# Battleye is here (Quick tutorial)

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As Arma or DayZ, there's certain filters that are generic for any mod.. since they are normally used to cheat (a good example is the remoteexec filters...).

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yes and no, you can't write universal filters w/o them being (for now) too weak and not useful as protection ...

you need to realize the script code security changes weren't yet rolled out (only the setVehicleInit removal)

you can write them for logging and then parse thru the results and ban every abuser ...

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Will this work.

1 ""

to every file in the BE filters, as only entry, to log all scripts/actions taken. This I know will generate large files with little to nothing of any relevance in them. However it should also log all cheats/hacks etc. Then I can simply await an attack, and check the logs against the time it occurred.

Then I should have logged the code they used, and be able to add that back into the relevant file, with 7 to kick anyone who uses the code again, then ban those who do. In theory building up a small database of my own of the current hacks being used.

In theory this should work, but to my opening question. Yes or No?

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ofcourse it will work ... why you not use it self already? :)

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Will this work.

1 ""

Yes, it works, and i'm using it already to monitor what's happening on each server.. then i'll start to filter each one progressively, excluding the obvious "no-cheat" calls. Basically the same you would do in A2.

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can someone give a detailed description on how to connect to your server(s) using RCon? Every time I think I have it setup properly on my individual servers I cannot connect. I have read and re-read every linked forum thread regarding this and for the life of me I cannot establish a connection.

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Try changing the file BE.cfg to BEServer.cfg and it should work as described, not something I had noticed as had copied my A2 file over.

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can someone give a detailed description on how to connect to your server(s) using RCon? Every time I think I have it setup properly on my individual servers I cannot connect. I have read and re-read every linked forum thread regarding this and for the life of me I cannot establish a connection.

This was written by gonk on the first page, I missed it myself the first few times I read this post, because it was cleverly hidden behind a spoiler.

Not exactly step by step but with a little common sense, its easy to do.

"eg. 1. Make folder on the server hard drive drive and place BESever.cfg and bans.txt in this folder. They can be empty for now.

2. Add "-BEpath-c\folder" to Firedaemon in paramaters or start script. eg "-BEpath=c:\unique name\"

3. In the BESever.cfg add the line:- Maxping 300

4. If you want to use battle warden tool also add this line into the BEServer.cfg :- RConPassword Secret_Code"

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I cannot get any RCON tools to work on my ARMA 3 Servers.

I change the Rconpassword in the be.cfg file

tried renaming be.cfg to BEServer.cfg

Server.cfg has battleeye=1

Added host firewall rule to allow the exe through the local firewall (Windows Server 2008 R2)

Tried to connect using loopback address and proper port from directly on the server ( Should eliminate firewall problem )

I keep getting "Could not connect to server"

Any suggestions?

Edited by Hurtz72

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I cannot get any RCON tools to work on my ARMA 3 Servers.

I change the Rconpassword in the be.cfg file

tried renaming be.cfg to BEServer.cfg

Server.cfg has battleeye=1

Added host firewall rule to allow the exe through the local firewall (Windows Server 2008 R2)

Tried to connect using loopback address and proper port from directly on the server ( Should eliminate firewall problem )

I keep getting "Could not connect to server"

Any suggestions?

ie:

 -BEpath=c:\path\to\BE\folder

Config file should be BEServer.cfg

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getting random errors on rcon and on the console

12:14:15 PM | Could not connect to BE Master

12:14:15 PM | Update attempt failed

Is this something that I can fix on the server or is it an issue with the player joining?

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ignore, if it's not doing all the time, it might mean that at that moment the BE master was unreachable

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Don't know if it's only happening to me or if there is a patch somewhere allready but our server gets drained a few days allready cause of a BE kick for Count Restriction "Supply100"

I have deleted all txt files containing any restrictions, though this still happens, I am running a domination mission from xeno - ported by Haz and i see many servers running this version.

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Don't know if it's only happening to me or if there is a patch somewhere allready but our server gets drained a few days allready cause of a BE kick for Count Restriction "Supply100"

I have deleted all txt files containing any restrictions, though this still happens, I am running a domination mission from xeno - ported by Haz and i see many servers running this version.

Check your BEServer.cfg for a "maxCreateVehiclePerInterval" or similar setting.

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Below my BEServer.cfg

MaxPing 500 // maximal delay to server before BattlEye autokicks
MaxCreateVehiclePerInterval 72 1
MaxSetPosPerInterval 2 1
MaxSetDamagePerInterval 36 1
MaxDeleteVehiclePerInterval 48 1
MaxAttachToPerInterval 4 1

I have read the support article on your site but can't make sense of what createvehicle does so have no idea on how to set any of it :(

maybe a description for dummies ?

Just set the 72 1 to 72 2 (checks every 2 seconds) so far no issue :)

Edited by XoloX

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Just wondering, instead of frigging around with the keys system, is there a way the blacklist or whitelist mods/addons using BE? and kick players out of the server that are or aren't using certain addons?

One of our guys has implemented a system within a mission itself for allowing or disallowing players with certain mods, but it can't kick them out of the game they have to alt+F4, disable the mod and then rejoin, whereas BE could, and now you can set scripts on a per-mission basis this would be pretty cool. Unfortunately I don't understand enough about the scripting side of things to work it out.

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The BE filters in first post are for dayz, is there a download for Arma3 BE filters?

My server is getting hacked with BE enabled, so I'd like to improve its protection...

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The BE filters in first post are for dayz, is there a download for Arma3 BE filters?

My server is getting hacked with BE enabled, so I'd like to improve its protection...

You need to write filters for your specific mission for optimal protection.

Afik there is no general filters for arma3.

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It simply isnt practical for a server to write filters for each and every mission they run unless they are just a 1 mission server. We run lots of missions which are constantly being removed, replaced rewritten.

A creatunit log would be nice alongside the createvehicle log though