flyfinn 0 Posted October 11, 2013 (edited) Hi.. Thx Massi for the weapons pack.. any chance that U can make the PKP Pecheneg with the scope ? thermal sight would be nice to have too.. ? Belts with 100, 200 and 250 rounds.. and add that MG to this awesome pack ? THX anyway.. Edited October 11, 2013 by Flyfinn Share this post Link to post Share on other sites
pellejones 1 Posted October 11, 2013 First of all really big thanks to you massi for those awesome units and weapons. Spetsnaz, NATO SF, AFR Rebels all of them, they are just plain awesome. Your weapon pack of course too. All those addons made me feel at home again in ArmA 3. :)I even got motivated to make a sandbox/domination like mission with all your awesome addons. See here for details. Regarding the sounds of the weapons, especially the AKs: I really like their sounds, but they are just too loud at a distance. If somebody shoots at you with a AKM at around 200 meters you think he is just a couple of meters away from you. It sometimes even gets hard to guesstimate the direction the fire is coming from. If you could change that, that would be absolutly awesome. Thanks again and take care! We feel the same way. We use the M16 and HK416. When sitting a few meters away from a unit with a gun you can't distinguish the point of origin of the weapon. It sounds like he is on top of you. Awesome sounds but they are waaay to high. Share this post Link to post Share on other sites
BadHabitz 235 Posted October 12, 2013 http://imageshack.us/a/img35/1001/4rpe.jpg Hi all, For the ones who'd like to have an overview of the pack Jester814 from the 15th MEU Realism Unit made a great showcase video of the NATO SF\RSpetsnaz weapons pack here: Thanks again Jester814 really appreciated ;) Best Regards massi If I were you I'd edit the first post in the thread with the video link :cool: Share this post Link to post Share on other sites
massi 772 Posted October 12, 2013 If I were you I'd edit the first post in the thread with the video link :cool: Did it! thanks for the advice ;) Regards massi Share this post Link to post Share on other sites
kgino1045 12 Posted October 16, 2013 Can we have none Optic version? What I want to tell is there is so many of weapons in VAS Though it's hard to me to find iteam :( Like m4 m4 ARCO m4 Seilenced Can we custom by our own and hide those things? D: Share this post Link to post Share on other sites
The_Blackfish 2 Posted October 16, 2013 Does Vilas have G36s , FN Fals, Famas for other Nato countries that you can port? I love the G3s in this mod , thank you! Share this post Link to post Share on other sites
Klobbson 10 Posted October 17, 2013 (edited) Great mod and all, but all of the attachments are mounted way too far back on the M416/7 rifles. Also, is there a way to get the rifles without the foregrips? I never use foregrips in real life as I find them uncomfortable to use and I'd like to be able to choose wether or not I use one in Arma 3 as well. I feel like I'm dumping a lot of requests at the moment, but adding the G36 family would also be greatly appreciated! Thanks in advance and keep up the great work! :D Edited October 18, 2013 by Klobbson Share this post Link to post Share on other sites
MANTIA 55 Posted October 17, 2013 Foregrips are for noobs! Where are the angular grips?!?!? haha love the mod though Share this post Link to post Share on other sites
Turpis 10 Posted October 17, 2013 Is there any way to ramp up the rpm of the MG3? It seems to shoot a bit slower than 1000prm, if it is still a great pack. Hopefully we see some combat shotguns soon? Share this post Link to post Share on other sites
lukrop 10 Posted October 28, 2013 Can we have none Optic version?What I want to tell is there is so many of weapons in VAS Though it's hard to me to find iteam :( Like m4 m4 ARCO m4 Seilenced Can we custom by our own and hide those things? D: This is because massis units (which rely on this weapon pack of course) need all those diffrent variants. This is currently a technical limitation and has been answered several times in this thread I think. :) Share this post Link to post Share on other sites
kgino1045 12 Posted October 28, 2013 Then I just hide them in VAS config rather then expect optimize the size of addons. Share this post Link to post Share on other sites
Juulloo 1 Posted October 28, 2013 Somehow the massi units don't come with fhq accessoires on their weapons from this pack even when I add in the optional config files, anyone else have this/got a clue why this happens? Share this post Link to post Share on other sites
Wraith420 10 Posted October 29, 2013 Does Vilas have G36s , FN Fals, Famas for other Nato countries that you can port?I love the G3s in this mod , thank you! http://forums.bistudio.com/showthread.php?85067-VILAS-addons-release-thread Vilas has many top notch packs released, I would really love to help port some of his weapons over, I really loved his Kalashnikov's especially, the attention to detail on them is very realistic and well done. I dont know how to start porting weapons over though. The G36 could be really freaking cool with the new 3D scopes However the first weapon I want to port over, is the AN-94 from Robert Hammer's AK Pack, why that firearm was not included in Arma 3 I do not know, but it must be in Arma 3... Share this post Link to post Share on other sites
blameitonfinland 10 Posted October 30, 2013 I get an error when i try to use the weapons with the USMC weapons pack It says "No entry" 'bin\config.bin/Cfgweapons.FHQ_optic_ACOG' Any help would be apprciated, thanks Share this post Link to post Share on other sites
kgino1045 12 Posted October 30, 2013 I get an error when i try to use the weapons with the USMC weapons packIt says "No entry" 'bin\config.bin/Cfgweapons.FHQ_optic_ACOG' Any help would be apprciated, thanks Did you download FHQ Accessories ? Share this post Link to post Share on other sites
blameitonfinland 10 Posted October 30, 2013 Did you download FHQ Accessories ? That helped :cool: Thanks! Share this post Link to post Share on other sites
thearies 12 Posted October 30, 2013 (edited) hey massi great mod, but something i would like to see unified, are the ballistics, i compare the origin m14 with different 7.62mm rounds of your 308.weapons like hk417, g3. when i do a ballistic glass penetration test on the hunter the performance of different origin calibers like 5.56 /6.5/7.62 are quite realistic, you need a lot of shots to bring the glass to a smahed form and after a few more shots it`s broken and then the round will take damge to the driver. with the origin 7.62 i need 40-70 shots till broken glass and penetration. 5.56 need more rounds then 6.5 which needs more then the 7.62. with your hk417 or g3 i need 4-10 shots to kill the driver behind the glass without getting the glass damge model. that's strange from the damage model sight and it´s far too punchy from the ballistic side of view hope you can fix this cause it´s a great mod with great sounds ;) :D Edited October 30, 2013 by thearies Share this post Link to post Share on other sites
Gudsawn 93 Posted November 5, 2013 (edited) Massi, what are the prospects of seeing a Bushmaster ACR mod? I would freakin' love to see an ACR in Arma 3. It would also make a lot of sense since it's such a modern gun (hell the British still use weapons designed in '85 and the US M4 was designed in '94, so seeing ACRs in use 20 or 30 years in the future wouldn't be surprising). It was also designed to accept multiple calibre's (5.56mm, 6.8mm, and 7.62mm) so even 6.5mm NATO variant wouldn't be too far fetched. It just fits the setting so perfectly that I'm surprised someone hasn't done it already. In fact, the ACR could be a full-on replacement for the current MXs: You have the standard ACR carbine, a compact/CQB variant, and a marksman variant. On behalf of the Arma community, I'm sure many of us would all like to see an ACR :) Edited November 5, 2013 by GDSN Share this post Link to post Share on other sites
Isath0 10 Posted November 11, 2013 Hello, l have problem with your mod, all guns work fine in game but they spam my server like hell. When l pick your gun on my server l get tons errors like this 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry 'bin\config.bin/CfgWeapons.arifle_mas_m16_sd'. 22:54:24 Warning Message: No entry '.scope'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: Error: creating weapon arifle_mas_m16_sd with scope=private 22:54:24 Warning Message: No entry '.displayName'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.nameSound'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.type'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.picture'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.Library'. 22:54:24 Warning Message: No entry '.libTextDesc'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.model'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.simulation'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.fireLightDuration'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.fireLightIntensity'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.fireLightDiffuse'. 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry '.fireLightAmbient'. 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry '.weaponLockDelay'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.weaponLockSystem'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.cmImmunity'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.weight'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.lockingTargetSound'. 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry '.lockedTargetSound'. 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry '.detectRange'. 22:54:24 Warning Message: '/' is not a value 22:54:24 Warning Message: No entry '.muzzles'. 22:54:24 Warning Message: Size: '/' not an array 22:54:24 Warning Message: No entry 'bin\config.bin/CfgWeapons.muzzle_mas_snds_M'. 22:54:24 Warning Message: No entry '.scope'. 22:54:24 Warning Message: '/' is not a value L put your mod on server and put it to my game folder, where l make mistake ? l add, than all another mods work fine and l have dedicated server. Share this post Link to post Share on other sites
spectrersg 9 Posted November 19, 2013 Hey Massi, I know you responded to this request months ago, but I figured the games been released and your mod here is very fleshed out bug wise. It would be amazing if you could split the weapons into separate NATO and Eastern(RUS) SF Weapon packs. In addition, I use your pack with VAS. In VAS it lists every single combo of weapon/camo/accessory you created. Is it possible to make it more user friendly (many of the things get cut off due to VAS limits) and to have the basic rifle, its camos and its GL variant (for example the HK416s) only and leave the accessory combos up to the player? If its just a lot of work for little benefit, I'd be willing to help work on the config - its just seems to be a very bloated mod (IMHO, I have used your pack since Day 1). Share this post Link to post Share on other sites
kgino1045 12 Posted November 19, 2013 Hey Massi,I know you responded to this request months ago, but I figured the games been released and your mod here is very fleshed out bug wise. It would be amazing if you could split the weapons into separate NATO and Eastern(RUS) SF Weapon packs. In addition, I use your pack with VAS. In VAS it lists every single combo of weapon/camo/accessory you created. Is it possible to make it more user friendly (many of the things get cut off due to VAS limits) and to have the basic rifle, its camos and its GL variant (for example the HK416s) only and leave the accessory combos up to the player? If its just a lot of work for little benefit, I'd be willing to help work on the config - its just seems to be a very bloated mod (IMHO, I have used your pack since Day 1). I really hope he care about this Share this post Link to post Share on other sites
LykosMactire 298 Posted November 19, 2013 Massi, what are the prospects of seeing a Bushmaster ACR mod?I would freakin' love to see an ACR in Arma 3. It would also make a lot of sense since it's such a modern gun (hell the British still use weapons designed in '85 and the US M4 was designed in '94, so seeing ACRs in use 20 or 30 years in the future wouldn't be surprising). It was also designed to accept multiple calibre's (5.56mm, 6.8mm, and 7.62mm) so even 6.5mm NATO variant wouldn't be too far fetched. It just fits the setting so perfectly that I'm surprised someone hasn't done it already. In fact, the ACR could be a full-on replacement for the current MXs: http://www.thefirearmblog.com/blog/wp-content/uploads/2009/06/remington-acr-1-tm.jpg You have the standard ACR carbine, a compact/CQB variant, and a marksman variant. On behalf of the Arma community, I'm sure many of us would all like to see an ACR :) sorry to burst your bubble, but thats the MX in ArmA III, he could, however fix its penetration like he did the MK14 ebr Share this post Link to post Share on other sites
R4IDER 10 Posted November 27, 2013 I think that their might be a slight bug with the mod since the last update because AI gun shots currently can't be heard and its not related to the bug that was fixed in the last patch - http://feedback.arma3.com/view.php?id=15044 I have noticed the same thing with this mod also http://www.armaholic.com/page.php?id=18836 Share this post Link to post Share on other sites
pressytcn 10 Posted December 4, 2013 it's great weapon pack but the m107 still fires 5.56 you might want to change that :-) Share this post Link to post Share on other sites
cross888 10 Posted December 5, 2013 Any chance you could release the uniforms head-packs in two separate PBO's with no units in the editor for clan purposes? Share this post Link to post Share on other sites