Moon_chilD 200 Posted November 10, 2015 Hey, is it only more doesn't the save function work at all?I save my settings, but when I come back the settings are reset and when I go to Saves, my saves are gone! Share this post Link to post Share on other sites
sparfell_19 188 Posted November 21, 2015 Hi Tonic. There is an issue with boats. You can't change the view distance when inside a boat. Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 31, 2016 Hey, I have small problem atm. We started using this mod now and we want to use it together with ACE. The problem is, while the mod is basically working, it always resets it when rejoining a server. It always sets everything to 1000. Also the saves do not work. If I save a configuration its just gone when I rejoin (or restart...not sure at the moment) Does that have something to do with the n_stateTracker.fsm (Which we don'T have atm)? If yes, how do I use that file? Do I put it in my mission or what? :3 Share this post Link to post Share on other sites
Freghar 73 Posted April 30, 2016 Note that there are some issues with respawning players, the first one being related to the ACE3 compatibility feature - the action menu item is added after respawn. This seems to be because the code doesn't check for ACE on respawn (when removing action from the old body & adding it to the new one), the following fixes it: http://pastebin.com/yBq6fG9a The second is trying to set view distances when TAW is supposed to be disabled (tawvd_addon_disable = true;), causing script errors on undefined variables. The following is really a hack as it should be solved using the state machine, I just didn't want to install the FSM editor, so I hacked it up in a notepad: http://pastebin.com/s5bZa3rf (Using pastebin instead of code tags here as these forums don't support syntax highlight for diffs.) Share this post Link to post Share on other sites
devgrubrah 25 Posted July 19, 2016 Please update this for the new ArmA 3 Update It really helps get the best frames Share this post Link to post Share on other sites
kremator 1065 Posted July 19, 2016 It works perfectly ... what is wrong ? Share this post Link to post Share on other sites
sammael 366 Posted April 8, 2017 HOw can I set to load by default in game my save file with settings ? Maybe it possible in script version? Share this post Link to post Share on other sites
sammael 366 Posted June 11, 2018 awesome mod. But sadly I can`t confugure it to load settings by default Share this post Link to post Share on other sites
colinm9991 20 Posted March 28, 2019 This has been updated recently, is there any reason for versioning the keys of a mod which adds nothing but client side changes? There is now a need to automate the update of the keys for this mod to allow for players to join while I'm away or working and unable to connect to the server to push keys. It makes sense for mods to be version signed if they add something that can impact a lot of different players, but it just seems like everybody is versioning their key for no reason. Share this post Link to post Share on other sites
tonic-_- 53 Posted May 29, 2019 Oh.. Hello there... been awhile.. Update: v1.6 Change log: Fixed: Save manager was not working (typo that took 4 years to fix PogChamp) Added: Ground slider now controls both land and sea vehicles. Changed: Better ACE integration Download: https://drive.google.com/open?id=1EtNAwUkZegW8EanSxh3F075EYiGcj0yL obviously new server key so yeah be sure to update that. 3 Share this post Link to post Share on other sites
sparfell_19 188 Posted May 29, 2019 Thanks @tonic-_- Share this post Link to post Share on other sites
michy_REV19 2 Posted May 30, 2019 23 hours ago, tonic-_- said: Oh.. Hello there... been awhile.. Update: v1.6 Change log: Fixed: Save manager was not working (typo that took 4 years to fix PogChamp) Added: Ground slider now controls both land and sea vehicles. Changed: Better ACE integration Download: https://drive.google.com/open?id=1EtNAwUkZegW8EanSxh3F075EYiGcj0yL obviously new server key so yeah be sure to update that. It sounds great. Do you have a plan to upload it to Wrokshop? Share this post Link to post Share on other sites
michy_REV19 2 Posted May 30, 2019 It seems that someone (who isn't you) has uploaded. Share this post Link to post Share on other sites
anfo 118 Posted June 25, 2019 Can someone please screenshot what this should look like in the ACE self-interact menu? I can't seem to locate it Share this post Link to post Share on other sites
hg2012trigger 13 Posted October 12, 2019 That addon is spamming the .rpt with: 12:10:30 File \ton\taw\viewDistance_TAW\Functions\fn_updateViewDistance.sqf [T..., line 76 12:10:30 Error in expression <ncObject) then { setObjectViewDistance [_dist,100]; tawvd_object = _dist; };> 12:10:30 Error position: <_dist,100]; tawvd_object = _dist; };> 12:10:30 Error Undefined variable in expression: _dist On Clafghan - any ideas? Share this post Link to post Share on other sites
tonic-_- 53 Posted December 5, 2019 On 10/12/2019 at 6:14 AM, hg2012trigger said: That addon is spamming the .rpt with: 12:10:30 File \ton\taw\viewDistance_TAW\Functions\fn_updateViewDistance.sqf [T..., line 76 12:10:30 Error in expression <ncObject) then { setObjectViewDistance [_dist,100]; tawvd_object = _dist; };> 12:10:30 Error position: <_dist,100]; tawvd_object = _dist; };> 12:10:30 Error Undefined variable in expression: _dist On Clafghan - any ideas? Hi late response, Is it only on Clafghan? I don't see how a map can cause that error to spit out, is it all the time? Usually that error is only going to occur if loaded on the server or if the object player is null (i.e no player detected). I will add more checks in to prevent this. Transitioning from script to addon is weird so I forgot about some things. On 6/25/2019 at 2:27 AM, anfo said: Can someone please screenshot what this should look like in the ACE self-interact menu? I can't seem to locate it Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted December 6, 2019 Hey thanx for the super cool script suite.🙂 Ive used it in many missions.Some even released on steam.I always give you a shout out for your work every chance i can bud. My MP missions wouldnt be the same.🙂Thanx again m8. Share this post Link to post Share on other sites
tonic-_- 53 Posted December 7, 2019 Update: v1.7 Change log: Changed: Will no longer run on a client with no interface (Server/Headless Client), useful if included in mod packs for performance reasons. Fixed: Error being thrown about undefined variable in certain circumstances. Download: http://tonic.pw/files/arma/TAW-View-Distance-Addon-v17.zip https://drive.google.com/open?id=1PYWpwuCnFyGAZopQYP_gkoS0XMnIvKv7 If downloaded via my site, your browser might say the file may be dangerous, obviously it's not and I don't know why some browsers are doing that. As usual please report any issues, each version gets limited testing to make sure it is in working order but I can't foresee every situation. 2 2 Share this post Link to post Share on other sites
G17_Doctor 1 Posted December 14, 2019 Thanks for your work, Tonic! Will there be a script version of update v1.7 ? Or just the addon/@mod? Share this post Link to post Share on other sites
tonic-_- 53 Posted December 15, 2019 The scripted version is fine as is, the changes for the addon version were needed just because it is an addon and will initialize without even loading into a traditional mission. 1 Share this post Link to post Share on other sites
Pablogamonal 5 Posted November 18, 2020 Is there a way to set maximum allowable view distance range only for infantry for example? So can set the view distance to 5000 for air, but 2000 for infantry. Share this post Link to post Share on other sites