Jump to content

chrispottsov1987

Member
  • Content Count

    24
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1 Neutral

1 Follower

About chrispottsov1987

  • Rank
    Private First Class
  1. chrispottsov1987

    [SP/MP] BeCTI

    TBH I doubt you would really notice any difference in with this setting. As long as a script does not run constantly then it should cause no lag. Any slight performance loss due to this script or the delete empty vehicles function running, will be nothing compared to what would be caused very quickly by having lots of empty/destroyed vehicles dotted around the map.
  2. chrispottsov1987

    [SP/MP] BeCTI

    Enjoying the .97 version. Has a lot of improvements. I have two bugs to report. 1. The new filter Arty magazines to remove mines, does not work. Any Arty tank spawned has the mines in them. I did not try using the new Arty call interface, I was simply inside the vehicle using Arty comp. 2. Deleting factories, although this works to remove the buildings, it has been reported by some of my admins, that the base itself is not deleted when the last factory is. You can only rebuild in the same spot as the last base. As the base itself is still considered active, even though no buildings. This prevents commanders shutting down an earlier base, and moving it across the map to a new location where it can be of more use to fight the other team / take towns. Thanks for all the hard work so far. To both Benny and Zerty, your collaboration has made this one hell of a map, and its only getting better. On behalf of myself and all the other guys at GunnysWarhouse.
  3. chrispottsov1987

    [SP/MP] BeCTI

    :) Great. Keep up the good work.
  4. chrispottsov1987

    [SP/MP] BeCTI

    Can you reintroduce the anti-collision script from Arma 2 warfare? We are starting to see a few exploits, where commanders are building bases inside of hangers and other structures. I would like to see a return to the script in arma 2 where you could not build structures within x number of meters from another structure/tree etc. Also anyone know if there is any work being done on making arma 3 warfare buildings? Game feels a little lacking when you have to use misc. buildings instead of being able to build up a proper base with military looking buildings.
  5. The coordinates should look familiar, They are the Lat and Long given for our little Stratis Island. Just thought I'd share.
  6. chrispottsov1987

    Battleye is here (Quick tutorial)

    This was written by gonk on the first page, I missed it myself the first few times I read this post, because it was cleverly hidden behind a spoiler. Not exactly step by step but with a little common sense, its easy to do. "eg. 1. Make folder on the server hard drive drive and place BESever.cfg and bans.txt in this folder. They can be empty for now. 2. Add "-BEpath-c\folder" to Firedaemon in paramaters or start script. eg "-BEpath=c:\unique name\" 3. In the BESever.cfg add the line:- Maxping 300 4. If you want to use battle warden tool also add this line into the BEServer.cfg :- RConPassword Secret_Code"
  7. chrispottsov1987

    Arma 3 Headless Client

    Is there any plans in the works by BI to release a dedicated HC the same as we now have the Server.exe? To allow us to run a HC without having to own several copies of the game.
  8. chrispottsov1987

    Battleye is here (Quick tutorial)

    Will this work. 1 "" to every file in the BE filters, as only entry, to log all scripts/actions taken. This I know will generate large files with little to nothing of any relevance in them. However it should also log all cheats/hacks etc. Then I can simply await an attack, and check the logs against the time it occurred. Then I should have logged the code they used, and be able to add that back into the relevant file, with 7 to kick anyone who uses the code again, then ban those who do. In theory building up a small database of my own of the current hacks being used. In theory this should work, but to my opening question. Yes or No?
  9. chrispottsov1987

    Battleye is here (Quick tutorial)

    Thanks $able, no error's today. Great to see battleye back doing its thing. To forum admins. Is it possible to get this thread stickled next to the how to set up server, as both are directly related?
  10. chrispottsov1987

    Battleye is here (Quick tutorial)

    Yesterday worked like a charm, half dozen kicked within hours for hacks, #38 to be exact. Although today the server log keeps getting spammed with Cannot connect to the BE master, update failed. Followed the instructions correctly, am I missing something or is BE having an off day? Just to clarify, everything is still working, be responds in game and I can connect with rcon, its just this update error that keeps getting spammed.
  11. chrispottsov1987

    Battleye is here (Quick tutorial)

    So then which of the several .txt files in that link can be used as of now on arma 3. If Dayz specific ones cant be used which are the general arma ones that can?
  12. chrispottsov1987

    Low CPU utilization & Low FPS

    It is, however the game has never been fully capable of utilising all cores to their capacity. I really hope there is some change in that, with arma 3.
  13. chrispottsov1987

    How to disable the "Take control option" in helis.

    That is very true. There is no substitute for a team of dedicated admins. As for this particular problem, any one in a pilots slot, must fly, and have comms, on our server. If they do not we ask them to choose another slot, swap with someone who can fly, or kick them from the server. This is the only way to deal with that problem. This script, and the many like it, do not replace the need for admins. It is simply to reduce the amount of work they have to do. Keeping an eye on say 4 pilots to ensure they are doing their job, is a lot easier than keeping an eye on 40 players, to see who is flying when they are not meant to be.
  14. chrispottsov1987

    How to disable the "Take control option" in helis.

    Thanks, looks like this is just what I need.
  15. chrispottsov1987

    How to disable the "Take control option" in helis.

    I tried to search out some other only pilots scripts, but could not find any, otherwise would not have made a duplicate thread. AS to the take control, since the beta release anyone can take control of the heli. It no longer needs to be released by the pilot. I just tested it in editor, and I can take control so its not a server/mission script.. Maybe a slight oversight on BI's part, or maybe they realised the pilot could be hit and not have time to release the controls so changed it. As for locking the server, that would not solve our problems, we run public servers and have had thousands of players join. Most we have no problems with, it's just the few idiots we are sick of dealing with. If a script can prevent the problem then why not use it.
×