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TeTeT

F/A-18 Super Hornet and Su-35S Flanker E

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http://steamcommunity.com/sharedfiles/filedetails/?id=744779245

 

Its not game breaking by any means, disappears after you start a mission so it doesn't really interfere with anything so if you cant reproduce it then its probably not worth being concerned over. Although I took the screenshot while also using other mods I have tested with just the Flanker incase anyone happens to see the RHS stuff and point to that :P

 

I'm glad to hear that on the CCIP, honestly even just the vanilla game HUD version would be a plus but integrated into the aircraft's HUD would be awesome!

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This post is more of a functionality thing more than practicality. Could you remove the dialog and build it into the plane so instead of having the gps target dialog pop up its apart of your displays in the cockpit? I'm more curious than i should be be I have no idea if it could be done like how pearl did his A-10.

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odie0351, found the bug and fixed it. Strangely it was the same as in the FA-18, but it didn't manifest for me at start.

 

sargken, sounds like quite an undertaking to remodel the GPS map into the cockpit. Not sure we're going down that path, sorry.

 

TeTeT

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TeTeT not a problem I was just more or less curious if it could ever be done. It would be neat but I'm happy to see the hornet get a new life.

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We completed some work on the planes this week. First, the slow down of the GBU's seems to be gone, we removed an auto select target option and that did the job. Note that in VR and on Stratis there were barely noticeable delays with this option on, it manifests on Altis and Tanoa, the bigger islands.

 

On new additions to the planes:

  1. native support for Lesh's towing mod
  2. added USAF refuel support
  3. added Eden attribute for paint scheme
  4. added Eden attribute for loadout
  5. added Apex ballistic computer enhancement for CCIP

I've posted a few screenshots on this to my steam account: http://steamcommunity.com/profiles/76561198042616734/screenshots/

 

A new release date has not been set yet, I expect it to be later this month though.

 

TeTeT

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How about adding the EA-18G Growler? It's a lot like F/A-18F, but it has no gun, small pods on the wingtips and a few changes to wings. It also carries jamming pods, but these would be separate models, like missiles. I don't know how one would go about implementing EW functionality itself, but I think that it can be handled by scripting (could be a good idea to contact hcpookie to make it work with his SAM pack).

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How about adding the EA-18G Growler? It's a lot like F/A-18F, but it has no gun, small pods on the wingtips and a few changes to wings. It also carries jamming pods, but these would be separate models, like missiles. I don't know how one would go about implementing EW functionality itself, but I think that it can be handled by scripting (could be a good idea to contact hcpookie to make it work with his SAM pack).

Someones making one, check the discussion section 

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I seen that one, but I'm not sure if it'll match the quality of this mod. Maybe I'm wrong, but I think a Growler derived from the F/A-18F would look better. Also, that Growler seems to be based on Firewill's loadout systems, which essentially means adding 2/3 new mods to the "Nimitz modpack" (not to mention that IMO, the loadout system from F/A-18 is better). I don't know how the F/A-18F is built and UVed, so I can't say for sure how much work it'd be, but given how few the differences are, it really shouldn't be an excessive amount of work unless the model is set up in some peculiar way.

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I seen that one, but I'm not sure if it'll match the quality of this mod. Maybe I'm wrong, but I think a Growler derived from the F/A-18F would look better. Also, that Growler seems to be based on Firewill's loadout systems, which essentially means adding 2/3 new mods to the "Nimitz modpack" (not to mention that IMO, the loadout system from F/A-18 is better). I don't know how the F/A-18F is built and UVed, so I can't say for sure how much work it'd be, but given how few the differences are, it really shouldn't be an excessive amount of work unless the model is set up in some peculiar way.

 

Looks pretty good to me. Besides it should be fully compatible with the NImitz so, you can have a flightdeck with Superhornets and Growlers  :)

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I seen that one, but I'm not sure if it'll match the quality of this mod. Maybe I'm wrong, but I think a Growler derived from the F/A-18F would look better. Also, that Growler seems to be based on Firewill's loadout systems, which essentially means adding 2/3 new mods to the "Nimitz modpack" (not to mention that IMO, the loadout system from F/A-18 is better). I don't know how the F/A-18F is built and UVed, so I can't say for sure how much work it'd be, but given how few the differences are, it really shouldn't be an excessive amount of work unless the model is set up in some peculiar way.

 

Yes, but in the end, that would mean we need to develop alot of now models and scripts which we are 1. not capable of atm and 2. Have no time for because the main focus lies on the Nimitz atm. 

We, and especially TeTeT, took over the F/A-18 in order to keep it update, since we got asked for. We do think about new things but that's only in thinking stage and is a thing for the future.

 

The Growler by flanders looks splendid and he puts a lot of work and time into it. His cockpit is just awesome and the EA-18 Parts (mostly the Anti-Radar stuff) is also pretty bad ass. 

I'm no huge fan of the load out menu myself and like the one from the F/A-18 way more. But dependencies lie in the nature of Arma and you will survive it!  ;)

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TeTeT, I think you need to bump the acceleration and top speed up on the SU-35 and F-18 so they're more inline with Firewill aircraft and RHS PAK FA, Both aircraft are pretty slow next to them which makes them rather uncompetitive 

 

Also theres a small bug with the HUD in the F-18F (dont know if you have a bug tracker or not but i'll leave it here) where the pilots HUD will constantly display the HUD for whatever gun the WSO has loaded instead of the Gun Sight 

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I'm no huge fan of the load out menu myself and like the one from the F/A-18 way more. But dependencies lie in the nature of Arma and you will survive it!  ;)

If anything, Nimitz has way too many dependencies as it is. Ideally, the air group (as well as the tow tractor model, if not necessarily functionality) would be integrated with the carrier as a single download. It's more convenient, easier to debug and offers room for better integration overall.

 

I don't see how Growler would require "a lot of new models" unless the F/A-18F mesh can't be easily modified due to UV layout or the way the mesh itself is done. It'd just need the AN/ALQ-99 HBJP and LBJB (which seem to look pretty much the same on pics I've seen). HARM doesn't currently have a use in ArmA, so it can be replaced with an extra pair of AIM-120s (or additional jamming pods). Scripted functionality would be nice, but not critical, either.

 

Also, I'm not asking you to work on it now. Nimitz goes first, obviously.

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I seen that one, but I'm not sure if it'll match the quality of this mod. Maybe I'm wrong, but I think a Growler derived from the F/A-18F would look better. Also, that Growler seems to be based on Firewill's loadout systems, which essentially means adding 2/3 new mods to the "Nimitz modpack" (not to mention that IMO, the loadout system from F/A-18 is better). I don't know how the F/A-18F is built and UVed, so I can't say for sure how much work it'd be, but given how few the differences are, it really shouldn't be an excessive amount of work unless the model is set up in some peculiar way.

Not sure what this means, but we are trying our best. I also work close with TeTeT, matter in fact he just helped me a few minutes ago. I already offered him to integrate the Growler, but that is up to him completely, by all means, if you think my work will suck, dont use it.  AWS adds one addon that to me is well worth it. I could not make all the things included in AWS myself, and without AWS, I wouldn't have been able to start my addon. But maybe you can make one for TeTeT Dragon? Anyway, great work TeTeT. 

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If anything, Nimitz has way too many dependencies as it is. Ideally, the air group (as well as the tow tractor model, if not necessarily functionality) would be integrated with the carrier as a single download. It's more convenient, easier to debug and offers room for better integration overall.

 

I don't see how Growler would require "a lot of new models" unless the F/A-18F mesh can't be easily modified due to UV layout or the way the mesh itself is done. It'd just need the AN/ALQ-99 HBJP and LBJB (which seem to look pretty much the same on pics I've seen). HARM doesn't currently have a use in ArmA, so it can be replaced with an extra pair of AIM-120s (or additional jamming pods). Scripted functionality would be nice, but not critical, either.

 

Also, I'm not asking you to work on it now. Nimitz goes first, obviously.

 

If you can give us a towing tractor we are very happy to take it. We are not allowed to just grab mods and integrate them. However, the Nimitz right now does not have ANY (Ups small mistake, obviously beside CBA xD) dependency. Sure to use it effectively you need some mods (at least the F/A-18) but that is Arma. 

The Growler has additional "Weapons" mostly for Electronic Warfare (e.g. ALQ-99 Jammer which took flanders some time to animate properly afaik). 

If you feel like you can contribute the necessary stuff needed for an EA-18 I'm pretty sure TeTeT wouldn't say no.

However, we would not focus on the EA-18. 1. This is the F/A-18 Mod here 2. why concentrate on something, that's already (soon) done? 

So for now, I think I speak for TeTeT and Leshrack aswell, an EA-18 is not planed and is not discussed!

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I seen that one, but I'm not sure if it'll match the quality of this mod. Maybe I'm wrong, but I think a Growler derived from the F/A-18F would look better. Also, that Growler seems to be based on Firewill's loadout systems, which essentially means adding 2/3 new mods to the "Nimitz modpack" (not to mention that IMO, the loadout system from F/A-18 is better). I don't know how the F/A-18F is built and UVed, so I can't say for sure how much work it'd be, but given how few the differences are, it really shouldn't be an excessive amount of work unless the model is set up in some peculiar way.

 

icnt.gif

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Okay my friends, lets end this discussion now. 
I said what needed to be said and now lets get back to the F/A-18 and SU-35 in this thread!

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What am I missing?

 

I can not find the links in the first posts for the super hornet.

 

Anyone have a link?

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The focus on this release for the SU-35E and F/A-18E/F is the integration into the Eden editor. You can now use a simple dropbox for selecting a loadout and changing the paint scheme within Eden. Further a problem with the GBU-38 and derived bombs was fixed, the autoSeekTarget option was removed as it caused massive slowdowns on Altis and Tanoa. Also the new ballistic computer settings for CCIP was added to the planes. Finally we integrated the values needed for Lesh's towing system.

The changelog for the F/A-18:


2016-08-20 config
- added Lesh's towing mod support
- added USAF refuel support
2016-08-15 config
- added skins chooser as Eden attribute
- added new ballisticComputers setting to weapons for CCIP
2016-08-14 config, scripts
- added default loadout option
- removed autoSeekTarget fro GBU-38 definition
- added function entry for instant loadouts script
2016-08-12 config, scripts
- added basic loadout menu in Eden
- added Eden fold wings option
- added preview pictures
2016-08-11 config, scripts
- fixed apex popups
- fixed FA18E Wreck
- fixed fuel hud script in Eden



The changelog for the SU-35:


2016-08-20 config
- added Lesh's towing mod support
2016-08-15
- fix fuel hud error in Eden
- add preview image
- add loadout for Eden
- add skin selector for Eden
2016-08-11
- fix apex popups
- fix flag and wreck path

 

The support for the gunner of the F/A-18F to control the GPS bombing brought up by Bamse is being discussed currently. We felt that the feature needs more testing before it can be integrated properly.

 

Su-35

F/A-18E/F

[Edit: Added armaholic link]

Edited by TeTeT
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I'm no huge fan of the load out menu myself and like the one from the F/A-18 way more. But dependencies lie in the nature of Arma and you will survive it!  ;)

Don't be surprised if you see the load out menu the fa18 uses on the growler down the road

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The focus on this release for the SU-35E and F/A-18E/F is the integration into the Eden editor. You can now use a simple dropbox for selecting a loadout and changing the paint scheme within Eden. Further a problem with the GBU-38 and derived bombs was fixed, the autoSeekTarget option was removed as it caused massive slowdowns on Altis and Tanoa. Also the new ballistic computer settings for CCIP was added to the planes. Finally we integrated the values needed for Lesh's towing system.

 

 

I dont think the steam version has been properly updated. None of the new features work (virtual garage and CCIP).

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I dont think the steam version has been properly updated. None of the new features work (virtual garage and CCIP).

 

Do you see an orange 'updated' label besides the mod? If not, try to use right-click, repair. That worked for me at least. Not sure why it is not auto updating, I usually don't use the workshop, though.

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Do you see an orange 'updated' label besides the mod? If not, try to use right-click, repair. That worked for me at least. Not sure why it is not auto updating, I usually don't use the workshop, though.

 

Deleted entire file just to be sure. Didn't work, but maybe now it's been fixed. Can't test it atm though.

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