HorbeySpector 164 Posted July 19, 2013 (edited) I’ve been creating my own retextures for a while now. My goal with these units is making some decent US NSW stuff (AOR1, AOR2 & Variations). So far I’ve put a lot of time in getting the seizes and camo’s right. It’s not done, and there’s probably still things that have to be changed; I’ve done my research, but I have never seen one of these uniforms IRL. I would really appreciate feedback that helps me to improve the units. Things that still have to be done: -figure out how to add recon versions of the uniforms -learn how to add the units to a new ‘faction’, for example USN > NSW > SEALs -make groups -get the textures for the aor1 baseball cap right. Somehow the camouflages are much lighter on that one. -testing Any help is appreciated :) WIP: click for full size. Edited July 24, 2013 by ltsThomas Share this post Link to post Share on other sites
rocksy 11 Posted July 19, 2013 looks pretty damn good to me, very cool. Top work dude. Share this post Link to post Share on other sites
Valken 623 Posted July 19, 2013 AOR1 and AOR2 looks fantastic in ARMA 3 engine! Awesome. Any chance for NSW Blue AOR work outfit? It would be great for some VBSS missions. Share this post Link to post Share on other sites
tholozor 18 Posted July 19, 2013 To make a new faction, put this in your config: class CfgFactionClasses { access = "ReadAndCreate"; class myfactionclassnamehere { displayname = "My Faction Name"; side = 1; priority = 2; }; }; side = 1; will be BLUFOR, priority is simply how high or low on the list of groups your faction will be listed. Use this to make your own sub-category in the pull-down menu (e.g. Men, Armored): class CfgVehicleClasses { class myunitgroupclassname { displayName = "What Kind Of Unit Type This Is"; }; }; Then, in each of your units' configs: faction = "myfactionclassnamehere"; vehicleClass = "myunitgroupclassname"; Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 19, 2013 Thanks a lot chief! AOR1 and AOR2 looks fantastic in ARMA 3 engine! Awesome. Any chance for NSW Blue AOR work outfit? It would be great for some VBSS missions. They do! :D About the NSW Blue; maybe later. we would have to see some decent ships in arma 3 first before we could start thinking about VBSS. ;) Share this post Link to post Share on other sites
Spaceman0372 19 Posted July 19, 2013 Perhaps add an AOR1 uniform with brown combat shirt. Like this: Share this post Link to post Share on other sites
Laqueesha 474 Posted July 19, 2013 The AOR backpack looks good, although it could use some texturing for the zippers and the like. Share this post Link to post Share on other sites
gatordev 219 Posted July 20, 2013 (edited) About the NSW Blue; maybe later. we would have to see some decent ships in arma 3 first before we could start thinking about VBSS. ;) If by "NSW Blue" you mean the NWU Type 1, I wouldn't bother. I've NEVER seen a SEAL (or EOD or even a SPECWAR/SPECOPS support person) wear them, even in the Exchange. They all wear the NWU Type III on base, and then whatever "special" uniform they need to wear in theater. The NWU Type 1 is horrid and embarrassing. Hopefully we can get rid of it soon. Edited July 20, 2013 by gatordev Changed "Type" Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 20, 2013 I have never seen one wear it either The AOR backpack looks good, although it could use some texturing for the zippers and the like. I'll look into this soon! Share this post Link to post Share on other sites
road runner 4344 Posted July 20, 2013 the AOR2 looks tasty! It might need scaled up a bit, but it looks good!! Share this post Link to post Share on other sites
Valken 623 Posted July 20, 2013 If by "NSW Blue" you mean the NWU Type 1, I wouldn't bother. I've NEVER seen a SEAL (or EOD or even a SPECWAR/SPECOPS support person) wear them, even in the Exchange. They all wear the NWU Type III on base, and then whatever "special" uniform they need to wear in theater. The NWU Type 1 is horrid and embarrassing. Hopefully we can get rid of it soon. I did mean NWU Type I. Thanks for the clarification. When out at sea, do seaman currently wear NWU Type I? Or was that just for promo shots? In anycase, the "Battleship" movie made NWU Type I look fairly damn cool from Hollywood's perspective. http://strikehold.files.wordpress.com/2010/08/nwu-i.jpg (196 kB) Share this post Link to post Share on other sites
jefferspang 2 Posted July 20, 2013 Good job dude! ^^ NWU-3's lookin' especially really good Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 20, 2013 New pic :) I also tried to improve backpacks' textures http://gyazo.com/14f81885833832b4ae787209b8016e37 Does anyone know how to get rid of this error? Good job dude! ^^ NWU-3's lookin' especially really good Thank you:D Share this post Link to post Share on other sites
road runner 4344 Posted July 20, 2013 I might have to seriously consider getting this beta now, way too many good things coming, and some of you guys should be part of the Bohemia modding team, there's some brilliant texture artists out there, and 3d modellers too.. keep the awesome work coming!! Share this post Link to post Share on other sites
tholozor 18 Posted July 20, 2013 (edited) Thomas, that error could possibly be a typo in your config somewhere. Does it only pop up with a specific unit placed on the map, or does it pop up no matter what? @Valken: Yes, the Navy does actually use Type I when afloat. They started phasing them into service back in '09. Edited July 20, 2013 by Tholozor Share this post Link to post Share on other sites
gatordev 219 Posted July 21, 2013 I did mean NWU Type I. Thanks for the clarification.When out at sea, do seaman currently wear NWU Type I? Or was that just for promo shots? In anycase, the "Battleship" movie made NWU Type I look fairly damn cool from Hollywood's perspective. http://strikehold.files.wordpress.com/2010/08/nwu-i.jpg (196 kB) Some do, some still will wear coveralls, some wear the engineering coveralls. Aviation personnel may wear them or blue or green coveralls. One major failure of the NWU is that it isn't remotely useful for fighting fires, since a large percentage of it is still synthetic, so even if you're wearing them, you'll need to change into the engineering coveralls to fight a fire. @ltsthomas, Forgot to say these look great. Thanks for making the modern stuff available in the new engine. Share this post Link to post Share on other sites
surpher 1 Posted July 21, 2013 Does anyone know how to get rid of this error? http://gyazo.com/5bee283ba00a122ff3a978f86c952a0f.png Are you inheriting from the defunct Vest_Base class, if so use Vest_Camo_Base instead. Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 21, 2013 Are you inheriting from the defunct Vest_Base class, if so use Vest_Camo_Base instead. That worked! Thanks click for full size. Share this post Link to post Share on other sites
SuicideCommando 333 Posted July 21, 2013 Looking real good. Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 21, 2013 Thank you! I've also added kitbags in both camo's And 2 new pics. :) Share this post Link to post Share on other sites
Spaceman0372 19 Posted July 21, 2013 Are you just texturing the regular combat shirts or are there going to be the sleeves rolled variant too? Great work so far. Looking ward to release! Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 21, 2013 I managed to get sleeved rolled and t-shirt variants too. :) Share this post Link to post Share on other sites
Spaceman0372 19 Posted July 21, 2013 I managed to get sleeved rolled and t-shirt variants too. :) You are now my favorite human on these forums. :D Share this post Link to post Share on other sites