tremanarch 6 Posted August 23, 2013 hmm could you show a frequency plot of that soundfile used for the heli rotors / engine? it sounds kind of 22khz - ish but I like the "live" that it adds! Share this post Link to post Share on other sites
bigpickle 0 Posted August 23, 2013 all my samples are 44100mhz Share this post Link to post Share on other sites
Bee8190 10 Posted August 23, 2013 I've updated first post with a quick WIP video of vehicle audio. Little details like this makes such a huge difference. I always liked this in ACE too Keep up the good work Bp Share this post Link to post Share on other sites
Colossus 2 Posted August 23, 2013 Nice! More great sound mods. Looking forward to listening to this one as well :) Share this post Link to post Share on other sites
bigpickle 0 Posted October 9, 2013 Updated main post with a new video. Share this post Link to post Share on other sites
nikiforos 450 Posted October 10, 2013 Great sounds Bigpickle :) Are you going to make sounds for vehicles and planes? Share this post Link to post Share on other sites
bigpickle 0 Posted October 10, 2013 yeah planes or plane is done, helicopters are all done too. Ground vehicles I struggle with, I have hunter and iffrits done and started on an apc but mostly they will be done as I go along after release, which hopefully will be within the next month. Share this post Link to post Share on other sites
nikiforos 450 Posted October 10, 2013 (edited) Excellent:) Edited October 10, 2013 by Nikiforos Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 10, 2013 i liked zafir sound, quite realistic, but MX sounds imo are quite weak, even maxed out the volume of my speakers, still felt weak. Share this post Link to post Share on other sites
bigpickle 0 Posted October 10, 2013 The carbine version is quite weak sounding, I wanted a difference between rifle and carbine. The MX rifle sounds more powerful. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 10, 2013 The carbine version is quite weak sounding, I wanted a difference between rifle and carbine. The MX rifle sounds more powerful. oh i see, then u've achieved what you wanted :) Share this post Link to post Share on other sites
Psilocybe 3 Posted October 10, 2013 Wow. This sounds absolutely amazing, the atmosphere it will create when you hear you are taking distant fire with loud cracks around you. STILL looking forward to this release. When its ready, its ready, but how far do you feel you are from pushing something out. Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 10, 2013 I like the characteristic of the sounds very much, will we get them in stereo at release? Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 10, 2013 I like the characteristic of the sounds very much, will we get them in stereo at release? i think, we will have stereo, from reverb/echoes applied over samples through the game. Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 10, 2013 I asked because I doesn´t hear stereo reverb in the video. Difficult to describe but with headphones these samples are only in the middle of my head instead of the vanilla shotsounds spreading out in the whole head :p Share this post Link to post Share on other sites
bigpickle 0 Posted October 10, 2013 The stereo thing is a bit funky, the game doesn't recognize stereo samples for scripted sound effects, plus an engineer told me that stereo samples are an audio faux par, the engine should do the converting. Plus stereo samples cause complete loss of directional audio. BIS taking a seat with the SDK or explanations on how stereo formats work in game is holding back my understanding of how exactly they mean to implement stereo sounds. Share this post Link to post Share on other sites
bigpickle 0 Posted October 13, 2013 Updated the first post with a new sound effect that's been added for falling bombs Share this post Link to post Share on other sites
Make Love Not War 10 Posted October 13, 2013 Bigpickle, so very glad to see this mod is still in the works. Your explosion and heavy ordinance sounds are the best, and that nighttime video sent chills down my spine. Really awesome work that truly needs to make it into A3. I was thinking, have you tried to PM or otherwise contact some of the devs directly in regards to the remaining engine issues you're still dealing with? I understand using the feedback tracker and all, but considering the work you have already displayed, people at BI might very well be willing to help you out on a more individual basis. Share this post Link to post Share on other sites
Spaceman0372 19 Posted October 13, 2013 Is there any way that I (or anyone else) could go about including Aardvarks Mk18 Mod 1 to sounds from this addon? I'd like to have the same atmosphere for firefights and missions. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 13, 2013 sound cool, BIS default HE shells samples are runining the experience a bit. Share this post Link to post Share on other sites