bad benson 1733 Posted August 16, 2013 Just starting to re-texture the infected:http://i.imgur.com/5DfHzaz.jpg (120 kB) Does this board still seriously have a file size limit even when the file is hosted elsewhere? that looks great. very l4d2-esque. my only suggestion would be to add some slight yellows and greens (very slight) in the mix to make it look more rotten/foul. right now it almost looks like a fire demon made from ashes :D still very nice. i bet they are scary at night. Share this post Link to post Share on other sites
gdscei 1 Posted August 16, 2013 that looks great. very l4d2-esque. my only suggestion would be to add some slight yellows and greens (very slight) in the mix to make it look more rotten/foul. right now it almost looks like a fire demon made from ashes :Dstill very nice. i bet they are scary at night. Hey, who says we won't have fire demons made from ashes? :p Share this post Link to post Share on other sites
big_t 1 Posted August 17, 2013 Looking forward to trying out the mod, it seems intriguing. I agree that straits doesn't seem to lend it's self too well to horror, it's just so warm and nice. Chernerus and especially Namalsk are creepy. Hopefully Altis will have some creepy parts. Share this post Link to post Share on other sites
knar33 10 Posted August 17, 2013 (edited) that looks great. very l4d2-esque. my only suggestion would be to add some slight yellows and greens (very slight) in the mix to make it look more rotten/foul. right now it almost looks like a fire demon made from ashes :Dstill very nice. i bet they are scary at night. Keep in mind that we're not looking at dead, rotting zombies, but instead living humans infected with some unknown virus that causes them to go mad. Although they will look gruesome and bloody after a few years, rotten is not what we're going for.That being said, the skin textures as well as the player clothing and some other assets are merely placeholders to speed up the development process. The main thing Shinkicker was showing in that screenshot is the re-texturing of the civilian clothing the infected is wearing. We're working hard to make 2017 look and feel like it takes place years after the world has gone to hell, where every moment is a fight for your survival against the infected, the environment, and sometimes even yourself. I took this screenshot while working on the 2017 map, I think it illustrates a typical night on the town in Agia Marina circa 2017. http://erdb.webuda.com/houses.png (1300 kB) Edited August 17, 2013 by knar33 Share this post Link to post Share on other sites
simon1279 52 Posted August 17, 2013 Keep in mind that we're not looking at dead, rotting zombies, but instead living humans infected with some unknown virus that causes them to go mad. Although they will look gruesome and bloody after a few years, rotten is not what we're going for.That being said, the skin textures as well as the player clothing and some other assets are merely placeholders to speed up the development process. The main thing Shinkicker was showing in that screenshot is the re-texturing of the civilian clothing the infected is wearing.We're working hard to make 2017 look and feel like it takes place years after the world has gone to hell, where every moment is a fight for your survival against the infected, the environment, and sometimes even yourself. I took this screenshot while working on the 2017 map, I think it illustrates a typical night on the town in Agia Marina circa 2017. http://erdb.webuda.com/houses.png (1300 kB) Isn't this agia marina with fog ? Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 17, 2013 theres going to be the mods own map! omg omg thats fucking sexy Share this post Link to post Share on other sites
knar33 10 Posted August 18, 2013 Isn't this agia marina with fog ? Not quite, look a bit closer and you will notice a few differences :rolleyes: Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 18, 2013 how big will the map be? comparing to stratis or any other arma 1,2 map Share this post Link to post Share on other sites
Silv3rback 1 Posted August 18, 2013 I think it would be cool to see different variants of infected soldiers. For example, infected riflemen, autoriflemen, medics, "light" soldiers (with no combat gear on, just regular uniform). And some of these units with shredded clothing in the spot of their former bite wound. These are some ideas that really struck me in past zombie mods ive played and i think it would add more atmosphere to the game showing the struggle and fight for survival. The mod is looking fantastic by the way, you are doing an outstanding job. Share this post Link to post Share on other sites
purepassion 22 Posted August 18, 2013 From my understanding a custom new map isn't planned since 2017 is meant for Altis. The screenshot shows Agia Marina with setDamage buildings and additional wreckage :) Share this post Link to post Share on other sites
shinkicker 5 Posted August 18, 2013 (edited) that looks great. very l4d2-esque. my only suggestion would be to add some slight yellows and greens (very slight) in the mix to make it look more rotten/foul. right now it almost looks like a fire demon made from ashes :Dstill very nice. i bet they are scary at night. I am thinking of maybe re-looking at the skin textures, they are to dark. Here is the whole gang: http://i.imgur.com/yWxMN8G.jpg (356 kB) Going to start on other units eventually. Bad Benson, I need to catch up with you on skype sometime. I am delving into animations for the first time (a world of confusion, filled with old ofp links that 404)]. I noted your maya skeleton and some good progress on your end. Edited August 18, 2013 by shinkicker Share this post Link to post Share on other sites
knar33 10 Posted August 19, 2013 From my understanding a custom new map isn't planned since 2017 is meant for Altis. The screenshot shows Agia Marina with setDamage buildings and additional wreckage :) That is correct, all buildings have damage set to 5. We will be adding lots of things around the map to make it really feel like an apocalypse and to tell a story with the environment. We will be using the Stratis map for our closed alpha testing phase which will be coming soonâ„¢, but Altis will be the final destination for 2017 mod. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 19, 2013 looking forward to the alpha testing, hope its soon :D Share this post Link to post Share on other sites
gdscei 1 Posted August 19, 2013 (edited) To avoid any confusion, here's a list with team members and their forum accounts (if applicable) Project Lead: Hellborn - Hellborn Lead Developer: gdscei - gdscei Lead Tester: Knar - knar33 Developer: Shinkicker - shinkicker Developer: Craig_VG - bobtom Developer: Genkids Developer: Jarrrk Developer: Fredsterftw Media: Karwin Leutscher - kleutscher Concept Artist: Fieldmau5 Some of them might actually have BI accounts I just not know of ;) You can find them elsewhere on the interwebs though :) We also have testing team, but these guys come and go often, so I don't think it would be too useful to post them here. If you would like to contact our testers for some reason, you can best speak to Knar. Also: looking forward to the alpha testing, hope its soon :D The alpha is a closed alpha, meaning it will only be to internally test the mod. A public beta will hopefully come soon after that though. Edited August 19, 2013 by gdscei Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 19, 2013 does 2017 have its own website? Share this post Link to post Share on other sites
gdscei 1 Posted August 19, 2013 does 2017 have its own website? That's a work in progress ;) Jarrrk (Dev on the mod) and myself are web devs, so it should work out pretty good :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 20, 2013 oooooo well done guys hopefully lots of pictures and info and blogs etc :D Share this post Link to post Share on other sites
fluttershy 2 Posted August 20, 2013 Very nice used up bloodsplatter clothing, to bad getting in different skin textures is a hard task to tackle. Never the less well done. Could i ask for 1 Model with Sandels and socks? Just for the fun of it ^^ Share this post Link to post Share on other sites
shinkicker 5 Posted August 20, 2013 (edited) Very nice used up bloodsplatter clothing, to bad getting in different skin textures is a hard task to tackle.Never the less well done. Could i ask for 1 Model with Sandels and socks? Just for the fun of it ^^ Hi Fluttershy. I am reworking all of the skin textures and hope to have quite a different number of infected types; Here is the latest guy based on the African Civilian: Edited August 20, 2013 by shinkicker Share this post Link to post Share on other sites
bad benson 1733 Posted August 20, 2013 nice one. reminds me of fluttershy's signature a bit though. looks a bit like the head model is caucasian ;) doesn't matter though. great texture Share this post Link to post Share on other sites
shinkicker 5 Posted August 20, 2013 nice one. reminds me of fluttershy's signature a bit though. looks a bit like the head model is caucasian ;) doesn't matter though. great texture The sig was not the inspiration, I can promise you that. Its more that m_african is already present (as is a greek, asian etc models). The head is african too, but I pot marked the skin and added the wounds. This is the greek model, but I have gone off of this one and want to redo it http://i.imgur.com/FMHJJku.jpg On a separate note, why on earth does BI not allow you to link to an off site image greater then 100kb? Makes no sense at all. Its not there bandwidth getting used. Its a pain in the ass having to make your own thumbnails each time. Share this post Link to post Share on other sites
bad benson 1733 Posted August 20, 2013 awesome. loving the blood down from the nose and mouth. Share this post Link to post Share on other sites
lemkeh 1 Posted August 20, 2013 Keep in mind that we're not looking at dead, rotting zombies, but instead living humans infected with some unknown virus that causes them to go mad. Although they will look gruesome and bloody after a few years, rotten is not what we're going for.That being said, the skin textures as well as the player clothing and some other assets are merely placeholders to speed up the development process. The main thing Shinkicker was showing in that screenshot is the re-texturing of the civilian clothing the infected is wearing. Here is the whole gang: http://i.imgur.com/yWxMN8G.jpg (356 kB) I guess, if they are "living things", then their digestive system somewhat works. This mean, that theirs pants and legs might be more dirty and so on... Also, whether they need drink of water or suffices them what receive from blood? Share this post Link to post Share on other sites
Veleno92 10 Posted August 20, 2013 a really nice mod though you should make more zombies clothes ruined and faded Share this post Link to post Share on other sites
dissaifer 10 Posted August 21, 2013 The infected pics look really good. Share this post Link to post Share on other sites