gvse 10 Posted September 29, 2013 (edited) We are happy to give you Brugger and Thomet mp9/mp45 Models: Alwarren Textures and configs: GvsE Download version 1.2 (June 2014) Now dependent on asdg rail system The addon contains the mp9/mp45 (depending on the ammo you use: 9mm or .acp) in these variants: classes ag_mp9 (stock unfolded) ag_mp9_digi (stock unfolded digital camo) ag_mp9_wcam (stock unfolded woodland camo) ag_mp9_sand (stock unfolded desert camo) ag_mp9_folded (stock folded) ag_mp9_folded_digi (stock folded digital camo) ag_mp9_folded_wcam (stock folded woodland camo) ag_mp9_folded_sand (stock folded desert camo) AG_MP9_peq (1.1. variant where peq goes on the top rail and optic is moved to the back) AG_MP9_sand_peq (1.1. desert variant where peq goes on the top rail and optic is moved to the back) ag_mp9_sidearm (stock folded, used as a sidearm) The BT suppressor in your favorite camo variants: MP9_suppressor MP9_suppressor_wcam MP9_suppressor_digi MP9_suppressor_sand Laser attachment that goes on the top rail: mp9_peq15 (1.1 desert verison) mp9_peq15_b (1.1 black version) Ammo: standard BIS ammo: 30Rnd_45ACP_Mag_SMG_01 30Rnd_9x21_Mag Please do NOT try to use the extra peq on any other weapons! It will either float or clip as it's designed to work only with the two variants of the mp9. We would like to thank the following people for help and constructive feedback: da12thmonkey pomigit robalo Change log: 1.2: - compatibility with asdg rail system (all previous configs obsolete now) - no mag visible when magazine well is empty - added sound to selector - compatibility with Arma3 bootcamp sound revision 1.1 - server key included - additional configs included - custom top rail peq - 2 new variants of the mp9 that can be combined with the custom top rail peq - weapon position with stock extended slightly moved Edited July 18, 2014 by GvsE Share this post Link to post Share on other sites
kgino1045 12 Posted September 29, 2013 Can't wait for using mmmmmmmmmmmmmmmmm~ Share this post Link to post Share on other sites
petek 62 Posted September 29, 2013 Excellent! Cheers guys Share this post Link to post Share on other sites
max power 21 Posted September 29, 2013 http://www.mediafire.com/view/?nzb8fr8a73ccef1# Oh wow what happened to that poor guy's thumb? Share this post Link to post Share on other sites
Guest Posted September 29, 2013 Thank you very much for informing us about the release! :cool: Release frontpaged on the Armaholic homepage. Brugger and Thomet Mp9/Mp45 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
Pomi Git 256 Posted September 30, 2013 Well done guys, great to see this finally released. @Max Power - lol you have a point, that thumb does look a bit weird in that shot Share this post Link to post Share on other sites
kgino1045 12 Posted September 30, 2013 Addon 'ag_mp9_c_fhq_acc' requires addon'ag_mp9_mp7' should i download another addons of yours? because i can't see ag_mp9_mp7 in your Mp7,Mp9 addons D: Share this post Link to post Share on other sites
nanucq 22 Posted September 30, 2013 Nice job, thanks :p Share this post Link to post Share on other sites
Flipper 1 Posted September 30, 2013 Great weapon, great mod, great guys! Thank you! ---------- Post added at 09:02 ---------- Previous post was at 08:53 ---------- Got same error like kgino1045: Addon 'ag_mp9_c_fhq_acc' requires addon'ag_mp9_mp7'! I use the mp7 by Christian.1987 and Alwarren's attachments addon. Share this post Link to post Share on other sites
Flipper 1 Posted September 30, 2013 I use the default BIS "30Rnd_45ACP_Mag_SMG_01" ammo - but ingame i have only 25 rounds per mag... The 9mm "30Rnd_9x21_Mag" counts right... It´s an error or...? ---------- Post added at 11:23 ---------- Previous post was at 11:22 ---------- Nevertheless - the weapon works fantastic! ---------- Post added at 11:45 ---------- Previous post was at 11:23 ---------- Another small problem: The optics of Alwarren's attachments doesn´t work - certainly the flashlights and lasers work... Optics of Christian.1987´s mp7 pack works... So far... Share this post Link to post Share on other sites
[lb] boggler 10 Posted September 30, 2013 You forgot to release the gvse.bikey. Without him we can't allow this mod :butbut: Share this post Link to post Share on other sites
gvse 10 Posted September 30, 2013 (edited) Thanks for the feedback! :) Now, the issues: 1. misshapen thumb: will be fixed in some future update. I never noticed it before you brought that up. 2. mp7 dependency: that was a typo in the config. See the first post for link to the updated config. 3. server key: yep, ive totally forgotten about it. Check the first post for link. 4. Flipper's mag issue: no idea what's causing this. It's standard BIS ammo, and I have no such problems on my end (i.e. I get 30 rounds per mag). Btw, I appended the first post with class names for the magazines you can use. Edited September 30, 2013 by GvsE Share this post Link to post Share on other sites
Flipper 1 Posted September 30, 2013 Now, i have no further problems with the new config!:D And i have the correct 30 rounds, now - thanks for making my day!:cool: Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 30, 2013 Do you take requests? If so you should totally make a PP-2000. But this is awesome looking. Awesome addon. Share this post Link to post Share on other sites
kgino1045 12 Posted October 1, 2013 2. mp7 dependency: that was a typo in the config. See the first post for link to the updated config. That's figure :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 3, 2013 Oh Boy, I didn´t noticed that fatal error ´cus I´m on stable branch and without -showscripterrors code in the launcher, and as I´ve dl the mod from Armaholic, I thought it had the right config... I had none error message so I was just loosing my mind as my ArmA3 stopped loading saved mission (all arma game has this issue when a critical errors pops out in loading) and I was disabling a series of recent addons to discover the origin, for my surprise, I had the wrong config! So, if anyone else is having issue loading saved games, that´s probably caused by that faulty MP9 config! Grab the right one on OP and get back to the fight ;D Share this post Link to post Share on other sites
gvse 10 Posted October 6, 2013 A small update: Ive just posted an optional config that extends compatibility: now with FHQ, R3F and IanSky. Use that config if you have ALL three packs installed. Share this post Link to post Share on other sites
Flipper 1 Posted October 7, 2013 Thanks for the config - works very well! Share this post Link to post Share on other sites
gvse 10 Posted October 17, 2013 Updated optional config: now the mp9 is compatible with Iansky's latest smg optical sight (DeltaPoint). Share this post Link to post Share on other sites
gvse 10 Posted October 20, 2013 hey guys, ive recently found an image of the mp9 with peq mounted on the top rail, and so i want to replicate this configuration for our addon. I will have to create a separate variant of the mp9, though, as the rail is so small that optics will have to be pushed way to the back. The look is pretty cool so I think it will be worth the effort and the expanded size of the addon. here's the snap: Share this post Link to post Share on other sites
gvse 10 Posted October 20, 2013 well, what's that? ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 21, 2013 Yeah, the MP9 looks quite tacticool with PEQ-18 above... is Alwarren going to update his original version of the PEQ to fix this battery knob you´ve added the detail, GVsE? Share this post Link to post Share on other sites
gvse 10 Posted October 21, 2013 not sure; best ask him in his threads. Share this post Link to post Share on other sites
Alwarren 2767 Posted October 21, 2013 ;2539065']Yeah' date=' the MP9 looks quite tacticool with PEQ-18 above... is Alwarren going to update his original version of the PEQ to fix this battery knob you´ve added the detail, GVsE?[/quote']I think the PEQ is up for a remodel. Share this post Link to post Share on other sites