Redphoenix 1540 Posted March 12, 2015 To-199 isn't Tu-131. It's Russian Як-131Ш [Yak-131Sh] It's wrong in the patch-notes, but correct ingame. Share this post Link to post Share on other sites
LyotchikSniper 261 Posted March 12, 2015 It's wrong in the patch-notes, but correct ingame. :icon_redface: Share this post Link to post Share on other sites
MrSanchez 243 Posted March 29, 2015 (edited) Apparently the wildcat/hellcat is broken - It doesn't appear into the game and comes back with an error. 2015/03/29, 15:22:19 Warning Message: Cannot open object bmp.p3d 2015/03/29, 15:22:19 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_F/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model bmp.p3d 2015/03/29, 15:22:19 Error: bin\config.bin/CfgVehicles/I_Heli_light_03_F/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model bmp.p3d 2015/03/29, 15:22:19 bmp.p3d: No geometry and no visual shape 2015/03/29, 15:22:19 bmp.p3d: No geometry and no visual shape 2015/03/29, 15:22:19 bmp.p3d: No geometry and no visual shape 2015/03/29, 15:22:19 bmp.p3d: No geometry and no visual shape If placed on the editor, the mission refuses to start. EDIT: I think the Huron Chinook too..why the hell are helicopters referring to bmp.p3d? Kind regards, Sanchez Edited March 29, 2015 by PhonicStudios Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 29, 2015 Interesting. But I can't fix it within the next two weeks. Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 14, 2015 Couldnt reproduce the previous error. But new version: Version 3.1.6- reverted displayName changes for UAVs - added the full Civic Rallye with Rally attachments :D https://dl.dropboxusercontent.com/u/84370332/Refined_Vehicles/%40RPA_Refined_Vehicles.zip And now also on Steam Workshop: http://steamcommunity.com/workshop/filedetails/?id=424958987 Share this post Link to post Share on other sites
Guest Posted April 14, 2015 New version frontpaged on the Armaholic homepage. Refined Vehicles v3.1.6 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted April 14, 2015 Updated mod v3.1.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 15, 2015 I did some fooling around with the tankX PhysX after some testing and thinking. While I was tinkering around doing my all electric Hatchback and the hybrid M-ATV we at RHS were talking about the future of such hybrid drives in conventional tracked vehicles. While in real life BAe is already developing such a vehicle, we asked us how it would work in Arma3, since the tankX class is broken, as mostly everybody knows.So what I than did was talking the config from the electric Hatchback, and reconfiguring it to match a possible tank. After some more trickery, I came up with quite a decent result. I had Diagnostic Exe open so you can see what was going on the whole time. Share this post Link to post Share on other sites
tholozor 18 Posted April 15, 2015 Very nice! It always bothered me how much the heavier vehicles would "throw" themselves around and slide all over the place. That tank actually looks like it has the appropriate weight and handling for a vehicle with that much tonnage. Share this post Link to post Share on other sites
Ghost2584 10 Posted April 15, 2015 Is there still a version with vanilla names? Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 16, 2015 Is there still a version with vanilla names? No, I don't have the time maintaing a version with vanilla names. Share this post Link to post Share on other sites
b.a.verrecus 16 Posted April 25, 2015 i think i found an issue and i narrowed it down to refined vehicles. this mod seems to disable the new vanilla audio features introduces with the marksmen dlc. i double checked everything and it is definatly refined vehicles. Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 25, 2015 Which kind of new features are you talking about? Share this post Link to post Share on other sites
b.a.verrecus 16 Posted April 25, 2015 i think(!) it's called tails. those effects you get when firing in different environments like for example in buildings. i will make a video later today to show you what exactly i mean. Share this post Link to post Share on other sites
b.a.verrecus 16 Posted April 25, 2015 sorry, it took me a little longer, i had issues with the recording software. it is just strange that noone else having this issue. Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 26, 2015 sorry, it took me a little longer, i had issues with the recording software. it is just strange that noone else having this issue. Wow, that's pretty interesting. Even tho, I have no reference to the A3 sound files or configs, this is weird. I will check it out later, thanks for posting! Share this post Link to post Share on other sites
havena 10 Posted April 29, 2015 (edited) there is a bug with offroad (isuzu) : you can witch to "gunner" but this is no gunner and player disapear (strange view from sky) fixed class (1.42) http://pastebin.com/MZX4EnwY ---------- Post added at 13:06 ---------- Previous post was at 12:47 ---------- ka60 unarmed are armed fixed class : http://pastebin.com/1apKKMBf ---------- Post added at 14:46 ---------- Previous post was at 13:06 ---------- same for Kamaz, class error /Box, fuel, etc. fixed : http://pastebin.com/sBRYsP5E Edited April 29, 2015 by havena Share this post Link to post Share on other sites
stonehouse 2 Posted May 15, 2015 I just wanted to check if others were seeing this issue or it's a problem solely at my end. If you compare the performance of the Oshkosh M-ATV series of vehicles with and without the refined vehicles mod there seems to be a big negative performance drop for them when running the mod. I've no idea if this is more realistic or not but the sort of things I am noticing is less acceleration and slower top speeds when driving off sealed roads (which seems strange for an ATV) as well as significantly less hill climbing ability. For instance if you stick an M-ATV on the base on Stratis and drive over to and up the hill to the east of the base you see that without the mod you will drive up to the top without too much trouble at speeds between 15-30kph ie low gear range speed as you would expect. Add refined vehicles and you find that the same slope you went up at 15 kph you will only get 2-5 kph or not be able to climb it at all. Does anyone else see that sort of thing? If others see it then it may be worth RedPheonix revisiting what he has done for this vehicle in case there is a bug floating about or something. It is just that this is almost the main infantry utility vehicle in Arma3 so would expect similar or better performance to the HMMV as I figure that is what it replaces. I really do love this mod by the way and for everything but the M-ATV really like the end results. Thanks, Stonehouse Share this post Link to post Share on other sites
Nikoteen 24 Posted June 12, 2015 Wow, that's pretty interesting.Even tho, I have no reference to the A3 sound files or configs, this is weird. I will check it out later, thanks for posting! I can already tell you that it's rpa_rve_surface.pbo who makes tail sounds disappears. I have the same issue and by removing this pbo, problem is solved. Share this post Link to post Share on other sites
Redphoenix 1540 Posted June 13, 2015 I can already tell you that it's rpa_rve_surface.pbo who makes tail sounds disappears.I have the same issue and by removing this pbo, problem is solved. Thanks so much bro, I will remove this pbo for the next version. So general information: I was extremely busy the last months with my personal work and stuff for RHS, but I'M BACK! Next week I will update this mod to the latest patch, include some new config parameters and update some more configs. Also, most of the tanks will recieve the simplistic PhysX data. @Stonehouse Well the thing is, Bohemia uses for the simulation of the maximum RPM a config value called maxOmega. But while this controls the maximum rotation of the crankshaft, it also controlls the actual power production of the engine, meaning: The higher, the better. But due to my realistic engine configs my value is rather small, more or less 1/3 of the original value. This means that the power output is not as unrealistic. The maneuverability comparing to the HMMWV isn't as good, as it's a lot heavier, but only a little more powerful. But I will take a look at this. Share this post Link to post Share on other sites
badlucky1776 3 Posted June 23, 2015 FYI the latest of Refined Vehicles causing a glitch with passenger placement in any of the Isuzu "Offroad" trucks. Symptoms. When playing with another partner ai assigned in your squad...you enter vehicle as driver and command other ai to "get in" the partner ai will approach the back of the truck climb about 15 ft in the air and visibly disappear into the truck. The are still with you in the vehicle but are invisible. If you switch to play as that character the pov looks like you're in the dash. Isolated the problem using vanilla w/ cba, addon folders and -mod parameters. BTW.... the lastest version of PG Services does exactly the same thing. Also isolated as a above. B Share this post Link to post Share on other sites
Redphoenix 1540 Posted June 23, 2015 I know, I just didnt have the time to work on it :/ Share this post Link to post Share on other sites
Redphoenix 1540 Posted July 1, 2015 Version 3.2.0Version 3.2.0 - deleted cfgSurface.pbo to reenable sound tails - fixed random camo on FIA D-Max - fixed gunner seat in D-Max - BMW X6 and X6M recieved an updated engine code - renamed AA guns of BLUFOR and OPFOR https://dl.dropboxusercontent.com/u/84370332/Refined_Vehicles/%40RPA_Refined_Vehicles.zip Steam Workshop: http://steamcommunity.com/workshop/filedetails/?id=424958987 Share this post Link to post Share on other sites
kecharles28 197 Posted July 1, 2015 Updated mod v3.2.0 available at withSIX. Download now by clicking: Hey RedPhoenix , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted July 1, 2015 New version frontpaged on the Armaholic homepage. Refined Vehicles v3.2.0 Share this post Link to post Share on other sites