post Link to post Share on other sites
mihikle 2 Posted October 9, 2013 Can't Wait! Any speculations on a release date? :) Share this post Link to post Share on other sites
kiory 404 Posted October 9, 2013 (edited) Soonᵀᴹ What's with the hate of Hello Kitty? It's an important and tactical part of the model, vital even, without it, you may not survive! Edited October 9, 2013 by Kiory Share this post Link to post Share on other sites
mistyronin 1181 Posted October 9, 2013 What's with the hate of Hello Kitty? It's an important and tactical part of the model, vital even, without it, you may not survive! I do believe that it would be more appropriate an angry bird, but... Share this post Link to post Share on other sites
LykosMactire 298 Posted October 9, 2013 I do believe that it would be more appropriate an angry bird, but... or a mudkip, because i heard you like, anyways still looking good Share this post Link to post Share on other sites
Pomi Git 256 Posted October 10, 2013 What's with the hate of Hello Kitty? It's an important and tactical part of the model, vital even, without it, you may not survive! Hey nothing wrong with Hello Kitty, great stuff love it ;) In fact why not go one step further and do some special edition textures like this modeller did: Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 11, 2013 Really looking forward to this! And also hoping to see that MK16.... :cool: Share this post Link to post Share on other sites
mach2infinity 12 Posted October 12, 2013 Great job OP. What modelling programme did you use? Share this post Link to post Share on other sites
Divinitize 1 Posted October 12, 2013 Great job OP. What modelling programme did you use? He uses 3DS Max 2013 for modeling, photoshop for texturing and marmoset toolbag for rendering. Share this post Link to post Share on other sites
kiory 404 Posted October 12, 2013 (edited) Hee hee, toolbag. But yea, 3DS Max is my chosen software for modeling, you could use anything really though, blender, maya, softimage, cinema 4D etc, just for the love of God, do not use google sketchup, it's unable to make optimized game ready models, it's a mess. Edited October 12, 2013 by Kiory Share this post Link to post Share on other sites
mach2infinity 12 Posted October 12, 2013 Hee hee, toolbag.But yea, 3DS Max is my chosen software for modeling, you could use anything really though, blender, maya, softimage, cinema 4D etc, just for the love of God, do not use google sketchup, it's unable to make optimized game ready models, it's a mess. Or O2 for that matter ;). I have Blender and bought the character and vehicle modeling series DVDs for it so looking forward to getting started on my project. Share this post Link to post Share on other sites
chompster 29 Posted October 12, 2013 new model looking great. hope i can actually use it as for some reason your mods never work for me. Share this post Link to post Share on other sites
kiory 404 Posted October 14, 2013 Probably should let everyone know, at least the people waiting. I wasn't happy with the old texture work, so for a couple of days I've been learning a new workflow, one that will produce better results. This basically means that I've had to re bake normal maps and ambient occlusion, among other things that I normally wouldn't bake, like cakes and pies. Share this post Link to post Share on other sites
Predator.v2 10 Posted October 14, 2013 Strange, i actually thought the screenshots from the first post looked pretty awesome texturewise... Share this post Link to post Share on other sites