Fragmagnet 3 Posted August 13, 2013 (edited) Currently, the FPS camera is pretty much just following the front of the head. So when you die. it looks like the camera just falls to the ground and it doesn't look good this way. When you do the lowprone to look under things. you still have an upright view. when you lean you have an upright view It also doesn't follow animations, like when you use an FAK on yourself. Yet it does follow rolls. When will the camera follow the orientation of the head? So when you're lowprone, your view is sideways and such. Examples through the editor camera Lean left What we have What I want Lean right What we have What I want Left prone What we have What I want Right prone What we have What I want Low prone What we have What I want Edited August 13, 2013 by Fragmagnet Share this post Link to post Share on other sites
Inimical_rize 1 Posted August 14, 2013 +1, I like this. it does make sense. after doing firing drills for a firm i started people were trying to keep their eyes horizontal where as dynamic leaning eyes level to the sights decreases neck fatigue. Share this post Link to post Share on other sites
tpw 2315 Posted August 14, 2013 Personally I agree with you Fragmagnet, but I seriously doubt it will happen. Basically when you tilt your head in real life there's a whole lot of proprioception going on to confirm to your bain that you tilted, and not the earth. Because the monitor can't give you those cues, I figure the devs have emulated the process by not tilting the horizon. A similar argument applies to head bobbing, where your brain compensates for the up and down of your gait. Share this post Link to post Share on other sites
aoshi 1 Posted August 14, 2013 Personally I agree with you Fragmagnet, but I seriously doubt it will happen. Basically when you tilt your head in real life there's a whole lot of proprioception going on to confirm to your bain that you tilted, and not the earth. Because the monitor can't give you those cues, I figure the devs have emulated the process by not tilting the horizon. A similar argument applies to head bobbing, where your brain compensates for the up and down of your gait. totally agree Share this post Link to post Share on other sites
Fushko 59 Posted August 14, 2013 +1. This is what makes me hate the first person. Share this post Link to post Share on other sites
John Kozak 14 Posted August 14, 2013 I agree with tpw. The vestibular apparatus always gives a robust estimation of where the "up" and "down" actually are - hence, the brain can easily discern where "up" is. Being wounded is another story, though... A concussion can play a lot with the sense of orientation - it can be played around in the game. Share this post Link to post Share on other sites
Fragmagnet 3 Posted August 14, 2013 Even if you don't want your view to tilt while leaning and such. There's still the fact of how your camera does not follow your ragdoll's view at all. Share this post Link to post Share on other sites
Sandy* 10 Posted August 14, 2013 Even if you don't want your view to tilt while leaning and such. There's still the fact of how your camera does not follow your ragdoll's view at all. Simulating human perception via mouse/keyboard/monitor interface isn't really the best thing ever so compromises like this are actually more realistic (this is similar to the good old "having zoom is unrealistic" argument). Share this post Link to post Share on other sites
Rolling 1 Posted August 14, 2013 I really like the idea, something about leaning/stance adjust always felt off to me and I think this was the problem. Share this post Link to post Share on other sites
John Kozak 14 Posted August 14, 2013 Even if you don't want your view to tilt while leaning and such. There's still the fact of how your camera does not follow your ragdoll's view at all. With that, I agree. Ragdolling & death definitely should produce tilt. It just shouldn't reorient you where there's no reorientation IRL Sent from my HTC One S using Tapatalk 4 Share this post Link to post Share on other sites
Sneakson 1 Posted August 14, 2013 Make a feature request and vote on it otherwise nothing will happen but this should be quite easy to implement. Share this post Link to post Share on other sites
Fushko 59 Posted August 15, 2013 Make a feature request and vote on it otherwise nothing will happen but this should be quite easy to implement. Absolutely. This totally needs more attention. Share this post Link to post Share on other sites