WalkerDown 1 Posted July 26, 2013 As Arma or DayZ, there's certain filters that are generic for any mod.. since they are normally used to cheat (a good example is the remoteexec filters...). Share this post Link to post Share on other sites
Dwarden 1125 Posted July 26, 2013 yes and no, you can't write universal filters w/o them being (for now) too weak and not useful as protection ... you need to realize the script code security changes weren't yet rolled out (only the setVehicleInit removal) you can write them for logging and then parse thru the results and ban every abuser ... Share this post Link to post Share on other sites
chrispottsov1987 1 Posted July 26, 2013 Will this work. 1 "" to every file in the BE filters, as only entry, to log all scripts/actions taken. This I know will generate large files with little to nothing of any relevance in them. However it should also log all cheats/hacks etc. Then I can simply await an attack, and check the logs against the time it occurred. Then I should have logged the code they used, and be able to add that back into the relevant file, with 7 to kick anyone who uses the code again, then ban those who do. In theory building up a small database of my own of the current hacks being used. In theory this should work, but to my opening question. Yes or No? Share this post Link to post Share on other sites
Dwarden 1125 Posted July 26, 2013 ofcourse it will work ... why you not use it self already? :) Share this post Link to post Share on other sites
WalkerDown 1 Posted July 26, 2013 Will this work.1 "" Yes, it works, and i'm using it already to monitor what's happening on each server.. then i'll start to filter each one progressively, excluding the obvious "no-cheat" calls. Basically the same you would do in A2. Share this post Link to post Share on other sites
Swanson 10 Posted July 29, 2013 can someone give a detailed description on how to connect to your server(s) using RCon? Every time I think I have it setup properly on my individual servers I cannot connect. I have read and re-read every linked forum thread regarding this and for the life of me I cannot establish a connection. Share this post Link to post Share on other sites
bearbison 10 Posted July 29, 2013 Try changing the file BE.cfg to BEServer.cfg and it should work as described, not something I had noticed as had copied my A2 file over. Share this post Link to post Share on other sites
chrispottsov1987 1 Posted July 30, 2013 can someone give a detailed description on how to connect to your server(s) using RCon? Every time I think I have it setup properly on my individual servers I cannot connect. I have read and re-read every linked forum thread regarding this and for the life of me I cannot establish a connection. This was written by gonk on the first page, I missed it myself the first few times I read this post, because it was cleverly hidden behind a spoiler. Not exactly step by step but with a little common sense, its easy to do. "eg. 1. Make folder on the server hard drive drive and place BESever.cfg and bans.txt in this folder. They can be empty for now. 2. Add "-BEpath-c\folder" to Firedaemon in paramaters or start script. eg "-BEpath=c:\unique name\" 3. In the BESever.cfg add the line:- Maxping 300 4. If you want to use battle warden tool also add this line into the BEServer.cfg :- RConPassword Secret_Code" Share this post Link to post Share on other sites
Hurtz72 10 Posted August 5, 2013 (edited) I cannot get any RCON tools to work on my ARMA 3 Servers. I change the Rconpassword in the be.cfg file tried renaming be.cfg to BEServer.cfg Server.cfg has battleeye=1 Added host firewall rule to allow the exe through the local firewall (Windows Server 2008 R2) Tried to connect using loopback address and proper port from directly on the server ( Should eliminate firewall problem ) I keep getting "Could not connect to server" Any suggestions? Edited August 6, 2013 by Hurtz72 Share this post Link to post Share on other sites
SavageCDN 231 Posted August 6, 2013 I cannot get any RCON tools to work on my ARMA 3 Servers.I change the Rconpassword in the be.cfg file tried renaming be.cfg to BEServer.cfg Server.cfg has battleeye=1 Added host firewall rule to allow the exe through the local firewall (Windows Server 2008 R2) Tried to connect using loopback address and proper port from directly on the server ( Should eliminate firewall problem ) I keep getting "Could not connect to server" Any suggestions? Did you add the -BEpath param to your startup line? ie: -BEpath=c:\path\to\BE\folder Config file should be BEServer.cfg Share this post Link to post Share on other sites
Hurtz72 10 Posted August 6, 2013 Issue is resolved, the battleye folder I created had a space in it and so does the default if you have it in "program files". Thanks to cortez here. http://forums.bistudio.com/showthread.php?160118-EPM-RCon-Tool-(Beta)-Changelog-and-Information/page3 Share this post Link to post Share on other sites
Swanson 10 Posted August 14, 2013 getting random errors on rcon and on the console 12:14:15 PM | Could not connect to BE Master 12:14:15 PM | Update attempt failed Is this something that I can fix on the server or is it an issue with the player joining? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 14, 2013 ignore, if it's not doing all the time, it might mean that at that moment the BE master was unreachable Share this post Link to post Share on other sites
XoloX 10 Posted September 9, 2013 Don't know if it's only happening to me or if there is a patch somewhere allready but our server gets drained a few days allready cause of a BE kick for Count Restriction "Supply100" I have deleted all txt files containing any restrictions, though this still happens, I am running a domination mission from xeno - ported by Haz and i see many servers running this version. Share this post Link to post Share on other sites
$able 2 Posted September 10, 2013 Don't know if it's only happening to me or if there is a patch somewhere allready but our server gets drained a few days allready cause of a BE kick for Count Restriction "Supply100"I have deleted all txt files containing any restrictions, though this still happens, I am running a domination mission from xeno - ported by Haz and i see many servers running this version. Check your BEServer.cfg for a "maxCreateVehiclePerInterval" or similar setting. Share this post Link to post Share on other sites
XoloX 10 Posted September 11, 2013 (edited) Below my BEServer.cfg MaxPing 500 // maximal delay to server before BattlEye autokicks MaxCreateVehiclePerInterval 72 1 MaxSetPosPerInterval 2 1 MaxSetDamagePerInterval 36 1 MaxAddBackpackCargoPerInterval 12 1 MaxAddMagazineCargoPerInterval 96 1 MaxAddWeaponCargoPerInterval 24 1 MaxDeleteVehiclePerInterval 48 1 MaxAttachToPerInterval 4 1 I have read the support article on your site but can't make sense of what createvehicle does so have no idea on how to set any of it :( maybe a description for dummies ? Just set the 72 1 to 72 2 (checks every 2 seconds) so far no issue :) Edited September 11, 2013 by XoloX Share this post Link to post Share on other sites
xx-LSD-xx 10 Posted September 17, 2013 @$able I had an issue with BattleEye on my Server two nights ago. It wrote a 59 gb file in the script1 file to the point were it crashed the server by using up all the memory. Never had this issue before. I shut my server down until I could get some answers. I had to delete the file just to be able to fire up the machine it crashed the entire box not just Arma 3. Share this post Link to post Share on other sites
xx-LSD-xx 10 Posted October 1, 2013 @Sable O.k. so no response on how to fix BE and stop it from writing Massive script and script1 files. BE is as it was when installed to the server. So settings are default and again the Server correction Batteye was writting to the script and script1 file to the tune of 22,000,000 kb the first time i caught it then deleted the file only to have it return and do the same shit over and over and over so I shut down my server. Then I thought Fuck that Batteye is shut down untill I can get some help on how to stop the insanity that is the default BE server settings and no Response from the Developer on how the fix this. Not my first thought but default should not be spamming my server with text Fucking 50-60 GB worth. Little help from the community would be nice since the Dev has nothing to say after what 2 and a half weeks now. Thanks in Advance to the community for any help. Share this post Link to post Share on other sites
$able 2 Posted October 1, 2013 @SableO.k. so no response on how to fix BE and stop it from writing Massive script and script1 files. BE is as it was when installed to the server. So settings are default and again the Server correction Batteye was writting to the script and script1 file to the tune of 22,000,000 kb the first time i caught it then deleted the file only to have it return and do the same shit over and over and over so I shut down my server. Then I thought Fuck that Batteye is shut down untill I can get some help on how to stop the insanity that is the default BE server settings and no Response from the Developer on how the fix this. Not my first thought but default should not be spamming my server with text Fucking 50-60 GB worth. Little help from the community would be nice since the Dev has nothing to say after what 2 and a half weeks now. Thanks in Advance to the community for any help. Sorry for missing your post. May I ask what you mean with "script and script1 files"? BE doesn't create a file called "script1", so this problem doesn't seem to be caused by it. What is the content of these files? Also, since you mentioned default settings I suppose you do not use any BE filters (scripts.txt, etc.)? Share this post Link to post Share on other sites
xx-LSD-xx 10 Posted October 1, 2013 I wanted to use filters but deleted them after it went crazy. They would reappear after I deleted them. So I just wiped all things related to BE and had the game update new files. Scripts.log my bad. not the text file. So the scripts.log is not a BE file? Then why is it in my Battleye folder? and if not why does it use BE. Also if you do add the filters your saying BE has nothing to do with t he functioning of these files? Why do the go in the BE folder? So the first page in this thread BE is here quick tut is what I followed when I set up my server with BE and RCON. You don't recommend following this? Steps 1 and 2 ? I followed verbatim Leading to my issue Please clarify because now I'm confused? I just want the Rcon at this point and NO log\txt files that Log 50 gb of Data. All I need is my Bans.txt and the Rcon just Like A2. I never had this kind of issue. Thank you for listening to my problem and hopefully providing clarification as to what it is and isn't BE handles or does now? And where did I go wrong when following this tutorial. Share this post Link to post Share on other sites
$able 2 Posted October 1, 2013 (edited) I wanted to use filters but deleted them after it went crazy. They would reappear after I deleted them. So I just wiped all things related to BE and had the game update new files. Scripts.log my bad. not the text file. So the scripts.log is not a BE file? Then why is it in my Battleye folder? and if not why does it use BE. Also if you do add the filters your saying BE has nothing to do with t he functioning of these files? Why do the go in the BE folder? So the first page in this thread BE is here quick tut is what I followed when I set up my server with BE and RCON. I was talking about "scripts1", of course scripts.log is a BE file. After looking at the first post I'm wondering if you simply used the scripts.txt (and possibly other files) from https://github.com/DayZMod/Battleye-Filters? Obviously you cannot use those in Arma 3 as they are only for DayZ. I just want the Rcon at this point and NO log\txt files that Log 50 gb of Data. Just delete any filter files like scripts.txt and you should be good to go. Edited October 1, 2013 by $able Share this post Link to post Share on other sites
Lokyi 10 Posted October 20, 2013 Just wondering, instead of frigging around with the keys system, is there a way the blacklist or whitelist mods/addons using BE? and kick players out of the server that are or aren't using certain addons? One of our guys has implemented a system within a mission itself for allowing or disallowing players with certain mods, but it can't kick them out of the game they have to alt+F4, disable the mod and then rejoin, whereas BE could, and now you can set scripts on a per-mission basis this would be pretty cool. Unfortunately I don't understand enough about the scripting side of things to work it out. Share this post Link to post Share on other sites
av8rbra 10 Posted October 26, 2014 The BE filters in first post are for dayz, is there a download for Arma3 BE filters? My server is getting hacked with BE enabled, so I'd like to improve its protection... Share this post Link to post Share on other sites
nuxil 2 Posted October 27, 2014 The BE filters in first post are for dayz, is there a download for Arma3 BE filters?My server is getting hacked with BE enabled, so I'd like to improve its protection... You need to write filters for your specific mission for optimal protection. Afik there is no general filters for arma3. Share this post Link to post Share on other sites
terox 316 Posted December 19, 2014 It simply isnt practical for a server to write filters for each and every mission they run unless they are just a 1 mission server. We run lots of missions which are constantly being removed, replaced rewritten. A creatunit log would be nice alongside the createvehicle log though Share this post Link to post Share on other sites