A.Cyprus 16 Posted October 16, 2014 Not sure it was this update in particular. Have been seeing that creepy issue for a while now, figured it was down to missing files since we cherry picked stuff for a mod collection. Share this post Link to post Share on other sites
lovemotion 10 Posted October 16, 2014 I found out what is causing it, it is related to ASDG_JointMuzzles. For whatever reason, it is making the machine guns not show up under VAS and the Virtual Armory. Same here.Any solution? Share this post Link to post Share on other sites
ruff 102 Posted October 21, 2014 Not sure it was this update in particular. Have been seeing that creepy issue for a while now, figured it was down to missing files since we cherry picked stuff for a mod collection. could it be a mod conflict because i havent edited his weapons at all Share this post Link to post Share on other sites
ruff 102 Posted October 22, 2014 i found the issue. it's the mas_us_rifle_fhq_c.pbo Share this post Link to post Share on other sites
massi 772 Posted October 22, 2014 i found the issue.it's the mas_us_rifle_fhq_c.pbo Hi, Yes as I said many times you have to remove this file, the only usable optional config is the : "asdg_jointrails_mas_weapons.pbo" Best Regards ;) massi Share this post Link to post Share on other sites
MrBagel 21 Posted October 22, 2014 Hey Massi, nice work with this mod, it is one of my staple mods that I use. Being a Brit, I would love if you could add some Accuracy International weapons such as the L96 or the L115 for some british sniper units. Having near to no experience with modding, I dont know how possible this would be but it would be amazing if you could give it a shot. (bu dum tisss) Thanks :) Share this post Link to post Share on other sites
what1320 10 Posted October 31, 2014 hi all, i just downloaded this and for some reason when i try to preview a mission that i've made with the mod in it i get an error that says "No entry bin\config.bin/cfgweapons/muzzle_mas_snds_m/iteminfo.modes;"i've had 1.2 for a while and decided to update it now i cant load most of my missions i made since i replaced the only version. any idea on how to fix this? thanks in advance I also have the same problem, is there any way to fix it? Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted October 31, 2014 Quote Originally Posted by General-John View Posthi all, i just downloaded this and for some reason when i try to preview a mission that i've made with the mod in it i get an error that says "No entry bin\config.bin/cfgweapons/muzzle_mas_snds_m/iteminfo.modes;" i've had 1.2 for a while and decided to update it now i cant load most of my missions i made since i replaced the only version. any idea on how to fix this? thanks in advance I also have the same problem, is there any way to fix it? Hey guys, To get your missions back, you'll want to remove the addon dependency. To do this go into your folder for the mission you made, and locate the mission.sqm You should be able to locate your mission here C:\Users\username\Documents\Arma 3\missions (for sp) find the mission.sqm thats your mission, now open the mission.sqm with notepad, be sure to set notepad to all files and not text document (look at bottom right for this for when you open a document). Once you get it open you will see a alot of coding, what your looking for is the classnames for the weapons pak here, see my example below: version=12; class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "A3_Characters_F_OPFOR", "a3_characters_f_beta", "A3_Weapons_F_Ammoboxes", "a3_map_stratis", [b]"mas_weapons_m4",[/b] "a3_characters_f", "A3_Armor_F_Marid", "mas_weapons_ak", "A3_Structures_F_Mil_Helipads", "drirregulars" }; addOnsAuto[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "drirregulars", "A3_Weapons_F_Ammoboxes", [b]"mas_weapons_m4", "mas_weapons_ak",[/b] "A3_Structures_F_Mil_Helipads", "a3_map_stratis" you may not have those exact classnames but something with mas in front of it, just remove it, after you remove it the lists here should be clear like this: version=12; class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "A3_Characters_F_OPFOR", "a3_characters_f_beta", "A3_Weapons_F_Ammoboxes", "a3_map_stratis", "a3_characters_f", "A3_Armor_F_Marid", "A3_Structures_F_Mil_Helipads", "drirregulars" }; addOnsAuto[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "drirregulars", "A3_Weapons_F_Ammoboxes", "A3_Structures_F_Mil_Helipads", "a3_map_stratis" After the mas is removed, save, and then load the mission again and it should appear in the editor again, let me know if that works for you, or any questions. Share this post Link to post Share on other sites
what1320 10 Posted October 31, 2014 Sorry that I was unclear in my previous post, my problem is that the sounds for firing weapons do not work at all and I receive the same error. Share this post Link to post Share on other sites
massi 772 Posted October 31, 2014 Sorry that I was unclear in my previous post, my problem is that the sounds for firing weapons do not work at all and I receive the same error. hi, probably you have one of the old sound fix installed, or the old mas_fhq_config still present, just clear those old files and install the new version and you should be good to go ;) regards massi Share this post Link to post Share on other sites
what1320 10 Posted October 31, 2014 hi,probably you have one of the old sound fix installed, or the old mas_fhq_config still present, just clear those old files and install the new version and you should be good to go ;) regards massi Thanks for the reply, I love your mod. I've tried deleting the @mas folder and then extracting the new version (1.4) again, yet I still run into that exact error. I do not have the mas_fhq_config and I don't believe I have the old sound fix installed. Thanks so much for your help. Share this post Link to post Share on other sites
massi 772 Posted November 1, 2014 Thanks for the reply, I love your mod. I've tried deleting the @mas folder and then extracting the new version (1.4) again, yet I still run into that exact error. I do not have the mas_fhq_config and I don't believe I have the old sound fix installed. Thanks so much for your help. did you try to run the mod alone without other mods or addons? Since I tested every single wepon it should work fine. Regards massi Share this post Link to post Share on other sites
what1320 10 Posted November 1, 2014 did you try to run the mod alone without other mods or addons?Since I tested every single wepon it should work fine. Regards massi Yes sir I have tried running it as the only active addon, but I run into the same problem. The weapons themselves work, it's just that they emit no sound directly from the muzzle. Thank you again for you help. Share this post Link to post Share on other sites
TiborasaurusRex 11 Posted December 6, 2014 Hi Massi, i really love your weapons especially your sniper rifles :) Could you kindly add Tac 50 to your mod? i'd really love to see that gun in Arma3. Tac 50 is one of the legendary .50 BMG long range rifles which was used by Rob Furlong to achieve his in Afghanistan \m/ he loaded his Tac 50 with the mighty 750 gr .50 BMG Hornady A-Max rounds! Damn, no wonder he could reach that far :D Share this post Link to post Share on other sites
Ketchup0434 13 Posted December 12, 2014 Is there going to be more units released with your weapons? I love all your units especially the UKSF and USMC, if I may can I suggest maybe a German Units mod or a Canadian Units mod with maybe insurgents or rebels on BLUFOR/INDFOR? Share this post Link to post Share on other sites
bagpiperguy 74 Posted December 13, 2014 Is there going to be more units released with your weapons? I love all your units especially the UKSF and USMC, if I may can I suggest maybe a German Units mod or a Canadian Units mod with maybe insurgents or rebels on BLUFOR/INDFOR? His African conflict mod has some opfor insurgents in it http://www.armaholic.com/page.php?id=21914 and they are pretty good. Me being canadian I have to agree with a Canadian Units mod. :D just being patriotic :D Share this post Link to post Share on other sites
massi 772 Posted December 13, 2014 hi, expect a release soon of updated weapon pack and units too ;) regards massi Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted December 13, 2014 Great thanks, looking forward to it, hope its real soon ^^ Share this post Link to post Share on other sites
Ketchup0434 13 Posted December 14, 2014 (edited) I.....need to get new pants.....:o Maybe a L85A2 for the UK SFSG??? EDIT: Came up with a idea. T-100 for Russia?? I mean, it already has the orca and kajman Edited December 15, 2014 by Jonathan0434 Share this post Link to post Share on other sites
teilx 4 Posted December 16, 2014 (edited) tried these weapons without other mods and i don't see muzzle flash. maybe BIS broke something again Edited December 16, 2014 by TeilX Share this post Link to post Share on other sites
Tavish 41 Posted December 17, 2014 Hi Massi, Just a small thought/request. With the release of CUP, would you consider creating an edition of your weapon pack that has no Arma 2 weapons? This would compliment the existing Arma 2/CUP selection very nicely (as it already does :)), but would avoid having multiple AK74s, RPG7s, AT-4s etc Share this post Link to post Share on other sites
massi 772 Posted December 18, 2014 (edited) by massi NATO SF and RUSSIAN SPETSNAZ WEAPONS for A3 Hi all, As promised I’ve updated my weapon pack. This new version features several additions like: G36C, M14, M60E4, LRR AWM, AS VAL, VSS VINTOREZ, Metis, SMAW, more launchers warheads, animated fire selectors on weapons and better GL sights plus more additions and fixies you’ll find in the changelog. Hope you’ll enjoy the update, off course I’ll update soon also my units in order to equip them with the new weapons included in this pack , and thank you very much to all of you for your support and suggestions ! Description The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow: NATO SF Weapons:- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions - HK416, HK416 M203, HK416 AG36 black, desert, woodland and CQB versions - M16, M16 M203 black versions - G36C. - SCAR-L standard and short barrel with EGLM versions - SCAR-H with EGLM version - G3, G3 M203 fixed and folding stock versions - FN FAL, FN FAL M203 - Lee Einfield, M14 marksman rifles - HK417, SR25 black, desert and woodland versions - SCAR-H Marksman and M110 Marksman Rifle - M24 black, desert and woodland versions - LRR AWM sniper rifle. - M107 black, desert and woodland versions - M249 black, desert and woodland versions - MK48(placeholder) black, desert and woodland versions - M240 black - M60E4. - MP5A5, MP5SD6 black, desert, woodland and underwater versions - config edited MP7. - Submachinegun in handgun slots: SA61 Skorpion and Micro UZI - Beretta M9, Glock 17, USP, ACP. - Benelli M1014 shotgun. - Anti-Tank launchers: M136 AT-4, M3 MAAWS, SMAW, M72 LAW(retex RPG18), custom Titan short with different warheads. - Anti-Air launcher: FIM-92 Stinger. Spetsnaz GRU Weapons: - AK74M, AK74M GL black and camo versions - AK74M, AK74M GL, AKS74, AKS74 GL SF Rails versions black and camo - AKS74, AKS74 GL, AKS74, AKS74 GL versions - AKMS, AKMS GL black and camo versions - AKM, AKM GL versions - SVD - KSVK black and camo versions - RPK - PKM - Zastava M70s , M72 and M91 - AK74U black and camo versions - Bizon - VSS Vintorez - AS VAL with underwater version - Makarov. - Saiga 12 shotgun. - Anti-Tank launchers: RPG 7, RPG 18, METIS with different warheads. - Anti-Air launcher: SA-7 Strela. Optics and gear: - Pisto suppressor - Rifle Suppressor - Acog(3D), Aimpoint, Sniper optics (NV capable), ANPEQ15 laser pointer - PSO, PSO Sniper (NV capable and day only versions) - Backpacks for my unit's addons - Masks, googles, NVGs and wraps for my unit's addons I used what I found on web as reference sources. Features: - Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units- Weapons have custom ammo and magazines - Weapons have custom UI pics - Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims. - Weapons have dedicated ammocrates - The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors - The pack includes unit's dedicated backpacks for my addons - Dedicated launchers (M136, MAAWS, RPG7, RPG18, Stinger, Strela) - Classlist and PDF GUIDE included in folder - Optional ASDG Joint Rails config included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon. If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them. Requirements. Arma3 Changelog. v 1.5 date 18/DEC/2014 - Added LRR AWM Sniper rifle - Added G36C rifle - Added M60E4 Machinegun - Added M14 and Lee Einfield - Added AS VAL rifle with underwater version - Added VSS Vintorez rifle - Added METIS, M72 LAW (retex RPG18), SMAW, custom Titan short with different warheads - Added different warheads for the other launchers plus small fixies - Added : Rifles have animated fire selectors and improved GL sights - Added : Balaclavas, masks, wraps, NVG to equip my units packs - Added : Flag poles and flag markers for my unit's addons - Improved some of the weapons models. - Fixed reported issues. - Updated: optional ASDG Joint Rails config. Bugs. No problems found so far. Further Improvements. - 3D Optics (Help Needed) CREDITS !!! For the Weapons: Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models! BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above! Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame! Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame. ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame! Kaelies: for PSO reticles textures. Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config! Raven DK: thanks a lot for helping with Acog 3D and Aimpoint! Pepe Hal: thanks a lot for the sound fix until my update! Thanks a lot to BI for their great Arma 3 ! Thanks to all Arma community for great support ! Download Links: http://www.mediafire.com/download/2aoa1j08qrl22nl/NATO_Russian_SF_Weapons_v_1.5.zip Weapons included in the pack: Hope you'll enjoy these weapons ! Best Regards Massi Edited December 18, 2014 by massi Share this post Link to post Share on other sites
Ketchup0434 13 Posted December 18, 2014 Oh...mah gawd....thank you massi!! Share this post Link to post Share on other sites
Montgomery 205 Posted December 18, 2014 I'm looking forward to trying these out. Thank you for your time and effort. Share this post Link to post Share on other sites
ruff 102 Posted December 18, 2014 awesome work! I just wanted to ask though with your cqb versions why did the vertical fore grip disappear? I really liked those. Is there a hidden selection i can access in the config? Share this post Link to post Share on other sites