purple 11 Posted July 30, 2013 (edited) Dear comrades, im happy to release my first benelli pack. That's still a beta version so there may be some bugs and stuff that are not perfect, but i considered it already advanced enough for a release, so here it is. I want to thank Oliie for helping me with the sounds. some screenshots: Version 1.1 - now compatible with 1.24 Version 1.2 - fix issue with ammo - added incremental reload option (not animated yet) - use CBA keybindings for weapon options: default SHIFT-H for stock, SHIFT-F for loading a round requires ASDG Joint Rails As always with my packs, they are open source so feel free to get the source files, modify them etc... download links: binarized addon: mediafire: http://www.mediafire.com/download/3pfwgqfwbheb4cg/prpl_benelliM4_1.2.7z playWithSix: http://play.withsix.com/arma-3/mods/prpl-benellim4 armaholic: http://www.armaholic.com/page.php?id=21870 source pack: https://drive.google.com/file/d/0B1QUAobMgri5cTZUQXZWSk85R28/view?usp=sharing also available through google drive: https://drive.google.com/folderview?id=0B1QUAobMgri5UE5HTGZ3cHNHek0&usp=sharing Edited March 26, 2015 by Purple 1 Share this post Link to post Share on other sites
Jackal326 1181 Posted July 30, 2013 Nice work mate. Share this post Link to post Share on other sites
sabre 244 Posted July 30, 2013 Cool stuff mate, thanks for the release. Share this post Link to post Share on other sites
wika_woo 182 Posted July 31, 2013 always a fun weapon, thanks for these.. Share this post Link to post Share on other sites
LemTheGentleman 11 Posted July 31, 2013 Look good bro. Good shit! Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 31, 2013 Really nice addons ! only one thing i can't find the light for the M4 that's bad. Here is a screen of your great benelli https://dl.dropboxusercontent.com/u/85202525/Invex.jpg (122 kB) Share this post Link to post Share on other sites
nickobus 16 Posted July 31, 2013 Wow. Lol, what an epic screen shot. Nice! Looks like one of those example photos you get on the back of a game cover. Share this post Link to post Share on other sites
Guest Posted July 31, 2013 Release frontpaged on the Armaholic homepage. Benelli M4 Super 90 Pack [bETA] v0.1 beta =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
giorgygr 61 Posted July 31, 2013 @Purple Thank you for this mate-but mostly for your good intention to include the *src file so you can help an irrelevant poor bastard some-day.. Share this post Link to post Share on other sites
petek 62 Posted July 31, 2013 Good stuff mate - cheers Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 31, 2013 Wow. Lol, what an epic screen shot. Nice! Looks like one of those example photos you get on the back of a game cover. Thank you for that's comment ;) that's always a pleasure to work on a screen with those creation who are done by our modding community Share this post Link to post Share on other sites
blackwater13 14 Posted July 31, 2013 Just a request, could you make it take up the AT launcher position? No one would really use the shotgun as a primary, so its more of a misc weapon when it comes to warfare, like door breaching and room clearing. It would be nice to carry a rifle, a shotgun and a sidearm if possible. And the weapon is absolutely fabulous! It so damn sexy Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 31, 2013 Just a request, could you make it take up the AT launcher position? No one would really use the shotgun as a primary, so its more of a misc weapon when it comes to warfare, like door breaching and room clearing. It would be nice to carry a rifle, a shotgun and a sidearm if possible. And the weapon is absolutely fabulous! It so damn sexy If it's possible it would be awesome ! i really like the idea Share this post Link to post Share on other sites
blackwater13 14 Posted July 31, 2013 By the way I forgot to add, i found some bugs, one, the shotgun buckshot shells do not knock down the knock down target boards. Two, sometimes when im prone and reload, my character automatically stands up and reloads, and when reload is completed, i magically go back to prone position. And lastly, in the virtual ammo box, the weapon displays double buckshots and slugs, so instead of being able to select 2 options, you have duplicates of each shell type. Just thought you should know Share this post Link to post Share on other sites
stevos758 10 Posted July 31, 2013 That would be cool if you could mount on the back like AT. Then we could have 3 gun competitions added similar to the firing drills. Share this post Link to post Share on other sites
purple 11 Posted July 31, 2013 thanks for the feedbacks mates, i'll look at the issues and bugs ... ---------- Post added at 08:34 PM ---------- Previous post was at 07:06 PM ---------- I tried to shot target boards and even if i increase the damage value of the ammo, i can't knock them down. So i guess that's a bug inherent to the BIS ShotgunBase ammunition model (the ammo is still effective against human targets though!) I can try to include shotguns for the AT inventory slot; I remembered that there were issues in OFP that prevented standard weapons to work with AT slot (like inheritance problems etc)... i'll give it a try... In the meantime, you could just bring the extra shotgun in a backpack ... I quite like the shotgun usable as a primary, that's mainly a weapon for CQB/CT/HR ... or shooting zombies :) I think it will fit nicely the police/GIGN/1stRPIMA units out there :) i think when ACE will be ready for ARMA3 they will include the secondary weapon slot... i don't know why Bohemia did not allow more flexibility with inventories (like been able to put any weapon in any slot as long as you don't go beyond your weight carrying limit)... nevermind Share this post Link to post Share on other sites
blackwater13 14 Posted August 1, 2013 (edited) Oh just to ask, Purple, the mod says more than 8 variants of m4s, my virtual ammo box only lets me choose one, the standard full length m4 with 8 round cap and a collapsible buttstock, and there is no ammo box for it at the moment =/ Any idea how i can use the other variants? And I found another bug, weapon ammo replenishes when you collapse or extend the stock, so if i have fired 3 shells, i should have 5 left, but when i collapse or extend the stock, ammo automatically goes back to 8 Edited August 1, 2013 by Blackwater13 Share this post Link to post Share on other sites
purple 11 Posted August 1, 2013 (edited) Actually, because all variants have the same name, the VAS just adds one (it will be fixed in next release); In the meantime, you should use a script to add other variants in a box; The readme file includes the list of all variants: ---------------------------------------- weapons class names: ---------------------------------------- prpl_benelli: benelli M4 super 90 with collapsible stock (18.5" barrel) prpl_benelli_rail : benelli M4 super 90 with front lower rail and collapsible stock (18.5" barrel) prpl_benelli_14 : benelli m4 super 90 entry with collapsible stock (14" barrel) prpl_benelli_14_rail : benelli m4 super 90 entry with front lower rail and collapsible stock (14" barrel) prpl_benelli_pgs : benelli m4 super 90 with pistol grip full stock (18.5" barrel) prpl_benelli_pgs_rail : benelli m4 super 90 with pistol grip full stock and front rail (18.5" barrel) prpl_benelli_14_pgs : benelli m4 super 90 with pistol grip full stock (14" barrel) prpl_benelli_14_pgs_rail : benelli m4 super 90 with pistol grip full stock and front rail (14" barrel) ---------------------------------------- Magazines class names: ---------------------------------------- prpl_8Rnd_12Gauge_Pellets : 8rnds 12 gauge buckshot prpl_8Rnd_12Gauge_Slug : 8rnds 12 gauge slug prpl_6Rnd_12Gauge_Pellets : 6rnds 12 gauge buckshot prpl_6Rnd_12Gauge_Slug : 6rnds 12 gauge slug For instance, in order to add them to an existing box, just put in the init field (through the editor) the following lines (copy and paste in editor): this addWeaponCargo ["prpl_benelli",5];this addWeaponCargo ["prpl_benelli_rail",5];this addWeaponCargo ["prpl_benelli_14",5];this addWeaponCargo ["prpl_benelli_14_rail",5];this addWeaponCargo ["prpl_benelli_pgs",5];this addWeaponCargo ["prpl_benelli_pgs_rail",5]; this addWeaponCargo ["prpl_benelli_14_pgs",5];this addWeaponCargo ["prpl_benelli_14_pgs_rail",5];this addMagazineCargo ["prpl_8Rnd_12Gauge_Pellets",100]; this addMagazineCargo ["prpl_8Rnd_12Gauge_Slug",100];this addMagazineCargo ["prpl_6Rnd_12Gauge_Pellets",100];this addMagazineCargo ["prpl_6Rnd_12Gauge_Slug",100]; As for the magazine that is replenished, actually your used mag should be your inventory; The issue is that how mags are handled in a very stupid way in ARMA (i don't congratulate the dev that came up with this poor design...) the weapon automatically load the fullest mag in your inventory; That's the same issue as when you pick up a new gun, its automatically loaded given the mags in your inventory ... i will spend some time to find a way to fix that. Tomorrow evening, i'll release a new version that includes some of the fixes ... Edited August 1, 2013 by Purple Share this post Link to post Share on other sites
purple 11 Posted August 2, 2013 quick fix released: version 0.2, check first post for links Share this post Link to post Share on other sites
Guest Posted August 2, 2013 Release frontpaged on the Armaholic homepage. Benelli M4 Super 90 Pack [bETA] v0.2 beta =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
thearies 12 Posted August 3, 2013 it does not work for me...latest beta, cba, r3f,fhq. i'm using the r3f for the pbo and bisign. straaaaange :( Share this post Link to post Share on other sites
purple 11 Posted August 3, 2013 what do you mean by "it does not work" ? The addon doesn't load ? Be sure you put all the files from the addon (pbo and bisign) in any @XXX/addons folder that is loaded ingame and that's all. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 3, 2013 For me it works ! nice addon , nice fix now you need to work on some camo version ahah : really nice work ! Share this post Link to post Share on other sites
thearies 12 Posted August 3, 2013 @ purple ...thats exactly what i'm done... for years ;) ... no other mod's are active...hmmm ...no idea! Share this post Link to post Share on other sites
Flipper 1 Posted August 3, 2013 Very good work! Especially the abilty to retract the stock - impressive! A HK 416 or SCAR Mk16 with this feature...:rolleyes: Two issues: - The rpl_benelli_14_rail doesnt reload, finds no correct ammotype...? Only my problem? - The items (pics in menu) of slug and pellets are the same. Share this post Link to post Share on other sites